提交 12803ed6 编写于 作者: M Mr.doob

Merge pull request #7287 from leitzler/leitzler-meshnormmat

Removed shading property for MeshNormalMaterial
......@@ -64,7 +64,7 @@
scene = new THREE.Scene();
sphere = new THREE.Mesh( new THREE.SphereGeometry( 100, 20, 20 ), new THREE.MeshNormalMaterial( { shading: THREE.SmoothShading } ) );
sphere = new THREE.Mesh( new THREE.SphereGeometry( 100, 20, 20 ), new THREE.MeshNormalMaterial() );
scene.add( sphere );
var geometry = new THREE.CylinderGeometry( 0, 10, 100, 3 );
......
......@@ -50,7 +50,7 @@
objects = [];
var material = new THREE.MeshNormalMaterial( { shading: THREE.SmoothShading } );
var material = new THREE.MeshNormalMaterial();
var loader = new THREE.JSONLoader();
loader.load( 'obj/Suzanne.js', function ( geometry ) {
......
......@@ -48,7 +48,7 @@
scene = new THREE.Scene();
var material = new THREE.MeshNormalMaterial( { shading: THREE.SmoothShading } );
var material = new THREE.MeshNormalMaterial();
var loader = new THREE.JSONLoader();
loader.load( 'obj/Suzanne.js', function ( geometry ) {
......
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