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three.js
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109393ce
编写于
7月 28, 2015
作者:
M
Mr.doob
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电子邮件补丁
差异文件
Updated builds.
上级
ccc2b586
变更
2
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Showing
2 changed file
with
17 addition
and
2 deletion
+17
-2
build/three.js
build/three.js
+15
-0
build/three.min.js
build/three.min.js
+2
-2
未找到文件。
build/three.js
浏览文件 @
109393ce
...
...
@@ -5731,6 +5731,21 @@ THREE.Matrix4.prototype = {
},
equals: function ( matrix ) {
var te = this.elements;
var me = matrix.elements;
for ( var i = 0; i < 16; i ++ ) {
if ( te[ i ] !== me[ i ] ) return false;
}
return true;
},
fromArray: function ( array ) {
this.elements.set( array );
...
...
build/three.min.js
浏览文件 @
109393ce
...
...
@@ -119,8 +119,8 @@ this.elements,c=a.x,d=a.y;a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;
0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,g=a.x,f=a.y,h=a.z,k=e*g,l=e*f;this.set(k*g+c,k*f-d*h,k*h+d*f,0,k*f+d*h,l*f+c,l*h-d*g,0,k*h-d*f,l*h+d*g,e*h*h+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,
0,0,0,0,c,0,0,0,0,1);return this},compose:function(a,b,c){this.makeRotationFromQuaternion(b);this.scale(c);this.setPosition(a);return this},decompose:function(){var a,b;return function(c,d,e){void 0===a&&(a=new THREE.Vector3);void 0===b&&(b=new THREE.Matrix4);var g=this.elements,f=a.set(g[0],g[1],g[2]).length(),h=a.set(g[4],g[5],g[6]).length(),k=a.set(g[8],g[9],g[10]).length();0>this.determinant()&&(f=-f);c.x=g[12];c.y=g[13];c.z=g[14];b.elements.set(this.elements);c=1/f;var g=1/h,l=1/k;b.elements[0]*=
c;b.elements[1]*=c;b.elements[2]*=c;b.elements[4]*=g;b.elements[5]*=g;b.elements[6]*=g;b.elements[8]*=l;b.elements[9]*=l;b.elements[10]*=l;d.setFromRotationMatrix(b);e.x=f;e.y=h;e.z=k;return this}}(),makeFrustum:function(a,b,c,d,e,g){var f=this.elements;f[0]=2*e/(b-a);f[4]=0;f[8]=(b+a)/(b-a);f[12]=0;f[1]=0;f[5]=2*e/(d-c);f[9]=(d+c)/(d-c);f[13]=0;f[2]=0;f[6]=0;f[10]=-(g+e)/(g-e);f[14]=-2*g*e/(g-e);f[3]=0;f[7]=0;f[11]=-1;f[15]=0;return this},makePerspective:function(a,b,c,d){a=c*Math.tan(THREE.Math.degToRad(.5*
a
));
var
e
=-
a
;
return
this
.
makeFrustum
(
e
*
b
,
a
*
b
,
e
,
a
,
c
,
d
)},
makeOrthographic
:
function
(
a
,
b
,
c
,
d
,
e
,
g
){
var
f
=
this
.
elements
,
h
=
b
-
a
,
k
=
c
-
d
,
l
=
g
-
e
;
f
[
0
]
=
2
/
h
;
f
[
4
]
=
0
;
f
[
8
]
=
0
;
f
[
12
]
=-
((
b
+
a
)
/
h
);
f
[
1
]
=
0
;
f
[
5
]
=
2
/
k
;
f
[
9
]
=
0
;
f
[
13
]
=-
((
c
+
d
)
/
k
);
f
[
2
]
=
0
;
f
[
6
]
=
0
;
f
[
10
]
=-
2
/
l
;
f
[
14
]
=-
((
g
+
e
)
/
l
);
f
[
3
]
=
0
;
f
[
7
]
=
0
;
f
[
11
]
=
0
;
f
[
15
]
=
1
;
return
this
},
fromArray
:
function
(
a
){
this
.
elements
.
set
(
a
);
return
this
},
toArray
:
function
(){
var
a
=
this
.
elements
;
return
[
a
[
0
],
a
[
1
],
a
[
2
],
a
[
3
],
a
[
4
],
a
[
5
],
a
[
6
],
a
[
7
],
a
[
8
],
a
[
9
],
a
[
10
],
a
[
11
],
a
[
12
],
a
[
13
],
a
[
14
],
a
[
15
]]},
clone
:
function
(){
return
(
new
THREE
.
Matrix4
).
fromArray
(
this
.
elements
)}};
THREE
.
Ray
=
function
(
a
,
b
){
this
.
origin
=
void
0
!==
a
?
a
:
new
THREE
.
Vector3
;
this
.
direction
=
void
0
!==
b
?
b
:
new
THREE
.
Vector3
};
a));var e=-a;return this.makeFrustum(e*b,a*b,e,a,c,d)},makeOrthographic:function(a,b,c,d,e,g){var f=this.elements,h=b-a,k=c-d,l=g-e;f[0]=2/h;f[4]=0;f[8]=0;f[12]=-((b+a)/h);f[1]=0;f[5]=2/k;f[9]=0;f[13]=-((c+d)/k);f[2]=0;f[6]=0;f[10]=-2/l;f[14]=-((g+e)/l);f[3]=0;f[7]=0;f[11]=0;f[15]=1;return this},
equals:function(a){var b=this.elements;a=a.elements;for(var c=0;16>c;c++)if(b[c]!==a[c])return!1;return!0},fromArray:function(a){this.elements.set(a);return this},toArray:function(){var a=this.elements;return[a[0],
a[1],a[2],a[3],a[4],a[5],a[6],a[7],a[8],a[9],a[10],a[11],a[12],a[13],a[14],a[15]]},clone:function(){return(new THREE.Matrix4).fromArray(this.elements)}};
THREE.Ray=function(a,b){this.origin=void 0!==a?a:new THREE.Vector3;this.direction=void 0!==b?b:new THREE.Vector3};
THREE.Ray.prototype={constructor:THREE.Ray,set:function(a,b){this.origin.copy(a);this.direction.copy(b);return this},copy:function(a){this.origin.copy(a.origin);this.direction.copy(a.direction);return this},at:function(a,b){return(b||new THREE.Vector3).copy(this.direction).multiplyScalar(a).add(this.origin)},recast:function(){var a=new THREE.Vector3;return function(b){this.origin.copy(this.at(b,a));return this}}(),closestPointToPoint:function(a,b){var c=b||new THREE.Vector3;c.subVectors(a,this.origin);
var d=c.dot(this.direction);return 0>d?c.copy(this.origin):c.copy(this.direction).multiplyScalar(d).add(this.origin)},distanceToPoint:function(a){return Math.sqrt(this.distanceSqToPoint(a))},distanceSqToPoint:function(){var a=new THREE.Vector3;return function(b){var c=a.subVectors(b,this.origin).dot(this.direction);if(0>c)return this.origin.distanceToSquared(b);a.copy(this.direction).multiplyScalar(c).add(this.origin);return a.distanceToSquared(b)}}(),distanceSqToSegment:function(){var a=new THREE.Vector3,
b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,g,f){a.copy(d).add(e).multiplyScalar(.5);b.copy(e).sub(d).normalize();c.copy(this.origin).sub(a);var h=.5*d.distanceTo(e),k=-this.direction.dot(b),l=c.dot(this.direction),n=-c.dot(b),p=c.lengthSq(),m=Math.abs(1-k*k),q;0<m?(d=k*n-l,e=k*l-n,q=h*m,0<=d?e>=-q?e<=q?(h=1/m,d*=h,e*=h,k=d*(d+k*e+2*l)+e*(k*d+e+2*n)+p):(e=h,d=Math.max(0,-(k*e+l)),k=-d*d+e*(e+2*n)+p):(e=-h,d=Math.max(0,-(k*e+l)),k=-d*d+e*(e+2*n)+p):e<=-q?(d=Math.max(0,-(-k*h+l)),e=
...
...
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