vec3getSpecularLightProbeIndirectLightColor(/*const in SpecularLightProbe specularLightProbe,*/constinGeometricContextgeometry,constinfloatlodLevel){
vec3getDiffuseLightProbeIndirectLightColor(/*const in SpecularLightProbe specularLightProbe,*/constinGeometricContextgeometry,constinfloatmaxLodLevel){
vec3getSpecularLightProbeIndirectLightColor(/*const in SpecularLightProbe specularLightProbe,*/constinGeometricContextgeometry,constinfloatblinnShininessExponent,constinintmaxMIPLevel){