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0df76c85
编写于
9月 12, 2019
作者:
M
Mugen87
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差异文件
Docs: Add FlyControls page.
上级
c680e4c7
变更
3
隐藏空白更改
内联
并排
Showing
3 changed file
with
192 addition
and
0 deletion
+192
-0
docs/examples/en/controls/FlyControls.html
docs/examples/en/controls/FlyControls.html
+95
-0
docs/examples/zh/controls/FlyControls.html
docs/examples/zh/controls/FlyControls.html
+95
-0
docs/list.js
docs/list.js
+2
-0
未找到文件。
docs/examples/en/controls/FlyControls.html
0 → 100644
浏览文件 @
0df76c85
<!DOCTYPE html>
<html
lang=
"en"
>
<head>
<meta
charset=
"utf-8"
/>
<base
href=
"../../../"
/>
<script
src=
"list.js"
></script>
<script
src=
"page.js"
></script>
<link
type=
"text/css"
rel=
"stylesheet"
href=
"page.css"
/>
</head>
<body>
<h1>
[name]
</h1>
<p
class=
"desc"
>
[name] enables a navigation similar to fly modes in DCC tools like Blender. You can arbitrarily transform the camera in
3D space without any limitations (e.g. focus on a specific target).
</p>
<h2>
Example
</h2>
<p>
[example:misc_controls_fly misc / controls / fly ]
</p>
<h2>
Constructor
</h2>
<h3>
[name]( [param:Camera object], [param:HTMLDOMElement domElement] )
</h3>
<p>
<p>
[page:Camera object]: The camera to be controlled.
</p>
<p>
[page:HTMLDOMElement domElement]: (optional) The HTML element used for event listeners. By default this is the whole document,
however if you only want the controls to work over a specific element (e.g. the canvas) you can specify that here.
</p>
<p>
Creates a new instance of [name].
</p>
</p>
<h2>
Properties
</h2>
<h3>
[property:Boolean autoForward]
</h3>
<p>
If set to *true*, the camera automatically moves forward (and does not stop) when initially translated. Default is *false*.
</p>
<h3>
[property:HTMLDOMElement domElement]
</h3>
<p>
The HTMLDOMElement used to listen for mouse / touch events. This must be passed in the constructor; changing it here will
not set up new event listeners. Default is the whole document.
</p>
<h3>
[property:Boolean dragToLook]
</h3>
<p>
If set to *true*, you can only look around by performing a drag interaction. Default is *false*.
</p>
<h3>
[property:Number movementSpeed]
</h3>
<p>
The movement speed. Default is *1*.
</p>
<h3>
[property:Camera object]
</h3>
<p>
The camera to be controlled.
</p>
<h3>
[property:Number rollSpeed]
</h3>
<p>
The rotation speed. Default is *0.005*.
</p>
<h2>
Methods
</h2>
<h3>
[method:null dispose] ()
</h3>
<p>
Should be called if the controls is no longer required.
</p>
<h3>
[method:null update] ( [param:Number delta] )
</h3>
<p>
<p>
[page:Number delta]: Time delta value.
</p>
<p>
Updates the controls. Usually called in the animation loop.
</p>
</p>
<h2>
Source
</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/examples/js/controls/FlyControls.js examples/js/controls/FlyControls.js]
</p>
</body>
</html>
docs/examples/zh/controls/FlyControls.html
0 → 100644
浏览文件 @
0df76c85
<!DOCTYPE html>
<html
lang=
"en"
>
<head>
<meta
charset=
"utf-8"
/>
<base
href=
"../../../"
/>
<script
src=
"list.js"
></script>
<script
src=
"page.js"
></script>
<link
type=
"text/css"
rel=
"stylesheet"
href=
"page.css"
/>
</head>
<body>
<h1>
[name]
</h1>
<p
class=
"desc"
>
[name] enables a navigation similar to fly modes in DCC tools like Blender. You can arbitrarily transform the camera in
3D space without any limitations (e.g. focus on a specific target).
</p>
<h2>
Example
</h2>
<p>
[example:misc_controls_fly misc / controls / fly ]
</p>
<h2>
Constructor
</h2>
<h3>
[name]( [param:Camera object], [param:HTMLDOMElement domElement] )
</h3>
<p>
<p>
[page:Camera object]: The camera to be controlled.
</p>
<p>
[page:HTMLDOMElement domElement]: (optional) The HTML element used for event listeners. By default this is the whole document,
however if you only want the controls to work over a specific element (e.g. the canvas) you can specify that here.
</p>
<p>
Creates a new instance of [name].
</p>
</p>
<h2>
Properties
</h2>
<h3>
[property:Boolean autoForward]
</h3>
<p>
If set to *true*, the camera automatically moves forward (and does not stop) when initially translated. Default is *false*.
</p>
<h3>
[property:HTMLDOMElement domElement]
</h3>
<p>
The HTMLDOMElement used to listen for mouse / touch events. This must be passed in the constructor; changing it here will
not set up new event listeners. Default is the whole document.
</p>
<h3>
[property:Boolean dragToLook]
</h3>
<p>
If set to *true*, you can only look around by performing a drag interaction. Default is *false*.
</p>
<h3>
[property:Number movementSpeed]
</h3>
<p>
The movement speed. Default is *1*.
</p>
<h3>
[property:Camera object]
</h3>
<p>
The camera to be controlled.
</p>
<h3>
[property:Number rollSpeed]
</h3>
<p>
The rotation speed. Default is *0.005*.
</p>
<h2>
Methods
</h2>
<h3>
[method:null dispose] ()
</h3>
<p>
Should be called if the controls is no longer required.
</p>
<h3>
[method:null update] ( [param:Number delta] )
</h3>
<p>
<p>
[page:Number delta]: Time delta value.
</p>
<p>
Updates the controls. Usually called in the animation loop.
</p>
</p>
<h2>
Source
</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/examples/js/controls/FlyControls.js examples/js/controls/FlyControls.js]
</p>
</body>
</html>
docs/list.js
浏览文件 @
0df76c85
...
...
@@ -356,6 +356,7 @@ var list = {
"
Controls
"
:
{
"
DeviceOrientationControls
"
:
"
examples/en/controls/DeviceOrientationControls
"
,
"
DragControls
"
:
"
examples/en/controls/DragControls
"
,
"
FlyControls
"
:
"
examples/en/controls/FlyControls
"
,
"
OrbitControls
"
:
"
examples/en/controls/OrbitControls
"
},
...
...
@@ -794,6 +795,7 @@ var list = {
"
控制
"
:
{
"
DeviceOrientationControls
"
:
"
examples/zh/controls/DeviceOrientationControls
"
,
"
DragControls
"
:
"
examples/zh/controls/DragControls
"
,
"
FlyControls
"
:
"
examples/zh/controls/FlyControls
"
,
"
OrbitControls
"
:
"
examples/zh/controls/OrbitControls
"
},
...
...
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