WebGLDeferredRenderer: added wrap around lighting to spotlights.
Also unified wrapRGB in all lights to (1.0, 1.0, 1.0). Still need to figure out some way how not to have this hardcoded.
Showing
想要评论请 注册 或 登录
Also unified wrapRGB in all lights to (1.0, 1.0, 1.0). Still need to figure out some way how not to have this hardcoded.