Skip to content
体验新版
项目
组织
正在加载...
登录
切换导航
打开侧边栏
车家大少爷
three.js
提交
0c27271c
T
three.js
项目概览
车家大少爷
/
three.js
与 Fork 源项目一致
从无法访问的项目Fork
通知
2
Star
0
Fork
0
代码
文件
提交
分支
Tags
贡献者
分支图
Diff
Issue
0
列表
看板
标记
里程碑
合并请求
0
Wiki
0
Wiki
分析
仓库
DevOps
项目成员
Pages
T
three.js
项目概览
项目概览
详情
发布
仓库
仓库
文件
提交
分支
标签
贡献者
分支图
比较
Issue
0
Issue
0
列表
看板
标记
里程碑
合并请求
0
合并请求
0
Pages
分析
分析
仓库分析
DevOps
Wiki
0
Wiki
成员
成员
收起侧边栏
关闭侧边栏
动态
分支图
创建新Issue
提交
Issue看板
体验新版 GitCode,发现更多精彩内容 >>
提交
0c27271c
编写于
7月 11, 2015
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Updated builds.
上级
9cb83f15
变更
2
展开全部
隐藏空白更改
内联
并排
Showing
2 changed file
with
120 addition
and
134 deletion
+120
-134
build/three.js
build/three.js
+23
-37
build/three.min.js
build/three.min.js
+97
-97
未找到文件。
build/three.js
浏览文件 @
0c27271c
...
...
@@ -19802,9 +19802,9 @@ THREE.WebGLRenderer = function ( parameters ) {
};
this.enableScissorTest = function (
enable
) {
this.enableScissorTest = function (
boolean
) {
enable ? _gl.enable( _gl.SCISSOR_TEST ) : _gl.disable( _gl.SCISSOR_TEST
);
state.set( _gl.SCISSOR_TEST, boolean
);
};
...
...
@@ -24978,7 +24978,7 @@ THREE.WebGLState = function ( gl, paramThreeToGL ) {
var newAttributes = new Uint8Array( 16 );
var enabledAttributes = new Uint8Array( 16 );
var
switch
es = {};
var
capabiliti
es = {};
var currentBlending = null;
var currentBlendEquation = null;
...
...
@@ -24989,7 +24989,6 @@ THREE.WebGLState = function ( gl, paramThreeToGL ) {
var currentBlendDstAlpha = null;
var currentDepthFunc = null;
var currentDepthTest = null;
var currentDepthWrite = null;
var currentColorWrite = null;
...
...
@@ -24998,7 +24997,6 @@ THREE.WebGLState = function ( gl, paramThreeToGL ) {
var currentLineWidth = null;
var currentPolygonOffset = null;
var currentPolygonOffsetFactor = null;
var currentPolygonOffsetUnits = null;
...
...
@@ -25013,7 +25011,7 @@ THREE.WebGLState = function ( gl, paramThreeToGL ) {
gl.clearDepth( 1 );
gl.clearStencil( 0 );
gl
.enable( gl.DEPTH_TEST );
this
.enable( gl.DEPTH_TEST );
gl.depthFunc( gl.LEQUAL );
gl.frontFace( gl.CCW );
...
...
@@ -25066,10 +25064,10 @@ THREE.WebGLState = function ( gl, paramThreeToGL ) {
this.enable = function ( id ) {
if (
switch
es[ id ] !== true ) {
if (
capabiliti
es[ id ] !== true ) {
gl.enable( id );
switch
es[ id ] = true;
capabiliti
es[ id ] = true;
}
...
...
@@ -25077,10 +25075,10 @@ THREE.WebGLState = function ( gl, paramThreeToGL ) {
this.disable = function ( id ) {
if (
switch
es[ id ] !== false ) {
if (
capabiliti
es[ id ] !== false ) {
gl.disable( id );
switch
es[ id ] = false;
capabiliti
es[ id ] = false;
}
...
...
@@ -25239,19 +25237,13 @@ THREE.WebGLState = function ( gl, paramThreeToGL ) {
this.setDepthTest = function ( depthTest ) {
if (
currentDepthTest !==
depthTest ) {
if ( depthTest ) {
if ( depthTest ) {
this.enable( gl.DEPTH_TEST );
gl.enable( gl.DEPTH_TEST );
} else {
gl.disable( gl.DEPTH_TEST );
}
} else {
currentDepthTest = depthTest
;
this.disable( gl.DEPTH_TEST )
;
}
...
...
@@ -25311,25 +25303,19 @@ THREE.WebGLState = function ( gl, paramThreeToGL ) {
};
this.setPolygonOffset = function ( polygonoffset, factor, units ) {
if ( currentPolygonOffset !== polygonoffset ) {
this.setPolygonOffset = function ( polygonOffset, factor, units ) {
if ( polygono
ffset ) {
if ( polygonO
ffset ) {
gl
.enable( gl.POLYGON_OFFSET_FILL );
this
.enable( gl.POLYGON_OFFSET_FILL );
} else {
gl.disable( gl.POLYGON_OFFSET_FILL );
}
} else {
currentPolygonOffset = polygonoffset
;
this.disable( gl.POLYGON_OFFSET_FILL )
;
}
if ( polygon
o
ffset && ( currentPolygonOffsetFactor !== factor || currentPolygonOffsetUnits !== units ) ) {
if ( polygon
O
ffset && ( currentPolygonOffsetFactor !== factor || currentPolygonOffsetUnits !== units ) ) {
gl.polygonOffset( factor, units );
...
...
@@ -25426,10 +25412,10 @@ THREE.WebGLState = function ( gl, paramThreeToGL ) {
}
switch
es = {};
capabiliti
es = {};
currentBlending = null;
currentDepthTest = null;
currentDepthWrite = null;
currentColorWrite = null;
...
...
@@ -25804,7 +25790,7 @@ THREE.LensFlarePlugin = function ( renderer, flares ) {
gl.uniform3f( uniforms.screenPosition, screenPosition.x, screenPosition.y, screenPosition.z );
state.disable( gl.BLEND );
gl
.enable( gl.DEPTH_TEST );
state
.enable( gl.DEPTH_TEST );
gl.drawElements( gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0 );
...
...
@@ -25819,7 +25805,7 @@ THREE.LensFlarePlugin = function ( renderer, flares ) {
// restore graphics
gl.uniform1i( uniforms.renderType, 1 );
gl
.disable( gl.DEPTH_TEST );
state
.disable( gl.DEPTH_TEST );
state.activeTexture( gl.TEXTURE1 );
state.bindTexture( gl.TEXTURE_2D, tempTexture );
...
...
@@ -25883,7 +25869,7 @@ THREE.LensFlarePlugin = function ( renderer, flares ) {
// restore gl
state.enable( gl.CULL_FACE );
gl
.enable( gl.DEPTH_TEST );
state
.enable( gl.DEPTH_TEST );
gl.depthMask( true );
renderer.resetGLState();
...
...
build/three.min.js
浏览文件 @
0c27271c
此差异已折叠。
点击以展开。
编辑
预览
Markdown
is supported
0%
请重试
或
添加新附件
.
添加附件
取消
You are about to add
0
people
to the discussion. Proceed with caution.
先完成此消息的编辑!
取消
想要评论请
注册
或
登录