提交 09850053 编写于 作者: M Mr.doob 提交者: GitHub

Merge pull request #12242 from Bsheridan12/dev

Modify all typed BufferAttributes to accept 'normalized' as a param.
......@@ -342,9 +342,9 @@ Object.assign( BufferAttribute.prototype, {
//
function Int8BufferAttribute( array, itemSize ) {
function Int8BufferAttribute( array, itemSize, normalized ) {
BufferAttribute.call( this, new Int8Array( array ), itemSize );
BufferAttribute.call( this, new Int8Array( array ), itemSize, normalized );
}
......@@ -352,9 +352,9 @@ Int8BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
Int8BufferAttribute.prototype.constructor = Int8BufferAttribute;
function Uint8BufferAttribute( array, itemSize ) {
function Uint8BufferAttribute( array, itemSize, normalized ) {
BufferAttribute.call( this, new Uint8Array( array ), itemSize );
BufferAttribute.call( this, new Uint8Array( array ), itemSize, normalized );
}
......@@ -362,9 +362,9 @@ Uint8BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
Uint8BufferAttribute.prototype.constructor = Uint8BufferAttribute;
function Uint8ClampedBufferAttribute( array, itemSize ) {
function Uint8ClampedBufferAttribute( array, itemSize, normalized ) {
BufferAttribute.call( this, new Uint8ClampedArray( array ), itemSize );
BufferAttribute.call( this, new Uint8ClampedArray( array ), itemSize, normalized );
}
......@@ -372,9 +372,9 @@ Uint8ClampedBufferAttribute.prototype = Object.create( BufferAttribute.prototype
Uint8ClampedBufferAttribute.prototype.constructor = Uint8ClampedBufferAttribute;
function Int16BufferAttribute( array, itemSize ) {
function Int16BufferAttribute( array, itemSize, normalized ) {
BufferAttribute.call( this, new Int16Array( array ), itemSize );
BufferAttribute.call( this, new Int16Array( array ), itemSize, normalized );
}
......@@ -382,9 +382,9 @@ Int16BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
Int16BufferAttribute.prototype.constructor = Int16BufferAttribute;
function Uint16BufferAttribute( array, itemSize ) {
function Uint16BufferAttribute( array, itemSize, normalized ) {
BufferAttribute.call( this, new Uint16Array( array ), itemSize );
BufferAttribute.call( this, new Uint16Array( array ), itemSize, normalized );
}
......@@ -392,9 +392,9 @@ Uint16BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
Uint16BufferAttribute.prototype.constructor = Uint16BufferAttribute;
function Int32BufferAttribute( array, itemSize ) {
function Int32BufferAttribute( array, itemSize, normalized ) {
BufferAttribute.call( this, new Int32Array( array ), itemSize );
BufferAttribute.call( this, new Int32Array( array ), itemSize, normalized );
}
......@@ -402,9 +402,9 @@ Int32BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
Int32BufferAttribute.prototype.constructor = Int32BufferAttribute;
function Uint32BufferAttribute( array, itemSize ) {
function Uint32BufferAttribute( array, itemSize, normalized ) {
BufferAttribute.call( this, new Uint32Array( array ), itemSize );
BufferAttribute.call( this, new Uint32Array( array ), itemSize, normalized );
}
......@@ -412,9 +412,9 @@ Uint32BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
Uint32BufferAttribute.prototype.constructor = Uint32BufferAttribute;
function Float32BufferAttribute( array, itemSize ) {
function Float32BufferAttribute( array, itemSize, normalized ) {
BufferAttribute.call( this, new Float32Array( array ), itemSize );
BufferAttribute.call( this, new Float32Array( array ), itemSize, normalized );
}
......@@ -422,9 +422,9 @@ Float32BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
Float32BufferAttribute.prototype.constructor = Float32BufferAttribute;
function Float64BufferAttribute( array, itemSize ) {
function Float64BufferAttribute( array, itemSize, normalized ) {
BufferAttribute.call( this, new Float64Array( array ), itemSize );
BufferAttribute.call( this, new Float64Array( array ), itemSize, normalized );
}
......
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