提交 06893919 编写于 作者: M Mr.doob

WebGLRenderer: groups now take geometry.drawRange into account. See #7304.

上级 54aa2c10
......@@ -811,29 +811,19 @@ THREE.WebGLRenderer = function ( parameters ) {
}
if ( group === null ) {
var drawStart = geometry.drawRange.start;
var drawCount = geometry.drawRange.count;
var start = geometry.drawRange.start;
var count = geometry.drawRange.count;
if ( drawCount === Infinity ) {
if ( count === Infinity ) {
drawCount = index !== null ? index.count : position.count;
if ( index !== null ) {
count = index.array.length;
} else {
count = position.count;
}
}
}
if ( group !== null ) {
group = {
start: start,
count: count
};
drawStart = Math.max( drawStart, group.start );
drawCount = Math.min( drawCount, group.count );
}
......@@ -856,7 +846,7 @@ THREE.WebGLRenderer = function ( parameters ) {
} else {
renderer.render( group.start, group.count );
renderer.render( drawStart, drawCount );
}
......@@ -878,12 +868,12 @@ THREE.WebGLRenderer = function ( parameters ) {
}
renderer.render( group.start, group.count );
renderer.render( drawStart, drawCount );
} else if ( object instanceof THREE.Points ) {
renderer.setMode( _gl.POINTS );
renderer.render( group.start, group.count );
renderer.render( drawStart, drawCount );
}
......
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