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02afd716
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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02afd716
编写于
4月 08, 2016
作者:
W
WestLangley
提交者:
Mr.doob
4月 09, 2016
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Clean up (#8580)
上级
2abf3765
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
47 addition
and
33 deletion
+47
-33
examples/webgl_materials_channels.html
examples/webgl_materials_channels.html
+47
-33
未找到文件。
examples/webgl_materials_channels.html
浏览文件 @
02afd716
...
...
@@ -157,38 +157,48 @@
// material
materialStandard
=
new
THREE
.
MeshStandardMaterial
(
{
color
:
0xffffff
}
);
materialStandard
.
metalness
=
0
;
materialStandard
.
roughness
=
0.6
;
materialStandard
.
displacementMap
=
displacementMap
;
materialStandard
.
displacementScale
=
1.5
;
materialStandard
.
aoMap
=
aoMap
;
materialStandard
.
normalMap
=
normalMap
;
materialStandard
.
normalScale
.
set
(
1
,
-
1
);
materialDepthAuto
=
new
THREE
.
MeshDepthMaterial
();
materialDepthAuto
.
depthFormat
=
THREE
.
AutoDepthFormat
;
materialDepthAuto
.
depthPacking
=
THREE
.
LinearDepthPacking
;
materialDepthAutoRGBA
=
new
THREE
.
MeshDepthMaterial
();
materialDepthAutoRGBA
.
depthFormat
=
THREE
.
AutoDepthFormat
;
materialDepthAutoRGBA
.
depthPacking
=
THREE
.
RGBADepthPacking
;
materialDepthLinearClipZ
=
new
THREE
.
MeshDepthMaterial
();
materialDepthLinearClipZ
.
depthFormat
=
THREE
.
LinearClipZDepthFormat
;
materialDepthLinearClipZ
.
depthPacking
=
THREE
.
LinearDepthPacking
;
materialDepthLinearClipZRGBA
=
new
THREE
.
MeshDepthMaterial
();
materialDepthLinearClipZRGBA
.
depthFormat
=
THREE
.
LinearClipZDepthFormat
;
materialDepthLinearClipZRGBA
.
depthPacking
=
THREE
.
RGBADepthPacking
;
materialDepthInvClipZ
=
new
THREE
.
MeshDepthMaterial
();
materialDepthInvClipZ
.
depthFormat
=
THREE
.
InvClipZDepthFormat
;
materialDepthInvClipZ
.
depthPacking
=
THREE
.
LinearDepthPacking
;
materialDepthInvClipZRGBA
=
new
THREE
.
MeshDepthMaterial
();
materialDepthInvClipZRGBA
.
depthFormat
=
THREE
.
InvClipZDepthFormat
;
materialDepthInvClipZRGBA
.
depthPacking
=
THREE
.
RGBADepthPacking
;
materialStandard
=
new
THREE
.
MeshStandardMaterial
(
{
color
:
0xffffff
,
metalness
:
0.5
,
roughness
:
0.6
,
displacementMap
:
displacementMap
,
displacementScale
:
2.436143
,
// from original model
displacementBias
:
-
0.428408
,
// from original model
aoMap
:
aoMap
,
normalMap
:
normalMap
,
normalScale
:
new
THREE
.
Vector2
(
1
,
-
1
),
side
:
THREE
.
DoubleSide
}
);
materialDepthAuto
=
new
THREE
.
MeshDepthMaterial
(
{
depthFormat
:
THREE
.
AutoDepthFormat
,
depthPacking
:
THREE
.
LinearDepthPacking
}
);
materialDepthAutoRGBA
=
new
THREE
.
MeshDepthMaterial
(
{
depthFormat
:
THREE
.
AutoDepthFormat
,
depthPacking
:
THREE
.
RGBADepthPacking
}
);
materialDepthLinearClipZ
=
new
THREE
.
MeshDepthMaterial
(
{
depthFormat
:
THREE
.
LinearClipZDepthFormat
,
depthPacking
:
THREE
.
LinearDepthPacking
}
);
materialDepthLinearClipZRGBA
=
new
THREE
.
MeshDepthMaterial
(
{
depthFormat
:
THREE
.
LinearClipZDepthFormat
,
depthPacking
:
THREE
.
RGBADepthPacking
}
);
materialDepthInvClipZ
=
new
THREE
.
MeshDepthMaterial
(
{
depthFormat
:
THREE
.
InvClipZDepthFormat
,
depthPacking
:
THREE
.
LinearDepthPacking
}
);
materialDepthInvClipZRGBA
=
new
THREE
.
MeshDepthMaterial
(
{
depthFormat
:
THREE
.
InvClipZDepthFormat
,
depthPacking
:
THREE
.
RGBADepthPacking
}
);
materialNormal
=
new
THREE
.
MeshNormalMaterial
();
...
...
@@ -220,8 +230,12 @@
function
onWindowResize
()
{
var
width
=
window
.
innerWidth
;
var
height
=
window
.
innerHeight
;
var
aspect
=
window
.
innerWidth
/
window
.
innerHeight
;
camera
.
aspect
=
aspect
;
camera
.
left
=
-
height
*
aspect
;
camera
.
right
=
height
*
aspect
;
camera
.
top
=
height
;
...
...
@@ -229,7 +243,7 @@
camera
.
updateProjectionMatrix
();
renderer
.
setSize
(
wi
ndow
.
innerWidth
,
window
.
innerH
eight
);
renderer
.
setSize
(
wi
dth
,
h
eight
);
}
...
...
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