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    Added MaskPass to postprocessing and clearTarget to WebGLRenderer. · 59bfd811
    alteredq 提交于
    Masking was real pain to get working with multiple render targets :/.
    
    Unfortunately this introduced dependencies on MaskPass.js and ShaderPass.js even for use cases that do not use masking. Bah, will need to figure out some better way for deployment.
    59bfd811
webgl_shader_lava.html 6.4 KB