CubeCamera.html 1.1 KB
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<!DOCTYPE html>
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		<meta charset="utf-8" />
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		<script src="../../list.js"></script>
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		<link type="text/css" rel="stylesheet" href="../../page.css" />
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		[page:Object3D] &rarr;

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		<h1>[name]</h1>
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		<div class="desc">Camera with cube projection</div>
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		<h2>Constructor</h2>
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		<h3>[name]([page:Float near], [page:Float far], [page:Float cubeResolution])</h3>
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		<div>
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		near -- Camera frustum near plane. <br />
		far -- Camera frustum far plane. <br />
		cubeResolution -- The size of the render target image.
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		<h2>Properties</h2>
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		<h3>[property:WebGLRenderTargetCube renderTarget]</h3>
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		<div>
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		The camera renders to this target.
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		</div>
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		<h2>Methods</h2>
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		<h3>[method:todo updateCubeMap]([page:WebGLRenderer], [page:Scene])</h3>
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		renderer -- The renderer to use for this camera. <br />
		scene -- The scene to render.
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		<h2>Source</h2>
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		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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