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import { CompressedTexture, LoadingManager, WebGLRenderer } from '../../../src/Three'; export class BasisTextureLoader { constructor(manager?: LoadingManager); manager: LoadingManager; crossOrigin: string; transcoderBinary: ArrayBuffer | null; transcoderPath: string; transcoderPending: Promise<void> | null; workerConfig: { format: number; etcSupported: boolean; dxtSupported: boolean; pvrtcSupported: boolean; } workerLimit: number; workerNextTaskID: number; workerPool: object[]; workerSourceURL: string; detectSupport(renderer: WebGLRenderer): this; dispose(): void; load(url: string, onLoad: (texture: CompressedTexture) => void, onProgress?: (event: ProgressEvent) => void, onError?: (event: ErrorEvent) => void): void; setCrossOrigin(crossOrigin: string): this; setTranscoderPath(path: string): this; setWorkerLimit(workerLimit: number): this; }