GLTFLoader.js 46.6 KB
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/**
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 * @author Rich Tibbett / https://github.com/richtr
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 * @author mrdoob / http://mrdoob.com/
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 * @author Tony Parisi / http://www.tonyparisi.com/
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 * @author Takahiro / https://github.com/takahirox
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 */

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THREE.GLTFLoader = ( function () {
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	function GLTFLoader( manager ) {
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		this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
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	}
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	GLTFLoader.prototype = {
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		constructor: GLTFLoader,
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		load: function ( url, onLoad, onProgress, onError ) {
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			var scope = this;
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			var path = this.path && ( typeof this.path === "string" ) ? this.path : THREE.Loader.prototype.extractUrlBase( url );
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			var loader = new THREE.FileLoader( scope.manager );
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			loader.setResponseType( 'arraybuffer' );

			loader.load( url, function ( data ) {

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				scope.parse( data, onLoad, path );
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			}, onProgress, onError );
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		},
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		setCrossOrigin: function ( value ) {
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			this.crossOrigin = value;
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		},
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		setPath: function ( value ) {
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			this.path = value;
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		},
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		parse: function ( data, callback, path ) {

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			var content;
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			var extensions = {};

			var magic = convertUint8ArrayToString( new Uint8Array( data, 0, 4 ) );

			if ( magic === BINARY_EXTENSION_HEADER_DEFAULTS.magic ) {

				extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
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				content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
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			} else {

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				content = convertUint8ArrayToString( new Uint8Array( data ) );
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			}

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			var json = JSON.parse( content );
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			if ( json.extensionsUsed && json.extensionsUsed.indexOf( EXTENSIONS.KHR_MATERIALS_COMMON ) >= 0 ) {

				extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] = new GLTFMaterialsCommonExtension( json );

			}
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			console.time( 'GLTFLoader' );
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			var parser = new GLTFParser( json, extensions, {
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				path: path || this.path,
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				crossOrigin: this.crossOrigin
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			} );
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			parser.parse( function ( scene, scenes, cameras, animations ) {
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				console.timeEnd( 'GLTFLoader' );
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				var glTF = {
					"scene": scene,
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					"scenes": scenes,
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					"cameras": cameras,
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					"animations": animations
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				};
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				callback( glTF );
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			} );
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		}
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	};
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	/* GLTFREGISTRY */
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	function GLTFRegistry() {
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		var objects = {};
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		return	{
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			get: function ( key ) {
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				return objects[ key ];
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			},
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			add: function ( key, object ) {
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				objects[ key ] = object;
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			},
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			remove: function ( key ) {
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				delete objects[ key ];
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			},
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			removeAll: function () {
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				objects = {};
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			},
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			update: function ( scene, camera ) {
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				// update scene graph

				scene.updateMatrixWorld();

				// update camera matrices and frustum

				camera.updateMatrixWorld();
				camera.matrixWorldInverse.getInverse( camera.matrixWorld );

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				for ( var name in objects ) {

					var object = objects[ name ];
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					if ( object.update ) {
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						object.update( scene, camera );
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					}
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				}
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			}
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		};
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	}
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	/* GLTFSHADERS */
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	GLTFLoader.Shaders = new GLTFRegistry();

	/* GLTFSHADER */

	function GLTFShader( targetNode, allNodes ) {
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		var boundUniforms = {};
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		// bind each uniform to its source node
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		var uniforms = targetNode.material.uniforms;

		for ( var uniformId in uniforms ) {

			var uniform = uniforms[ uniformId ];
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			if ( uniform.semantic ) {
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				var sourceNodeRef = uniform.node;
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				var sourceNode = targetNode;
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				if ( sourceNodeRef ) {
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					sourceNode = allNodes[ sourceNodeRef ];
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				}
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				boundUniforms[ uniformId ] = {
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					semantic: uniform.semantic,
					sourceNode: sourceNode,
					targetNode: targetNode,
					uniform: uniform
				};
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			}
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		}
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		this.boundUniforms = boundUniforms;
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		this._m4 = new THREE.Matrix4();
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	}
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	// Update - update all the uniform values
	GLTFShader.prototype.update = function ( scene, camera ) {
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		var boundUniforms = this.boundUniforms;

		for ( var name in boundUniforms ) {

			var boundUniform = boundUniforms[ name ];
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			switch ( boundUniform.semantic ) {
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				case "MODELVIEW":
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					var m4 = boundUniform.uniform.value;
					m4.multiplyMatrices( camera.matrixWorldInverse, boundUniform.sourceNode.matrixWorld );
					break;
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				case "MODELVIEWINVERSETRANSPOSE":
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					var m3 = boundUniform.uniform.value;
					this._m4.multiplyMatrices( camera.matrixWorldInverse, boundUniform.sourceNode.matrixWorld );
					m3.getNormalMatrix( this._m4 );
					break;
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				case "PROJECTION":
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					var m4 = boundUniform.uniform.value;
					m4.copy( camera.projectionMatrix );
					break;
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				case "JOINTMATRIX":
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					var m4v = boundUniform.uniform.value;
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					for ( var mi = 0; mi < m4v.length; mi ++ ) {
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						// So it goes like this:
						// SkinnedMesh world matrix is already baked into MODELVIEW;
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						// transform joints to local space,
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						// then transform using joint's inverse
						m4v[ mi ]
							.getInverse( boundUniform.sourceNode.matrixWorld )
							.multiply( boundUniform.targetNode.skeleton.bones[ mi ].matrixWorld )
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							.multiply( boundUniform.targetNode.skeleton.boneInverses[ mi ] )
							.multiply( boundUniform.targetNode.bindMatrix );
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					}
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					break;

				default :
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					console.warn( "Unhandled shader semantic: " + boundUniform.semantic );
					break;

			}

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		}
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	};
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	/* ANIMATION */
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	GLTFLoader.Animations = {

		update: function () {

			console.warn( 'THREE.GLTFLoader.Animation has been deprecated. Use THREE.AnimationMixer instead.' );

		}

	};

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	/*********************************/
	/********** EXTENSIONS ***********/
	/*********************************/

	var EXTENSIONS = {
		KHR_BINARY_GLTF: 'KHR_binary_glTF',
		KHR_MATERIALS_COMMON: 'KHR_materials_common'
	};

	/* MATERIALS COMMON EXTENSION */

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	function GLTFMaterialsCommonExtension( json ) {
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		this.name = EXTENSIONS.KHR_MATERIALS_COMMON;

		this.lights = {};

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		var extension = ( json.extensions && json.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] ) || {};
		var lights = extension.lights || {};
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		for ( var lightId in lights ) {

			var light = lights[ lightId ];
			var lightNode;

			var lightParams = light[ light.type ];
			var color = new THREE.Color().fromArray( lightParams.color );

			switch ( light.type ) {

				case "directional":
					lightNode = new THREE.DirectionalLight( color );
					lightNode.position.set( 0, 0, 1 );
					break;

				case "point":
					lightNode = new THREE.PointLight( color );
					break;

				case "spot":
					lightNode = new THREE.SpotLight( color );
					lightNode.position.set( 0, 0, 1 );
					break;

				case "ambient":
					lightNode = new THREE.AmbientLight( color );
					break;

			}

			if ( lightNode ) {

				this.lights[ lightId ] = lightNode;

			}

		}

	}

	/* BINARY EXTENSION */

	var BINARY_EXTENSION_BUFFER_NAME = 'binary_glTF';

	var BINARY_EXTENSION_HEADER_DEFAULTS = { magic: 'glTF', version: 1, contentFormat: 0 };

	var BINARY_EXTENSION_HEADER_LENGTH = 20;

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	function GLTFBinaryExtension( data ) {
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		this.name = EXTENSIONS.KHR_BINARY_GLTF;

		var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );

		var header = {
			magic: convertUint8ArrayToString( new Uint8Array( data.slice( 0, 4 ) ) ),
			version: headerView.getUint32( 4, true ),
			length: headerView.getUint32( 8, true ),
			contentLength: headerView.getUint32( 12, true ),
			contentFormat: headerView.getUint32( 16, true )
		};

		for ( var key in BINARY_EXTENSION_HEADER_DEFAULTS ) {

			var value = BINARY_EXTENSION_HEADER_DEFAULTS[ key ];

			if ( header[ key ] !== value ) {

				throw new Error( 'Unsupported glTF-Binary header: Expected "%s" to be "%s".', key, value );

			}

		}

		var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH, header.contentLength );

		this.header = header;
		this.content = convertUint8ArrayToString( contentArray );
		this.body = data.slice( BINARY_EXTENSION_HEADER_LENGTH + header.contentLength, header.length );

	}

	GLTFBinaryExtension.prototype.loadShader = function ( shader, bufferViews ) {

		var bufferView = bufferViews[ shader.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].bufferView ];
		var array = new Uint8Array( bufferView );

		return convertUint8ArrayToString( array );

	};

	GLTFBinaryExtension.prototype.loadTextureSourceUri = function ( source, bufferViews ) {

		var metadata = source.extensions[ EXTENSIONS.KHR_BINARY_GLTF ];
		var bufferView = bufferViews[ metadata.bufferView ];
		var stringData = convertUint8ArrayToString( new Uint8Array( bufferView ) );

		return 'data:' + metadata.mimeType + ';base64,' + btoa( stringData );

	};

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	/*********************************/
	/********** INTERNALS ************/
	/*********************************/

	/* CONSTANTS */

	var WEBGL_CONSTANTS = {
		FLOAT: 5126,
		//FLOAT_MAT2: 35674,
		FLOAT_MAT3: 35675,
		FLOAT_MAT4: 35676,
		FLOAT_VEC2: 35664,
		FLOAT_VEC3: 35665,
		FLOAT_VEC4: 35666,
		LINEAR: 9729,
		REPEAT: 10497,
		SAMPLER_2D: 35678,
		TRIANGLES: 4,
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		LINES: 1,
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		UNSIGNED_BYTE: 5121,
		UNSIGNED_SHORT: 5123,

		VERTEX_SHADER: 35633,
		FRAGMENT_SHADER: 35632
	};
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	var WEBGL_TYPE = {
		5126: Number,
		//35674: THREE.Matrix2,
		35675: THREE.Matrix3,
		35676: THREE.Matrix4,
		35664: THREE.Vector2,
		35665: THREE.Vector3,
		35666: THREE.Vector4,
		35678: THREE.Texture
	};
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	var WEBGL_COMPONENT_TYPES = {
		5120: Int8Array,
		5121: Uint8Array,
		5122: Int16Array,
		5123: Uint16Array,
		5125: Uint32Array,
		5126: Float32Array
	};
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	var WEBGL_FILTERS = {
		9728: THREE.NearestFilter,
		9729: THREE.LinearFilter,
		9984: THREE.NearestMipMapNearestFilter,
		9985: THREE.LinearMipMapNearestFilter,
		9986: THREE.NearestMipMapLinearFilter,
		9987: THREE.LinearMipMapLinearFilter
	};

	var WEBGL_WRAPPINGS = {
		33071: THREE.ClampToEdgeWrapping,
		33648: THREE.MirroredRepeatWrapping,
		10497: THREE.RepeatWrapping
	};

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	var WEBGL_TEXTURE_FORMATS = {
		6406: THREE.AlphaFormat,
		6407: THREE.RGBFormat,
		6408: THREE.RGBAFormat,
		6409: THREE.LuminanceFormat,
		6410: THREE.LuminanceAlphaFormat
	};

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	var WEBGL_TEXTURE_DATATYPES = {
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		5121: THREE.UnsignedByteType,
		32819: THREE.UnsignedShort4444Type,
		32820: THREE.UnsignedShort5551Type,
		33635: THREE.UnsignedShort565Type
	};

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	var WEBGL_SIDES = {
		1028: THREE.BackSide,  // Culling front
		1029: THREE.FrontSide  // Culling back
		//1032: THREE.NoSide   // Culling front and back, what to do?
	};

	var WEBGL_DEPTH_FUNCS = {
		512: THREE.NeverDepth,
		513: THREE.LessDepth,
		514: THREE.EqualDepth,
		515: THREE.LessEqualDepth,
		516: THREE.GreaterEqualDepth,
		517: THREE.NotEqualDepth,
		518: THREE.GreaterEqualDepth,
		519: THREE.AlwaysDepth
	};

	var WEBGL_BLEND_EQUATIONS = {
		32774: THREE.AddEquation,
		32778: THREE.SubtractEquation,
		32779: THREE.ReverseSubtractEquation
	};

	var WEBGL_BLEND_FUNCS = {
		0: THREE.ZeroFactor,
		1: THREE.OneFactor,
		768: THREE.SrcColorFactor,
		769: THREE.OneMinusSrcColorFactor,
		770: THREE.SrcAlphaFactor,
		771: THREE.OneMinusSrcAlphaFactor,
		772: THREE.DstAlphaFactor,
		773: THREE.OneMinusDstAlphaFactor,
		774: THREE.DstColorFactor,
		775: THREE.OneMinusDstColorFactor,
		776: THREE.SrcAlphaSaturateFactor
		// The followings are not supported by Three.js yet
		//32769: CONSTANT_COLOR,
		//32770: ONE_MINUS_CONSTANT_COLOR,
		//32771: CONSTANT_ALPHA,
		//32772: ONE_MINUS_CONSTANT_COLOR
	};

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	var WEBGL_TYPE_SIZES = {
		'SCALAR': 1,
		'VEC2': 2,
		'VEC3': 3,
		'VEC4': 4,
		'MAT2': 4,
		'MAT3': 9,
		'MAT4': 16
	};

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	var PATH_PROPERTIES = {
		scale: 'scale',
		translation: 'position',
		rotation: 'quaternion'
	};

	var INTERPOLATION = {
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		LINEAR: THREE.InterpolateLinear,
		STEP: THREE.InterpolateDiscrete
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	};

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	var STATES_ENABLES = {
		2884: 'CULL_FACE',
		2929: 'DEPTH_TEST',
		3042: 'BLEND',
		3089: 'SCISSOR_TEST',
		32823: 'POLYGON_OFFSET_FILL',
		32926: 'SAMPLE_ALPHA_TO_COVERAGE'
	};

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	/* UTILITY FUNCTIONS */

	function _each( object, callback, thisObj ) {

		if ( !object ) {
			return Promise.resolve();
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		}
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		var results;
		var fns = [];

		if ( Object.prototype.toString.call( object ) === '[object Array]' ) {
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			results = [];
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			var length = object.length;
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			for ( var idx = 0; idx < length; idx ++ ) {
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				var value = callback.call( thisObj || this, object[ idx ], idx );
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				if ( value ) {
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					fns.push( value );
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					if ( value instanceof Promise ) {
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						value.then( function( key, value ) {
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							results[ idx ] = value;
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						}.bind( this, key ));
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					} else {
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						results[ idx ] = value;
T
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591
					}
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592

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				}
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594

595
			}
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596

M
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		} else {
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599 600 601
			results = {};

			for ( var key in object ) {
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602

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603
				if ( object.hasOwnProperty( key ) ) {
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605
					var value = callback.call( thisObj || this, object[ key ], key );
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607
					if ( value ) {
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609
						fns.push( value );
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610

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611
						if ( value instanceof Promise ) {
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613
							value.then( function( key, value ) {
T
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614

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615
								results[ key ] = value;
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616

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617
							}.bind( this, key ));
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618

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619
						} else {
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621
							results[ key ] = value;
T
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622

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623
						}
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625
					}
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626

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				}
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			}
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631
		}
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633
		return Promise.all( fns ).then( function() {
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635
			return results;
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636

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		});
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638 639 640

	}

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641
	function resolveURL( url, path ) {
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642

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643 644 645
		// Invalid URL
		if ( typeof url !== 'string' || url === '' )
			return '';
646

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647 648
		// Absolute URL
		if ( /^https?:\/\//i.test( url ) ) {
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649

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650
			return url;
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651

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652
		}
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653

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654 655
		// Data URI
		if ( /^data:.*,.*$/i.test( url ) ) {
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657
			return url;
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658

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659
		}
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660

M
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661 662
		// Relative URL
		return ( path || '' ) + url;
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663

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664
	}
R
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666 667
	// Avoid the String.fromCharCode.apply(null, array) shortcut, which
	// throws a "maximum call stack size exceeded" error for large arrays.
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668 669
	function convertUint8ArrayToString( array ) {

670 671
		var s = '';

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672
		for ( var i = 0; i < array.length; i ++ ) {
673 674 675 676 677 678

			s += String.fromCharCode( array[ i ] );

		}

		return s;
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679

680 681
	}

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682 683 684
	// Three.js seems too dependent on attribute names so globally
	// replace those in the shader code
	function replaceTHREEShaderAttributes( shaderText, technique ) {
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685

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		// Expected technique attributes
		var attributes = {};
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689 690 691
		for ( var attributeId in technique.attributes ) {

			var pname = technique.attributes[ attributeId ];
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692

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693 694 695
			var param = technique.parameters[ pname ];
			var atype = param.type;
			var semantic = param.semantic;
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696

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697 698 699 700
			attributes[ attributeId ] = {
				type: atype,
				semantic: semantic
			};
701

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702
		}
703

M
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704
		// Figure out which attributes to change in technique
705

M
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706 707 708
		var shaderParams = technique.parameters;
		var shaderAttributes = technique.attributes;
		var params = {};
709

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710
		for ( var attributeId in attributes ) {
711

M
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712 713 714 715
			var pname = shaderAttributes[ attributeId ];
			var shaderParam = shaderParams[ pname ];
			var semantic = shaderParam.semantic;
			if ( semantic ) {
716

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717
				params[ attributeId ] = shaderParam;
718

M
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719
			}
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M
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721
		}
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722

M
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723
		for ( var pname in params ) {
R
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724

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725
			var param = params[ pname ];
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726
			var semantic = param.semantic;
R
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727

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728
			var regEx = new RegExp( "\\b" + pname + "\\b", "g" );
R
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729

M
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730
			switch ( semantic ) {
R
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731

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732
				case "POSITION":
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733

M
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734 735
					shaderText = shaderText.replace( regEx, 'position' );
					break;
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736

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737
				case "NORMAL":
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738

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739 740
					shaderText = shaderText.replace( regEx, 'normal' );
					break;
741

M
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742 743 744
				case 'TEXCOORD_0':
				case 'TEXCOORD0':
				case 'TEXCOORD':
745

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746 747
					shaderText = shaderText.replace( regEx, 'uv' );
					break;
748

749 750 751 752 753 754 755
				case 'COLOR_0':
				case 'COLOR0':
				case 'COLOR':

					shaderText = shaderText.replace( regEx, 'color' );
					break;

M
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756
				case "WEIGHT":
757

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758 759
					shaderText = shaderText.replace( regEx, 'skinWeight' );
					break;
760

M
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761
				case "JOINT":
762

M
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763 764
					shaderText = shaderText.replace( regEx, 'skinIndex' );
					break;
765

M
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766
			}
767

M
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768
		}
R
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769

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770
		return shaderText;
771

M
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772
	}
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774 775 776 777 778 779 780 781 782 783 784 785
	function createDefaultMaterial() {

		return new THREE.MeshPhongMaterial( {
			color: 0x00000,
			emissive: 0x888888,
			specular: 0x000000,
			shininess: 0,
			transparent: false,
			depthTest: true,
			side: THREE.FrontSide
		} );

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786
	}
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787

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788 789
	// Deferred constructor for RawShaderMaterial types
	function DeferredShaderMaterial( params ) {
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790

M
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791
		this.isDeferredShaderMaterial = true;
R
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792

M
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793
		this.params = params;
794

M
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795
	}
796

M
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797
	DeferredShaderMaterial.prototype.create = function () {
798

M
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799
		var uniforms = THREE.UniformsUtils.clone( this.params.uniforms );
800

M
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801 802 803
		for ( var uniformId in this.params.uniforms ) {

			var originalUniform = this.params.uniforms[ uniformId ];
804

M
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805
			if ( originalUniform.value instanceof THREE.Texture ) {
R
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806

M
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807 808
				uniforms[ uniformId ].value = originalUniform.value;
				uniforms[ uniformId ].value.needsUpdate = true;
R
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809

M
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810
			}
R
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811

M
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812 813
			uniforms[ uniformId ].semantic = originalUniform.semantic;
			uniforms[ uniformId ].node = originalUniform.node;
R
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814

M
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815
		}
R
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816

M
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817
		this.params.uniforms = uniforms;
R
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818

M
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819
		return new THREE.RawShaderMaterial( this.params );
R
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820

M
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821
	};
R
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822

M
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823
	/* GLTF PARSER */
R
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824

825
	function GLTFParser( json, extensions, options ) {
R
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826

M
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827
		this.json = json || {};
828
		this.extensions = extensions || {};
M
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829
		this.options = options || {};
R
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830

M
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831 832
		// loader object cache
		this.cache = new GLTFRegistry();
R
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833

M
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834
	}
R
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835

M
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836
	GLTFParser.prototype._withDependencies = function ( dependencies ) {
R
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837

M
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838
		var _dependencies = {};
R
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839

M
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840
		for ( var i = 0; i < dependencies.length; i ++ ) {
R
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841

M
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842 843
			var dependency = dependencies[ i ];
			var fnName = "load" + dependency.charAt( 0 ).toUpperCase() + dependency.slice( 1 );
R
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844

M
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845
			var cached = this.cache.get( dependency );
846

M
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847
			if ( cached !== undefined ) {
848

M
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849
				_dependencies[ dependency ] = cached;
R
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850

M
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851
			} else if ( this[ fnName ] ) {
R
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852

M
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853 854
				var fn = this[ fnName ]();
				this.cache.add( dependency, fn );
R
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855

M
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856
				_dependencies[ dependency ] = fn;
R
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857

M
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858
			}
R
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859

M
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860
		}
R
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861

M
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862
		return _each( _dependencies, function ( dependency ) {
R
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863

M
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864
			return dependency;
R
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865

M
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866
		} );
R
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867

M
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868
	};
R
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869

M
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870
	GLTFParser.prototype.parse = function ( callback ) {
R
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871

M
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872 873
		var json = this.json;

M
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874 875
		// Clear the loader cache
		this.cache.removeAll();
R
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876

M
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877 878
		// Fire the callback on complete
		this._withDependencies( [
R
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879

M
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880 881
			"scenes",
			"cameras",
882
			"animations"
R
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883

M
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884
		] ).then( function ( dependencies ) {
R
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885

M
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886
			var scene = dependencies.scenes[ json.scene ];
R
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887

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888 889 890 891 892 893 894 895
			var scenes = [];

			for ( var name in dependencies.scenes ) {

				scenes.push( dependencies.scenes[ name ] );

			}

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896
			var cameras = [];
R
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897

M
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898
			for ( var name in dependencies.cameras ) {
R
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899

M
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900
				var camera = dependencies.cameras[ name ];
M
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901
				cameras.push( camera );
R
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902

M
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903
			}
R
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904

905
			var animations = [];
R
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906

907
			for ( var name in dependencies.animations ) {
R
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908

909
				animations.push( dependencies.animations[ name ] );
R
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910

M
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911
			}
R
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912

T
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913
			callback( scene, scenes, cameras, animations );
R
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914

M
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915
		} );
R
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916

M
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917
	};
R
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918

M
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919
	GLTFParser.prototype.loadShaders = function () {
R
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920

M
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921
		var json = this.json;
922
		var extensions = this.extensions;
M
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923 924
		var options = this.options;

925 926 927 928 929 930 931 932 933 934 935 936 937 938 939
		return this._withDependencies( [

			"bufferViews"

		] ).then( function ( dependencies ) {

			return _each( json.shaders, function ( shader ) {

				if ( shader.extensions && shader.extensions[ EXTENSIONS.KHR_BINARY_GLTF ] ) {

					return extensions[ EXTENSIONS.KHR_BINARY_GLTF ].loadShader( shader, dependencies.bufferViews );

				}

				return new Promise( function ( resolve ) {
R
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940

941 942 943
					var loader = new THREE.FileLoader();
					loader.setResponseType( 'text' );
					loader.load( resolveURL( shader.uri, options.path ), function ( shaderText ) {
R
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944

945
						resolve( shaderText );
R
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946

947
					} );
R
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948 949 950

				} );

M
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951
			} );
R
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952

M
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953
		} );
R
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954

M
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955
	};
R
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956

M
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957
	GLTFParser.prototype.loadBuffers = function () {
R
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958

M
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959
		var json = this.json;
960
		var extensions = this.extensions;
M
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961 962
		var options = this.options;

963 964 965 966 967 968 969
		return _each( json.buffers, function ( buffer, name ) {

			if ( name === BINARY_EXTENSION_BUFFER_NAME ) {

				return extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body;

			}
R
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970

T
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971
			if ( buffer.type === 'arraybuffer' || buffer.type === undefined ) {
R
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972

M
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973
				return new Promise( function ( resolve ) {
R
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974

M
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975
					var loader = new THREE.FileLoader();
976
					loader.setResponseType( 'arraybuffer' );
M
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977
					loader.load( resolveURL( buffer.uri, options.path ), function ( buffer ) {
R
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978

M
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979
						resolve( buffer );
R
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980

M
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981
					} );
R
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982

M
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983
				} );
R
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984

T
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985 986 987 988
			} else {

				console.warn( 'THREE.GLTFLoader: ' + buffer.type + ' buffer type is not supported' );

M
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989
			}
R
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990

M
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991
		} );
R
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992

M
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993
	};
R
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994

M
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995
	GLTFParser.prototype.loadBufferViews = function () {
R
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996

M
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997 998
		var json = this.json;

M
Mr.doob 已提交
999
		return this._withDependencies( [
R
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1000

M
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1001
			"buffers"
R
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1002

M
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1003
		] ).then( function ( dependencies ) {
1004

M
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1005
			return _each( json.bufferViews, function ( bufferView ) {
1006

M
Mr.doob 已提交
1007
				var arraybuffer = dependencies.buffers[ bufferView.buffer ];
1008

1009 1010 1011
				var byteLength = bufferView.byteLength !== undefined ? bufferView.byteLength : 0;

				return arraybuffer.slice( bufferView.byteOffset, bufferView.byteOffset + byteLength );
1012

M
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1013
			} );
1014

M
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1015
		} );
1016

M
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1017
	};
1018

M
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1019
	GLTFParser.prototype.loadAccessors = function () {
R
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1020

M
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1021 1022
		var json = this.json;

M
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1023 1024 1025 1026 1027
		return this._withDependencies( [

			"bufferViews"

		] ).then( function ( dependencies ) {
R
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1028

M
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1029
			return _each( json.accessors, function ( accessor ) {
R
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1030

M
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1031 1032 1033
				var arraybuffer = dependencies.bufferViews[ accessor.bufferView ];
				var itemSize = WEBGL_TYPE_SIZES[ accessor.type ];
				var TypedArray = WEBGL_COMPONENT_TYPES[ accessor.componentType ];
R
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1034

M
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1035 1036 1037
				// For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
				var elementBytes = TypedArray.BYTES_PER_ELEMENT;
				var itemBytes = elementBytes * itemSize;
R
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1038

M
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1039 1040
				// The buffer is not interleaved if the stride is the item size in bytes.
				if ( accessor.byteStride && accessor.byteStride !== itemBytes ) {
R
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1041

M
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1042 1043
					// Use the full buffer if it's interleaved.
					var array = new TypedArray( arraybuffer );
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1044

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1045 1046
					// Integer parameters to IB/IBA are in array elements, not bytes.
					var ib = new THREE.InterleavedBuffer( array, accessor.byteStride / elementBytes );
R
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1047

M
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1048
					return new THREE.InterleavedBufferAttribute( ib, itemSize, accessor.byteOffset / elementBytes );
R
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1049

M
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1050 1051 1052
				} else {

					array = new TypedArray( arraybuffer, accessor.byteOffset, accessor.count * itemSize );
R
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1053

M
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1054
					return new THREE.BufferAttribute( array, itemSize );
R
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1055 1056 1057

				}

M
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1058
			} );
R
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1059

M
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1060
		} );
R
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1061

M
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1062
	};
R
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1063

M
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1064
	GLTFParser.prototype.loadTextures = function () {
R
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1065

M
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1066
		var json = this.json;
1067
		var extensions = this.extensions;
M
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1068 1069
		var options = this.options;

1070
		return this._withDependencies( [
R
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1071

1072
			"bufferViews"
R
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1073

1074
		] ).then( function ( dependencies ) {
R
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1075

1076
			return _each( json.textures, function ( texture ) {
R
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1077

1078
				if ( texture.source ) {
R
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1079

1080
					return new Promise( function ( resolve ) {
R
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1081

1082 1083
						var source = json.images[ texture.source ];
						var sourceUri = source.uri;
R
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1084

M
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1085
						if ( source.extensions && source.extensions[ EXTENSIONS.KHR_BINARY_GLTF ] ) {
R
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1086

1087
							sourceUri = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].loadTextureSourceUri( source, dependencies.bufferViews );
R
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1088

1089
						}
R
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1090

1091
						var textureLoader = THREE.Loader.Handlers.get( sourceUri );
R
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1092

1093
						if ( textureLoader === null ) {
R
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1094

1095
							textureLoader = new THREE.TextureLoader();
R
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1096

M
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1097 1098
						}

1099 1100 1101 1102 1103 1104
						textureLoader.setCrossOrigin( options.crossOrigin );

						textureLoader.load( resolveURL( sourceUri, options.path ), function ( _texture ) {

							_texture.flipY = false;

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1105 1106
							if ( texture.name !== undefined ) _texture.name = texture.name;

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1107 1108 1109 1110 1111 1112 1113 1114 1115
							_texture.format = texture.format !== undefined ? WEBGL_TEXTURE_FORMATS[ texture.format ] : THREE.RGBAFormat;

							if ( texture.internalFormat !== undefined && _texture.format !== WEBGL_TEXTURE_FORMATS[ texture.internalFormat ] ) {

								console.warn( 'THREE.GLTFLoader: Three.js doesn\'t support texture internalFormat which is different from texture format. ' +
								              'internalFormat will be forced to be the same value as format.' );

							}

1116
							_texture.type = texture.type !== undefined ? WEBGL_TEXTURE_DATATYPES[ texture.type ] : THREE.UnsignedByteType;
1117

1118 1119 1120 1121
							if ( texture.sampler ) {

								var sampler = json.samplers[ texture.sampler ];

1122 1123 1124 1125
								_texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || THREE.LinearFilter;
								_texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || THREE.NearestMipMapLinearFilter;
								_texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || THREE.RepeatWrapping;
								_texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || THREE.RepeatWrapping;
1126 1127 1128 1129 1130 1131

							}

							resolve( _texture );

						}, undefined, function () {
R
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1132

1133
							resolve();
1134

1135
						} );
1136 1137

					} );
R
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1138

1139
				}
R
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1140

1141
			} );
R
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1142

M
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1143
		} );
R
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1144

M
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1145
	};
R
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1146

M
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1147
	GLTFParser.prototype.loadMaterials = function () {
R
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1148

M
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1149 1150
		var json = this.json;

M
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1151
		return this._withDependencies( [
R
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1152

M
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1153 1154
			"shaders",
			"textures"
R
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1155

M
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1156
		] ).then( function ( dependencies ) {
R
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1157

M
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1158
			return _each( json.materials, function ( material ) {
R
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1159

M
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1160 1161 1162
				var materialType;
				var materialValues = {};
				var materialParams = {};
R
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1163

M
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1164
				var khr_material;
R
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1165

1166
				if ( material.extensions && material.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] ) {
R
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1167

1168
					khr_material = material.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ];
R
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1169 1170 1171

				}

M
Mr.doob 已提交
1172
				if ( khr_material ) {
R
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1173

T
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1174 1175 1176
					// don't copy over unused values to avoid material warning spam
					var keys = [ 'ambient', 'emission', 'transparent', 'transparency', 'doubleSided' ];

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1177
					switch ( khr_material.technique ) {
R
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1178

M
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1179 1180 1181
						case 'BLINN' :
						case 'PHONG' :
							materialType = THREE.MeshPhongMaterial;
T
Takahiro 已提交
1182
							keys.push( 'diffuse', 'specular', 'shininess' );
M
Mr.doob 已提交
1183
							break;
R
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1184

M
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1185 1186
						case 'LAMBERT' :
							materialType = THREE.MeshLambertMaterial;
T
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1187
							keys.push( 'diffuse' );
M
Mr.doob 已提交
1188
							break;
R
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1189

M
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1190 1191 1192 1193
						case 'CONSTANT' :
						default :
							materialType = THREE.MeshBasicMaterial;
							break;
R
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1194

M
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1195
					}
R
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1196

T
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1197 1198 1199 1200 1201
					keys.forEach( function( v ) {

						if ( khr_material.values[ v ] !== undefined ) materialValues[ v ] = khr_material.values[ v ];

					} );
R
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1202

M
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1203
					if ( khr_material.doubleSided || materialValues.doubleSided ) {
R
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1204

M
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1205
						materialParams.side = THREE.DoubleSide;
R
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1206

M
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1207
					}
R
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1208

M
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1209
					if ( khr_material.transparent || materialValues.transparent ) {
R
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1210

M
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1211 1212
						materialParams.transparent = true;
						materialParams.opacity = ( materialValues.transparency !== undefined ) ? materialValues.transparency : 1;
R
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1213 1214 1215

					}

M
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1216
				} else if ( material.technique === undefined ) {
R
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1217

M
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1218
					materialType = THREE.MeshPhongMaterial;
R
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1219

M
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1220
					Object.assign( materialValues, material.values );
R
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1221

M
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1222
				} else {
R
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1223

M
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1224
					materialType = DeferredShaderMaterial;
R
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1225

M
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1226
					var technique = json.techniques[ material.technique ];
R
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1227

M
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1228
					materialParams.uniforms = {};
R
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1229

M
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1230
					var program = json.programs[ technique.program ];
R
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1231

M
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1232
					if ( program ) {
R
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1233

M
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1234
						materialParams.fragmentShader = dependencies.shaders[ program.fragmentShader ];
R
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1235

M
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1236
						if ( ! materialParams.fragmentShader ) {
R
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1237

M
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1238 1239
							console.warn( "ERROR: Missing fragment shader definition:", program.fragmentShader );
							materialType = THREE.MeshPhongMaterial;
R
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1240

M
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1241
						}
R
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1242

M
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1243
						var vertexShader = dependencies.shaders[ program.vertexShader ];
R
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1244

M
Mr.doob 已提交
1245
						if ( ! vertexShader ) {
R
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1246

M
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1247 1248
							console.warn( "ERROR: Missing vertex shader definition:", program.vertexShader );
							materialType = THREE.MeshPhongMaterial;
R
Rich Tibbett 已提交
1249

M
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1250
						}
R
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1251

M
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1252 1253
						// IMPORTANT: FIX VERTEX SHADER ATTRIBUTE DEFINITIONS
						materialParams.vertexShader = replaceTHREEShaderAttributes( vertexShader, technique );
R
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1254

M
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1255
						var uniforms = technique.uniforms;
R
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1256

M
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1257
						for ( var uniformId in uniforms ) {
R
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1258

M
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1259
							var pname = uniforms[ uniformId ];
M
Mr.doob 已提交
1260
							var shaderParam = technique.parameters[ pname ];
R
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1261

M
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1262
							var ptype = shaderParam.type;
R
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1263

M
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1264
							if ( WEBGL_TYPE[ ptype ] ) {
R
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1265

M
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1266
								var pcount = shaderParam.count;
1267 1268 1269
								var value;

								if ( material.values !== undefined ) value = material.values[ pname ];
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1270

M
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1271 1272 1273
								var uvalue = new WEBGL_TYPE[ ptype ]();
								var usemantic = shaderParam.semantic;
								var unode = shaderParam.node;
R
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1274

M
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1275
								switch ( ptype ) {
R
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1276

M
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1277
									case WEBGL_CONSTANTS.FLOAT:
R
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1278

M
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1279
										uvalue = shaderParam.value;
R
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1280

M
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1281
										if ( pname == "transparency" ) {
R
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1282

M
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1283
											materialParams.transparent = true;
R
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1284

M
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1285
										}
R
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1286

M
Mr.doob 已提交
1287
										if ( value !== undefined ) {
R
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1288

M
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1289
											uvalue = value;
R
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1290

M
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1291
										}
R
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1292

M
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1293
										break;
R
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1294

M
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1295 1296 1297 1298
									case WEBGL_CONSTANTS.FLOAT_VEC2:
									case WEBGL_CONSTANTS.FLOAT_VEC3:
									case WEBGL_CONSTANTS.FLOAT_VEC4:
									case WEBGL_CONSTANTS.FLOAT_MAT3:
R
Rich Tibbett 已提交
1299 1300 1301

										if ( shaderParam && shaderParam.value ) {

M
Mr.doob 已提交
1302
											uvalue.fromArray( shaderParam.value );
R
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1303 1304 1305 1306 1307 1308 1309 1310 1311

										}

										if ( value ) {

											uvalue.fromArray( value );

										}

M
Mr.doob 已提交
1312
										break;
R
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1313

M
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1314
									case WEBGL_CONSTANTS.FLOAT_MAT2:
R
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1315

M
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1316 1317 1318
										// what to do?
										console.warn( "FLOAT_MAT2 is not a supported uniform type" );
										break;
R
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1319

M
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1320
									case WEBGL_CONSTANTS.FLOAT_MAT4:
R
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1321

M
Mr.doob 已提交
1322
										if ( pcount ) {
R
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1323

M
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1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344
											uvalue = new Array( pcount );

											for ( var mi = 0; mi < pcount; mi ++ ) {

												uvalue[ mi ] = new WEBGL_TYPE[ ptype ]();

											}

											if ( shaderParam && shaderParam.value ) {

												var m4v = shaderParam.value;
												uvalue.fromArray( m4v );

											}

											if ( value ) {

												uvalue.fromArray( value );

											}

T
Takahiro 已提交
1345
										} else {
M
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1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358

											if ( shaderParam && shaderParam.value ) {

												var m4 = shaderParam.value;
												uvalue.fromArray( m4 );

											}

											if ( value ) {

												uvalue.fromArray( value );

											}
R
Rich Tibbett 已提交
1359 1360 1361

										}

M
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1362
										break;
R
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1363

M
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1364
									case WEBGL_CONSTANTS.SAMPLER_2D:
R
Rich Tibbett 已提交
1365

1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378
										if ( value !== undefined ) {

											uvalue = dependencies.textures[ value ];

										} else if ( shaderParam.value !== undefined ) {

											uvalue = dependencies.textures[ shaderParam.value ];

										} else {

											uvalue = null;

										}
R
Rich Tibbett 已提交
1379

M
Mr.doob 已提交
1380
										break;
R
Rich Tibbett 已提交
1381

M
Mr.doob 已提交
1382
								}
R
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1383

M
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1384 1385 1386 1387 1388
								materialParams.uniforms[ uniformId ] = {
									value: uvalue,
									semantic: usemantic,
									node: unode
								};
R
Rich Tibbett 已提交
1389

M
Mr.doob 已提交
1390
							} else {
R
Rich Tibbett 已提交
1391

M
Mr.doob 已提交
1392
								throw new Error( "Unknown shader uniform param type: " + ptype );
R
Rich Tibbett 已提交
1393

M
Mr.doob 已提交
1394
							}
R
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1395

M
Mr.doob 已提交
1396
						}
R
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1397

1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409
						var states = technique.states || {};
						var enables = states.enable || [];
						var functions = states.functions || {};

						var enableCullFace = false;
						var enableDepthTest = false;
						var enableBlend = false;

						for ( var i = 0, il = enables.length; i < il; i ++ ) {

							var enable = enables[ i ];

M
Mr.doob 已提交
1410
							switch ( STATES_ENABLES[ enable ] ) {
1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456

								case 'CULL_FACE':

									enableCullFace = true;

									break;

								case 'DEPTH_TEST':

									enableDepthTest = true;

									break;

								case 'BLEND':

									enableBlend = true;

									break;

								// TODO: implement
								case 'SCISSOR_TEST':
								case 'POLYGON_OFFSET_FILL':
								case 'SAMPLE_ALPHA_TO_COVERAGE':

									break;

								default:

									throw new Error( "Unknown technique.states.enable: " + enable );

							}

						}

						if ( enableCullFace ) {

							materialParams.side = functions.cullFace !== undefined ? WEBGL_SIDES[ functions.cullFace ] : THREE.FrontSide;

						} else {

							materialParams.side = THREE.DoubleSide;

						}

						materialParams.depthTest = enableDepthTest;
						materialParams.depthFunc = functions.depthFunc !== undefined ? WEBGL_DEPTH_FUNCS[ functions.depthFunc ] : THREE.LessDepth;
1457
						materialParams.depthWrite = functions.depthMask !== undefined ? functions.depthMask[ 0 ] : true;
1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493

						materialParams.blending = enableBlend ? THREE.CustomBlending : THREE.NoBlending;
						materialParams.transparent = enableBlend;

						var blendEquationSeparate = functions.blendEquationSeparate;

						if ( blendEquationSeparate !== undefined ) {

							materialParams.blendEquation = WEBGL_BLEND_EQUATIONS[ blendEquationSeparate[ 0 ] ];
							materialParams.blendEquationAlpha = WEBGL_BLEND_EQUATIONS[ blendEquationSeparate[ 1 ] ];

						} else {

							materialParams.blendEquation = THREE.AddEquation;
							materialParams.blendEquationAlpha = THREE.AddEquation;

						}

						var blendFuncSeparate = functions.blendFuncSeparate;

						if ( blendFuncSeparate !== undefined ) {

							materialParams.blendSrc = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 0 ] ];
							materialParams.blendDst = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 1 ] ];
							materialParams.blendSrcAlpha = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 2 ] ];
							materialParams.blendDstAlpha = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 3 ] ];

						} else {

							materialParams.blendSrc = THREE.OneFactor;
							materialParams.blendDst = THREE.ZeroFactor;
							materialParams.blendSrcAlpha = THREE.OneFactor;
							materialParams.blendDstAlpha = THREE.ZeroFactor;

						}

M
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1494
					}
R
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1495 1496 1497

				}

M
Mr.doob 已提交
1498
				if ( Array.isArray( materialValues.diffuse ) ) {
R
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1499

M
Mr.doob 已提交
1500
					materialParams.color = new THREE.Color().fromArray( materialValues.diffuse );
R
Rich Tibbett 已提交
1501

M
Mr.doob 已提交
1502
				} else if ( typeof( materialValues.diffuse ) === 'string' ) {
R
Rich Tibbett 已提交
1503

M
Mr.doob 已提交
1504
					materialParams.map = dependencies.textures[ materialValues.diffuse ];
R
Rich Tibbett 已提交
1505

M
Mr.doob 已提交
1506
				}
R
Rich Tibbett 已提交
1507

M
Mr.doob 已提交
1508
				delete materialParams.diffuse;
R
Rich Tibbett 已提交
1509

M
Mr.doob 已提交
1510
				if ( typeof( materialValues.reflective ) === 'string' ) {
R
Rich Tibbett 已提交
1511

M
Mr.doob 已提交
1512
					materialParams.envMap = dependencies.textures[ materialValues.reflective ];
R
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1513

M
Mr.doob 已提交
1514
				}
R
Rich Tibbett 已提交
1515

M
Mr.doob 已提交
1516
				if ( typeof( materialValues.bump ) === 'string' ) {
R
Rich Tibbett 已提交
1517

M
Mr.doob 已提交
1518
					materialParams.bumpMap = dependencies.textures[ materialValues.bump ];
R
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1519

M
Mr.doob 已提交
1520
				}
R
Rich Tibbett 已提交
1521

M
Mr.doob 已提交
1522
				if ( Array.isArray( materialValues.emission ) ) {
R
Rich Tibbett 已提交
1523

1524 1525 1526 1527 1528 1529 1530 1531 1532
					if ( materialType === THREE.MeshBasicMaterial ) {

						materialParams.color = new THREE.Color().fromArray( materialValues.emission );

					} else {

						materialParams.emissive = new THREE.Color().fromArray( materialValues.emission );

					}
R
Rich Tibbett 已提交
1533

1534 1535
				} else if ( typeof( materialValues.emission ) === 'string' ) {

1536
					if ( materialType === THREE.MeshBasicMaterial ) {
1537

1538
						materialParams.map = dependencies.textures[ materialValues.emission ];
R
Rich Tibbett 已提交
1539

1540 1541 1542 1543 1544 1545 1546
					} else {

						materialParams.emissiveMap = dependencies.textures[ materialValues.emission ];

					}

				}
1547

M
Mr.doob 已提交
1548
				if ( Array.isArray( materialValues.specular ) ) {
R
Rich Tibbett 已提交
1549

M
Mr.doob 已提交
1550
					materialParams.specular = new THREE.Color().fromArray( materialValues.specular );
R
Rich Tibbett 已提交
1551

1552 1553 1554 1555
				} else if ( typeof( materialValues.specular ) === 'string' ) {

					materialParams.specularMap = dependencies.textures[ materialValues.specular ];

1556
				}
1557

M
Mr.doob 已提交
1558
				if ( materialValues.shininess !== undefined ) {
R
Rich Tibbett 已提交
1559

M
Mr.doob 已提交
1560
					materialParams.shininess = materialValues.shininess;
R
Rich Tibbett 已提交
1561

M
Mr.doob 已提交
1562
				}
R
Rich Tibbett 已提交
1563

M
Mr.doob 已提交
1564
				var _material = new materialType( materialParams );
1565
				if ( material.name !== undefined ) _material.name = material.name;
R
Rich Tibbett 已提交
1566

M
Mr.doob 已提交
1567
				return _material;
R
Rich Tibbett 已提交
1568

M
Mr.doob 已提交
1569
			} );
R
Rich Tibbett 已提交
1570

M
Mr.doob 已提交
1571
		} );
R
Rich Tibbett 已提交
1572

M
Mr.doob 已提交
1573
	};
R
Rich Tibbett 已提交
1574

M
Mr.doob 已提交
1575
	GLTFParser.prototype.loadMeshes = function () {
R
Rich Tibbett 已提交
1576

M
Mr.doob 已提交
1577 1578
		var json = this.json;

M
Mr.doob 已提交
1579
		return this._withDependencies( [
R
Rich Tibbett 已提交
1580

M
Mr.doob 已提交
1581 1582
			"accessors",
			"materials"
R
Rich Tibbett 已提交
1583

M
Mr.doob 已提交
1584
		] ).then( function ( dependencies ) {
R
Rich Tibbett 已提交
1585

M
Mr.doob 已提交
1586
			return _each( json.meshes, function ( mesh ) {
R
Rich Tibbett 已提交
1587

M
Mr.doob 已提交
1588
				var group = new THREE.Object3D();
1589
				if ( mesh.name !== undefined ) group.name = mesh.name;
1590 1591

				if ( mesh.extras ) group.userData = mesh.extras;
R
Rich Tibbett 已提交
1592

1593
				var primitives = mesh.primitives || [];
R
Rich Tibbett 已提交
1594

M
Mr.doob 已提交
1595 1596 1597
				for ( var name in primitives ) {

					var primitive = primitives[ name ];
R
Rich Tibbett 已提交
1598

M
Mr.doob 已提交
1599
					if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES || primitive.mode === undefined ) {
R
Rich Tibbett 已提交
1600

M
Mr.doob 已提交
1601
						var geometry = new THREE.BufferGeometry();
R
Rich Tibbett 已提交
1602

M
Mr.doob 已提交
1603
						var attributes = primitive.attributes;
R
Rich Tibbett 已提交
1604

M
Mr.doob 已提交
1605 1606 1607
						for ( var attributeId in attributes ) {

							var attributeEntry = attributes[ attributeId ];
R
Rich Tibbett 已提交
1608

M
Mr.doob 已提交
1609
							if ( ! attributeEntry ) return;
R
Rich Tibbett 已提交
1610

M
Mr.doob 已提交
1611
							var bufferAttribute = dependencies.accessors[ attributeEntry ];
R
Rich Tibbett 已提交
1612

M
Mr.doob 已提交
1613
							switch ( attributeId ) {
R
Rich Tibbett 已提交
1614

M
Mr.doob 已提交
1615 1616 1617
								case 'POSITION':
									geometry.addAttribute( 'position', bufferAttribute );
									break;
R
Rich Tibbett 已提交
1618

M
Mr.doob 已提交
1619 1620 1621
								case 'NORMAL':
									geometry.addAttribute( 'normal', bufferAttribute );
									break;
R
Rich Tibbett 已提交
1622

M
Mr.doob 已提交
1623 1624 1625 1626 1627
								case 'TEXCOORD_0':
								case 'TEXCOORD0':
								case 'TEXCOORD':
									geometry.addAttribute( 'uv', bufferAttribute );
									break;
R
Rich Tibbett 已提交
1628

1629 1630 1631 1632 1633
								case 'COLOR_0':
								case 'COLOR0':
								case 'COLOR':
									geometry.addAttribute( 'color', bufferAttribute );
									break;
R
Rich Tibbett 已提交
1634

M
Mr.doob 已提交
1635 1636 1637
								case 'WEIGHT':
									geometry.addAttribute( 'skinWeight', bufferAttribute );
									break;
R
Rich Tibbett 已提交
1638

M
Mr.doob 已提交
1639 1640 1641
								case 'JOINT':
									geometry.addAttribute( 'skinIndex', bufferAttribute );
									break;
R
Rich Tibbett 已提交
1642

M
Mr.doob 已提交
1643
							}
R
Rich Tibbett 已提交
1644

M
Mr.doob 已提交
1645
						}
R
Rich Tibbett 已提交
1646

M
Mr.doob 已提交
1647
						if ( primitive.indices ) {
R
Rich Tibbett 已提交
1648

M
Mr.doob 已提交
1649
							geometry.setIndex( dependencies.accessors[ primitive.indices ] );
R
Rich Tibbett 已提交
1650

M
Mr.doob 已提交
1651
						}
R
Rich Tibbett 已提交
1652

1653
						var material = dependencies.materials !== undefined ? dependencies.materials[ primitive.material ] : createDefaultMaterial();
R
Rich Tibbett 已提交
1654

M
Mr.doob 已提交
1655 1656
						var meshNode = new THREE.Mesh( geometry, material );
						meshNode.castShadow = true;
A
Al McElrath 已提交
1657
						meshNode.name = ( name === "0" ? group.name : group.name + name );
M
Mr.doob 已提交
1658

1659
						if ( primitive.extras ) meshNode.userData = primitive.extras;
M
Mr.doob 已提交
1660

1661 1662
						group.add( meshNode );

M
Mr.doob 已提交
1663
					} else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
1664 1665 1666 1667 1668

						var geometry = new THREE.BufferGeometry();

						var attributes = primitive.attributes;

1669 1670 1671
						for ( var attributeId in attributes ) {

							var attributeEntry = attributes[ attributeId ];
1672

M
Mr.doob 已提交
1673
							if ( ! attributeEntry ) return;
1674 1675 1676 1677 1678 1679 1680 1681

							var bufferAttribute = dependencies.accessors[ attributeEntry ];

							switch ( attributeId ) {

								case 'POSITION':
									geometry.addAttribute( 'position', bufferAttribute );
									break;
1682

1683 1684
								case 'COLOR_0':
								case 'COLOR0':
1685
								case 'COLOR':
M
Mr.doob 已提交
1686 1687 1688
									geometry.addAttribute( 'color', bufferAttribute );
									break;

1689
							}
M
Mr.doob 已提交
1690 1691

						}
M
Mr.doob 已提交
1692 1693 1694 1695

						var material = dependencies.materials[ primitive.material ];

						var meshNode;
1696 1697 1698

						if ( primitive.indices ) {

M
Mr.doob 已提交
1699
							geometry.setIndex( dependencies.accessors[ primitive.indices ] );
1700

M
Mr.doob 已提交
1701
							meshNode = new THREE.LineSegments( geometry, material );
1702

M
Mr.doob 已提交
1703
						} else {
1704

M
Mr.doob 已提交
1705
							meshNode = new THREE.Line( geometry, material );
1706 1707 1708

						}

A
Al McElrath 已提交
1709 1710
						meshNode.name = ( name === "0" ? group.name : group.name + name );

1711
						if ( primitive.extras ) meshNode.userData = primitive.extras;
R
Rich Tibbett 已提交
1712

M
Mr.doob 已提交
1713
						group.add( meshNode );
R
Rich Tibbett 已提交
1714

M
Mr.doob 已提交
1715
					} else {
R
Rich Tibbett 已提交
1716

1717
						console.warn( "Only triangular and line primitives are supported" );
R
Rich Tibbett 已提交
1718

M
Mr.doob 已提交
1719
					}
R
Rich Tibbett 已提交
1720

M
Mr.doob 已提交
1721
				}
R
Rich Tibbett 已提交
1722

M
Mr.doob 已提交
1723
				return group;
R
Rich Tibbett 已提交
1724

M
Mr.doob 已提交
1725
			} );
R
Rich Tibbett 已提交
1726

M
Mr.doob 已提交
1727
		} );
R
Rich Tibbett 已提交
1728

M
Mr.doob 已提交
1729
	};
R
Rich Tibbett 已提交
1730

M
Mr.doob 已提交
1731
	GLTFParser.prototype.loadCameras = function () {
R
Rich Tibbett 已提交
1732

M
Mr.doob 已提交
1733 1734 1735
		var json = this.json;

		return _each( json.cameras, function ( camera ) {
R
Rich Tibbett 已提交
1736

M
Mr.doob 已提交
1737
			if ( camera.type == "perspective" && camera.perspective ) {
R
Rich Tibbett 已提交
1738

M
Mr.doob 已提交
1739
				var yfov = camera.perspective.yfov;
1740
				var aspectRatio = camera.perspective.aspectRatio !== undefined ? camera.perspective.aspectRatio : 1;
R
Rich Tibbett 已提交
1741

M
Mr.doob 已提交
1742
				// According to COLLADA spec...
1743 1744
				// aspectRatio = xfov / yfov
				var xfov = yfov * aspectRatio;
R
Rich Tibbett 已提交
1745

1746
				var _camera = new THREE.PerspectiveCamera( THREE.Math.radToDeg( xfov ), aspectRatio, camera.perspective.znear || 1, camera.perspective.zfar || 2e6 );
1747
				if ( camera.name !== undefined ) _camera.name = camera.name;
1748 1749

				if ( camera.extras ) _camera.userData = camera.extras;
R
Rich Tibbett 已提交
1750

M
Mr.doob 已提交
1751
				return _camera;
R
Rich Tibbett 已提交
1752

M
Mr.doob 已提交
1753
			} else if ( camera.type == "orthographic" && camera.orthographic ) {
R
Rich Tibbett 已提交
1754

M
Mr.doob 已提交
1755
				var _camera = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, camera.orthographic.znear, camera.orthographic.zfar );
1756
				if ( camera.name !== undefined ) _camera.name = camera.name;
1757 1758

				if ( camera.extras ) _camera.userData = camera.extras;
R
Rich Tibbett 已提交
1759

M
Mr.doob 已提交
1760
				return _camera;
R
Rich Tibbett 已提交
1761

M
Mr.doob 已提交
1762
			}
R
Rich Tibbett 已提交
1763

M
Mr.doob 已提交
1764
		} );
R
Rich Tibbett 已提交
1765

M
Mr.doob 已提交
1766
	};
R
Rich Tibbett 已提交
1767

M
Mr.doob 已提交
1768
	GLTFParser.prototype.loadSkins = function () {
R
Rich Tibbett 已提交
1769

M
Mr.doob 已提交
1770
		var json = this.json;
R
Rich Tibbett 已提交
1771

M
Mr.doob 已提交
1772
		return this._withDependencies( [
R
Rich Tibbett 已提交
1773

M
Mr.doob 已提交
1774
			"accessors"
R
Rich Tibbett 已提交
1775

M
Mr.doob 已提交
1776
		] ).then( function ( dependencies ) {
R
Rich Tibbett 已提交
1777

M
Mr.doob 已提交
1778
			return _each( json.skins, function ( skin ) {
M
Mr.doob 已提交
1779

T
Takahiro 已提交
1780 1781 1782 1783
				var bindShapeMatrix = new THREE.Matrix4();

				if ( skin.bindShapeMatrix !== undefined ) bindShapeMatrix.fromArray( skin.bindShapeMatrix );

M
Mr.doob 已提交
1784
				var _skin = {
T
Takahiro 已提交
1785
					bindShapeMatrix: bindShapeMatrix,
M
Mr.doob 已提交
1786 1787 1788 1789 1790 1791 1792
					jointNames: skin.jointNames,
					inverseBindMatrices: dependencies.accessors[ skin.inverseBindMatrices ]
				};

				return _skin;

			} );
R
Rich Tibbett 已提交
1793

M
Mr.doob 已提交
1794
		} );
R
Rich Tibbett 已提交
1795

M
Mr.doob 已提交
1796 1797
	};

1798
	GLTFParser.prototype.loadAnimations = function () {
R
Rich Tibbett 已提交
1799

M
Mr.doob 已提交
1800
		var json = this.json;
R
Rich Tibbett 已提交
1801

M
Mr.doob 已提交
1802
		return this._withDependencies( [
R
Rich Tibbett 已提交
1803

M
Mr.doob 已提交
1804 1805
			"accessors",
			"nodes"
R
Rich Tibbett 已提交
1806

M
Mr.doob 已提交
1807
		] ).then( function ( dependencies ) {
R
Rich Tibbett 已提交
1808

M
Mr.doob 已提交
1809
			return _each( json.animations, function ( animation, animationId ) {
R
Rich Tibbett 已提交
1810

D
Don McCurdy 已提交
1811
				var tracks = [];
R
Rich Tibbett 已提交
1812

M
Mr.doob 已提交
1813
				for ( var channelId in animation.channels ) {
M
Mr.doob 已提交
1814

M
Mr.doob 已提交
1815
					var channel = animation.channels[ channelId ];
M
Mr.doob 已提交
1816 1817
					var sampler = animation.samplers[ channel.sampler ];

1818
					if ( sampler ) {
R
Rich Tibbett 已提交
1819 1820 1821

						var target = channel.target;
						var name = target.id;
1822 1823
						var input = animation.parameters !== undefined ? animation.parameters[ sampler.input ] : sampler.input;
						var output = animation.parameters !== undefined ? animation.parameters[ sampler.output ] : sampler.output;
R
Rich Tibbett 已提交
1824 1825 1826 1827 1828 1829 1830 1831

						var inputAccessor = dependencies.accessors[ input ];
						var outputAccessor = dependencies.accessors[ output ];

						var node = dependencies.nodes[ name ];

						if ( node ) {

D
Don McCurdy 已提交
1832 1833 1834 1835 1836 1837
							node.updateMatrix();
							node.matrixAutoUpdate = true;

							var TypedKeyframeTrack = PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.rotation
								? THREE.QuaternionKeyframeTrack
								: THREE.VectorKeyframeTrack;
1838

1839
							var targetName = node.name ? node.name : node.uuid;
1840
							var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : THREE.InterpolateLinear;
R
Rich Tibbett 已提交
1841

D
Don McCurdy 已提交
1842 1843 1844 1845
							// KeyframeTrack.optimize() will modify given 'times' and 'values'
							// buffers before creating a truncated copy to keep. Because buffers may
							// be reused by other tracks, make copies here.
							tracks.push( new TypedKeyframeTrack(
1846
								targetName + '.' + PATH_PROPERTIES[ target.path ],
D
Don McCurdy 已提交
1847 1848
								THREE.AnimationUtils.arraySlice( inputAccessor.array, 0 ),
								THREE.AnimationUtils.arraySlice( outputAccessor.array, 0 ),
1849
								interpolation
D
Don McCurdy 已提交
1850
							) );
R
Rich Tibbett 已提交
1851 1852 1853

						}

M
Mr.doob 已提交
1854
					}
R
Rich Tibbett 已提交
1855

M
Mr.doob 已提交
1856
				}
R
Rich Tibbett 已提交
1857

T
Takahiro 已提交
1858 1859 1860
				var name = animation.name !== undefined ? animation.name : "animation_" + animationId;

				return new THREE.AnimationClip( name, undefined, tracks );
R
Rich Tibbett 已提交
1861

M
Mr.doob 已提交
1862
			} );
R
Rich Tibbett 已提交
1863

M
Mr.doob 已提交
1864
		} );
R
Rich Tibbett 已提交
1865

M
Mr.doob 已提交
1866
	};
R
Rich Tibbett 已提交
1867

M
Mr.doob 已提交
1868
	GLTFParser.prototype.loadNodes = function () {
R
Rich Tibbett 已提交
1869

M
Mr.doob 已提交
1870
		var json = this.json;
1871
		var extensions = this.extensions;
M
Mr.doob 已提交
1872 1873 1874
		var scope = this;

		return _each( json.nodes, function ( node ) {
R
Rich Tibbett 已提交
1875

M
Mr.doob 已提交
1876
			var matrix = new THREE.Matrix4();
R
Rich Tibbett 已提交
1877

M
Mr.doob 已提交
1878
			var _node;
R
Rich Tibbett 已提交
1879

M
Mr.doob 已提交
1880
			if ( node.jointName ) {
R
Rich Tibbett 已提交
1881

M
Mr.doob 已提交
1882
				_node = new THREE.Bone();
1883
				_node.name = node.name !== undefined ? node.name : node.jointName;
M
Mr.doob 已提交
1884
				_node.jointName = node.jointName;
R
Rich Tibbett 已提交
1885

M
Mr.doob 已提交
1886
			} else {
R
Rich Tibbett 已提交
1887

M
Mr.doob 已提交
1888
				_node = new THREE.Object3D();
1889
				if ( node.name !== undefined ) _node.name = node.name;
R
Rich Tibbett 已提交
1890

M
Mr.doob 已提交
1891
			}
R
Rich Tibbett 已提交
1892

1893
			if ( node.extras ) _node.userData = node.extras;
R
Rich Tibbett 已提交
1894

M
Mr.doob 已提交
1895
			if ( node.matrix !== undefined ) {
R
Rich Tibbett 已提交
1896

M
Mr.doob 已提交
1897 1898
				matrix.fromArray( node.matrix );
				_node.applyMatrix( matrix );
R
Rich Tibbett 已提交
1899

M
Mr.doob 已提交
1900
			} else {
R
Rich Tibbett 已提交
1901

M
Mr.doob 已提交
1902
				if ( node.translation !== undefined ) {
R
Rich Tibbett 已提交
1903

M
Mr.doob 已提交
1904
					_node.position.fromArray( node.translation );
R
Rich Tibbett 已提交
1905

M
Mr.doob 已提交
1906
				}
R
Rich Tibbett 已提交
1907

M
Mr.doob 已提交
1908
				if ( node.rotation !== undefined ) {
R
Rich Tibbett 已提交
1909

M
Mr.doob 已提交
1910
					_node.quaternion.fromArray( node.rotation );
R
Rich Tibbett 已提交
1911

M
Mr.doob 已提交
1912 1913 1914
				}

				if ( node.scale !== undefined ) {
R
Rich Tibbett 已提交
1915

M
Mr.doob 已提交
1916
					_node.scale.fromArray( node.scale );
R
Rich Tibbett 已提交
1917

M
Mr.doob 已提交
1918
				}
R
Rich Tibbett 已提交
1919 1920 1921

			}

M
Mr.doob 已提交
1922
			return _node;
R
Rich Tibbett 已提交
1923

M
Mr.doob 已提交
1924
		} ).then( function ( __nodes ) {
R
Rich Tibbett 已提交
1925

M
Mr.doob 已提交
1926
			return scope._withDependencies( [
R
Rich Tibbett 已提交
1927

M
Mr.doob 已提交
1928 1929
				"meshes",
				"skins",
1930
				"cameras"
R
Rich Tibbett 已提交
1931

M
Mr.doob 已提交
1932
			] ).then( function ( dependencies ) {
R
Rich Tibbett 已提交
1933

M
Mr.doob 已提交
1934
				return _each( __nodes, function ( _node, nodeId ) {
R
Rich Tibbett 已提交
1935

M
Mr.doob 已提交
1936
					var node = json.nodes[ nodeId ];
R
Rich Tibbett 已提交
1937

M
Mr.doob 已提交
1938
					if ( node.meshes !== undefined ) {
R
Rich Tibbett 已提交
1939

M
Mr.doob 已提交
1940
						for ( var meshId in node.meshes ) {
R
Rich Tibbett 已提交
1941

M
Mr.doob 已提交
1942 1943
							var mesh = node.meshes[ meshId ];
							var group = dependencies.meshes[ mesh ];
R
Rich Tibbett 已提交
1944

1945 1946 1947 1948 1949 1950 1951
							if ( group === undefined ) {

								console.warn( 'GLTFLoader: Couldn\'t find node "' + mesh + '".' );
								continue;

							}

M
Mr.doob 已提交
1952 1953 1954
							for ( var childrenId in group.children ) {

								var child = group.children[ childrenId ];
R
Rich Tibbett 已提交
1955

M
Mr.doob 已提交
1956
								// clone Mesh to add to _node
R
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								var originalMaterial = child.material;
								var originalGeometry = child.geometry;
1960
								var originalUserData = child.userData;
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								var originalName = child.name;
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								var material;
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								if ( originalMaterial.isDeferredShaderMaterial ) {
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									originalMaterial = material = originalMaterial.create();
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								} else {
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									material = originalMaterial;
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								}
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								switch ( child.type ) {

									case 'LineSegments':
										child = new THREE.LineSegments( originalGeometry, material );
										break;

1981 1982 1983 1984
									case 'LineLoop':
										child = new THREE.LineLoop( originalGeometry, material );
										break;

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									case 'Line':
										child = new THREE.Line( originalGeometry, material );
										break;

									default:
										child = new THREE.Mesh( originalGeometry, material );

1992
								}
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								child.castShadow = true;
1995
								child.userData = originalUserData;
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								child.name = originalName;
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								var skinEntry;
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								if ( node.skin ) {
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									skinEntry = dependencies.skins[ node.skin ];
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								}
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								// Replace Mesh with SkinnedMesh in library
								if ( skinEntry ) {
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2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022
									var getJointNode = function ( jointId ) {

										var keys = Object.keys( __nodes );

										for ( var i = 0, il = keys.length; i < il; i ++ ) {

											var n = __nodes[ keys[ i ] ];

											if ( n.jointName === jointId ) return n;

										}

										return null;

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2023
									};
2024

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2025 2026
									var geometry = originalGeometry;
									var material = originalMaterial;
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									child = new THREE.SkinnedMesh( geometry, material, false );
									child.castShadow = true;
2030
									child.userData = originalUserData;
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									child.name = originalName;
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									var bones = [];
									var boneInverses = [];
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									for ( var i = 0, l = skinEntry.jointNames.length; i < l; i ++ ) {
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										var jointId = skinEntry.jointNames[ i ];
2039
										var jointNode = getJointNode( jointId );
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										if ( jointNode ) {
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											bones.push( jointNode );
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											var m = skinEntry.inverseBindMatrices.array;
											var mat = new THREE.Matrix4().fromArray( m, i * 16 );
											boneInverses.push( mat );
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										} else {
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											console.warn( "WARNING: joint: '" + jointId + "' could not be found" );
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										}
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									}
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									child.bind( new THREE.Skeleton( bones, boneInverses, false ), skinEntry.bindShapeMatrix );
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									var buildBoneGraph = function ( parentJson, parentObject, property ) {

										var children = parentJson[ property ];

										if ( children === undefined ) return;

										for ( var i = 0, il = children.length; i < il; i ++ ) {

											var nodeId = children[ i ];
											var bone = __nodes[ nodeId ];
											var boneJson = json.nodes[ nodeId ];

											if ( bone !== undefined && bone.isBone === true && boneJson !== undefined ) {

												parentObject.add( bone );
												buildBoneGraph( boneJson, bone, 'children' );

											}

										}

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									};
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									buildBoneGraph( node, child, 'skeletons' );

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2084
								}
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								_node.add( child );
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							}
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						}
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					}
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					if ( node.camera !== undefined ) {
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						var camera = dependencies.cameras[ node.camera ];
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						_node.add( camera );
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					}
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2102 2103 2104
					if ( node.extensions
							 && node.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ]
							 && node.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].light ) {
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2106 2107
						var extensionLights = extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].lights;
						var light = extensionLights[ node.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].light ];
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						_node.add( light );
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2111
					}
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					return _node;
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2115
				} );
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2117
			} );
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2118

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2119
		} );
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2121
	};
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2123
	GLTFParser.prototype.loadScenes = function () {
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2125
		var json = this.json;
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2126 2127 2128 2129 2130 2131 2132 2133

		// scene node hierachy builder

		function buildNodeHierachy( nodeId, parentObject, allNodes ) {

			var _node = allNodes[ nodeId ];
			parentObject.add( _node );

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			var node = json.nodes[ nodeId ];
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2135 2136 2137

			if ( node.children ) {

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2138 2139 2140
				var children = node.children;

				for ( var i = 0, l = children.length; i < l; i ++ ) {
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2141

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2142
					var child = children[ i ];
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2143 2144
					buildNodeHierachy( child, _node, allNodes );

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2145
				}
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2146 2147

			}
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2148 2149 2150

		}

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2151
		return this._withDependencies( [
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2152

M
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2153
			"nodes"
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2154

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2155
		] ).then( function ( dependencies ) {
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2157
			return _each( json.scenes, function ( scene ) {
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2159
				var _scene = new THREE.Scene();
2160
				if ( scene.name !== undefined ) _scene.name = scene.name;
2161 2162

				if ( scene.extras ) _scene.userData = scene.extras;
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2164
				var nodes = scene.nodes || [];
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				for ( var i = 0, l = nodes.length; i < l; i ++ ) {

					var nodeId = nodes[ i ];
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2169
					buildNodeHierachy( nodeId, _scene, dependencies.nodes );
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2171
				}
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2172

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2173
				_scene.traverse( function ( child ) {
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					// Register raw material meshes with GLTFLoader.Shaders
					if ( child.material && child.material.isRawShaderMaterial ) {
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2178 2179
						var xshader = new GLTFShader( child, dependencies.nodes );
						GLTFLoader.Shaders.add( child.uuid, xshader );
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2181 2182 2183 2184 2185 2186 2187
					}

				} );

				return _scene;

			} );
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2188

M
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2189 2190 2191
		} );

	};
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2192

M
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2193
	return GLTFLoader;
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2194

M
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2195
} )();