MeshPhongMaterial.html 5.3 KB
Newer Older
1 2 3
<!DOCTYPE html>
<html lang="en">
	<head>
4
		<meta charset="utf-8" />
5 6 7 8 9
		<script src="../../list.js"></script>
		<script src="../../page.js"></script>
		<link type="text/css" rel="stylesheet" href="../../page.css" />
	</head>
	<body>
C
cjshannon 已提交
10
		[page:Material] &rarr;
M
Mr.doob 已提交
11

12
		<h1>[name]</h1>
M
Mr.doob 已提交
13

E
Eric Haines 已提交
14
		<div class="desc">A material for shiny surfaces, evaluated per pixel.</div>
M
Mr.doob 已提交
15 16


17
		<h2>Constructor</h2>
M
Mr.doob 已提交
18

E
Eric Haines 已提交
19
		<h3>MeshPhongMaterial( parameters )</h3>
M
Mr.doob 已提交
20 21


22
		<h2>Properties</h2>
23
		<div>See the base [page:Material] class for common parameters.</div>
M
Mr.doob 已提交
24

E
Eric Haines 已提交
25 26 27 28 29 30 31 32 33
		<h3>.[page:Color color]</h3>
		<div>
		Diffuse color of the material. Default is white.<br />
		</div>

		<h3>.[page:Color ambient]</h3>
		<div>
		Ambient color of the material, multiplied by the color of the [page:AmbientLight]. Default is white.<br />
		</div>
M
Mr.doob 已提交
34

E
Eric Haines 已提交
35 36 37 38
		<h3>.[page:Color emissive]</h3>
		<div>
		Emissive (light) color of the material, essentially a solid color unaffected by other lighting. Default is black.<br />
		</div>
M
Mr.doob 已提交
39

E
Eric Haines 已提交
40 41 42 43
		<h3>.[page:Color specular]</h3>
		<div>
		Specular color of the material, i.e., how shiny the material is and the color of its shine. Setting this the same color as the diffuse value (times some intensity) makes the material more metallic-looking; setting this to some gray makes the material look more plastic. Default is dark gray.<br />
		</div>
M
Mr.doob 已提交
44

E
Eric Haines 已提交
45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104
		<h3>.[page:Float shininess]</h3>
		<div>How shiny the specular highlight is; a higher value gives a sharper highlight. Default is *30*.</div>

		<h3>.[page:Integer shading]</h3>
		<div>How the triangles of a curved surface are rendered: as a smooth surface, as flat separate facets, or no shading at all.</div>

		<div>Options are THREE.SmoothShading (default), THREE.FlatShading, THREE.NoShading.</div>
		
		<h3>.[page:Boolean wireframe]</h3>
		<div>Whether the triangles' edges are displayed instead of surfaces. Default is *false*.</div>
		
		<h3>.[page:Float wireframeLinewidth]</h3>
		<div>Line thickness for wireframe mode. Default is *1.0*.</div>

		<h3>.[page:String wireframeLinecap]</h3>
		<div>Define appearance of line ends. Possible values are "butt", "round" and "square". Default is 'round'.</div>
		<div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:WebGLRenderer WebGL] renderer, but does work with the [page:CanvasRenderer Canvas] renderer.</div>

		<h3>.[page:String wireframeLinejoin]</h3>
		<div>Define appearance of line joints. Possible values are "round", "bevel" and "miter". Default is 'round'.</div>
		<div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:WebGLRenderer WebGL] renderer, but does work with the [page:CanvasRenderer Canvas] renderer.</div>

		<h3>.[page:Boolean vertexColors]</h3>
		<div>Define whether the material uses vertex colors, or not. Default is *false*.</div>
		<div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:CanvasRenderer Canvas] renderer, but does work with the [page:WebGLRenderer WebGL] renderer.</div>

		<h3>.[page:Boolean fog]</h3>
		<div>Define whether the material color is affected by global fog settings. Default is *true*.</div>
		<div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:CanvasRenderer Canvas] renderer, but does work with the [page:WebGLRenderer WebGL] renderer.</div>

		<h3>.[page:Texture map]</h3>
		<div>Set color texture map. Default is null.</div>

		<h3>.[page:Texture lightMap]</h3>
		<div>Set light map. Default is null.</div>

		<h3>.[page:Texture specularMap]</h3>
		<div>The specular map value affects both how much the specular surface highlight contributes and how much of the environment map affects the surface. Default is null.</div>

		<h3>.[page:TextureCube envMap]</h3>
		<div>Set env map. Default is null.</div>

		<h3>.[page:Float reflectivity]</h3>
		<div>How much the environment map affects the surface; also see "combine".</div> 

		<h3>.[page:Float refractionRatio]</h3>
		<div>The index of refraction for an environment map using THREE.CubeRefractionMapping. Default is *0.98*.</div>

		<h3>.[page:Integer combine]</h3>
		<div>How to combine the result of the surface's color with the environment map, if any.</div> 
		 
		<div>Options are THREE.Multiply (default), THREE.MixOperation, THREE.AddOperation. If mix is chosen, the reflectivity is used to blend between the two colors.</div>
		 
		<h3>.[page:Boolean skinning]</h3>
		<div>Define whether the material uses skinning. Default is *false*.</div>
	
		<h3>.[page:Boolean morphTargets]</h3>
		<div>Define whether the material uses morphTargets. Default is *false*.</div>	


C
cjshannon 已提交
105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149
		<h3>.[page:Vector2 normalScale]</h3>
		<div>
		todo
		</div> 

		<h3>.[page:boolean morphNormals]</h3>
		<div>
		todo
		</div> 

		<h3>.[page:boolean metal]</h3>
		<div>
		todo
		</div> 

		<h3>.[page:number bumpScale]</h3>
		<div>
		todo
		</div> 

		<h3>.[page:boolean wrapAround]</h3>
		<div>
		todo
		</div> 

		<h3>.[page:boolean perPixel]</h3>
		<div>
		todo
		</div> 

		<h3>.[page:object normalMap]</h3>
		<div>
		todo
		</div> 

		<h3>.[page:object bumpMap]</h3>
		<div>
		todo
		</div> 

		<h3>.[page:Vector3 wrapRGB]</h3>
		<div>
		todo
		</div> 

E
Eric Haines 已提交
150
		<h2>Methods</h2>
M
Mr.doob 已提交
151

152
		<h2>Source</h2>
M
Mr.doob 已提交
153

154 155 156
		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
	</body>
</html>