webgl_panorama_equirectangular.html 3.9 KB
Newer Older
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61
<!DOCTYPE HTML>
<html lang="en">
	<head>
		<title>three.js webgl - equirectangular panorama demo</title>
		<meta charset="utf-8">
		<style type="text/css">
			body {
				background-color: #000000;
				margin: 0px;
				overflow: hidden;
			}

			#info {
				position: absolute;
				top: 0px; width: 100%;
				color: #ffffff;
				padding: 5px;
				font-family:Monospace;
				font-size:13px;
				font-weight: bold;
				text-align:center;
			}

			a {
				color: #ffffff;
			}
		</style>
	</head>
	<body>

		<div id="container"></div> 
		<div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js webgl</a> - equirectangular panorama demo. photo by <a href="http://www.flickr.com/photos/jonragnarsson/2294472375/" target="_blank">Jón Ragnarsson</a>.</div>

		<script type="text/javascript" src="../build/Three.js"></script>
		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>

		<script type="text/javascript">

			var camera, scene, renderer;

			var fov = 70,
			texture_placeholder,
			isUserInteracting = false,
			onMouseDownMouseX = 0, onMouseDownMouseY = 0,
			lon = 0, onMouseDownLon = 0,
			lat = 0, onMouseDownLat = 0,
			phi = 0, theta = 0;

			init();
			animate();

			function init() {

				var container, mesh;

				container = document.getElementById( 'container' );

				camera = new THREE.Camera( fov, window.innerWidth / window.innerHeight, 1, 1100 );

				scene = new THREE.Scene();

62
				mesh = new THREE.Mesh( new THREE.SphereGeometry( 500, 60, 40 ), new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'textures/2294472375_24a3b8ef46_o.jpg' ) } ) );
63
				mesh.scale.x = -1;
64
				scene.add( mesh );
65 66 67 68 69 70 71 72 73 74

				renderer = new THREE.WebGLRenderer();
				renderer.setSize( window.innerWidth, window.innerHeight );

				container.appendChild( renderer.domElement );

				document.addEventListener( 'mousedown', onDocumentMouseDown, false );
				document.addEventListener( 'mousemove', onDocumentMouseMove, false );
				document.addEventListener( 'mouseup', onDocumentMouseUp, false );
				document.addEventListener( 'mousewheel', onDocumentMouseWheel, false );
75
				document.addEventListener( 'DOMMouseScroll', onDocumentMouseWheel, false);
76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110

			}

			function onDocumentMouseDown( event ) {

				event.preventDefault();

				isUserInteracting = true;

				onPointerDownPointerX = event.clientX;
				onPointerDownPointerY = event.clientY;

				onPointerDownLon = lon;
				onPointerDownLat = lat;

			}

			function onDocumentMouseMove( event ) {

				if ( isUserInteracting ) {

					lon = ( onPointerDownPointerX - event.clientX ) * 0.1 + onPointerDownLon;
					lat = ( event.clientY - onPointerDownPointerY ) * 0.1 + onPointerDownLat;

				}
			}

			function onDocumentMouseUp( event ) {

				isUserInteracting = false;

			}

			function onDocumentMouseWheel( event ) {

111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130
				// WebKit

				if ( event.wheelDeltaY ) {

					fov -= event.wheelDeltaY * 0.05;

				// Opera / Explorer 9

				} else if ( event.wheelDelta ) {

					fov -= event.wheelDelta * 0.05;

				// Firefox

				} else if ( event.detail ) {

					fov += event.detail * 1.0;

				}

131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166
				camera.projectionMatrix = THREE.Matrix4.makePerspective( fov, window.innerWidth / window.innerHeight, 1, 1100 );
				render();

			}

			function animate() {

				requestAnimationFrame( animate );
				render();

			}

			function render() {

				lat = Math.max( - 85, Math.min( 85, lat ) );
				phi = ( 90 - lat ) * Math.PI / 180;
				theta = lon * Math.PI / 180;

				camera.target.position.x = 500 * Math.sin( phi ) * Math.cos( theta );
				camera.target.position.y = 500 * Math.cos( phi );
				camera.target.position.z = 500 * Math.sin( phi ) * Math.sin( theta );

				/*
				// distortion
				camera.position.x = - camera.target.position.x;
				camera.position.y = - camera.target.position.y;
				camera.position.z = - camera.target.position.z;
				*/

				renderer.render( scene, camera );

			}

		</script>
	</body>
</html>