提交 9344d0ec 编写于 作者: H huayifeng

init: repo

上级
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - glTF 2.0 - variants</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="https://cdn.jsdelivr.net/gh/mrdoob/three.js@r130/examples/main.css">
</head>
<body>
<script type="module">
import * as THREE from 'https://cdn.jsdelivr.net/npm/three@0.129.0/build/three.module.js';
import { OrbitControls } from 'https://cdn.jsdelivr.net/gh/mrdoob/three.js@r130/examples/jsm/controls/OrbitControls.js';
import { GLTFLoader } from 'https://cdn.jsdelivr.net/gh/mrdoob/three.js@r130/examples/jsm/loaders/GLTFLoader.js';
import { DRACOLoader } from 'https://cdn.jsdelivr.net/gh/mrdoob/three.js@r130/examples/jsm/loaders/DRACOLoader.js'
let camera, scene, renderer;
init();
render();
function init() {
const container = document.createElement('div');
document.body.appendChild(container);
// 设置一个透视摄像机
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.25, 1000);
// 设置相机的位置
camera.position.set(0, 1.5, -30.0);
scene = new THREE.Scene();
setTimeout(() => {
// 设置灯光
const directionalLight = new THREE.AmbientLight(0xffffff, 4);
scene.add(directionalLight);
directionalLight.position.set(2, 5, 5);
}, 3000);
// 加载模型
const gltfloader = new GLTFLoader();
const draco = new DRACOLoader();
draco.setDecoderPath('https://www.gstatic.com/draco/v1/decoders/');
gltfloader.setDRACOLoader(draco);
gltfloader.setPath('assets/obj4/');
gltfloader.load('er4-1.glb', function (gltf) {
gltf.scene.scale.set(0.2, 0.2, 0.2); //设置缩放
gltf.scene.rotation.set(-Math.PI / 2, 0, 0) // 设置角度
const Orbit = new THREE.Object3D();
Orbit.add(gltf.scene);
Orbit.rotation.set(0, Math.PI / 2, 0);
scene.add(Orbit);
render();
});
renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
container.appendChild(renderer.domElement);
const controls = new OrbitControls(camera, renderer.domElement);
controls.addEventListener('change', render);
controls.minDistance = 2; // 限制距离
controls.maxDistance = 10;
controls.target.set(0, 0, 0); // 旋转中心点
controls.minPolarAngle = 0.3 // 设置最小旋转角度
controls.maxPolarAngle = Math.PI / 2 - Math.PI / 10
controls.update();
window.addEventListener('resize', onWindowResize);
}
function onWindowResize() {
// 重新渲染
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
render();
}
function render() {
renderer.render(scene, camera);
}
</script>
</body>
</html>
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