提交 fc382356 编写于 作者: A antirez

Scripting: single commands replication mode implemented.

By calling redis.replicate_commands(), the scripting engine of Redis
switches to commands replication instead of replicating whole scripts.
This is useful when the script execution is costly but only results in a
few writes performed to the dataset.

Morover, in this mode, it is possible to call functions with side
effects freely, since the script execution does not need to be
deterministic: anyway we'll capture the outcome from the point of view
of changes to the dataset.

In this mode math.random() returns different sequences at every call.

If redis.replicate_commnads() is not called before any other write, the
command returns false and sticks to whole scripts replication instead.
上级 cdda6748
......@@ -318,9 +318,9 @@ int luaRedisGenericCommand(lua_State *lua, int raise_error) {
* command marked as non-deterministic was already called in the context
* of this script. */
if (cmd->flags & CMD_WRITE) {
if (server.lua_random_dirty) {
if (server.lua_random_dirty && !server.lua_replicate_commands) {
luaPushError(lua,
"Write commands not allowed after non deterministic commands");
"Write commands not allowed after non deterministic commands. Call redis.replicate_commands() at the start of your script in order to switch to single commands replication mode.");
goto cleanup;
} else if (server.masterhost && server.repl_slave_ro &&
!server.loading &&
......@@ -370,8 +370,21 @@ int luaRedisGenericCommand(lua_State *lua, int raise_error) {
}
}
/* If we are using single commands replication, we need to wrap what
* we propagate into a MULTI/EXEC block, so that it will be atomic like
* a Lua script in the context of AOF and slaves. */
if (server.lua_replicate_commands &&
!server.lua_multi_emitted &&
server.lua_write_dirty)
{
execCommandPropagateMulti(server.lua_caller);
server.lua_multi_emitted = 1;
}
/* Run the command */
call(c,CMD_CALL_SLOWLOG | CMD_CALL_STATS);
int call_flags = CMD_CALL_SLOWLOG | CMD_CALL_STATS;
if (server.lua_replicate_commands) call_flags |= CMD_CALL_PROPAGATE;
call(c,call_flags);
/* Convert the result of the Redis command into a suitable Lua type.
* The first thing we need is to create a single string from the client
......@@ -398,6 +411,7 @@ int luaRedisGenericCommand(lua_State *lua, int raise_error) {
/* Sort the output array if needed, assuming it is a non-null multi bulk
* reply as expected. */
if ((cmd->flags & CMD_SORT_FOR_SCRIPT) &&
(server.lua_replicate_commands == 0) &&
(reply[0] == '*' && reply[1] != '-')) {
luaSortArray(lua);
}
......@@ -447,10 +461,12 @@ cleanup:
return 1;
}
/* redis.call() */
int luaRedisCallCommand(lua_State *lua) {
return luaRedisGenericCommand(lua,1);
}
/* redis.pcall() */
int luaRedisPCallCommand(lua_State *lua) {
return luaRedisGenericCommand(lua,0);
}
......@@ -494,14 +510,37 @@ int luaRedisReturnSingleFieldTable(lua_State *lua, char *field) {
return 1;
}
/* redis.error_reply() */
int luaRedisErrorReplyCommand(lua_State *lua) {
return luaRedisReturnSingleFieldTable(lua,"err");
}
/* redis.status_reply() */
int luaRedisStatusReplyCommand(lua_State *lua) {
return luaRedisReturnSingleFieldTable(lua,"ok");
}
/* redis.replicate_commands()
*
* Turn on single commands replication if the script never called
* a write command so far, and returns true. Otherwise if the script
* already started to write, returns false and stick to whole scripts
* replication, which is our default. */
int luaRedisReplicateCommandsCommand(lua_State *lua) {
if (server.lua_write_dirty) {
lua_pushboolean(lua,0);
} else {
server.lua_replicate_commands = 1;
/* When we switch to single commands replication, we can provide
* different math.random() sequences at every call, which is what
* the user normally expects. */
redisSrand48(rand());
lua_pushboolean(lua,1);
}
return 1;
}
/* redis.log() */
int luaLogCommand(lua_State *lua) {
int j, argc = lua_gettop(lua);
int level;
......@@ -697,6 +736,11 @@ void scriptingInit(void) {
lua_pushcfunction(lua, luaRedisStatusReplyCommand);
lua_settable(lua, -3);
/* redis.replicate_commands */
lua_pushstring(lua, "replicate_commands");
lua_pushcfunction(lua, luaRedisReplicateCommandsCommand);
lua_settable(lua, -3);
/* Finally set the table as 'redis' global var. */
lua_setglobal(lua,"redis");
......@@ -814,7 +858,8 @@ void luaReplyToRedisReply(client *c, lua_State *lua) {
case LUA_TTABLE:
/* We need to check if it is an array, an error, or a status reply.
* Error are returned as a single element table with 'err' field.
* Status replies are returned as single element table with 'ok' field */
* Status replies are returned as single element table with 'ok'
* field. */
lua_pushstring(lua,"err");
lua_gettable(lua,-2);
t = lua_type(lua,-1);
......@@ -926,8 +971,8 @@ void evalGenericCommand(client *c, int evalsha) {
long long numkeys;
int delhook = 0, err;
/* We want the same PRNG sequence at every call so that our PRNG is
* not affected by external state. */
/* When we replicate whole scripts, we want the same PRNG sequence at
* every call so that our PRNG is not affected by external state. */
redisSrand48(0);
/* We set this flag to zero to remember that so far no random command
......@@ -940,6 +985,8 @@ void evalGenericCommand(client *c, int evalsha) {
* is called after a random command was used. */
server.lua_random_dirty = 0;
server.lua_write_dirty = 0;
server.lua_replicate_commands = 0;
server.lua_multi_emitted = 0;
/* Get the number of arguments that are keys */
if (getLongLongFromObjectOrReply(c,c->argv[2],&numkeys,NULL) != C_OK)
......@@ -1073,7 +1120,7 @@ void evalGenericCommand(client *c, int evalsha) {
* For repliation, everytime a new slave attaches to the master, we need to
* flush our cache of scripts that can be replicated as EVALSHA, while
* for AOF we need to do so every time we rewrite the AOF file. */
if (evalsha) {
if (evalsha && !server.lua_replicate_commands) {
if (!replicationScriptCacheExists(c->argv[1]->ptr)) {
/* This script is not in our script cache, replicate it as
* EVAL, then add it into the script cache, as from now on
......@@ -1088,6 +1135,19 @@ void evalGenericCommand(client *c, int evalsha) {
forceCommandPropagation(c,PROPAGATE_REPL|PROPAGATE_AOF);
}
}
/* If we are using single commands replication, emit EXEC if there
* was at least a write. */
if (server.lua_replicate_commands) {
preventCommandPropagation(c);
if (server.lua_multi_emitted) {
robj *propargv[1];
propargv[0] = createStringObject("EXEC",4);
alsoPropagate(server.execCommand,c->db->id,propargv,1,
PROPAGATE_AOF|PROPAGATE_REPL);
decrRefCount(propargv[0]);
}
}
}
void evalCommand(client *c) {
......
......@@ -1580,6 +1580,7 @@ void initServerConfig(void) {
server.lpopCommand = lookupCommandByCString("lpop");
server.rpopCommand = lookupCommandByCString("rpop");
server.sremCommand = lookupCommandByCString("srem");
server.execCommand = lookupCommandByCString("exec");
/* Slow log */
server.slowlog_log_slower_than = CONFIG_DEFAULT_SLOWLOG_LOG_SLOWER_THAN;
......
......@@ -747,7 +747,7 @@ struct redisServer {
off_t loading_process_events_interval_bytes;
/* Fast pointers to often looked up command */
struct redisCommand *delCommand, *multiCommand, *lpushCommand, *lpopCommand,
*rpopCommand, *sremCommand;
*rpopCommand, *sremCommand, *execCommand;
/* Fields used only for stats */
time_t stat_starttime; /* Server start time */
long long stat_numcommands; /* Number of processed commands */
......@@ -952,6 +952,8 @@ struct redisServer {
execution of the current script. */
int lua_random_dirty; /* True if a random command was called during the
execution of the current script. */
int lua_replicate_commands; /* True if we are doing single commands repl. */
int lua_multi_emitted;/* True if we already proagated MULTI. */
int lua_timedout; /* True if we reached the time limit for script
execution. */
int lua_kill; /* Kill the script if true. */
......@@ -1173,6 +1175,7 @@ void touchWatchedKey(redisDb *db, robj *key);
void touchWatchedKeysOnFlush(int dbid);
void discardTransaction(client *c);
void flagTransaction(client *c);
void execCommandPropagateMulti(client *c);
/* Redis object implementation */
void decrRefCount(robj *o);
......
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