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<b>AppendOnlyFileHowto: Contents</b><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#General Information">General Information</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Log rewriting">Log rewriting</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Wait... but how does this work?">Wait... but how does this work?</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#How durable is the append only file?">How durable is the append only file?</a>
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<h1 class="wikiname">AppendOnlyFileHowto</h1>
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&iuml;&raquo;&iquest;= Append Only File HOWTO =<h2><a name="General Information">General Information</a></h2>Append only file is an alternative durability option for Redis. What this mean? Let's start with some fact:<br/><br/><ul><li> For default Redis saves snapshots of the dataset on disk, in a binary file called dump.rdb (by default at least). For instance you can configure Redis to save the dataset every 60 seconds if there are at least 100 changes in the dataset, or every 1000 seconds if there is at least a single change in the dataset. This is known as &quot;Snapshotting&quot;.</li><li> Snapshotting is not very durable. If your computer running Redis stops, your power line fails, or you write killall -9 redis-server for a mistake, the latest data written on Redis will get lost. There are applications where this is not a big deal. There are applications where this is not acceptable and Redis <b>was</b> not an option for this applications.</li></ul>
What is the solution? To use append only file as alternative to snapshotting. How it works?<br/><br/><ul><li> It is an 1.1 only feature.</li><li> You have to turn it on editing the configuration file. Just make sure you have &quot;appendonly yes&quot; somewhere.</li><li> Append only files work this way: every time Redis receive a command that changes the dataset (for instance a SET or LPUSH command) it appends this command in the append only file. When you restart Redis it will first <b>re-play</b> the append only file to rebuild the state.</li></ul>
<h2><a name="Log rewriting">Log rewriting</a></h2>As you can guess... the append log file gets bigger and bigger, every time there is a new operation changing the dataset. Even if you set always the same key &quot;mykey&quot; to the values of &quot;1&quot;, &quot;2&quot;, &quot;3&quot;, ... up to 10000000000 in the end you'll have just a single key in the dataset, just a few bytes! but how big will be the append log file? Very very big.<br/><br/>So Redis supports an interesting feature: it is able to rebuild the append log file, in background, without to stop processing client commands. The key is the command <a href="BGREWRITEAOF.html">BGREWRITEAOF</a>. This command basically is able to use the dataset in memory in order to rewrite the shortest sequence of commands able to rebuild the exact dataset that is currently in memory.<br/><br/>So from time to time when the log gets too big, try this command. It's safe as if it fails you will not lost your old log (but you can make a backup copy given that currently 1.1 is still in beta!).<h2><a name="Wait... but how does this work?">Wait... but how does this work?</a></h2>Basically it uses the same fork() copy-on-write trick that snapshotting already uses. This is how the algorithm works:<br/><br/><ul><li> Redis forks, so now we have a child and a parent.</li><li> The child starts writing the new append log file in a temporary file.</li><li> The parent accumulates all the new changes in an in-memory buffer.</li><li> When the child finished to rewrite the file, the parent gets a signal, and append the in-memory buffer at the end of the file generated by the child.</li><li> Profit! Now Redis atomically renames the old file into the new one, and starts appending new data into the new file.</li></ul>
<h2><a name="How durable is the append only file?">How durable is the append only file?</a></h2>Check redis.conf, you can configure how many times Redis will fsync() data on disk. There are three options:<br/><br/><ul><li> Fsync() every time a new command is appended to the append log file. Very very slow, very safe.</li><li> Fsync() one time every second. Fast enough, and you can lose 1 second of data if there is a disaster.</li><li> Never fsync(), just put your data in the hands of the Operating System. The faster and unsafer method.</li></ul>
Warning: by default Redis will fsync() after <b>every command</b>! This is because the Redis authors want to ship a default configuration that is the safest pick. But the best compromise for most datasets is to fsync() one time every second.
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<b>AuthCommand: Contents</b><br>&nbsp;&nbsp;<a href="#AUTH _password_">AUTH _password_</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Return value">Return value</a>
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<h1 class="wikiname">AuthCommand</h1>
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&iuml;&raquo;&iquest;#sidebar <a href="ConnectionHandlingSidebar.html">ConnectionHandlingSidebar</a><h1><a name="AUTH _password_">AUTH _password_</a></h1><blockquote>Request for authentication in a password protected Redis server.A Redis server can be instructed to require a password before to allow clientsto issue commands. This is done using the <i>requirepass</i> directive in theRedis configuration file.</blockquote>
<blockquote>If the password given by the client is correct the server replies withan OK status code reply and starts accepting commands from the client.Otherwise an error is returned and the clients needs to try a new password.Note that for the high performance nature of Redis it is possible to trya lot of passwords in parallel in very short time, so make sure to generatea strong and very long password so that this attack is infeasible.</blockquote>
<h2><a name="Return value">Return value</a></h2><a href="ReplyTypes.html">Status code reply</a>
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<b>Benchmarks: Contents</b><br>&nbsp;&nbsp;<a href="#How Fast is Redis?">How Fast is Redis?</a><br>&nbsp;&nbsp;<a href="#Latency percentiles">Latency percentiles</a>
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<h1 class="wikiname">Benchmarks</h1>
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<h1><a name="How Fast is Redis?">How Fast is Redis?</a></h1>Redis includes the <code name="code" class="python">redis-benchmark</code> utility that simulates <a href="SETs.html">SETs</a>/GETs done by N clients at the same time sending M total queries (it is similar to the Apache's <code name="code" class="python">ab</code> utility). Below you'll find the full output of the benchmark executed against a Linux box.<br/><br/><ul><li> The test was done with 50 simultaneous clients performing 100000 requests.</li><li> The value SET and GET is a 256 bytes string.</li><li> The Linux box is running <b>Linux 2.6</b>, it's <b>Xeon X3320 2.5Ghz</b>.</li><li> Text executed using the loopback interface (127.0.0.1).</li></ul>
Results: <b>about 110000 <a href="SETs.html">SETs</a> per second, about 81000 GETs per second.</b><h1><a name="Latency percentiles">Latency percentiles</a></h1><pre class="codeblock python" name="code">
./redis-benchmark -n 100000
====== SET ======
100007 requests completed in 0.88 seconds
50 parallel clients
3 bytes payload
keep alive: 1
58.50% &lt;= 0 milliseconds
99.17% &lt;= 1 milliseconds
99.58% &lt;= 2 milliseconds
99.85% &lt;= 3 milliseconds
99.90% &lt;= 6 milliseconds
100.00% &lt;= 9 milliseconds
114293.71 requests per second
====== GET ======
100000 requests completed in 1.23 seconds
50 parallel clients
3 bytes payload
keep alive: 1
43.12% &lt;= 0 milliseconds
96.82% &lt;= 1 milliseconds
98.62% &lt;= 2 milliseconds
100.00% &lt;= 3 milliseconds
81234.77 requests per second
====== INCR ======
100018 requests completed in 1.46 seconds
50 parallel clients
3 bytes payload
keep alive: 1
32.32% &lt;= 0 milliseconds
96.67% &lt;= 1 milliseconds
99.14% &lt;= 2 milliseconds
99.83% &lt;= 3 milliseconds
99.88% &lt;= 4 milliseconds
99.89% &lt;= 5 milliseconds
99.96% &lt;= 9 milliseconds
100.00% &lt;= 18 milliseconds
68458.59 requests per second
====== LPUSH ======
100004 requests completed in 1.14 seconds
50 parallel clients
3 bytes payload
keep alive: 1
62.27% &lt;= 0 milliseconds
99.74% &lt;= 1 milliseconds
99.85% &lt;= 2 milliseconds
99.86% &lt;= 3 milliseconds
99.89% &lt;= 5 milliseconds
99.93% &lt;= 7 milliseconds
99.96% &lt;= 9 milliseconds
100.00% &lt;= 22 milliseconds
100.00% &lt;= 208 milliseconds
88109.25 requests per second
====== LPOP ======
100001 requests completed in 1.39 seconds
50 parallel clients
3 bytes payload
keep alive: 1
54.83% &lt;= 0 milliseconds
97.34% &lt;= 1 milliseconds
99.95% &lt;= 2 milliseconds
99.96% &lt;= 3 milliseconds
99.96% &lt;= 4 milliseconds
100.00% &lt;= 9 milliseconds
100.00% &lt;= 208 milliseconds
71994.96 requests per second
</pre>Notes: changing the payload from 256 to 1024 or 4096 bytes does not change the numbers significantly (but reply packets are glued together up to 1024 bytes so GETs may be slower with big payloads). The same for the number of clients, from 50 to 256 clients I got the same numbers. With only 10 clients it starts to get a bit slower.<br/><br/>You can expect different results from different boxes. For example a low profile box like <b>Intel core duo T5500 clocked at 1.66Ghz running Linux 2.6</b> will output the following:
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./redis-benchmark -q -n 100000
SET: 53684.38 requests per second
GET: 45497.73 requests per second
INCR: 39370.47 requests per second
LPUSH: 34803.41 requests per second
LPOP: 37367.20 requests per second
</pre>Another one using a 64 bit box, a Xeon L5420 clocked at 2.5 Ghz:<br/><br/><pre class="codeblock python python python" name="code">
./redis-benchmark -q -n 100000
PING: 111731.84 requests per second
SET: 108114.59 requests per second
GET: 98717.67 requests per second
INCR: 95241.91 requests per second
LPUSH: 104712.05 requests per second
LPOP: 93722.59 requests per second
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<b>BgrewriteaofCommand: Contents</b><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a href="#BGREWRITEAOF">BGREWRITEAOF</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Return value">Return value</a>
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&iuml;&raquo;&iquest;#sidebar <a href="ControlCommandsSidebar.html">ControlCommandsSidebar</a><h3><a name="BGREWRITEAOF">BGREWRITEAOF</a></h3>
<blockquote>Please for detailed information about the Redis Append Only File check<a href="AppendOnlyFileHowto.html">the Append Only File Howto</a>.</blockquote>
<blockquote>BGREWRITEAOF rewrites the Append Only File in background when it gets toobig. The Redis Append Only File is a Journal, so every operation modifyingthe dataset is logged in the Append Only File (and replayed at startup).This means that the Append Only File always grows. In order to rebuildits content the BGREWRITEAOF creates a new version of the append only filestarting directly form the dataset in memory in order to guarantee thegeneration of the minimal number of commands needed to rebuild the database.</blockquote>
<blockquote>The <a href="AppendOnlyFileHowto.html">Append Only File Howto</a> contains further details.</blockquote>
<h2><a name="Return value">Return value</a></h2><a href="ReplyTypes.html">Status code reply</a>
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<b>BgsaveCommand: Contents</b><br>&nbsp;&nbsp;<a href="#BGSAVE">BGSAVE</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Return value">Return value</a>
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&iuml;&raquo;&iquest;#sidebar <a href="ControlCommandsSidebar.html">ControlCommandsSidebar</a><h1><a name="BGSAVE">BGSAVE</a></h1>
<blockquote>Save the DB in background. The OK code is immediately returned.Redis forks, the parent continues to server the clients, the childsaves the DB on disk then exit. A client my be able to check if theoperation succeeded using the <a href="LastsaveCommand.html">LASTSAVE</a> command.</blockquote>
<h2><a name="Return value">Return value</a></h2><a href="ReplyTypes.html">Status code reply</a>
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<b>CommandReference: Contents</b><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Connection handling">Connection handling</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Commands operating on all the kind of values">Commands operating on all the kind of values</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Commands operating on string values">Commands operating on string values</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Commands operating on lists">Commands operating on lists</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Commands operating on sets">Commands operating on sets</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Commands operating on sorted sets (zsets, Redis version &gt;">Commands operating on sorted sets (zsets, Redis version &gt;</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Sorting">Sorting</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Persistence control commands">Persistence control commands</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Remote server control commands">Remote server control commands</a>
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<h1 class="wikiname">CommandReference</h1>
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&iuml;&raquo;&iquest;= Redis Command Reference =<br/><br/>Every command name links to a specific wiki page describing the behavior of the command.<h2><a name="Connection handling">Connection handling</a></h2><ul><li> <a href="QuitCommand.html">QUIT</a> <code name="code" class="python">close the connection</code></li><li> <a href="AuthCommand.html">AUTH</a> <code name="code" class="python">simple password authentication if enabled</code></li></ul>
<h2><a name="Commands operating on all the kind of values">Commands operating on all the kind of values</a></h2><ul><li> <a href="ExistsCommand.html">EXISTS</a> <i>key</i> <code name="code" class="python">test if a key exists</code></li><li> <a href="DelCommand.html">DEL</a> <i>key</i> <code name="code" class="python">delete a key</code></li><li> <a href="TypeCommand.html">TYPE</a> <i>key</i> <code name="code" class="python">return the type of the value stored at key</code></li><li> <a href="KeysCommand.html">KEYS</a> <i>pattern</i> <code name="code" class="python">return all the keys matching a given pattern</code></li><li> <a href="RandomkeyCommand.html">RANDOMKEY</a> <code name="code" class="python">return a random key from the key space</code></li><li> <a href="RenameCommand.html">RENAME</a> <i>oldname</i> <i>newname</i> <code name="code" class="python">rename the old key in the new one, destroing the newname key if it already exists</code></li><li> <a href="RenamenxCommand.html">RENAMENX</a> <i>oldname</i> <i>newname</i> <code name="code" class="python">rename the old key in the new one, if the newname key does not already exist</code></li><li> <a href="DbsizeCommand.html">DBSIZE</a> <code name="code" class="python">return the number of keys in the current db</code></li><li> <a href="ExpireCommand.html">EXPIRE</a> <code name="code" class="python">set a time to live in seconds on a key</code></li><li> <a href="TtlCommand.html">TTL</a> <code name="code" class="python">get the time to live in seconds of a key</code></li><li> <a href="SelectCommand.html">SELECT</a> <i>index</i> <code name="code" class="python">Select the DB having the specified index</code></li><li> <a href="MoveCommand.html">MOVE</a> <i>key</i> <i>dbindex</i> <code name="code" class="python">Move the key from the currently selected DB to the DB having as index dbindex</code></li><li> <a href="FlushdbCommand.html">FLUSHDB</a> <code name="code" class="python">Remove all the keys of the currently selected DB</code></li><li> <a href="FlushallCommand.html">FLUSHALL</a> <code name="code" class="python">Remove all the keys from all the databases</code></li></ul>
<h2><a name="Commands operating on string values">Commands operating on string values</a></h2><ul><li> <a href="SetCommand.html">SET</a> <i>key</i> <i>value</i> <code name="code" class="python">set a key to a string value</code></li><li> <a href="GetCommand.html">GET</a> <i>key</i> <code name="code" class="python">return the string value of the key</code></li><li> <a href="GetsetCommand.html">GETSET</a> <i>key</i> <i>value</i> <code name="code" class="python">set a key to a string returning the old value of the key</code></li><li> <a href="MgetCommand.html">MGET</a> <i>key1</i> <i>key2</i> ... <i>keyN</i> <code name="code" class="python">multi-get, return the strings values of the keys</code></li><li> <a href="SetnxCommand.html">SETNX</a> <i>key</i> <i>value</i> <code name="code" class="python">set a key to a string value if the key does not exist</code></li><li> <a href="MsetCommand.html">MSET</a> <i>key1</i> <i>value1</i> <i>key2</i> <i>value2</i> ... <i>keyN</i> <i>valueN</i> <code name="code" class="python">set a multiple keys to multiple values in a single atomic operation</code></li><li> <a href="MsetCommand.html">MSETNX</a> <i>key1</i> <i>value1</i> <i>key2</i> <i>value2</i> ... <i>keyN</i> <i>valueN</i> <code name="code" class="python">set a multiple keys to multiple values in a single atomic operation if none of the keys already exist</code></li><li> <a href="IncrCommand.html">INCR</a> <i>key</i> <code name="code" class="python">increment the integer value of key</code></li><li> <a href="IncrCommand.html">INCRBY</a> <i>key</i> <i>integer</i><code name="code" class="python"> increment the integer value of key by integer</code></li><li> <a href="IncrCommand.html">DECR</a> <i>key</i> <code name="code" class="python">decrement the integer value of key</code></li><li> <a href="IncrCommand.html">DECRBY</a> <i>key</i> <i>integer</i> <code name="code" class="python">decrement the integer value of key by integer</code></li></ul>
<h2><a name="Commands operating on lists">Commands operating on lists</a></h2><ul><li> <a href="RpushCommand.html">RPUSH</a> <i>key</i> <i>value</i> <code name="code" class="python">Append an element to the tail of the List value at key</code></li><li> <a href="RpushCommand.html">LPUSH</a> <i>key</i> <i>value</i> <code name="code" class="python">Append an element to the head of the List value at key</code></li><li> <a href="LlenCommand.html">LLEN</a> <i>key</i> <code name="code" class="python">Return the length of the List value at key</code></li><li> <a href="LrangeCommand.html">LRANGE</a> <i>key</i> <i>start</i> <i>end</i> <code name="code" class="python">Return a range of elements from the List at key</code></li><li> <a href="LtrimCommand.html">LTRIM</a> <i>key</i> <i>start</i> <i>end</i> <code name="code" class="python">Trim the list at key to the specified range of elements</code></li><li> <a href="LindexCommand.html">LINDEX</a> <i>key</i> <i>index</i> <code name="code" class="python">Return the element at index position from the List at key</code></li><li> <a href="LsetCommand.html">LSET</a> <i>key</i> <i>index</i> <i>value</i> <code name="code" class="python">Set a new value as the element at index position of the List at key</code></li><li> <a href="LremCommand.html">LREM</a> <i>key</i> <i>count</i> <i>value</i> <code name="code" class="python">Remove the first-N, last-N, or all the elements matching value from the List at key</code></li><li> <a href="LpopCommand.html">LPOP</a> <i>key</i> <code name="code" class="python">Return and remove (atomically) the first element of the List at key</code></li><li> <a href="LpopCommand.html">RPOP</a> <i>key</i> <code name="code" class="python">Return and remove (atomically) the last element of the List at key</code></li><li> <a href="RpoplpushCommand.html">RPOPLPUSH</a> <i>srckey</i> <i>dstkey</i> <code name="code" class="python">Return and remove (atomically) the last element of the source List stored at _srckey_ and push the same element to the destination List stored at _dstkey_</code></li></ul>
<h2><a name="Commands operating on sets">Commands operating on sets</a></h2><ul><li> <a href="SaddCommand.html">SADD</a> <i>key</i> <i>member</i> <code name="code" class="python">Add the specified member to the Set value at key</code></li><li> <a href="SremCommand.html">SREM</a> <i>key</i> <i>member</i> <code name="code" class="python">Remove the specified member from the Set value at key</code></li><li> <a href="SpopCommand.html">SPOP</a> <i>key</i> <code name="code" class="python">Remove and return (pop) a random element from the Set value at key</code></li><li> <a href="SmoveCommand.html">SMOVE</a> <i>srckey</i> <i>dstkey</i> <i>member</i> <code name="code" class="python">Move the specified member from one Set to another atomically</code></li><li> <a href="ScardCommand.html">SCARD</a> <i>key</i> <code name="code" class="python">Return the number of elements (the cardinality) of the Set at key</code></li><li> <a href="SismemberCommand.html">SISMEMBER</a> <i>key</i> <i>member</i> <code name="code" class="python">Test if the specified value is a member of the Set at key</code></li><li> <a href="SinterCommand.html">SINTER</a> <i>key1</i> <i>key2</i> ... <i>keyN</i> <code name="code" class="python">Return the intersection between the Sets stored at key1, key2, ..., keyN</code></li><li> <a href="SinterstoreCommand.html">SINTERSTORE</a> <i>dstkey</i> <i>key1</i> <i>key2</i> ... <i>keyN</i> <code name="code" class="python">Compute the intersection between the Sets stored at key1, key2, ..., keyN, and store the resulting Set at dstkey</code></li><li> <a href="SunionCommand.html">SUNION</a> <i>key1</i> <i>key2</i> ... <i>keyN</i> <code name="code" class="python">Return the union between the Sets stored at key1, key2, ..., keyN</code></li><li> <a href="SunionstoreCommand.html">SUNIONSTORE</a> <i>dstkey</i> <i>key1</i> <i>key2</i> ... <i>keyN</i> <code name="code" class="python">Compute the union between the Sets stored at key1, key2, ..., keyN, and store the resulting Set at dstkey</code></li><li> <a href="SdiffCommand.html">SDIFF</a> <i>key1</i> <i>key2</i> ... <i>keyN</i> <code name="code" class="python">Return the difference between the Set stored at key1 and all the Sets key2, ..., keyN</code></li><li> <a href="SdiffstoreCommand.html">SDIFFSTORE</a> <i>dstkey</i> <i>key1</i> <i>key2</i> ... <i>keyN</i> <code name="code" class="python">Compute the difference between the Set key1 and all the Sets key2, ..., keyN, and store the resulting Set at dstkey</code></li><li> <a href="SmembersCommand.html">SMEMBERS</a> <i>key</i> <code name="code" class="python">Return all the members of the Set value at key</code></li><li> <a href="SrandmemberCommand.html">SRANDMEMBER</a> <i>key</i> <code name="code" class="python">Return a random member of the Set value at key</code></li></ul>
<h2><a name="Commands operating on sorted sets (zsets, Redis version &gt;">Commands operating on sorted sets (zsets, Redis version &gt;</a></h2> 1.1) ==<br/><br/><ul><li> <a href="ZaddCommand.html">ZADD</a> <i>key</i> <i>score</i> <i>member</i> <code name="code" class="python">Add the specified member to the Sorted Set value at key or update the score if it already exist</code></li><li> <a href="ZremCommand.html">ZREM</a> <i>key</i> <i>member</i> <code name="code" class="python">Remove the specified member from the Sorted Set value at key</code></li><li> <a href="ZincrbyCommand.html">ZINCRBY</a> <i>key</i> <i>increment</i> <i>member</i> <code name="code" class="python">If the member already exists increment its score by _increment_, otherwise add the member setting _increment_ as score</code></li><li> <a href="ZrangeCommand.html">ZRANGE</a> <i>key</i> <i>start</i> <i>end</i> <code name="code" class="python">Return a range of elements from the sorted set at key</code></li><li> <a href="ZrangeCommand.html">ZREVRANGE</a> <i>key</i> <i>start</i> <i>end</i> <code name="code" class="python">Return a range of elements from the sorted set at key, exactly like ZRANGE, but the sorted set is ordered in traversed in reverse order, from the greatest to the smallest score</code></li><li> <a href="ZrangebyscoreCommand.html">ZRANGEBYSCORE</a> <i>key</i> <i>min</i> <i>max</i> <code name="code" class="python">Return all the elements with score &gt;= min and score &lt;= max (a range query) from the sorted set</code></li><li> <a href="ZcardCommand.html">ZCARD</a> <i>key</i> <code name="code" class="python">Return the cardinality (number of elements) of the sorted set at key</code></li><li> <a href="ZscoreCommand.html">ZSCORE</a> <i>key</i> <i>element</i> <code name="code" class="python">Return the score associated with the specified element of the sorted set at key</code></li><li> <a href="ZremrangebyscoreCommand.html">ZREMRANGEBYSCORE</a> <i>key</i> <i>min</i> <i>max</i> <code name="code" class="python">Remove all the elements with score &gt;= min and score &lt;= max from the sorted set</code></li></ul>
<h2><a name="Sorting">Sorting</a></h2><ul><li> <a href="SortCommand.html">SORT</a> <i>key</i> BY <i>pattern</i> LIMIT <i>start</i> <i>end</i> GET <i>pattern</i> ASC|DESC ALPHA <code name="code" class="python">Sort a Set or a List accordingly to the specified parameters</code></li></ul>
<h2><a name="Persistence control commands">Persistence control commands</a></h2><ul><li> <a href="SaveCommand.html">SAVE</a> <code name="code" class="python">Synchronously save the DB on disk</code></li><li> <a href="BgsaveCommand.html">BGSAVE</a> <code name="code" class="python">Asynchronously save the DB on disk</code></li><li> <a href="LastsaveCommand.html">LASTSAVE</a> <code name="code" class="python">Return the UNIX time stamp of the last successfully saving of the dataset on disk</code></li><li> <a href="ShutdownCommand.html">SHUTDOWN</a> <code name="code" class="python">Synchronously save the DB on disk, then shutdown the server</code></li><li> <a href="BgrewriteaofCommand.html">BGREWRITEAOF</a> <code name="code" class="python">Rewrite the append only file in background when it gets too big</code></li></ul>
<h2><a name="Remote server control commands">Remote server control commands</a></h2><ul><li> <a href="InfoCommand.html">INFO</a> <code name="code" class="python">Provide information and statistics about the server</code></li><li> <a href="MonitorCommand.html">MONITOR</a> <code name="code" class="python">Dump all the received requests in real time</code></li><li> <a href="SlaveofCommand.html">SLAVEOF</a> <code name="code" class="python">Change the replication settings</code></li></ul>
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<b>Comparisons: Contents</b><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Memcached">Memcached</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Tokyo Cabinet / Toyo Tyrant">Tokyo Cabinet / Toyo Tyrant</a>
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&iuml;&raquo;&iquest;if your are asking yourself how is Redis different fom other key-value stores here you will find it compared to some of the most popular contendors (all great software) in this category. <h2><a name="Memcached">Memcached</a></h2><ul><li> Memcached is not persistent, it just holds everything in memory without saving since its main goal is to be used as a cache, while Redis is <a href="Persistence.html">persistent</a>.</li></ul>
<ul><li> Like memcached Redis uses a key-value model, but while keys can just be strings, values in Redis can be <a href="Lists.html">Lists</a>, <a href="Sets.html">Sets</a> or <a href="SortedSets.html">SortedSets</a> and complex operations like intersections, set/get n-th element of lists, pop/push of elements, can be performed against sets and lists.</li></ul>
<h2><a name="Tokyo Cabinet / Toyo Tyrant">Tokyo Cabinet / Toyo Tyrant</a></h2>Redis and Tokyo Cabinet can be used for the same applications, but actually they are <i>very different</i> beasts. If you read Twitter messages of people involved in scalable things both products are reported to work well, but surely there are times where one or the other can be the best choice.<br/><br/><ul><li> Tokyo Cabinet writes synchronously on disk, Redis takes the whole dataset on memory and writes on disk asynchronously. Tokyo Cabinet is safer and probably a better idea if your dataset is going to be bigger than RAM, but Redis is faster (note that Redis supports master-slave replication that is trivial to setup, so you are safe anyway if you want a setup where data can't be lost even after a disaster). </li></ul>
<ul><li> Redis supports higher level operations and data structures. Tokyo Cabinet supports a kind of database that is able to organize data into rows with named fields (in a way very similar to Berkeley DB) but can't do things like server side List and Set operations Redis is able to do: pushing or popping from Lists in an atomic way, in O(1) time complexity, server side Set intersections, Sorting of schema free data in complex ways (By the way TC supports sorting in the table-based database format). Redis on the other hand does not support the abstraction of tables with fields, the idea is that you can build this stuff in software easily if you really need a table-alike approach. </li></ul>
<ul><li> Tokyo Cabinet does not implement a networking layer. You have to use a networking layer called Tokyo Tyrant that interfaces to Tokyo Cabinet so you can talk to Tokyo Cabinet in a client-server fashion. In Redis the networking support is built-in inside the server, and is basically the only interface between the external world and the dataset. </li></ul>
<ul><li> Redis is reported to be much faster, especially if you plan to access Tokyo Cabinet via Tokyo Tyrant. Here I can only say that with Redis you can expect 100,000 operations/seconds with a normal Linux box and 50 concurrent clients. You should test Redis, Tokyo, and the other alternatives with your specific work load to get a feeling about performances for your application. </li></ul>
<ul><li> Redis is not an on-disk DB engine like Tokyo: the latter can be used as a fast DB engine in your C project without the networking overhead just linking to the library. Still in many scalable applications you need multiple servers talking with multiple clients, so the client-server model is almost always needed, this is why in Redis this is built-in. </li></ul>
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The <code name="code" class="python">redis.conf</code> file included in the source code distribution is a starting point, you should be able to modify it in order do adapt it to your needs without troubles reading the comments inside the file.<br/><br/>In order to start Redis using a configuration file just pass the file name as the sole argument when starting the server:<br/><br/><pre class="codeblock python" name="code">
$ ./redis-server redis.conf
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&iuml;&raquo;&iquest;== Connection handling ==<br/><br/><ul><li> <a href="QuitCommand.html">QUIT</a></li><li> <a href="AuthCommand.html">AUTH</a></li></ul>
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&iuml;&raquo;&iquest;== Control Commands ==<br/><br/><ul><li> <a href="SaveCommand.html">SAVE</a></li><li> <a href="BgsaveCommand.html">BGSAVE</a></li><li> <a href="BgrewriteaofCommand.html">BGREWRITEAOF</a></li><li> <a href="LastsaveCommand.html">LASTSAVE</a></li><li> <a href="ShutdownCommand.html">SHUTDOWN</a></li><li> <a href="InfoCommand.html">INFO</a></li><li> <a href="MonitorCommand.html">MONITOR</a></li><li> <a href="SlaveofCommand.html">SLAVEOF</a></li></ul>
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<h1><a name="Credits">Credits</a></h1><ul><li> The Redis server was designed and written by <a href="http://invece.org" target="_blank">Salvatore Sanfilippo (aka antirez)</a></li><li> <a href="http://brainspl.at/" target="_blank">Ezra Zygmuntowicz (aka ezmobius)</a> - Ruby client lib initial version and hacking</li><li> <a href="http://qix.it" target="_blank">Ludovico Magnocavallo (aka ludo)</a> - Python clinet lib</li><li> <a href="http://www.adroll.com/" target="_blank">Valentino Volonghi of Adroll</a> - Erlang client lib</li><li> <b>brettbender</b> - found and fixed a bug in sds.c that caused the server to crash at least on 64 bit systems, and anyway to be buggy since we used the same vararg thing against vsprintf without to call va_start and va_end every time.</li><li> <a href="http://www.rot13.org/~dpavlin" target="_blank">Dobrica Pavlinusic</a> - Perl client lib</li><li> Brian Hammond - AUTH command implementation, C++ client lib</li><li> <a href="http://www.clorophilla.net/" target="_blank">Daniele Alessandri</a> - Lua client lib</li><li> Corey Stup - C99 cleanups</li><li> Taylor Weibley - Ruby client improvements</li><li> Bob Potter - Rearrange redisObject struct to reduce memory usage in 64bit environments</li><li> Luca Guidi and Brian McKinney - Ruby client improvements</li><li> Aman Gupta - SDIFF / SDIFFSTORE, other Set operations improvements, ability to disable clients timeout.</li><li> Diego Rosario Brogna - Code and ideas about dumping backtrace on sigsegv and similar error conditions.</li></ul>
p.s. sorry to take this file in sync is hard in this early days. Please drop me an email if I forgot to add your name here!
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<b>DbsizeCommand: Contents</b><br>&nbsp;&nbsp;<a href="#DBSIZE">DBSIZE</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Return value">Return value</a>
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&iuml;&raquo;&iquest;#sidebar <a href="GenericCommandsSidebar.html">GenericCommandsSidebar</a><h1><a name="DBSIZE">DBSIZE</a></h1><blockquote>Return the number of keys in the currently selected database.</blockquote>
<h2><a name="Return value">Return value</a></h2><a href="ReplyTypes.html">Integer reply</a>
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<b>DelCommand: Contents</b><br>&nbsp;&nbsp;<a href="#DEL _key1_ _key2_ ... _keyN_">DEL _key1_ _key2_ ... _keyN_</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Return value">Return value</a>
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&iuml;&raquo;&iquest;#sidebar <a href="GenericCommandsSidebar.html">GenericCommandsSidebar</a><h1><a name="DEL _key1_ _key2_ ... _keyN_">DEL _key1_ _key2_ ... _keyN_</a></h1>
<i>Time complexity: O(1)</i><blockquote>Remove the specified keys. If a given key does not existno operation is performed for this key. The commnad returns the number ofkeys removed.</blockquote>
<h2><a name="Return value">Return value</a></h2><a href="ReplyTypes.html">Integer reply</a>, specifically:<br/><br/><pre class="codeblock python" name="code">
an integer greater than 0 if one or more keys were removed
0 if none of the specified key existed
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Use random keys instead of incremental keys in order to avoid a single-key that gets incremented by many servers. This can can't be distributed among servers.
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&iuml;&raquo;&iquest;#sidebar <a href="GenericCommandsSidebar.html">GenericCommandsSidebar</a><h1><a name="EXISTS _key_">EXISTS _key_</a></h1>
<i>Time complexity: O(1)</i><blockquote>Test if the specified key exists. The command returns&quot;0&quot; if the key exists, otherwise &quot;1&quot; is returned.Note that even keys set with an empty string as value willreturn &quot;1&quot;.</blockquote>
<h2><a name="Return value">Return value</a></h2><a href="ReplyTypes.html">Integer reply</a>, specifically:<br/><br/><pre class="codeblock python" name="code">
1 if the key exists.
0 if the key does not exist.
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<b>ExpireCommand: Contents</b><br>&nbsp;&nbsp;<a href="#EXPIRE _key_ _seconds_">EXPIRE _key_ _seconds_</a><br>&nbsp;&nbsp;<a href="#EXPIREAT _key_ _unixtime_ (Redis &gt;">EXPIREAT _key_ _unixtime_ (Redis &gt;</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#How the expire is removed from a key">How the expire is removed from a key</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Restrictions with write operations against volatile keys">Restrictions with write operations against volatile keys</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Setting the timeout again on already volatile keys">Setting the timeout again on already volatile keys</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Enhanced Lazy Expiration algorithm">Enhanced Lazy Expiration algorithm</a><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Version 1.0">Version 1.0</a><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Version 1.1">Version 1.1</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Return value">Return value</a>
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<h1 class="wikiname">ExpireCommand</h1>
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&iuml;&raquo;&iquest;#sidebar <a href="GenericCommandsSidebar.html">GenericCommandsSidebar</a><h1><a name="EXPIRE _key_ _seconds_">EXPIRE _key_ _seconds_</a></h1>
<h1><a name="EXPIREAT _key_ _unixtime_ (Redis &gt;">EXPIREAT _key_ _unixtime_ (Redis &gt;</a></h1> 1.1)=
<i>Time complexity: O(1)</i><blockquote>Set a timeout on the specified key. After the timeout the key will beautomatically delete by the server. A key with an associated timeout issaid to be <i>volatile</i> in Redis terminology.</blockquote>
<blockquote>Voltile keys are stored on disk like the other keys, the timeout is persistenttoo like all the other aspects of the dataset. Saving a dataset containingthe dataset and stopping the server does not stop the flow of time as Redisregisters on disk when the key will no longer be available as Unix time, andnot the remaining seconds.</blockquote>
<blockquote>EXPIREAT works exctly like EXPIRE but instead to get the number of secondsrepresenting the Time To Live of the key as a second argument (that is arelative way of specifing the TTL), it takes an absolute one in the form ofa UNIX timestamp (Number of seconds elapsed since 1 Gen 1970).</blockquote>
<blockquote>EXPIREAT was introduced in order to implement [Persistence append only saving mode] so that EXPIRE commands are automatically translated into EXPIREAT commands for the append only file. Of course EXPIREAT can alsoused by programmers that need a way to simply specify that a given key should expire at a given time in the future.</blockquote>
<h2><a name="How the expire is removed from a key">How the expire is removed from a key</a></h2><blockquote>When the key is set to a new value using the SET command, the INCR commandor any other command that modify the value stored at key the timeout isremoved from the key and the key becomes non volatile.</blockquote>
<h2><a name="Restrictions with write operations against volatile keys">Restrictions with write operations against volatile keys</a></h2><blockquote>Write operations like LPUSH, LSET and every other command that has theeffect of modifying the value stored at a volatile key have a special semantic:basically a volatile key is destroyed when it is target of a write operation.See for example the following usage pattern:</blockquote>
<pre class="codeblock python" name="code">
% ./redis-cli lpush mylist foobar /Users/antirez/hack/redis
OK
% ./redis-cli lpush mylist hello /Users/antirez/hack/redis
OK
% ./redis-cli expire mylist 10000 /Users/antirez/hack/redis
1
% ./redis-cli lpush mylist newelement
OK
% ./redis-cli lrange mylist 0 -1 /Users/antirez/hack/redis
1. newelement
</pre><blockquote>What happened here is that lpush against the key with a timeout set deletedthe key before to perform the operation. There is so a simple rule, writeoperations against volatile keys will destroy the key before to perform theoperation. Why Redis uses this behavior? In order to retain an importantproperty: a server that receives a given number of commands in the samesequence will end with the same dataset in memory. Without the delete-on-writesemantic what happens is that the state of the server depends on the timeof the commands to. This is not a desirable property in a distributed databasethat supports replication.</blockquote>
<h2><a name="Setting the timeout again on already volatile keys">Setting the timeout again on already volatile keys</a></h2><blockquote>Trying to call EXPIRE against a key that already has an associated timeoutwill not change the timeout of the key, but will just return 0. If insteadthe key does not have a timeout associated the timeout will be set and EXPIREwill return 1.</blockquote>
<h2><a name="Enhanced Lazy Expiration algorithm">Enhanced Lazy Expiration algorithm</a></h2><blockquote>Redis does not constantly monitor keys that are going to be expired.Keys are expired simply when some client tries to access a key, andthe key is found to be timed out.</blockquote>
<blockquote>Of course this is not enough as there are expired keys that will neverbe accessed again. This keys should be expired anyway, so once everysecond Redis test a few keys at random among keys with an expire set.All the keys that are already expired are deleted from the keyspace. </blockquote>
<h3><a name="Version 1.0">Version 1.0</a></h3><blockquote>Each time a fixed number of keys where tested (100 by default). So ifyou had a client setting keys with a very short expire faster than 100for second the memory continued to grow. When you stopped to insertnew keys the memory started to be freed, 100 keys every second in thebest conditions. Under a peak Redis continues to use more and more RAMeven if most keys are expired in each sweep.</blockquote>
<h3><a name="Version 1.1">Version 1.1</a></h3><blockquote>Each time Redis:</blockquote>
<ol><li> Tests 100 random keys from expired keys set.</li><li> Deletes all the keys found expired.</li><li> If more than 25 keys were expired, it start again from 1.</li></ol>
<blockquote>This is a trivial probabilistic algorithm, basically the assumption isthat our sample is representative of the whole key space,and we continue to expire until the percentage of keys that are likelyto be expired is under 25%</blockquote>
<blockquote>This means that at any given moment the maximum amount of keys alreadyexpired that are using memory is at max equal to max setting operations per second divided by 4.</blockquote>
<h2><a name="Return value">Return value</a></h2><a href="ReplyTypes.html">Integer reply</a>, specifically:<br/><br/><pre class="codeblock python python" name="code">
1: the timeout was set.
0: the timeout was not set since the key already has an associated timeout, or the key does not exist.
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<b>Features: Contents</b><br>&nbsp;&nbsp;<a href="#Features (DRAFT)">Features (DRAFT)</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Speed">Speed</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Persistence">Persistence</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Support for Data Structures">Support for Data Structures</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Atomic Operations">Atomic Operations</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Variety of Supported Languages">Variety of Supported Languages</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Master/Slave Replication">Master/Slave Replication</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Sharding">Sharding</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Hot Backups">Hot Backups</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Simple to Install, Setup and Manage">Simple to Install, Setup and Manage</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Portable">Portable</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Liberal Licensing">Liberal Licensing</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#What's next?">What's next?</a>
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&iuml;&raquo;&iquest;#sidebar <a href="SideBar.html">SideBar</a>
<h1><a name="Features (DRAFT)">Features (DRAFT)</a></h1>Checking Redis for the first time? Here your will find the most important features, and pointers to a lot more information.<h2><a name="Speed">Speed</a></h2>Redis is written in ANSI C, and loads the whole dataset in memory, so it is wicked <i><b>fast</b>!</i> Up to 110,000 <a href="SETs.html">SETs</a>/second, 81,000 GETs/second can be achieved in an entry level Linux box. Read more about Redis <a href="Speed.html">Speed</a>.<br/><br/>Also Redis supports <a href="Pipelining.html">Pipelining</a> of commands and <a href="MultiBulkCommands.html">getting and setting m&Atilde;&ordm;ltiple values in a single command</a> to speed up communication with the client libraries.<h2><a name="Persistence">Persistence</a></h2>While all the data lives in memory, changes are <i>asynchronously</i> saved on disk using flexible policies based on elapsed time and/or number of updates since last save. <br/><br/>If you can't afford losing some data, starting on version 1.1 (currently in beta but you can download it from the Git repository) Redis supports an append-only file persistence mode. Check more on <a href="Persistence.html">Persistence</a>, or read the <a href="AppendOnlyFileHowto.html">AppendOnlyFileHowto</a> for more information.<h2><a name="Support for Data Structures">Support for Data Structures</a></h2>Values in Redis can be <a href="Strings.html">Strings</a> as in a conventional key-value store, but also <a href="Lists.html">Lists</a>, <a href="Sets.html">Sets</a>, and <a href="SortedSets.html">SortedSets</a> (to be support in <a href="RoadMap.html">version 1.1</a>). This data types allow pushing/poping elements, or adding/removing them, also perform server side union, intersection, difference between sets, and so forth depending on the types. Redis supports different kind of sorting abilities for <a href="Sets.html">Sets</a> and <a href="Lists.html">Lists</a>.<br/><br/>You can think in Redis as a <b>Data Structures Server</b>, that allows you to model non trivial problems. Read <a href="DataTypes.html">Data Types</a> to learn more about the way Redis handle <a href="Strings.html">Strings</a>, and the <a href="Commands.html">Commands</a> supported by <a href="Lists.html">Lists</a>, <a href="Sets.html">Sets</a> and <a href="SortedSets.html">SortedSets</a><h2><a name="Atomic Operations">Atomic Operations</a></h2>Redis operations working on the different Data Types are <b>atomic</b>, so setting or increasing a key, adding and removing elements from a set, increasing a counter will all be accomplished safely.<h2><a name="Variety of Supported Languages">Variety of Supported Languages</a></h2>Ruby, Python, Twisted Python, PHP, Erlang, Tcl, Perl, Lua, Java, Scala, Clojure, choose your poison. Check the list of <a href="SupportedLanguages.html">Supported Languages</a> for all the details.<br/><br/>If your favorite language is not supported yet, you can write your own client library, as the <a href="ProtocolSpecification.html">Protocol</a> is pretty simple.<h2><a name="Master/Slave Replication">Master/Slave Replication</a></h2>Redis supports a very simple and fast Master/Slave replication. Is so simple it takes only one line in the <a href="Configuration.html">configuration file</a> to set it up, and 21 seconds for a Slave to complete the initial sync of 10 MM key set in a Amazon EC2 instance.<br/><br/>Read more about Master/Slave <a href="Replication.html">Replication</a>. <h2><a name="Sharding">Sharding</a></h2>Distributing the dataset across multiple Redis instances is easy in Redis, as in any other key-value store. And this depends basically on the <a href="Supported.html">Languages</a> client libraries being able to do so. <br/><br/>Read more about <a href="Sharding.html">Sharding</a> if you want to know more abour distributing data and workload in Redis.<h2><a name="Hot Backups">Hot Backups</a></h2>TODO<h2><a name="Simple to Install, Setup and Manage">Simple to Install, Setup and Manage</a></h2>Installing Redis requires little more than downloading it, uncompressing it and running make. Management is near zero, so you can start using Redis in a matter of minutes.<br/><br/>Go on and read about Redis <a href="Installation.html">installation</a>, its <a href="Setup.html">Setup</a> and <a href="Management.html">Management</a>.<h2><a name="Portable">Portable</a></h2>Redis is written in ANSI C and works in most POSIX systems like Linux, BSD, Mac OS X, Solaris, and so on. Redis is reported to compile and work under WIN32 if compiled with Cygwin, but there is no official support for Windows currently.<h2><a name="Liberal Licensing">Liberal Licensing</a></h2>Redis is free software released under the very liberal BSD license.<h2><a name="What's next?">What's next?</a></h2>Want to get started with Redis? Try the <a href="QuickStart.html">Quick Start</a> you will be up and running in just a matter of minutes. <br/><br/>Check the <a href="CodeSamples.html">Code Samples</a> and find how you can use Redis with your favorite programming language.<br/><br/><a href="Comparisons.html">Compare</a> Redis with other key-value stores, like Tokyo Cabinet or Memcached.
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<b>FlushallCommand: Contents</b><br>&nbsp;&nbsp;<a href="#FLUSHALL">FLUSHALL</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Return value">Return value</a>
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&iuml;&raquo;&iquest;#sidebar <a href="GenericCommandsSidebar.html">GenericCommandsSidebar</a><h1><a name="FLUSHALL">FLUSHALL</a></h1>
<blockquote>Delete all the keys of all the existing databases, not just the currently selected one. This command never fails.</blockquote>
<h2><a name="Return value">Return value</a></h2><a href="ReplyTypes.html">Status code reply</a>
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&iuml;&raquo;&iquest;#sidebar <a href="GenericCommandsSidebar.html">GenericCommandsSidebar</a><h1><a name="FLUSHDB">FLUSHDB</a></h1>
<blockquote>Delete all the keys of the currently selected DB. This command never fails.</blockquote>
<h2><a name="Return value">Return value</a></h2><a href="ReplyTypes.html">Status code reply</a>
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<b>FromSqlToDataStructures: Contents</b><br>&nbsp;&nbsp;<a href="#Introduction (IDEA MORE THAN A DRAFT)">Introduction (IDEA MORE THAN A DRAFT)</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Data Structures">Data Structures</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Dude where is my SELECT statement?">Dude where is my SELECT statement?</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#LISTs">LISTs</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#SETs">SETs</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#SORT to the rescue">SORT to the rescue</a><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a href="#SORT BY">SORT BY</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#HASHEs">HASHEs</a>
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<h1><a name="Introduction (IDEA MORE THAN A DRAFT)">Introduction (IDEA MORE THAN A DRAFT)</a></h1><b>&Acirc;&iquest;Coming from SQLand?</b> <i>&Acirc;&iquest;Who doesn't?</i> Redis is simple, <i>primitive</i> when comapred to the world you are used to in the world of Relational Database Managers (RDBMS) and Structure Query Language (SQL), here you will find insight to build bridges between both worlds to model real life problems.<h2><a name="Data Structures">Data Structures</a></h2>When I was young, happy and single ;) I studied <b>Data Structures</b> at the university, actually I learnt Data Structures and Algorithms <i>before</i> learning anything about Databases, and particularly RDBMS and SQL. This is natural because you need to know about Data Structures and Algorithms to understand a Database.<br/><br/>Redis can be seen as a <b>Data Structures Server</b>, a very simple interface to a extremly fast and efficient <h2><a name="Dude where is my SELECT statement?">Dude where is my SELECT statement?</a></h2><h2><a name="LISTs">LISTs</a></h2>In SQL there is no such thing as a &quot;natural&quot; order, a SELECT statement without a ORDER BY clause will return data in a undefined order. In Redis <a href="LISTs.html">LISTs</a> address the problem of natural ordering, ...<h2><a name="SETs">SETs</a></h2>So you have a bunch of unordered data, <h2><a name="SORT to the rescue">SORT to the rescue</a></h2>But sometimes we <i>need</i> to actually sort a LIST in a order different from its natural or take a SET and have it ordered, there is where the <i>fast</i> SORT commands comes handy... <h3><a name="SORT BY">SORT BY</a></h3>Just SORTing keys would be kind of boring, sometimes useless right? Well, you can SORT...<h2><a name="HASHEs">HASHEs</a></h2>Umm, sorry you will have to wait for a <a href="RoadMap.html">upcoming version of Redis</a> to have Hashes, but here are Idioms you should house to manage Dictionary like data...
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&iuml;&raquo;&iquest;== Generic Commands ==<br/><br/><ul><li> <a href="ExistsCommand.html">EXISTS</a></li><li> <a href="DelCommand.html">DEL</a></li><li> <a href="TypeCommand.html">TYPE</a></li><li> <a href="KeysCommand.html">KEYS</a></li><li> <a href="RandomkeyCommand.html">RANDOMKEY</a></li><li> <a href="RenameCommand.html">RENAME</a></li><li> <a href="RenamenxCommand.html">RENAMENX</a></li><li> <a href="DbsizeCommand.html">DBSIZE</a></li><li> <a href="ExpireCommand.html">EXPIRE</a></li><li> <a href="TtlCommand.html">TTL</a></li><li> <a href="SelectCommand.html">SELECT</a></li><li> <a href="MoveCommand.html">MOVE</a></li><li> <a href="FlushdbCommand.html">FLUSHDB</a></li><li> <a href="FlushallCommand.html">FLUSHALL</a></li></ul>
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<b>GetCommand: Contents</b><br>&nbsp;&nbsp;<a href="#GET _key_">GET _key_</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Return value">Return value</a>
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<i>Time complexity: O(1)</i><blockquote>Get the value of the specified key. If the keydoes not exist the special value 'nil' is returned.If the value stored at <i>key</i> is not a string an erroris returned because GET can only handle string values.</blockquote>
<h2><a name="Return value">Return value</a></h2><a href="ReplyTypes.html">Bulk reply</a>
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<b>GetsetCommand: Contents</b><br>&nbsp;&nbsp;<a href="#GETSET _key_ _value_">GETSET _key_ _value_</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Return value">Return value</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Design patterns">Design patterns</a>
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<i>Time complexity: O(1)</i><blockquote>GETSET is an atomic <i>set this value and return the old value</i> command.Set <i>key</i> to the string <i>value</i> and return the old value stored at <i>key</i>.The string can't be longer than 1073741824 bytes (1 GB).</blockquote>
<h2><a name="Return value">Return value</a></h2><a href="ReplyTypes.html">Bulk reply</a><h2><a name="Design patterns">Design patterns</a></h2><blockquote>GETSET can be used together with INCR for counting with atomic reset whena given condition arises. For example a process may call INCR against thekey <i>mycounter</i> every time some event occurred, but from time totime we need to get the value of the counter and reset it to zero atomicallyusing <code name="code" class="python">GETSET mycounter 0</code>.</blockquote>
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<b>IncrCommand: Contents</b><br>&nbsp;&nbsp;<a href="#INCR _key_">INCR _key_</a><br>&nbsp;&nbsp;<a href="#INCRBY _key_ _integer_">INCRBY _key_ _integer_</a><br>&nbsp;&nbsp;<a href="#DECR _key_ _integer_">DECR _key_ _integer_</a><br>&nbsp;&nbsp;<a href="#DECRBY _key_ _integer_">DECRBY _key_ _integer_</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Return value">Return value</a>
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<h1 class="wikiname">IncrCommand</h1>
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&iuml;&raquo;&iquest;#sidebar <a href="StringCommandsSidebar.html">StringCommandsSidebar</a><h1><a name="INCR _key_">INCR _key_</a></h1>
<h1><a name="INCRBY _key_ _integer_">INCRBY _key_ _integer_</a></h1>
<h1><a name="DECR _key_ _integer_">DECR _key_ _integer_</a></h1>
<h1><a name="DECRBY _key_ _integer_">DECRBY _key_ _integer_</a></h1>
<i>Time complexity: O(1)</i><blockquote>Increment or decrement the number stored at <i>key</i> by one. If the key doesnot exist or contains a value of a wrong type, set the key to thevalue of &quot;0&quot; before to perform the increment or decrement operation.</blockquote>
<blockquote>INCRBY and DECRBY work just like INCR and DECR but instead toincrement/decrement by 1 the increment/decrement is <i>integer</i>.</blockquote>
<blockquote>INCR commands are limited to 64 bit signed integers.</blockquote>
<h2><a name="Return value">Return value</a></h2><a href="ReplyTypes.html">Integer reply</a>, this commands will reply with the new value of <i>key</i> after the increment or decrement.
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<b>InfoCommand: Contents</b><br>&nbsp;&nbsp;<a href="#INFO">INFO</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Return value">Return value</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Notes">Notes</a>
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&iuml;&raquo;&iquest;#sidebar <a href="ControlCommandsSidebar.html">ControlCommandsSidebar</a><h1><a name="INFO">INFO</a></h1><blockquote>The info command returns different information and statistics about the server in an format that's simple to parse by computers and easy to red by huamns.</blockquote>
<h2><a name="Return value">Return value</a></h2><a href="ReplyTypes.html">Bulk reply</a>, specifically in the following format:<br/><br/><pre class="codeblock python" name="code">
edis_version:0.07
connected_clients:1
connected_slaves:0
used_memory:3187
changes_since_last_save:0
last_save_time:1237655729
total_connections_received:1
total_commands_processed:1
uptime_in_seconds:25
uptime_in_days:0
</pre>All the fields are in the form <code name="code" class="python">field:value</code><h2><a name="Notes">Notes</a></h2><ul><li> <code name="code" class="python">used_memory</code> is returned in bytes, and is the total number of bytes allocated by the program using <code name="code" class="python">malloc</code>.</li><li> <code name="code" class="python">uptime_in_days</code> is redundant since the uptime in seconds contains already the full uptime information, this field is only mainly present for humans.</li><li> <code name="code" class="python">changes_since_last_save</code> does not refer to the number of key changes, but to the number of operations that produced some kind of change in the dataset.</li></ul>
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<b>KeysCommand: Contents</b><br>&nbsp;&nbsp;<a href="#KEYS _pattern_">KEYS _pattern_</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Return value">Return value</a>
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<h1 class="wikiname">KeysCommand</h1>
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&iuml;&raquo;&iquest;#sidebar <a href="GenericCommandsSidebar.html">GenericCommandsSidebar</a><h1><a name="KEYS _pattern_">KEYS _pattern_</a></h1>
<i>Time complexity: O(n) (with n being the number of keys in the DB, and assuming keys and pattern of limited length)</i><blockquote>Returns all the keys matching the glob-style <i>pattern</i> asspace separated strings. For example if you have in thedatabase the keys &quot;foo&quot; and &quot;foobar&quot; the command &quot;KEYS foo<code name="code" class="python">*</code>&quot;will return &quot;foo foobar&quot;.</blockquote>
<blockquote>Note that while the time complexity for this operation is O(n)the constant times are pretty low. For example Redis runningon an entry level laptop can scan a 1 million keys databasein 40 milliseconds. <b>Still it's better to consider this one of
<blockquote>the slow commands that may ruin the DB performance if not usedwith care*.</blockquote>
<blockquote>In other words this command is intended only for debugging and *special* operations like creating a script to change the DB schema. Don't use it in your normal code. Use Redis <a href="Sets.html">Sets</a> in order to group together a subset of objects.</blockquote>
Glob style patterns examples:
<blockquote>* h?llo will match hello hallo hhllo* h*llo will match hllo heeeello* h<code name="code" class="python">[</code>ae<code name="code" class="python">]</code>llo will match hello and hallo, but not hillo</blockquote>Use \ to escape special chars if you want to match them verbatim.<h2><a name="Return value">Return value</a></h2><a href="ReplyTypes.html">Bulk reply</a>, specifically a string in the form of space separated list of keys. Note that most client libraries will return an Array of keys and not a single string with space separated keys (that is, split by &quot; &quot; is performed in the client library usually).</b></blockquote>
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<b>LastsaveCommand: Contents</b><br>&nbsp;&nbsp;<a href="#LASTSAVE">LASTSAVE</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Return value">Return value</a>
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<h1 class="wikiname">LastsaveCommand</h1>
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&iuml;&raquo;&iquest;#sidebar <a href="ControlCommandsSidebar.html">ControlCommandsSidebar</a><h1><a name="LASTSAVE">LASTSAVE</a></h1>
<blockquote>Return the UNIX TIME of the last DB save executed with success.A client may check if a <a href="BgsaveCommand.html">BGSAVE</a> command succeeded reading the LASTSAVEvalue, then issuing a <a href="BgsaveCommand.html">BGSAVE</a> command and checking at regular intervalsevery N seconds if LASTSAVE changed.</blockquote>
<h2><a name="Return value">Return value</a></h2><a href="ReplyTypes.html">Integer reply</a>, specifically an UNIX time stamp.
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<b>LindexCommand: Contents</b><br>&nbsp;&nbsp;<a href="#LINDEX _key_ _index_">LINDEX _key_ _index_</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Return value">Return value</a>
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<h1 class="wikiname">LindexCommand</h1>
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&iuml;&raquo;&iquest;#sidebar <a href="ListCommandsSidebar.html">ListCommandsSidebar</a><h1><a name="LINDEX _key_ _index_">LINDEX _key_ _index_</a></h1>
<i>Time complexity: O(n) (with n being the length of the list)</i><blockquote>Return the specified element of the list stored at the specifiedkey. 0 is the first element, 1 the second and so on. Negative indexesare supported, for example -1 is the last element, -2 the penultimateand so on.</blockquote>
<blockquote>If the value stored at key is not of list type an error is returned.If the index is out of range an empty string is returned.</blockquote>
<blockquote>Note that even if the average time complexity is O(n) asking forthe first or the last element of the list is O(1).</blockquote>
<h2><a name="Return value">Return value</a></h2><a href="ReplyTypes.html">Bulk reply</a>, specifically the requested element.
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<b>ListCommandsSidebar: Contents</b>
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&iuml;&raquo;&iquest;== List Commands ==<br/><br/><ul><li> <a href="RpushCommand.html">RPUSH</a></li><li> <a href="RpushCommand.html">LPUSH</a></li><li> <a href="LlenCommand.html">LLEN</a></li><li> <a href="LrangeCommand.html">LRANGE</a></li><li> <a href="LtrimCommand.html">LTRIM</a></li><li> <a href="LindexCommand.html">LINDEX</a></li><li> <a href="LsetCommand.html">LSET</a></li><li> <a href="LremCommand.html">LREM</a></li><li> <a href="LpopCommand.html">LPOP</a></li><li> <a href="LpopCommand.html">RPOP</a></li><li> <a href="RpoplpushCommand.html">RPOPLPUSH</a></li><li> <a href="SortCommand.html">SORT</a></li></ul>
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<b>Lists: Contents</b><br>&nbsp;&nbsp;<a href="#Redis List Type">Redis List Type</a><br>&nbsp;&nbsp;<a href="#Implementation details">Implementation details</a>
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<h1 class="wikiname">Lists</h1>
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&iuml;&raquo;&iquest;#sidebar <a href="ListCommandsSidebar.html">ListCommandsSidebar</a><h1><a name="Redis List Type">Redis List Type</a></h1>Redis Lists are lists of <a href="Strings.html">Redis Strings</a>, sorted by insertion order. It's possible to add elements to a Redis List pushing new elements on the head (on the left) or on the tail (on the right) of the list.<br/><br/>The <a href="RpushCommand.html">LPUSH</a> command inserts a new elmenet on head, while <a href="RpushCommand.html">RPUSH</a> inserts a new element on tail. A new list is created when one of this operations is performed against an empty key.<br/><br/>For instance if perform the following operations:
<pre class="codeblock python" name="code">
LPUSH mylist a # now the list is &quot;a&quot;
LPUSH mylist b # now the list is &quot;b&quot;,&quot;a&quot;
RPUSH mylist c # now the list is &quot;b&quot;,&quot;a&quot;,&quot;c&quot; (RPUSH was used this time)
</pre>
The resulting list stored at <i>mylist</i> will contain the elements &quot;b&quot;,&quot;a&quot;,&quot;c&quot;.<br/><br/>The max length of a list is 232-1 elements (4294967295, more than 4 billion of elements per list).<h1><a name="Implementation details">Implementation details</a></h1>Redis Lists are implemented as doubly liked lists. A few commands benefit from the fact the lists are doubly linked in order to reach the needed element starting from the nearest extreme (head or tail). <a href="LrangeCommand.html">LRANGE</a> and <a href="LindexCommand.html">LINDEX</a> are examples of such commands.<br/><br/>The use of linked lists also guarantees that regardless of the length of the list pushing and popping are O(1) operations.<br/><br/>Redis Lists cache length information so <a href="LlenCommand.html">LLEN</a> is O(1) as well.
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<b>LlenCommand: Contents</b><br>&nbsp;&nbsp;<a href="#LLEN _key_">LLEN _key_</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Return value">Return value</a>
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<h1 class="wikiname">LlenCommand</h1>
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&iuml;&raquo;&iquest;#sidebar <a href="ListCommandsSidebar.html">ListCommandsSidebar</a><h1><a name="LLEN _key_">LLEN _key_</a></h1>
<i>Time complexity: O(1)</i><blockquote>Return the length of the list stored at the specified key. If thekey does not exist zero is returned (the same behaviour as forempty lists). If the value stored at <i>key</i> is not a list an error is returned.</blockquote>
<h2><a name="Return value">Return value</a></h2><a href="ReplyTypes.html">Integer reply</a>, specifically:<br/><br/><pre class="codeblock python" name="code">
The length of the list.
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<b>LpopCommand: Contents</b><br>&nbsp;&nbsp;<a href="#LPOP _key_">LPOP _key_</a><br>&nbsp;&nbsp;<a href="#RPOP _key_">RPOP _key_</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Return value">Return value</a>
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<h1 class="wikiname">LpopCommand</h1>
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&iuml;&raquo;&iquest;#sidebar <a href="ListCommandsSidebar.html">ListCommandsSidebar</a><h1><a name="LPOP _key_">LPOP _key_</a></h1>
<h1><a name="RPOP _key_">RPOP _key_</a></h1>
<i>Time complexity: O(1)</i><blockquote>Atomically return and remove the first (LPOP) or last (RPOP) elementof the list. For example if the list contains the elements &quot;a&quot;,&quot;b&quot;,&quot;c&quot; LPOPwill return &quot;a&quot; and the list will become &quot;b&quot;,&quot;c&quot;.</blockquote>
<blockquote>If the <i>key</i> does not exist or the list is already empty the specialvalue 'nil' is returned.</blockquote>
<h2><a name="Return value">Return value</a></h2><a href="ReplyTypes.html">Bulk reply</a>
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<b>LrangeCommand: Contents</b><br>&nbsp;&nbsp;<a href="#LRANGE _key_ _start_ _end_">LRANGE _key_ _start_ _end_</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Return value">Return value</a>
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<h1 class="wikiname">LrangeCommand</h1>
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&iuml;&raquo;&iquest;#sidebar <a href="ListCommandsSidebar.html">ListCommandsSidebar</a><h1><a name="LRANGE _key_ _start_ _end_">LRANGE _key_ _start_ _end_</a></h1>
<i>Time complexity: O(n) (with n being the length of the range)</i><blockquote>Return the specified elements of the list stored at the specifiedkey. Start and end are zero-based indexes. 0 is the first elementof the list (the list head), 1 the next element and so on.</blockquote>
<blockquote>For example LRANGE foobar 0 2 will return the first three elementsof the list.</blockquote>
<blockquote>_start_ and <i>end</i> can also be negative numbers indicating offsetsfrom the end of the list. For example -1 is the last element ofthe list, -2 the penultimate element and so on.</blockquote>
<blockquote>Indexes out of range will not produce an error: if start is overthe end of the list, or start <code name="code" class="python">&gt;</code> end, an empty list is returned.If end is over the end of the list Redis will threat it just likethe last element of the list.</blockquote>
<h2><a name="Return value">Return value</a></h2><a href="ReplyTypes.html">Multi bulk reply</a>, specifically a list of elements in the specified range.
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<b>LremCommand: Contents</b><br>&nbsp;&nbsp;<a href="#LREM _key_ _count_ _value_">LREM _key_ _count_ _value_</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Return value">Return value</a>
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<h1 class="wikiname">LremCommand</h1>
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&iuml;&raquo;&iquest;#sidebar <a href="ListCommandsSidebar.html">ListCommandsSidebar</a><h1><a name="LREM _key_ _count_ _value_">LREM _key_ _count_ _value_</a></h1>
<i>Time complexity: O(N) (with N being the length of the list)</i><blockquote>Remove the first <i>count</i> occurrences of the <i>value</i> element from the list.If <i>count</i> is zero all the elements are removed. If <i>count</i> is negativeelements are removed from tail to head, instead to go from head to tailthat is the normal behaviour. So for example LREM with count -2 and_hello_ as value to remove against the list (a,b,c,hello,x,hello,hello) willlave the list (a,b,c,hello,x). The number of removed elements is returnedas an integer, see below for more information about the returned value.Note that non existing keys are considered like empty lists by LREM, so LREMagainst non existing keys will always return 0.</blockquote>
<h2><a name="Return value">Return value</a></h2><a href="ReplyTypes.html">Integer Reply</a>, specifically:<br/><br/><pre class="codeblock python" name="code">
The number of removed elements if the operation succeeded
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<b>LsetCommand: Contents</b><br>&nbsp;&nbsp;<a href="#LSET _key_ _index_ _value_">LSET _key_ _index_ _value_</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Return value">Return value</a>
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<h1 class="wikiname">LsetCommand</h1>
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&iuml;&raquo;&iquest;#sidebar <a href="ListCommandsSidebar.html">ListCommandsSidebar</a><h1><a name="LSET _key_ _index_ _value_">LSET _key_ _index_ _value_</a></h1>
<i>Time complexity: O(N) (with N being the length of the list)</i><blockquote>Set the list element at <i>index</i> (see LINDEX for information about the_index_ argument) with the new <i>value</i>. Out of range indexes willgenerate an error. Note that setting the first or last elements ofthe list is O(1).</blockquote>
<h2><a name="Return value">Return value</a></h2><a href="ReplyTypes.html">Status code reply</a>
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<b>LtrimCommand: Contents</b><br>&nbsp;&nbsp;<a href="#LTRIM _key_ _start_ _end_">LTRIM _key_ _start_ _end_</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Return value">Return value</a>
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&iuml;&raquo;&iquest;#sidebar <a href="ListCommandsSidebar.html">ListCommandsSidebar</a><h1><a name="LTRIM _key_ _start_ _end_">LTRIM _key_ _start_ _end_</a></h1>
<i>Time complexity: O(n) (with n being len of list - len of range)</i><blockquote>Trim an existing list so that it will contain only the specifiedrange of elements specified. Start and end are zero-based indexes.0 is the first element of the list (the list head), 1 the next elementand so on.</blockquote>
<blockquote>For example LTRIM foobar 0 2 will modify the list stored at foobarkey so that only the first three elements of the list will remain.</blockquote>
<blockquote>_start_ and <i>end</i> can also be negative numbers indicating offsetsfrom the end of the list. For example -1 is the last element ofthe list, -2 the penultimate element and so on.</blockquote>
<blockquote>Indexes out of range will not produce an error: if start is overthe end of the list, or start &gt; end, an empty list is left as value.If end over the end of the list Redis will threat it just likethe last element of the list.</blockquote>
<blockquote>Hint: the obvious use of LTRIM is together with LPUSH/RPUSH. For example:</blockquote>
<pre class="codeblock python" name="code">
LPUSH mylist &lt;someelement&gt;
LTRIM mylist 0 99
</pre><blockquote>The above two commands will push elements in the list taking care thatthe list will not grow without limits. This is very useful when usingRedis to store logs for example. It is important to note that when usedin this way LTRIM is an O(1) operation because in the average casejust one element is removed from the tail of the list.</blockquote>
<h2><a name="Return value">Return value</a></h2><a href="ReplyTypes.html">Status code reply</a>
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<b>MgetCommand: Contents</b><br>&nbsp;&nbsp;<a href="#MGET _key1_ _key2_ ... _keyN_">MGET _key1_ _key2_ ... _keyN_</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Return value">Return value</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Example">Example</a>
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<h1 class="wikiname">MgetCommand</h1>
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&iuml;&raquo;&iquest;#sidebar <a href="StringCommandsSidebar.html">StringCommandsSidebar</a><h1><a name="MGET _key1_ _key2_ ... _keyN_">MGET _key1_ _key2_ ... _keyN_</a></h1>
<i>Time complexity: O(1) for every key</i><blockquote>Get the values of all the specified keys. If one or more keys dont existor is not of type String, a 'nil' value is returned instead of the valueof the specified key, but the operation never fails.</blockquote>
<h2><a name="Return value">Return value</a></h2><a href="ReplyTypes.html">Multi bulk reply</a><h2><a name="Example">Example</a></h2><pre class="codeblock python" name="code">
$ ./redis-cli set foo 1000
+OK
$ ./redis-cli set bar 2000
+OK
$ ./redis-cli mget foo bar
1. 1000
2. 2000
$ ./redis-cli mget foo bar nokey
1. 1000
2. 2000
3. (nil)
$
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<b>MonitorCommand: Contents</b><br>&nbsp;&nbsp;<a href="#MONITOR">MONITOR</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Return value">Return value</a>
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<h1 class="wikiname">MonitorCommand</h1>
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&iuml;&raquo;&iquest;#sidebar <a href="ControlCommandsSidebar.html">ControlCommandsSidebar</a><h1><a name="MONITOR">MONITOR</a></h1><blockquote>MONITOR is a debugging command that outputs the whole sequence of commandsreceived by the Redis server. is very handy in order to understandwhat is happening into the database. This command is used directlyvia telnet.</blockquote>
<pre class="codeblock python" name="code">
% telnet 127.0.0.1 6379
Trying 127.0.0.1...
Connected to segnalo-local.com.
Escape character is '^]'.
MONITOR
+OK
monitor
keys *
dbsize
set x 6
foobar
get x
del x
get x
set key_x 5
hello
set key_y 5
hello
set key_z 5
hello
set foo_a 5
hello
</pre><blockquote>The ability to see all the requests processed by the server is useful in orderto spot bugs in the application both when using Redis as a database and asa distributed caching system.</blockquote>
<blockquote>In order to end a monitoring session just issue a QUIT command by hand.</blockquote>
<h2><a name="Return value">Return value</a></h2><b>Non standard return value</b>, just dumps the received commands in an infinite flow.
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<b>MoveCommand: Contents</b><br>&nbsp;&nbsp;<a href="#MOVE _key_ _dbindex_">MOVE _key_ _dbindex_</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Return value">Return value</a>
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<h1 class="wikiname">MoveCommand</h1>
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&iuml;&raquo;&iquest;#sidebar <a href="GenericCommandsSidebar.html">GenericCommandsSidebar</a><h1><a name="MOVE _key_ _dbindex_">MOVE _key_ _dbindex_</a></h1>
<blockquote>Move the specified key from the currently selected DB to the specifieddestination DB. Note that this command returns 1 only if the key wassuccessfully moved, and 0 if the target key was already there or if thesource key was not found at all, so it is possible to use MOVE as a lockingprimitive.</blockquote>
<h2><a name="Return value">Return value</a></h2><a href="ReplyTypes.html">Integer reply</a>, specifically:<br/><br/><pre class="codeblock python" name="code">
1 if the key was moved
0 if the key was not moved because already present on the target DB or was not found in the current DB.
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<b>MsetCommand: Contents</b><br>&nbsp;&nbsp;<a href="#MSET _key1_ _value1_ _key2_ _value2_ ... _keyN_ _valueN_ (Redis &gt;">MSET _key1_ _value1_ _key2_ _value2_ ... _keyN_ _valueN_ (Redis &gt;</a><br>&nbsp;&nbsp;<a href="#MSETNX _key1_ _value1_ _key2_ _value2_ ... _keyN_ _valueN_ (Redis &gt;">MSETNX _key1_ _value1_ _key2_ _value2_ ... _keyN_ _valueN_ (Redis &gt;</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#MSET Return value">MSET Return value</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#MSETNX Return value">MSETNX Return value</a>
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<h1 class="wikiname">MsetCommand</h1>
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&iuml;&raquo;&iquest;#sidebar <a href="StringCommandsSidebar.html">StringCommandsSidebar</a><h1><a name="MSET _key1_ _value1_ _key2_ _value2_ ... _keyN_ _valueN_ (Redis &gt;">MSET _key1_ _value1_ _key2_ _value2_ ... _keyN_ _valueN_ (Redis &gt;</a></h1> 1.1) =
<h1><a name="MSETNX _key1_ _value1_ _key2_ _value2_ ... _keyN_ _valueN_ (Redis &gt;">MSETNX _key1_ _value1_ _key2_ _value2_ ... _keyN_ _valueN_ (Redis &gt;</a></h1> 1.1) =
<i>Time complexity: O(1) to set every key</i><blockquote>Set the the respective keys to the respective values. MSET will replace oldvalues with new values, while MSETNX will not perform any operation at alleven if just a single key already exists.</blockquote>
<blockquote>Because of this semantic MSETNX can be used in order to set different keysrepresenting different fields of an unique logic object in a way thatensures that either all the fields or none at all are set.</blockquote>
<blockquote>Both MSET and MSETNX are atomic operations. This means that for instanceif the keys A and B are modified, another client talking to Redis can eithersee the changes to both A and B at once, or no modification at all.</blockquote>
<h2><a name="MSET Return value">MSET Return value</a></h2><a href="ReplyTypes.html">Status code reply</a> Basically +OK as MSET can't fail<h2><a name="MSETNX Return value">MSETNX Return value</a></h2><a href="ReplyTypes.html">Integer reply</a>, specifically:<br/><br/><pre class="codeblock python" name="code">
1 if the all the keys were set
0 if no key was set (at least one key already existed)
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<b>ObjectHashMappers: Contents</b><br>&nbsp;&nbsp;<a href="#Object Hash Mappers">Object Hash Mappers</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Ruby">Ruby</a><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Ohm">Ohm</a><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a href="#dm-redis-adapter">dm-redis-adapter</a><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a href="#redis-models">redis-models</a>
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<h1><a name="Object Hash Mappers">Object Hash Mappers</a></h1>Looking for a higher level if abstraction for your Objects, their Properties and Relationships?<br/><br/>There is not need to stick to the <a href="SupportedLanguages.html">client libraries</a> exposing the raw features of Redis, here you will find a list of <b>Object Hash Mappers</b>, working in the same fashion a ORM does.<h2><a name="Ruby">Ruby</a></h2><h3><a name="Ohm">Ohm</a></h3><ul><li> Object-hash mapping library for Redis. It includes an extensible list of validations and has very good performance.</li><li> Authors: <a href="http://soveran.com/" target="_blank">Michel Martens</a>, <a href="http://twitter.com/soveran" target="_blank">@soveran</a>; and Damian Janowski <a href="http://twitter.com/djanowski" target="_blank">@djanowski</a>.</li><li> Repository: <a href="http://github.com/soveran/ohm" target="_blank">http://github.com/soveran/ohm</a></li><li> Group: <a href="http://groups.google.com/group/ohm-ruby" target="_blank">http://groups.google.com/group/ohm-ruby</a></li></ul>
<h3><a name="dm-redis-adapter">dm-redis-adapter</a></h3><ul><li> This is a DataMapper (ORM that is based on the IdentityMap pattern) adapter for the Redis key-value database.</li><li> Author: <a href="http://whoahbot.com/" target="_blank">Whoahbot</a>, <a href="http://twitter.com/whoahbot" target="_blank">@whoahbot</a>.</li><li> Repository: <a href="http://github.com/whoahbot/dm-redis-adapter/" target="_blank">http://github.com/whoahbot/dm-redis-adapter/</a></li></ul>
<h3><a name="redis-models">redis-models</a></h3><ul><li> Minimal model support for Redis. Directly maps Ruby properties to model_name:id:field_name keys in redis. Scalar, List and Set properties are supported. Values can be marshaled to/from Integer, Float, DateTime, JSON. </li><li> Repository: <a href="http://github.com/voloko/redis-model" target="_blank">http://github.com/voloko/redis-model</a></li></ul>
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<b>Pipelining: Contents</b><br>&nbsp;&nbsp;<a href="#Pipelining (DRAFT)">Pipelining (DRAFT)</a>
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<h1 class="wikiname">Pipelining</h1>
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<h1><a name="Pipelining (DRAFT)">Pipelining (DRAFT)</a></h1>A client library can use the same connection in order to issue multiple commands. But Redis supports <b>pipelining</b>, so multiple commands can be sent to the server with a single write operation by the client, without need to read the server reply in order to issue the next command. All the replies can be read at the end.<br/><br/>Usually Redis server and client will have a very fast link so this is not very important to support this feature in a client implementation, still if an application needs to issue a very large number of commands in s short time, using pipelining can be much faster.<br/><br/>Please read the <a href="ProtocolSpecification.html">ProtocolSpecification</a> if you want to learn more about the way Redis <a href="SupportedLanguages.html">clients</a> and the server communicate.<br/><br/>Pipelining is one of the <a href="Speed.html">Speed</a> <a href="Features.html">Features</a> of Redis, you can also check the support for <a href="MultiBulkCommands.html">send and receive multiple values in a single command</a>.
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<b>ProgrammingExamples: Contents</b><br>&nbsp;&nbsp;<a href="#Programming Examples (DRAFT)">Programming Examples (DRAFT)</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#TODO">TODO</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Java">Java</a><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Twayis">Twayis</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#PHP">PHP</a><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Retwis">Retwis</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Ruby">Ruby</a><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a href="#twatcher-lite">twatcher-lite</a><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Resque">Resque</a><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Retwis-rb">Retwis-rb</a><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a href="#scanty-redis">scanty-redis</a><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Note Taking">Note Taking</a>
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<h1><a name="Programming Examples (DRAFT)">Programming Examples (DRAFT)</a></h1><h2><a name="TODO">TODO</a></h2><ul><li> Add <a href="http://github.com/jodosha/redis-store" target="_blank">http://github.com/jodosha/redis-store</a></li></ul>
Nothing speaks better than code examples, here you are:<h2><a name="Java">Java</a></h2><h3><a name="Twayis">Twayis</a></h3> <br/><br/>A Java clone of <b>Retwis</b> showcase integration between the <a href="http://www.playframework.org/" target="_blank">Play! framework</a> and Redis <a href="http://code.google.com/p/twayis/" target="_blank">Google Code Project Page</a><h2><a name="PHP">PHP</a></h2><h3><a name="Retwis">Retwis</a></h3>A PHP Twitter clone, the original example of Redis capabilities. With a <a href="http://retwis.antirez.com/" target="_blank">live demo</a>, and an <a href="http://code.google.com/p/redis/wiki/TwitterAlikeExample" target="_blank">article explaining it design</a>. You can find the code in the Downloads tab.<h2><a name="Ruby">Ruby</a></h2><h3><a name="twatcher-lite">twatcher-lite</a></h3>A simplied version of the application running <a href="http://twatcher.com/" target="_blank">http://twatcher.com/</a> from Mirko Froehlich (<a href="http://twitter.com/digitalhobbit" target="_blank">@digitalhobbit</a>) with a full blog post explaining its development at <a href="http://www.digitalhobbit.com/2009/11/08/building-a-twitter-filter-with-sinatra-redis-and-tweetstream/" target="_blank"> Building a Twitter Filter With Sinatra, Redis, and TweetStream</a><h3><a name="Resque">Resque</a></h3>The &quot;simple&quot; Redis-based queue behind Github background jobs, that replaced SQS, Starling, ActiveMessaging, BackgroundJob, DelayedJob, and Beanstalkd. Developed by Chris Wanstrath (<a href="http://twitter.com/defunkt" target="_blank">@defunkt</a>) the code is at <a href="http://github.com/defunkt/resque" target="_blank">http://github.com/defunkt/resque</a>, be sure to read <a href="http://github.com/blog/542-introducing-resque" target="_blank">the introduction</a><h3><a name="Retwis-rb">Retwis-rb</a></h3>A port of <b>Retwis</b> to Ruby and <a href="http://www.sinatrarb.com/" target="_blank">Sinatra</a> written by Daniel Lucraft (<a href="http://twitter.com/DanLucraft" target="_blank">@DanLucraft</a>) Full source code is available at <a href="http://github.com/danlucraft/retwis-rb" target="_blank">http://github.com/danlucraft/retwis-rb</a><h3><a name="scanty-redis">scanty-redis</a></h3>Scanty is <i>minimal</i> blogging software developed by Adam Wiggins (<a href="http://twitter.com/hirodusk" target="_blank">@hirodusk</a>) It is not a blogging engine, but it&acirc;s small and easy to modify, so it could be the starting point for your blog. <a href="http://github.com/adamwiggins/scanty-redis" target="_blank">This fork</a> is modified to use Redis, a full featured key-value database, instead of SQL. <h3><a name="Note Taking">Note Taking</a></h3>A <i>very simple</i> note taking example of Ruby and Redis application using <a href="http://www.sinatrarb.com/" target="_blank">Sinatra</a>. Developed by Pieter Noordhuis <a href="http://twitter.com/pnoordhuis" target="_blank">@pnoordhuis</a>, you can check the code at <a href="http://gist.github.com/86714" target="_blank">http://gist.github.com/86714</a>
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<b>ProtocolSpecification: Contents</b><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Networking layer">Networking layer</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Simple INLINE commands">Simple INLINE commands</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Bulk commands">Bulk commands</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Bulk replies">Bulk replies</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Multi-Bulk replies">Multi-Bulk replies</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Nil elements in Multi-Bulk replies">Nil elements in Multi-Bulk replies</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Single line reply">Single line reply</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Integer reply">Integer reply</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Multi bulk commands">Multi bulk commands</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Multiple commands and pipelining">Multiple commands and pipelining</a>
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&iuml;&raquo;&iquest;= Protocol Specification =<br/><br/>The Redis protocol is a compromise between being easy to parse by a computer
and being easy to parse by an human. Before reading this section you are
strongly encouraged to read the &quot;REDIS TUTORIAL&quot; section of this README in order
to get a first feeling of the protocol playing with it by TELNET.<h2><a name="Networking layer">Networking layer</a></h2>A client connects to a Redis server creating a TCP connection to the port 6379.
Every redis command or data transmitted by the client and the server is
terminated by &quot;\r\n&quot; (CRLF).<h2><a name="Simple INLINE commands">Simple INLINE commands</a></h2>The simplest commands are the inline commands. This is an example of a
server/client chat (the server chat starts with S:, the client chat with C:)<br/><br/><pre class="codeblock python" name="code">
C: PING
S: +PONG
</pre>An inline command is a CRLF-terminated string sent to the client. The server can reply to commands in different ways:
<ul><li> With an error message (the first byte of the reply will be &quot;-&quot;)</li><li> With a single line reply (the first byte of the reply will be &quot;+)</li><li> With bulk data (the first byte of the reply will be &quot;$&quot;)</li><li> With multi-bulk data, a list of values (the first byte of the reply will be &quot;<code name="code" class="python">*</code>&quot;)</li><li> With an integer number (the first byte of the reply will be &quot;:&quot;)</li></ul>
The following is another example of an INLINE command returning an integer:<br/><br/><pre class="codeblock python python" name="code">
C: EXISTS somekey
S: :0
</pre>Since 'somekey' does not exist the server returned ':0'.<br/><br/>Note that the EXISTS command takes one argument. Arguments are separated
simply by spaces.<h2><a name="Bulk commands">Bulk commands</a></h2>A bulk command is exactly like an inline command, but the last argument
of the command must be a stream of bytes in order to send data to the server.
the &quot;SET&quot; command is a bulk command, see the following example:<br/><br/><pre class="codeblock python python python" name="code">
C: SET mykey 6
C: foobar
S: +OK
</pre>The last argument of the commnad is '6'. This specify the number of DATA
bytes that will follow (note that even this bytes are terminated by two
additional bytes of CRLF).<br/><br/>All the bulk commands are in this exact form: instead of the last argument
the number of bytes that will follow is specified, followed by the bytes,
and CRLF. In order to be more clear for the programmer this is the string
sent by the client in the above sample:<br/><br/><blockquote>&quot;SET mykey 6\r\nfoobar\r\n&quot;</blockquote>
<h2><a name="Bulk replies">Bulk replies</a></h2>The server may reply to an inline or bulk command with a bulk reply. See
the following example:<br/><br/><pre class="codeblock python python python python" name="code">
C: GET mykey
S: $6
S: foobar
</pre>A bulk reply is very similar to the last argument of a bulk command. The
server sends as the first line a &quot;$&quot; byte followed by the number of bytes
of the actual reply followed by CRLF, then the bytes are sent followed by
additional two bytes for the final CRLF. The exact sequence sent by the
server is:<br/><br/><blockquote>&quot;$6\r\nfoobar\r\n&quot;</blockquote>
If the requested value does not exist the bulk reply will use the special
value -1 as data length, example:<br/><br/><pre class="codeblock python python python python python" name="code">
C: GET nonexistingkey
S: $-1
</pre>The client library API should not return an empty string, but a nil object, when the requested object does not exist.
For example a Ruby library should return 'nil' while a C library should return
NULL, and so forth.<h2><a name="Multi-Bulk replies">Multi-Bulk replies</a></h2>Commands similar to LRANGE needs to return multiple values (every element
of the list is a value, and LRANGE needs to return more than a single element). This is accomplished using multiple bulk writes,
prefixed by an initial line indicating how many bulk writes will follow.
The first byte of a multi bulk reply is always <code name="code" class="python">*</code>. Example:<br/><br/><pre class="codeblock python python python python python python" name="code">
C: LRANGE mylist 0 3
S: *4
S: $3
S: foo
S: $3
S: bar
S: $5
S: Hello
S: $5
S: World
</pre>The first line the server sent is &quot;<b>4\r\n&quot; in order to specify that four bulk
write will follow. Then every bulk write is transmitted.<br/><br/>If the specified key does not exist instead of the number of elements in the
list, the special value -1 is sent as count. Example:<br/><br/><pre class="codeblock python python python python python python python" name="code">
C: LRANGE nokey 0 1
S: *-1
</pre>A client library API SHOULD return a nil object and not an empty list when this
happens. This makes possible to distinguish between empty list and non existing ones.<h2><a name="Nil elements in Multi-Bulk replies">Nil elements in Multi-Bulk replies</a></h2>Single elements of a multi bulk reply may have -1 length, in order to signal that this elements are missing and not empty strings. This can happen with the SORT command when used with the GET <i>pattern</i> option when the specified key is missing. Example of a multi bulk reply containing an empty element:<br/><br/><pre class="codeblock python python python python python python python python" name="code">
S: *3
S: $3
S: foo
S: $-1
S: $3
S: bar
</pre>The second element is nul. The client library should return something like this:<br/><br/><pre class="codeblock python python python python python python python python python" name="code">
[&quot;foo&quot;,nil,&quot;bar&quot;]
</pre><h2><a name="Single line reply">Single line reply</a></h2>As already seen a single line reply is in the form of a single line string
starting with &quot;+&quot; terminated by &quot;\r\n&quot;. For example:<br/><br/><pre class="codeblock python python python python python python python python python python" name="code">
+OK
</pre>The client library should return everything after the &quot;+&quot;, that is, the string &quot;OK&quot; in the example.<br/><br/>The following commands reply with a status code reply:
PING, SET, SELECT, SAVE, BGSAVE, SHUTDOWN, RENAME, LPUSH, RPUSH, LSET, LTRIM<h2><a name="Integer reply">Integer reply</a></h2>This type of reply is just a CRLF terminated string representing an integer, prefixed by a &quot;:&quot; byte. For example &quot;:0\r\n&quot;, or &quot;:1000\r\n&quot; are integer replies.<br/><br/>With commands like INCR or LASTSAVE using the integer reply to actually return a value there is no special meaning for the returned integer. It is just an incremental number for INCR, a UNIX time for LASTSAVE and so on.<br/><br/>Some commands like EXISTS will return 1 for true and 0 for false.<br/><br/>Other commands like SADD, SREM and SETNX will return 1 if the operation was actually done, 0 otherwise.<br/><br/>The following commands will reply with an integer reply: SETNX, DEL, EXISTS, INCR, INCRBY, DECR, DECRBY, DBSIZE, LASTSAVE, RENAMENX, MOVE, LLEN, SADD, SREM, SISMEMBER, SCARD<h2><a name="Multi bulk commands">Multi bulk commands</a></h2>As you can see with the protocol described so far there is no way to
send multiple binary-safe arguments to a command. With bulk commands the
last argument is binary safe, but there are commands where multiple binary-safe
commands are needed, like the MSET command that is able to SET multiple keys
in a single operation.<br/><br/>In order to address this problem Redis 1.1 introduced a new way of seding
commands to a Redis server, that uses exactly the same protocol of the
multi bulk replies. For instance the following is a SET command using the
normal bulk protocol:<br/><br/><pre class="codeblock python python python python python python python python python python python" name="code">
SET mykey 8
myvalue
</pre>While the following uses the multi bulk command protocol:<br/><br/><pre class="codeblock python python python python python python python python python python python python" name="code">
*3
$3
SET
$5
mykey
$8
myvalue
</pre>Commands sent in this format are longer, so currently they are used only in
order to transmit commands containing multiple binary-safe arguments, but
actually this protocol can be used to send every kind of command, without to
know if it's an inline, bulk or multi-bulk command.<br/><br/>It is possible that in the future Redis will support only this format.<br/><br/>A good client library may implement unknown commands using this
command format in order to support new commands out of the box without
modifications.<h2><a name="Multiple commands and pipelining">Multiple commands and pipelining</a></h2>A client can use the same connection in order to issue multiple commands.
Pipelining is supported so multiple commands can be sent with a single
write operation by the client, it is not needed to read the server reply
in order to issue the next command. All the replies can be read at the end.<br/><br/>Usually Redis server and client will have a very fast link so this is not
very important to support this feature in a client implementation, still
if an application needs to issue a very large number of commands in short
time to use pipelining can be much faster.
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<b>QuickStart: Contents</b><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Obtain the latest version">Obtain the latest version</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Compile">Compile</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Run the server">Run the server</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Play with the built in client">Play with the built in client</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Further reading">Further reading</a>
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&iuml;&raquo;&iquest;= Quick Start =<br/><br/>This quickstart is a five minutes howto on how to get started with Redis. For more information on Redis check <a href="http://code.google.com/p/redis/wiki/index" target="_blank">Redis Documentation Index</a>.<h2><a name="Obtain the latest version">Obtain the latest version</a></h2>The latest stable source distribution of Redis can be obtained <a href="http://code.google.com/p/redis/downloads/list" target="_blank">at this location as a tarball</a>.<br/><br/><pre class="codeblock python" name="code">
$ wget http://redis.googlecode.com/files/redis-1.02.tar.gz
</pre>The unstable source code, with more features but not ready for production, can be downloaded using git:<br/><br/><pre class="codeblock python python" name="code">
$ git clone git://github.com/antirez/redis.git
</pre><h2><a name="Compile">Compile</a></h2>Redis can be compiled in most <a href="SupportedPlatforms.html">POSIX systems</a>. To compile Redis just untar the tar.gz, enter the directly and type 'make'.<br/><br/><pre class="codeblock python python python" name="code">
$ tar xvzf redis-1.02.tar.gz
$ cd redis-1.02
$ make
</pre>In order to test if the Redis server is working well in your computer make sure to run <code name="code" class="python">make test</code> and check that all the tests are passed.<h2><a name="Run the server">Run the server</a></h2>Redis can run just fine without a configuration file (when executed without a config file a standard configuration is used). To run Redis just type the following command:<br/><br/><pre class="codeblock python python python python" name="code">
$ ./redis-server
</pre>With the <a href="Configuration.html">default configuration</a> Redis will log to the standard output so you can check what happens. Later, you can <a href="Configuration.html">change the default settings</a>.<h2><a name="Play with the built in client">Play with the built in client</a></h2>Redis ships with a command line client that is automatically compiled when you ran <code name="code" class="python">make</code> and it is called <code name="code" class="python">redis-cli</code>For instance to set a key and read back the value use the following:<br/><br/><pre class="codeblock python python python python python" name="code">
$ ./redis-cli set mykey somevalue
OK
$ ./redis-cli get mykey
somevalue
</pre>What about adding elements to a <a href="Lists.html">list</a>:<br/><br/><pre class="codeblock python python python python python python" name="code">
$ ./redis-cli lpush mylist firstvalue
OK
$ ./redis-cli lpush mylist secondvalue
OK
$ ./redis-cli lpush mylist thirdvalue
OK
$ ./redis-cli lrange mylist 0 -1
1. thirdvalue
2. secondvalue
3. firstvalue
$ ./redis-cli rpop mylist
firstvalue
$ ./redis-cli lrange mylist 0 -1
1. thirdvalue
2. secondvalue
</pre><h2><a name="Further reading">Further reading</a></h2><ul><li> What to play more with Redis? Read <a href="IntroductionToRedisDataTypes.html">Fifteen minutes introduction to Redis data types</a>.</li><li> Check all the <a href="Features.html">Features</a></li><li> Read the full list of available commands in the <a href="CommandReference.html">Command Reference</a>.</li><li> Start using Redis from your <a href="SupportedLanguages.html">favorite language</a>.</li><li> Take a look at some <a href="ProgrammingExamples.html">Programming Examples</a>. </li></ul>
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<b>QuitCommand: Contents</b><br>&nbsp;&nbsp;<a href="#Quit">Quit</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Return value">Return value</a>
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&iuml;&raquo;&iquest;#sidebar <a href="ConnectionHandlingSidebar.html">ConnectionHandlingSidebar</a><h1><a name="Quit">Quit</a></h1><blockquote>Ask the server to silently close the connection.</blockquote>
<h2><a name="Return value">Return value</a></h2>None. The connection is closed as soon as the QUIT command is received.
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<b>README: Contents</b><br>&nbsp;&nbsp;<a href="#All data in memory, but saved on disk">All data in memory, but saved on disk</a><br>&nbsp;&nbsp;<a href="#Master-Slave replication made trivial">Master-Slave replication made trivial</a><br>&nbsp;&nbsp;<a href="#It's persistent but supports expires">It's persistent but supports expires</a><br>&nbsp;&nbsp;<a href="#Beyond key-value databases">Beyond key-value databases</a><br>&nbsp;&nbsp;<a href="#Multiple databases support">Multiple databases support</a><br>&nbsp;&nbsp;<a href="#Know more about Redis!">Know more about Redis!</a><br>&nbsp;&nbsp;<a href="#Redis Tutorial">Redis Tutorial</a><br>&nbsp;&nbsp;<a href="#License">License</a><br>&nbsp;&nbsp;<a href="#Credits">Credits</a>
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&iuml;&raquo;&iquest;= Introduction =<br/><br/>Redis is a database. To be specific, Redis is a database implementing a dictionary, where every key is associated with a value. For example I can set the key &quot;surname_1992&quot; to the string &quot;Smith&quot;.
What makes Redis different from many other key-value stores, is that every single value has a type. The following types are supported:<br/><br/><ul><li> <a href="Strings.html">Strings</a></li><li> <a href="Lists.html">Lists</a></li><li> <a href="Sets.html">Sets</a></li><li> <a href="SortedSets.html">Sorted Set</a> (since version 1.1)</li></ul>
The type of a value determines what operations (called commands) are available for the value itself.
For example you can append elements to a list stored at the key &quot;mylist&quot; using the LPUSH or RPUSH command in O(1). Later you'll be able to get a range of elements with LRANGE or trim the list with LTRIM. Sets are very flexible too, it is possible to add and remove elements from Sets (unsorted collections of strings), and then ask for server-side intersection, union, difference of Sets. Each command is performed through server-side atomic operations.
Please refer to the <a href="CommandReference.html">Command Reference</a> to see the full list of operations associated to these data types.<br/><br/>In other words, you can look at Redis as a data structures server. A Redis user is virtually provided with an interface to <a href="http://en.wikipedia.org/wiki/Abstract_data_type" target="_blank">Abstract Data Types</a>, saving her from the responsibility to implement concrete data structures and algorithms. Indeed both algorithms and data structures in Redis are properly choosed in order to obtain the best performance.<h1><a name="All data in memory, but saved on disk">All data in memory, but saved on disk</a></h1>Redis loads and mantains the whole dataset into memory, but the dataset is persistent, since at the same time it is saved on disk, so that when the server is restarted data can be loaded back in memory.<br/><br/>There are two kind of persistence supported: the first one is called snapshotting. In this mode Redis, from time to time, writes a dump on disk asynchronously. The dataset is loaded from the dump every time the server is (re)started.<br/><br/>Redis can be configured to save the dataset when a certain number of changes is reached and after a given number of seconds elapses. For example, you can configure Redis to save after 1000 changes and at most 60 seconds since the last save. You can specify any combination for these numbers.<br/><br/>Because data is written asynchronously, when a system crash occurs, the last few queries can get lost (that is acceptable in many applications but not in all). In order to make this a non issue Redis supports another, safer persistence mode, called <a href="AppendOnlyFileHowto.html">Append Only File</a>, where every command received altering the dataset (so not a read-only command, but a write command) is written on an append only file ASAP. This commands are <i>replayed</i> when the server is restarted in order to rebuild the dataset in memory.<br/><br/>Redis Append Only File supports a very handy feature: the server is able to safely rebuild the append only file in background in a non-blocking fashion when it gets too long. You can find <a href="AppendOnlyFileHowto.html">more details in the Append Only File HOWTO</a>.<h1><a name="Master-Slave replication made trivial">Master-Slave replication made trivial</a></h1>Whatever will be the persistence mode you'll use Redis supports master-slave replications if you want to stay really safe or if you need to scale to huge amounts of reads.<br/><br/><b>Redis Replication is trivial to setup</b>. So trivial that all you need to do in order to configure a Redis server to be a slave of another one, with automatic synchronization if the link will go down and so forth, is the following config line: <code name="code" class="python">slaveof 192.168.1.100 6379</code>. <a href="ReplicationHowto.html">We provide a Replication Howto</a> if you want to know more about this feature.<h1><a name="It's persistent but supports expires">It's persistent but supports expires</a></h1>Redis can be used as a <b>memcached on steroids</b> because is as fast as memcached but with a number of features more. Like memcached, Redis also supports setting timeouts to keys so that this key will be automatically removed when a given amount of time passes.<h1><a name="Beyond key-value databases">Beyond key-value databases</a></h1>All these features allow to use Redis as the sole DB for your scalable application without the need of any relational database. <a href="TwitterAlikeExample.html">We wrote a simple Twitter clone in PHP + Redis</a> to show a real world example, the link points to an article explaining the design and internals in very simple words.<h1><a name="Multiple databases support">Multiple databases support</a></h1>Redis supports multiple databases with commands to atomically move keys from one database to the other. By default DB 0 is selected for every new connection, but using the SELECT command it is possible to select a different database. The MOVE operation can move an item from one DB to another atomically. This can be used as a base for locking free algorithms together with the 'RANDOMKEY' commands.<h1><a name="Know more about Redis!">Know more about Redis!</a></h1>To really get a feeling about what Redis is and how it works please try reading <a href="IntroductionToRedisDataTypes.html">A fifteen minutes introduction to Redis data types</a>.<br/><br/>To know a bit more about how Redis works <i>internally</i> continue reading.<h1><a name="Redis Tutorial">Redis Tutorial</a></h1>(note, you can skip this section if you are only interested in &quot;formal&quot; doc.)<br/><br/>Later in this document you can find detailed information about Redis commands,
the protocol specification, and so on. This kind of documentation is useful
but... if you are new to Redis it is also BORING! The Redis protocol is designed
so that is both pretty efficient to be parsed by computers, but simple enough
to be used by humans just poking around with the 'telnet' command, so this
section will show to the reader how to play a bit with Redis to get an initial
feeling about it, and how it works.<br/><br/>To start just compile redis with 'make' and start it with './redis-server'.
The server will start and log stuff on the standard output, if you want
it to log more edit redis.conf, set the loglevel to debug, and restart it.<br/><br/>You can specify a configuration file as unique parameter:<br/><br/><blockquote>./redis-server /etc/redis.conf</blockquote>
This is NOT required. The server will start even without a configuration file
using a default built-in configuration.<br/><br/>Now let's try to set a key to a given value:<br/><br/><pre class="codeblock python" name="code">
$ telnet localhost 6379
Trying 127.0.0.1...
Connected to localhost.
Escape character is '^]'.
SET foo 3
bar
+OK
</pre>The first line we sent to the server is &quot;set foo 3&quot;. This means &quot;set the key
foo with the following three bytes I'll send you&quot;. The following line is
the &quot;bar&quot; string, that is, the three bytes. So the effect is to set the
key &quot;foo&quot; to the value &quot;bar&quot;. Very simple!<br/><br/>(note that you can send commands in lowercase and it will work anyway,
commands are not case sensitive)<br/><br/>Note that after the first and the second line we sent to the server there
is a newline at the end. The server expects commands terminated by &quot;\r\n&quot;
and sequence of bytes terminated by &quot;\r\n&quot;. This is a minimal overhead from
the point of view of both the server and client but allows us to play with
Redis with the telnet command easily.<br/><br/>The last line of the chat between server and client is &quot;+OK&quot;. This means
our key was added without problems. Actually SET can never fail but
the &quot;+OK&quot; sent lets us know that the server received everything and
the command was actually executed.<br/><br/>Let's try to get the key content now:<br/><br/><pre class="codeblock python python" name="code">
GET foo
$3
bar
</pre>Ok that's very similar to 'set', just the other way around. We sent &quot;get foo&quot;,
the server replied with a first line that is just the $ character follwed by
the number of bytes the value stored at key contained, followed by the actual
bytes. Again &quot;\r\n&quot; are appended both to the bytes count and the actual data. In Redis slang this is called a bulk reply.<br/><br/>What about requesting a non existing key?<br/><br/><pre class="codeblock python python python" name="code">
GET blabla
$-1
</pre>When the key does not exist instead of the length, just the &quot;$-1&quot; string is sent. Since a -1 length of a bulk reply has no meaning it is used in order to specifiy a 'nil' value and distinguish it from a zero length value. Another way to check if a given key exists or not is indeed the EXISTS command:<br/><br/><pre class="codeblock python python python python" name="code">
EXISTS nokey
:0
EXISTS foo
:1
</pre>As you can see the server replied ':0' the first time since 'nokey' does not
exist, and ':1' for 'foo', a key that actually exists. Replies starting with the colon character are integer reply.<br/><br/>Ok... now you know the basics, read the <a href="CommandReference.html">REDIS COMMAND REFERENCE</a> section to
learn all the commands supported by Redis and the <a href="ProtocolSpecification.html">PROTOCOL SPECIFICATION</a>
section for more details about the protocol used if you plan to implement one
for a language missing a decent client implementation.<h1><a name="License">License</a></h1>Redis is released under the BSD license. See the COPYING file for more information.<h1><a name="Credits">Credits</a></h1>Redis is written and maintained by Salvatore Sanfilippo, Aka 'antirez'.
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<b>RandomkeyCommand: Contents</b><br>&nbsp;&nbsp;<a href="#RANDOMKEY">RANDOMKEY</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Return value">Return value</a>
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&iuml;&raquo;&iquest;#sidebar <a href="GenericCommandsSidebar.html">GenericCommandsSidebar</a><h1><a name="RANDOMKEY">RANDOMKEY</a></h1>
<i>Time complexity: O(1)</i><blockquote>Return a randomly selected key from the currently selected DB.</blockquote>
<h2><a name="Return value">Return value</a></h2><a href="ReplyTypes.html">Singe line reply</a>, specifically the randomly selected key or an empty string is the database is empty.
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<b>Redis0100ChangeLog: Contents</b><br>&nbsp;&nbsp;<a href="#Redis 0.100 Changelog">Redis 0.100 Changelog</a>
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<h1><a name="Redis 0.100 Changelog">Redis 0.100 Changelog</a></h1>
<pre class="codeblock python" name="code">
- SUNION, SDIFF, SUNIONSTORE, SDIFFSTORE commands implemented. (Aman Gupta, antirez)
- Non blocking replication. Now while N slaves are synchronizing, the master will continue to ask to client queries. (antirez)
- PHP client ported to PHP5 (antirez)
- FLUSHALL/FLUSHDB no longer sync on disk. Just increment the dirty counter by the number of elements removed, that will probably trigger a background saving operation (antirez)
- INCRBY/DECRBY now support 64bit increments, with tests (antirez)
- New fields in INFO command, bgsave_in_progress and replication related (antirez)
- Ability to specify a different file name for the DB (... can't remember ...)
- GETSET command, atomic GET + SET (antirez)
- SMOVE command implemented, atomic move-element across sets operation (antirez)
- Ability to work with huge data sets, tested up to 350 million keys (antirez)
- Warns if /proc/sys/vm/overcommit_memory is set to 0 on Linux. Also make sure to don't resize the hash tables while the child process is saving in order to avoid copy-on-write of memory pages (antirez)
- Infinite number of arguments for MGET and all the other commands (antirez)
- CPP client (Brian Hammond)
- DEL is now a vararg, IMPORTANT: memory leak fixed in loading DB code (antirez)
- Benchmark utility now supports random keys (antirez)
- Timestamp in log lines (antirez)
- Fix SINTER/UNIONSTORE to allow for &amp;=/|= style operations (i.e. SINTERSTORE set1 set1 set2) (Aman Gupta)
- Partial qsort implemented in SORT command, only when both BY and LIMIT is used (antirez)
- Allow timeout=0 config to disable client timeouts (Aman Gupta)
- Alternative (faster/simpler) ruby client API compatible with Redis-rb (antirez)
- S*STORE now return the cardinality of the resulting set (antirez)
- TTL command implemented (antirez)
- Critical bug about glueoutputbuffers=yes fixed. Under load and with pipelining and clients disconnecting on the middle of the chat with the server, Redis could block. (antirez)
- Different replication fixes (antirez)
- SLAVEOF command implemented for remote replication management (antirez)
- Issue with redis-client used in scripts solved, now to check if the latest argument must come from standard input we do not check that stdin is or not a tty but the command arity (antirez)
- Warns if using the default config (antirez)
- maxclients implemented, see redis.conf for details (antirez)
- max bytes of a received command enlarged from 1k to 32k (antirez)
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<b>Redis0900ChangeLog: Contents</b><br>&nbsp;&nbsp;<a href="#CHANGELOG for Redis 0.900">CHANGELOG for Redis 0.900</a>
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<h1><a name="CHANGELOG for Redis 0.900">CHANGELOG for Redis 0.900</a></h1><pre class="codeblock python" name="code">
2009-06-16 client libraries updated (antirez)
2009-06-16 Better handling of background saving process killed or crashed (antirez)
2009-06-14 number of keys info in INFO command (Diego Rosario Brogna)
2009-06-14 SPOP documented (antirez)
2009-06-14 Clojure library (Ragnar Dahl&Atilde;&copy;n)
2009-06-10 It is now possible to specify - as config file name to read it from stdin (antirez)
2009-06-10 max bytes in an inline command raised to 1024*1024 bytes, in order to allow for very large MGETs and still protect from client crashes (antirez)
2009-06-08 SPOP implemented. Hash table resizing for Sets and Expires too. Changed the resize policy to play better with RANDOMKEY and SPOP. (antirez)
2009-06-07 some minor changes to the backtrace code (antirez)
2009-06-07 enable backtrace capabilities only for Linux and MacOSX (antirez)
2009-06-07 Dump a backtrace on sigsegv/sigbus, original coded (Diego Rosario Brogna)
2009-06-05 Avoid a busy loop while sending very large replies against very fast links, this allows to be more responsive with other clients even under a KEY * against the loopback interface (antirez)
2009-06-05 Kill the background saving process before performing SHUTDOWN to avoid races (antirez)
2009-06-05 LREM now returns :0 for non existing keys (antirez)
2009-06-05 added config.h for #ifdef business isolation, added fstat64 for Mac OS X (antirez)
2009-06-04 macosx specific zmalloc.c, uses malloc_size function in order to avoid to waste memory and time to put an additional header (antirez)
2009-06-04 DEBUG OBJECT implemented (antirez)
2009-06-03 shareobjectspoolsize implemented in reds.conf, in order to control the pool size when object sharing is on (antirez)
2009-05-27 maxmemory implemented (antirez)
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<b>Redis_1_2_0_Changelog: Contents</b><br>&nbsp;&nbsp;<a href="#CHANGELOG for Redis 1.1.90">CHANGELOG for Redis 1.1.90</a>
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<h1><a name="CHANGELOG for Redis 1.1.90">CHANGELOG for Redis 1.1.90</a></h1><ul><li> 2009-09-10 in-memory specialized object encoding. (antirez)</li><li> 2009-09-17 maxmemory fixed in 64 systems for values &gt; 4GB. (antirez)</li><li> 2009-10-07 multi-bulk protocol implemented. (antriez)</li><li> 2009-10-16 MSET and MSETNX commands implemented (antirez)</li><li> 2009-10-21 SRANDMEMBER added (antirez)</li><li> 2009-10-23 Fixed compilation in mac os x snow leopard when compiling a 32 bit binary. (antirez)</li><li> 2009-10-23 New data type: Sorted sets and Z-commands (antirez)</li><li> 2009-10-26 Solaris fixed (Alan Harder)</li><li> 2009-10-29 Fixed Issue a number of open issues (antirez)</li><li> 2009-10-30 New persistence mode: append only file (antirez)</li><li> 2009-11-01 SORT STORE option (antirez)</li><li> 2009-11-03 redis-cli now accepts a -r (repeat) switch. (antirez)</li><li> 2009-11-04 masterauth option merged (Anthony Lauzon)</li><li> 2009-11-04 redis-test is now a better Redis citizen, testing everything against DB 9 and 10 and only if this DBs are empty. (antirez)</li><li> 2009-11-10 Implemented a much better lazy expiring algorithm for EXPIRE (antirez)</li><li> 2009-11-11 RPUSHLPOP (antirez from an idea of @ezmobius)</li><li> 2009-11-12 Merge git://github.com/ianxm/redis (Can't remmber what this implements, sorry)</li><li> 2009-11-17 multi-bulk reply support for redis-bench, LRANGE speed tests (antirez)</li><li> 2009-11-17 support for writev implemented. (Stefano Barbato)</li><li> 2009-11-19 debug mode (-D) in redis-bench (antirez)</li><li> 2009-11-21 SORT GET # implemented (antirez)</li><li> 2009-11-23 ae.c made modular, with support for epoll. (antirez)</li><li> 2009-11-26 background append log rebuilding (antirez)</li><li> 2009-11-28 Added support for kqueue. (Harish Mallipeddi)</li><li> 2009-11-29 SORT support for sorted sets (antirez, thanks to @tobi for the idea)</li></ul>
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<b>RenameCommand: Contents</b><br>&nbsp;&nbsp;<a href="#RENAME _oldkey_ _newkey_">RENAME _oldkey_ _newkey_</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Return value">Return value</a>
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<i>Time complexity: O(1)</i><blockquote>Atomically renames the key <i>oldkey</i> to <i>newkey</i>. If the source anddestination name are the same an error is returned. If <i>newkey</i>already exists it is overwritten.</blockquote>
<h2><a name="Return value">Return value</a></h2><a href="ReplyTypes.html">Status code repy</a>
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<b>RenamenxCommand: Contents</b><br>&nbsp;&nbsp;<a href="#RENAMENX _oldkey_ _newkey_">RENAMENX _oldkey_ _newkey_</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Return value">Return value</a>
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<i>Time complexity: O(1)</i><blockquote>Rename <i>oldkey</i> into <i>newkey</i> but fails if the destination key <i>newkey</i> already exists.</blockquote>
<h2><a name="Return value">Return value</a></h2><a href="ReplyTypes.html">Integer reply</a>, specifically:<br/><br/><pre class="codeblock python" name="code">
1 if the key was renamed
0 if the target key already exist
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<b>ReplicationHowto: Contents</b><br>&nbsp;&nbsp;<a href="#Redis Replication Howto">Redis Replication Howto</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#General Information">General Information</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#How Redis replication works">How Redis replication works</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Configuration">Configuration</a>
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<h1><a name="Redis Replication Howto">Redis Replication Howto</a></h1><h2><a name="General Information">General Information</a></h2>Redis replication is a very simple to use and configure master-slave replication that allows slave Redis servers to be exact copies of master servers. The following are some very important facts about Redis replication:<br/><br/><ul><li> A master can have multiple slaves.</li><li> Slaves are able to accept other slaves connections, so instead to connect a number of slaves against the same master it is also possible to connect some of the slaves to other slaves in a graph-alike structure.</li><li> Redis replication is non-blocking on the master side, this means that the master will continue to serve queries while one or more slaves are performing the first synchronization. Instead replication is blocking on the slave side: while the slave is performing the first synchronization it can't reply to queries.</li><li> Replications can be used both for scalability, in order to have multiple slaves for read-only queries (for example heavy <a href="SortCommand.html">SORT</a> operations can be launched against slaves), or simply for data redundancy.</li><li> It is possible to use replication to avoid the saving process on the master side: just configure your master redis.conf in order to avoid saving at all (just comment al the &quot;save&quot; directives), then connect a slave configured to save from time to time.</li></ul>
<h2><a name="How Redis replication works">How Redis replication works</a></h2>In order to start the replication, or after the connection closes in order resynchronize with the master, the client connects to the master and issues the SYNC command.<br/><br/>The master starts a background saving, and at the same time starts to collect all the new commands received that had the effect to modify the dataset. When the background saving completed the master starts the transfer of the database file to the slave, that saves it on disk, and then load it in memory. At this point the master starts to send all the accumulated commands, and all the new commands received from clients, that had the effect of a dataset modification.<br/><br/>You can try it yourself via telnet. Connect to the Redis port while the server is doing some work and issue the SYNC command. You'll see a bulk transfer and then every command received by the master will be re-issued in the telnet session.<br/><br/>Slaves are able to automatically reconnect when the master <code name="code" class="python">&lt;-&gt;</code> slave link goes down for some reason. If the master receives multiple concurrent slave synchronization requests it performs a single background saving in order to serve all them.<h2><a name="Configuration">Configuration</a></h2>To configure replication is trivial: just add the following line to the slave configuration file:
<pre class="codeblock python" name="code">
slaveof 192.168.1.1 6379
</pre>
Of course you need to replace 192.168.1.1 6379 with your master ip address (or hostname) and port.
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<b>ReplyTypes: Contents</b><br>&nbsp;&nbsp;<a href="#Redis Reply Types">Redis Reply Types</a><br>&nbsp;&nbsp;<a href="#Status code reply">Status code reply</a><br>&nbsp;&nbsp;<a href="#Error reply">Error reply</a><br>&nbsp;&nbsp;<a href="#Integer reply">Integer reply</a><br>&nbsp;&nbsp;<a href="#Bulk reply">Bulk reply</a><br>&nbsp;&nbsp;<a href="#Multi bulk reply">Multi bulk reply</a>
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<h1><a name="Redis Reply Types">Redis Reply Types</a></h1>Redis commands can reply to the client with four different kind of replies, you can find the protocol level specification of this replies in the <a href="ProtocolSpecification.html">Redis Protocol Specification</a>. This page is instead an higher level description of the four types of replies from the point of view of the final user.<h1><a name="Status code reply">Status code reply</a></h1>
Status code replies are single line strings having the <b>+</b> character as first byte. The string to return to the client is simply verything that follows the first <b>+</b> character. For example the <a href="PingCommand.html">PING</a> command returns <b>+PONG</b>, that is the string &quot;PONG&quot;.<h1><a name="Error reply">Error reply</a></h1>
This is like a status code reply but the first character is <b>-</b> instead of <b>+</b>. The client library should raise an error for error replies and stop the execution of the program if the exception is not trapped, showing the error message (everything following the first <b>-</b> character). An example of error is &quot;-Error no such key&quot; or &quot;-foobar&quot;. Note that error replies will not collide with negative integer replies since integer replies are prefixed with the <b>:</b> character.<h1><a name="Integer reply">Integer reply</a></h1>
At protocol level integer replies are single line replies in form of a decimal singed number prefixed by a <b>:</b> character. For example <b>:10</b> is an integer reply. Redis commands returning <i>true</i> or <i>false</i> will use an integer reply with 0 or 1 as values where 0 is false and 1 is true.<br/><br/>Integer replies are usually passed by client libraries as integer values.<h1><a name="Bulk reply">Bulk reply</a></h1>
A bulk reply is a binary-safe reply that is used to return a binary safe single string value (string is not limited to alphanumerical strings, it may contain binary data of any kind). Client libraries will usually return a string as return value of Redis commands returning bulk replies. There is a special bulk reply that signal that the element does not exist. When this happens the client library should return 'nil', 'false', or some other special element that can be distinguished by an empty string.<h1><a name="Multi bulk reply">Multi bulk reply</a></h1>
While a bulk reply returns a single string value, multi bulk replies are used to return multiple values: lists, sets, and so on. Elements of a bulk reply can be missing. Client libraries should return 'nil' or 'false' in order to make this elements distinguishable from empty strings. Client libraries should return multi bulk replies that are about ordered elements like list ranges as lists, and bulk replies about sets as hashes or Sets if the implementation language has a Set type.
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<b>RoadMap: Contents</b><br>&nbsp;&nbsp;<a href="#Road Map (ROUGH DRAFT)">Road Map (ROUGH DRAFT)</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Features added in past versions">Features added in past versions</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#1.1 / 1.2">1.1 / 1.2</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#0.x / 1.0">0.x / 1.0</a>
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<h1><a name="Road Map (ROUGH DRAFT)">Road Map (ROUGH DRAFT)</a></h1>The up to date, raw Road Map for Redis is part of the source code, you can find it here: <a href="http://github.com/antirez/redis/raw/master/TODO" target="_blank">http://github.com/antirez/redis/raw/master/TODO</a><h2><a name="Features added in past versions">Features added in past versions</a></h2><h2><a name="1.1 / 1.2">1.1 / 1.2</a></h2><ul><li> <a href="DataTypes.html">Ordered Set (ZSET)</a></li><li> <a href="MultiBulkCommands.html">Multibulk Commands</a></li><li> In memory integer encoding of <a href="DataTypes.html">integers</a>. Memory saving of 20% or more with datasets using high number of integer IDs. </li><li> Enhanced <a href="ExpireCommand.html">EXPIRE</a> algorithm.</li></ul>
<h2><a name="0.x / 1.0">0.x / 1.0</a></h2><ul><li> TODO: Add 1.0 Features. This is important for clarity in <a href="SupportedLanguages.html">SupportedLanguages</a></li></ul>
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<b>RpoplpushCommand: Contents</b><br>&nbsp;&nbsp;<a href="#RPOPLPUSH _srckey_ _dstkey_ (Redis &gt;">RPOPLPUSH _srckey_ _dstkey_ (Redis &gt;</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Programming patterns: safe queues">Programming patterns: safe queues</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Programming patterns: server-side O(N) list traversal">Programming patterns: server-side O(N) list traversal</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Return value">Return value</a>
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&iuml;&raquo;&iquest;#sidebar <a href="ListCommandsSidebar.html">ListCommandsSidebar</a><h1><a name="RPOPLPUSH _srckey_ _dstkey_ (Redis &gt;">RPOPLPUSH _srckey_ _dstkey_ (Redis &gt;</a></h1> 1.1) =
<i>Time complexity: O(1)</i><blockquote>Atomically return and remove the last (tail) element of the <i>srckey</i> list,and push the element as the first (head) element of the <i>dstkey</i> list. Forexample if the source list contains the elements &quot;a&quot;,&quot;b&quot;,&quot;c&quot; and thedestination list contains the elements &quot;foo&quot;,&quot;bar&quot; after an RPOPLPUSH commandthe content of the two lists will be &quot;a&quot;,&quot;b&quot; and &quot;c&quot;,&quot;foo&quot;,&quot;bar&quot;.</blockquote>
<blockquote>If the <i>key</i> does not exist or the list is already empty the specialvalue 'nil' is returned. If the <i>srckey</i> and <i>dstkey</i> are the same theoperation is equivalent to removing the last element from the list and pusingit as first element of the list, so it's a &quot;list rotation&quot; command.</blockquote>
<h2><a name="Programming patterns: safe queues">Programming patterns: safe queues</a></h2><blockquote>Redis lists are often used as queues in order to exchange messages betweendifferent programs. A program can add a message performing an <a href="RpushCommand.html">LPUSH</a> operationagainst a Redis list (we call this program a Producer), while another program(that we call Consumer) can process the messages performing an <a href="LpopCommand.html">RPOP</a> commandin order to start reading the messages from the oldest.</blockquote>
<blockquote>Unfortunately if a Consumer crashes just after an <a href="LpopCommand.html">RPOP</a> operation the messagegets lost. RPOPLPUSH solves this problem since the returned message isadded to another &quot;backup&quot; list. The Consumer can later remove the messagefrom the backup list using the <a href="LremCommand.html">LREM</a> command when the message was correctlyprocessed.</blockquote>
<blockquote>Another process, called Helper, can monitor the &quot;backup&quot; list to check fortimed out entries to repush against the main queue.</blockquote>
<h2><a name="Programming patterns: server-side O(N) list traversal">Programming patterns: server-side O(N) list traversal</a></h2><blockquote>Using RPOPPUSH with the same source and destination key a process canvisit all the elements of an N-elements List in O(N) without to transferthe full list from the server to the client in a single <a href="LrangeCommand.html">LRANGE</a> operation.Note that a process can traverse the list even while other processesare actively RPUSHing against the list, and still no element will be skipped.</blockquote>
<h2><a name="Return value">Return value</a></h2><a href="ReplyTypes.html">Bulk reply</a>
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<b>RpushCommand: Contents</b><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a href="#RPUSH _key_ _string_">RPUSH _key_ _string_</a><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a href="#LPUSH _key_ _string_">LPUSH _key_ _string_</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Return value">Return value</a>
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&iuml;&raquo;&iquest;#sidebar <a href="ListCommandsSidebar.html">ListCommandsSidebar</a><h3><a name="RPUSH _key_ _string_">RPUSH _key_ _string_</a></h3>
<h3><a name="LPUSH _key_ _string_">LPUSH _key_ _string_</a></h3>
<i>Time complexity: O(1)</i><blockquote>Add the <i>string</i> value to the head (RPUSH) or tail (LPUSH) of the liststored at <i>key</i>. If the key does not exist an empty list is created just beforethe append operation. If the key exists but is not a List an erroris returned.</blockquote>
<h2><a name="Return value">Return value</a></h2><a href="ReplyTypes.html">Status code reply</a>
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<b>SaddCommand: Contents</b><br>&nbsp;&nbsp;<a href="#SADD _key_ _member_">SADD _key_ _member_</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Return value">Return value</a>
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&iuml;&raquo;&iquest;#sidebar <a href="SetCommandsSidebar.html">SetCommandsSidebar</a><h1><a name="SADD _key_ _member_">SADD _key_ _member_</a></h1>
<i>Time complexity O(1)</i><blockquote>Add the specified <i>member</i> to the set value stored at <i>key</i>. If <i>member</i>is already a member of the set no operation is performed. If <i>key</i>does not exist a new set with the specified <i>member</i> as sole member iscreated. If the key exists but does not hold a set value an error isreturned.</blockquote>
<h2><a name="Return value">Return value</a></h2><a href="ReplyTypes.html">Integer reply</a>, specifically:<br/><br/><pre class="codeblock python" name="code">
1 if the new element was added
0 if the element was already a member of the set
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<b>SaveCommand: Contents</b><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a href="#SAVE">SAVE</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Return value">Return value</a>
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&iuml;&raquo;&iquest;#sidebar <a href="ControlCommandsSidebar.html">ControlCommandsSidebar</a><h3><a name="SAVE">SAVE</a></h3>
<blockquote>Save the DB on disk. The server hangs while the saving is notcompleted, no connection is served in the meanwhile. An OK codeis returned when the DB was fully stored in disk.</blockquote>
<h2><a name="Return value">Return value</a></h2><a href="ReplyTypes.html">Status code reply</a>
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<b>ScardCommand: Contents</b><br>&nbsp;&nbsp;<a href="#SCARD _key_">SCARD _key_</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Return value">Return value</a>
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<i>Time complexity O(1)</i><blockquote>Return the set cardinality (number of elements). If the <i>key</i> does notexist 0 is returned, like for empty sets.</blockquote>
<h2><a name="Return value">Return value</a></h2><a href="ReplyTypes.html">Integer reply</a>, specifically:<br/><br/><pre class="codeblock python" name="code">
the cardinality (number of elements) of the set as an integer.
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<b>SdiffCommand: Contents</b><br>&nbsp;&nbsp;<a href="#SDIFF _key1_ _key2_ ... _keyN_">SDIFF _key1_ _key2_ ... _keyN_</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Return value">Return value</a>
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&iuml;&raquo;&iquest;#sidebar <a href="SetCommandsSidebar.html">SetCommandsSidebar</a><h1><a name="SDIFF _key1_ _key2_ ... _keyN_">SDIFF _key1_ _key2_ ... _keyN_</a></h1>
<i>Time complexity O(N) with N being the total number of elements of all the sets</i><blockquote>Return the members of a set resulting from the difference between the firstset provided and all the successive sets. Example:</blockquote>
<pre class="codeblock python" name="code">
key1 = x,a,b,c
key2 = c
key3 = a,d
SDIFF key1,key2,key3 =&gt; x,b
</pre><blockquote>Non existing keys are considered like empty sets.</blockquote>
<h2><a name="Return value">Return value</a></h2><a href="ReplyTypes.html">Multi bulk reply</a>, specifically the list of common elements.
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<b>SdiffstoreCommand: Contents</b><br>&nbsp;&nbsp;<a href="#SDIFFSTORE _dstkey_ _key1_ _key2_ ... _keyN_">SDIFFSTORE _dstkey_ _key1_ _key2_ ... _keyN_</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Return value">Return value</a>
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<h1 class="wikiname">SdiffstoreCommand</h1>
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&iuml;&raquo;&iquest;#sidebar <a href="SetCommandsSidebar.html">SetCommandsSidebar</a><h1><a name="SDIFFSTORE _dstkey_ _key1_ _key2_ ... _keyN_">SDIFFSTORE _dstkey_ _key1_ _key2_ ... _keyN_</a></h1>
<i>Time complexity O(N) where N is the total number of elements in all the provided sets</i><blockquote>This command works exactly like SDIFF but instead of being returned the resulting set is stored in <i>dstkey</i>.</blockquote>
<h2><a name="Return value">Return value</a></h2><a href="ReplyTypes.html">Status code reply</a>
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<b>SelectCommand: Contents</b><br>&nbsp;&nbsp;<a href="#SELECT _index_">SELECT _index_</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Return value">Return value</a>
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<h1 class="wikiname">SelectCommand</h1>
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&iuml;&raquo;&iquest;#sidebar <a href="GenericCommandsSidebar.html">GenericCommandsSidebar</a><h1><a name="SELECT _index_">SELECT _index_</a></h1>
<blockquote>Select the DB with having the specified zero-based numeric index.For default every new client connection is automatically selectedto DB 0.</blockquote>
<h2><a name="Return value">Return value</a></h2><a href="ReplyTypes.html">Status code reply</a>
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<b>SetCommand: Contents</b><br>&nbsp;&nbsp;<a href="#SET _key_ _value_">SET _key_ _value_</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Return value">Return value</a>
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<h1 class="wikiname">SetCommand</h1>
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&iuml;&raquo;&iquest;#sidebar <a href="StringCommandsSidebar.html">StringCommandsSidebar</a><h1><a name="SET _key_ _value_">SET _key_ _value_</a></h1>
<i>Time complexity: O(1)</i><blockquote>Set the string <i>value</i> as value of the <i>key</i>.The string can't be longer than 1073741824 bytes (1 GB).</blockquote>
<h2><a name="Return value">Return value</a></h2><a href="ReplyTypes.html">Status code reply</a>
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<b>SetCommandsSidebar: Contents</b>
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<h1 class="wikiname">SetCommandsSidebar</h1>
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&iuml;&raquo;&iquest;== Set Commands ==<br/><br/><ul><li> <a href="SaddCommand.html">SADD</a></li><li> <a href="SremCommand.html">SREM</a></li><li> <a href="SpopCommand.html">SPOP</a></li><li> <a href="SmoveCommand.html">SMOVE</a></li><li> <a href="ScardCommand.html">SCARD</a></li><li> <a href="SismemberCommand.html">SISMEMBER</a></li><li> <a href="SinterCommand.html">SINTER</a></li><li> <a href="SinterstoreCommand.html">SINTERSTORE</a></li><li> <a href="SunionCommand.html">SUNION</a></li><li> <a href="SunionstoreCommand.html">SUNIONSTORE</a></li><li> <a href="SdiffCommand.html">SDIFF</a></li><li> <a href="SdiffstoreCommand.html">SDIFFSTORE</a></li><li> <a href="SmembersCommand.html">SMEMBERS</a></li><li> <a href="SrandmemberCommand.html">SRANDMEMBER</a></li><li> <a href="SortCommand.html">SORT</a></li></ul>
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<b>SetnxCommand: Contents</b><br>&nbsp;&nbsp;<a href="#SETNX _key_ _value_">SETNX _key_ _value_</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Return value">Return value</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Design pattern: Implementing locking with SETNX">Design pattern: Implementing locking with SETNX</a><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Handling deadlocks">Handling deadlocks</a>
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<h1 class="wikiname">SetnxCommand</h1>
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&iuml;&raquo;&iquest;#sidebar <a href="StringCommandsSidebar.html">StringCommandsSidebar</a><h1><a name="SETNX _key_ _value_">SETNX _key_ _value_</a></h1>
<i>Time complexity: O(1)</i><blockquote>SETNX works exactly like <a href="SetCommand.html">SET</a> with the only difference thatif the key already exists no operation is performed.SETNX actually means &quot;SET if Not eXists&quot;.</blockquote>
<h2><a name="Return value">Return value</a></h2><a href="ReplyTypes.html">Integer reply</a>, specifically:<br/><br/><pre class="codeblock python" name="code">
1 if the key was set
0 if the key was not set
</pre><h2><a name="Design pattern: Implementing locking with SETNX">Design pattern: Implementing locking with SETNX</a></h2><blockquote>SETNX can also be seen as a locking primitive. For instance to acquirethe lock of the key <b>foo</b>, the client could try the following:</blockquote>
<pre class="codeblock python python" name="code">
SETNX lock.foo &lt;current UNIX time + lock timeout + 1&gt;
</pre><blockquote>If SETNX returns 1 the client acquired the lock, setting the <b>lock.foo</b>key to the UNIX time at witch the lock should no longer be considered valid.The client will later use <b>DEL lock.foo</b> in order to release the lock.</blockquote>
<blockquote>If SETNX returns 0 the key is already locked by some other client. We caneither return to the caller if it's a non blocking lock, or enter aloop retrying to hold the lock until we succeed or some kind of timeoutexpires.</blockquote>
<h3><a name="Handling deadlocks">Handling deadlocks</a></h3><blockquote>In the above locking algorithm there is a problem: what happens if a clientfails, crashes, or is otherwise not able to release the lock?It's possible to detect this condition because the lock key contains aUNIX timestamp. If such a timestamp is &lt;= the current Unix time the lockis no longer valid.</blockquote>
<blockquote>When this happens we can't just call DEL against the key to remove the lockand then try to issue a SETNX, as there is a race condition here, whenmultiple clients detected an expired lock and are trying to release it.</blockquote>
<ul><li> C1 and C2 read lock.foo to check the timestamp, because SETNX returned 0 to both C1 and C2, as the lock is still hold by C3 that crashed after holding the lock.</li><li> C1 sends DEL lock.foo</li><li> C1 sends SETNX =&gt; success!</li><li> C2 sends DEL lock.foo</li><li> C2 sends SETNX =&gt; success!</li><li> ERROR: both C1 and C2 acquired the lock because of the race condition.</li></ul>
<blockquote>Fortunately it's possible to avoid this issue using the following algorithm.Let's see how C4, our sane client, uses the good algorithm:</blockquote>
<ul><li> C4 sends SETNX lock.foo in order to acquire the lock</li><li> The crashed C3 client still holds it, so Redis will reply with 0 to C4.</li><li> C4 GET lock.foo to check if the lock expired. If not it will sleep one second (for instance) and retry from the start.</li><li> If instead the lock is expired because the UNIX time at lock.foo is older than the current UNIX time, C4 tries to perform GETSET lock.foo &lt;current unix timestamp + lock timeout + 1&gt;</li><li> Thanks to the <a href="GetsetCommand.html">GETSET</a> command semantic C4 can check if the old value stored at key is still an expired timestamp. If so we acquired the lock!</li><li> Otherwise if another client, for instance C5, was faster than C4 and acquired the lock with the GETSET operation, C4 GETSET operation will return a non expired timestamp. C4 will simply restart from the first step. Note that even if C4 set the key a bit a few seconds in the future this is not a problem.</li></ul>
IMPORTANT NOTE: In order to make this locking algorithm more robust, a client holding a lock should always check the timeout didn't expired before to unlock the key with DEL because client failures can be complex, not just crashing but also blocking a lot of time against some operation and trying to issue DEL after a lot of time (when the LOCK is already hold by some other client).
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<b>Sets: Contents</b><br>&nbsp;&nbsp;<a href="#Redis Set Type">Redis Set Type</a><br>&nbsp;&nbsp;<a href="#Implementation details">Implementation details</a>
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<h1 class="wikiname">Sets</h1>
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&iuml;&raquo;&iquest;#sidebar <a href="SetCommandsSidebar.html">SetCommandsSidebar</a><h1><a name="Redis Set Type">Redis Set Type</a></h1>Redis Sets are unordered collections of <a href="Strings.html">Redis Strings</a>. It's possible to add, remove, and test for existence of members in O(1).<br/><br/>Redis Sets have the desirable property of not allowing repeated members. Adding the same element multiple times will result in a set having a single copy of this element. Practically speaking this means that adding an members does not require a &quot;check if exists then add&quot; operation.<br/><br/>Commands operating on sets try to make a good use of the return value in order to signal the application about previous existence of members. For instance the <a href="SaddCommand.html">SADD</a> command will return 1 if the element added was not already a member of the set, otherwise will return 0.<br/><br/>The max number of members in a set is 232-1 (4294967295, more than 4 billion of members per set).<br/><br/>Redis Sets support a wide range of operations, like union, intersection, difference. Intersection is optimized in order to perform the smallest number of lookups. For instance if you try to intersect a 10000 members set with a 2 members set Redis will iterate the 2 members set testing for members existence in the other set, performing 2 lookups instead of 10000.<h1><a name="Implementation details">Implementation details</a></h1>Redis Sets are implemented using hash tables, so adding, removing and testing for members is O(1) in the average. The hash table will automatically resize when new elements are added or removed into a Set.<br/><br/>The hash table resizing is a blocking operation performed synchronously so working with huge sets (consisting of many millions of elements) care should be taken when mass-inserting a very big amount of elements in a Set while other clients are querying Redis at high speed.<br/><br/>It is possible that in the near future Redis will switch to skip lists (already used in sorted sets) in order to avoid such a problem.
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<b>ShutdownCommand: Contents</b><br>&nbsp;&nbsp;<a href="#SHUTDOWN">SHUTDOWN</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Return value">Return value</a>
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<h1 class="wikiname">ShutdownCommand</h1>
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&iuml;&raquo;&iquest;#sidebar <a href="ControlCommandsSidebar.html">ControlCommandsSidebar</a><h1><a name="SHUTDOWN">SHUTDOWN</a></h1>
<blockquote>Stop all the clients, save the DB, then quit the server. This commandsmakes sure that the DB is switched off without the lost of any data.This is not guaranteed if the client uses simply &quot;SAVE&quot; and then&quot;QUIT&quot; because other clients may alter the DB data between the twocommands.</blockquote>
<h2><a name="Return value">Return value</a></h2><a href="ReplyTypes.html">Status code reply</a> on error. On success nothing is returned since the server quits and the connection is closed.
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<b>SideBar: Contents</b>
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<h1 class="wikiname">SideBar</h1>
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DRAFT<br/><br/><ul><li> <a href="Features.html">Features</a></li><li> <a href="QuickStart.html">Quick Start</a></li><li> <a href="DataTypes.html">Data Types</a></li><li> <a href="SupportedLanguages.html">Supported Languages</a></li><li> <a href="ObjectHashMappers.html">Object Hash Mappers</a></li><li> <a href="ProgrammingExamples.html">Programming Examples</a></li><li> <a href="RoadMap.html">Road Map</a></li><li> <a href="Speed.html">Speed</a></li><li> <a href="FromSqlToDataStructures.html">FromSqlToDataStructures</a></li></ul><blockquote></blockquote>
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<b>SinterCommand: Contents</b><br>&nbsp;&nbsp;<a href="#SINTER _key1_ _key2_ ... _keyN_">SINTER _key1_ _key2_ ... _keyN_</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Return value">Return value</a>
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<h1 class="wikiname">SinterCommand</h1>
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&iuml;&raquo;&iquest;#sidebar <a href="SetCommandsSidebar.html">SetCommandsSidebar</a><h1><a name="SINTER _key1_ _key2_ ... _keyN_">SINTER _key1_ _key2_ ... _keyN_</a></h1>
<i>Time complexity O(NM) worst case where N is the cardinality of the smallest set and M the number of sets</i><blockquote>Return the members of a set resulting from the intersection of all thesets hold at the specified keys. Like in LRANGE the result is sent tothe client as a multi-bulk reply (see the protocol specification formore information). If just a single key is specified, then this commandproduces the same result as SMEMBERS. Actually SMEMBERS is just syntaxsugar for SINTERSECT.</blockquote>
<blockquote>Non existing keys are considered like empty sets, so if one of the keys ismissing an empty set is returned (since the intersection with an emptyset always is an empty set).</blockquote>
<h2><a name="Return value">Return value</a></h2><a href="ReplyTypes.html">Multi bulk reply</a>, specifically the list of common elements.
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<b>SinterstoreCommand: Contents</b><br>&nbsp;&nbsp;<a href="#SINTERSTORE _dstkey_ _key1_ _key2_ ... _keyN_">SINTERSTORE _dstkey_ _key1_ _key2_ ... _keyN_</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Return value">Return value</a>
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<h1 class="wikiname">SinterstoreCommand</h1>
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&iuml;&raquo;&iquest;#sidebar <a href="SetCommandsSidebar.html">SetCommandsSidebar</a><h1><a name="SINTERSTORE _dstkey_ _key1_ _key2_ ... _keyN_">SINTERSTORE _dstkey_ _key1_ _key2_ ... _keyN_</a></h1>
<i>Time complexity O(NM) worst case where N is the cardinality of the smallest set and M the number of sets</i><blockquote>This commnad works exactly like SINTER but instead of being returned the resulting set is sotred as <i>dstkey</i>.</blockquote>
<h2><a name="Return value">Return value</a></h2><a href="ReplyTypes.html">Status code reply</a>
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<b>SismemberCommand: Contents</b><br>&nbsp;&nbsp;<a href="#SISMEMBER _key_ _member_">SISMEMBER _key_ _member_</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Return value">Return value</a>
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<h1 class="wikiname">SismemberCommand</h1>
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&iuml;&raquo;&iquest;#sidebar <a href="SetCommandsSidebar.html">SetCommandsSidebar</a><h1><a name="SISMEMBER _key_ _member_">SISMEMBER _key_ _member_</a></h1>
<i>Time complexity O(1)</i><blockquote>Return 1 if <i>member</i> is a member of the set stored at <i>key</i>, otherwise0 is returned.</blockquote>
<h2><a name="Return value">Return value</a></h2><a href="ReplyTypes.html">Integer reply</a>, specifically:<br/><br/><pre class="codeblock python" name="code">
1 if the element is a member of the set
0 if the element is not a member of the set OR if the key does not exist
</pre>
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<b>SlaveofCommand: Contents</b><br>&nbsp;&nbsp;<a href="#SLAVEOF _host_ _port_">SLAVEOF _host_ _port_</a><br>&nbsp;&nbsp;<a href="#SLAVEOF no one">SLAVEOF no one</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Return value">Return value</a>
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<h1 class="wikiname">SlaveofCommand</h1>
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&iuml;&raquo;&iquest;#sidebar <a href="ControlCommandsSidebar.html">ControlCommandsSidebar</a><h1><a name="SLAVEOF _host_ _port_">SLAVEOF _host_ _port_</a></h1>
<h1><a name="SLAVEOF no one">SLAVEOF no one</a></h1><blockquote>The SLAVEOF command can change the replication settings of a slave on the fly.If a Redis server is arleady acting as slave, the command <code name="code" class="python">SLAVEOF NO ONE</code>will turn off the replicaiton turning the Redis server into a MASTER.In the proper form <code name="code" class="python">SLAVEOF hostname port</code> will make the server a slave of thespecific server listening at the specified hostname and port.</blockquote>
<blockquote>If a server is already a slave of some master, <code name="code" class="python">SLAVEOF hostname port</code> willstop the replication against the old server and start the synchrnonizationagainst the new one discarding the old dataset.</blockquote>
<blockquote>The form <code name="code" class="python">SLAVEOF no one</code> will stop replication turning the server into aMASTER but will not discard the replication. So if the old master stop workingit is possible to turn the slave into a master and set the application touse the new master in read/write. Later when the other Redis server will befixed it can be configured in order to work as slave.</blockquote>
<h2><a name="Return value">Return value</a></h2><a href="ReplyTypes.html">Status code reply</a>
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<b>SmembersCommand: Contents</b><br>&nbsp;&nbsp;<a href="#SMEMBERS _key_">SMEMBERS _key_</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Return value">Return value</a>
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<h1 class="wikiname">SmembersCommand</h1>
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&iuml;&raquo;&iquest;#sidebar <a href="SetCommandsSidebar.html">SetCommandsSidebar</a><h1><a name="SMEMBERS _key_">SMEMBERS _key_</a></h1>
<i>Time complexity O(N)</i><blockquote>Return all the members (elements) of the set value stored at <i>key</i>. Thisis just syntax glue for <a href="SintersectCommand.html">SINTERSECT</a>.</blockquote>
<h2><a name="Return value">Return value</a></h2><a href="ReplyTypes.html">Multi bulk reply</a>
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<b>SmoveCommand: Contents</b><br>&nbsp;&nbsp;<a href="#SMOVE _srckey_ _dstkey_ _member_">SMOVE _srckey_ _dstkey_ _member_</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Return value">Return value</a>
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<h1 class="wikiname">SmoveCommand</h1>
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&iuml;&raquo;&iquest;#sidebar <a href="SetCommandsSidebar.html">SetCommandsSidebar</a><h1><a name="SMOVE _srckey_ _dstkey_ _member_">SMOVE _srckey_ _dstkey_ _member_</a></h1>
<i>Time complexity O(1)</i><blockquote>Move the specifided <i>member</i> from the set at <i>srckey</i> to the set at <i>dstkey</i>.This operation is atomic, in every given moment the element will appear tobe in the source or destination set for accessing clients.</blockquote>
<blockquote>If the source set does not exist or does not contain the specified elementno operation is performed and zero is returned, otherwise the element isremoved from the source set and added to the destination set. On successone is returned, even if the element was already present in the destinationset.</blockquote>
<blockquote>An error is raised if the source or destination keys contain a non Set value.</blockquote>
<h2><a name="Return value">Return value</a></h2><a href="ReplyTypes.html">Integer reply</a>, specifically:<br/><br/><pre class="codeblock python" name="code">
1 if the element was moved
0 if the element was not found on the first set and no operation was performed
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<b>SortCommand: Contents</b><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Sorting by external keys">Sorting by external keys</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Retrieving external keys">Retrieving external keys</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Storing the result of a SORT operation">Storing the result of a SORT operation</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Return value">Return value</a>
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&iuml;&raquo;&iquest;= SORT <i>key</i> <code name="code" class="python">[</code>BY <i>pattern</i><code name="code" class="python">]</code> <code name="code" class="python">[</code>LIMIT <i>start</i> <i>count</i><code name="code" class="python">]</code> <code name="code" class="python">[</code>GET <i>pattern</i><code name="code" class="python">]</code> <code name="code" class="python">[</code>ASC|DESC<code name="code" class="python">]</code> <code name="code" class="python">[</code>ALPHA<code name="code" class="python">]</code> <code name="code" class="python">[</code>STORE <i>dstkey</i><code name="code" class="python">]</code> =
<blockquote>Sort the elements contained in the <a href="Lists.html">List</a>, <a href="Sets.html">Set</a>, or<a href="SortedSets.html">Sorted Set</a> value at <i>key</i>. By defaultsorting is numeric with elements being compared as double precisionfloating point numbers. This is the simplest form of SORT:</blockquote>
<pre class="codeblock python" name="code">
SORT mylist
</pre><blockquote>Assuming mylist contains a list of numbers, the return value will bethe list of numbers ordered from the smallest to the biggest number.In order to get the sorting in reverse order use <b>DESC</b>:</blockquote>
<pre class="codeblock python python" name="code">
SORT mylist DESC
</pre><blockquote>The <b>ASC</b> option is also supported but it's the default so you don'treally need it.If you want to sort lexicographically use <b>ALPHA</b>. Note that Redis isutf-8 aware assuming you set the right value for the LC_COLLATEenvironment variable.</blockquote>
<blockquote>Sort is able to limit the number of returned elements using the <b>LIMIT</b> option:</blockquote>
<pre class="codeblock python python python" name="code">
SORT mylist LIMIT 0 10
</pre><blockquote>In the above example SORT will return only 10 elements, starting fromthe first one (start is zero-based). Almost all the sort options canbe mixed together. For example the command:</blockquote>
<pre class="codeblock python python python python" name="code">
SORT mylist LIMIT 0 10 ALPHA DESC
</pre><blockquote>Will sort <i>mylist</i> lexicographically, in descending order, returning onlythe first 10 elements.</blockquote>
<blockquote>Sometimes you want to sort elements using external keys as weights tocompare instead to compare the actual List Sets or Sorted Set elements.For example the list <i>mylist</i> may contain the elements 1, 2, 3, 4, thatare just unique IDs of objects stored at object_1, object_2, object_3and object_4, while the keys weight_1, weight_2, weight_3 and weight_4can contain weights we want to use to sort our list of objectsidentifiers. We can use the following command:</blockquote>
<h2><a name="Sorting by external keys">Sorting by external keys</a></h2><pre class="codeblock python python python python python" name="code">
SORT mylist BY weight_*
</pre><blockquote>the <b>BY</b> option takes a pattern (<code name="code" class="python">weight_*</code> in our example) that is usedin order to generate the key names of the weights used for sorting.Weight key names are obtained substituting the first occurrence of <code name="code" class="python">*</code>with the actual value of the elements on the list (1,2,3,4 in our example).</blockquote>
<blockquote>Our previous example will return just the sorted IDs. Often it isneeded to get the actual objects sorted (object_1, ..., object_4 in theexample). We can do it with the following command:</blockquote>
<h2><a name="Retrieving external keys">Retrieving external keys</a></h2><pre class="codeblock python python python python python python" name="code">
SORT mylist BY weight_* GET object_*
</pre><blockquote>Note that <b>GET</b> can be used multiple times in order to get more keys forevery element of the original List, Set or Sorted Set sorted.</blockquote>
<blockquote>Since Redis &gt;= 1.1 it's possible to also GET the list elements itselfusing the special # pattern:</blockquote>
<pre class="codeblock python python python python python python python" name="code">
SORT mylist BY weight_* GET object_* GET #
</pre><h2><a name="Storing the result of a SORT operation">Storing the result of a SORT operation</a></h2><blockquote>By default SORT returns the sorted elements as its return value.Using the <b>STORE</b> option instead to return the elements SORT willstore this elements as a <a href="Lists.html">Redis List</a> in the specified key.An example:</blockquote>
<pre class="codeblock python python python python python python python python" name="code">
SORT mylist BY weight_* STORE resultkey
</pre><blockquote>An interesting pattern using SORT ... STORE consists in associatingan <a href="ExpireCommand.html">EXPIRE</a> timeout to the resulting key so that inapplications where the result of a sort operation can be cached forsome time other clients will use the cached list instead to call SORTfor every request. When the key will timeout an updated version ofthe cache can be created using SORT ... STORE again.</blockquote>
<blockquote>Note that implementing this pattern it is important to avoid that multipleclients will try to rebuild the cached version of the cacheat the same time, so some form of locking should be implemented(for instance using <a href="SetnxCommand.html">SETNX</a>).</blockquote>
<h2><a name="Return value">Return value</a></h2><a href="ReplyTypes.html">Multi bulk reply</a>, specifically a list of sorted elements.
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&iuml;&raquo;&iquest;== Sorted Set Commands ==<br/><br/><ul><li> <a href="ZaddCommand.html">ZADD</a></li><li> <a href="ZremCommand.html">ZREM</a></li><li> <a href="ZincrbyCommand.html">ZINCRBY</a></li><li> <a href="ZrangeCommand.html">ZRANGE</a></li><li> <a href="ZrangeCommand.html">ZREVRANGE</a></li><li> <a href="ZrangebyscoreCommand.html">ZRANGEBYSCORE</a></li><li> <a href="ZcardCommand.html">ZCARD</a></li><li> <a href="ZscoreCommand.html">ZSCORE</a></li><li> <a href="SortCommand.html">SORT</a></li></ul>
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<b>SortedSets: Contents</b><br>&nbsp;&nbsp;<a href="#Redis Sorted Set Type">Redis Sorted Set Type</a><br>&nbsp;&nbsp;<a href="#Implementation details">Implementation details</a>
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<h1 class="wikiname">SortedSets</h1>
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&iuml;&raquo;&iquest;#sidebar <a href="SortedSetCommandsSidebar.html">SortedSetCommandsSidebar</a><h1><a name="Redis Sorted Set Type">Redis Sorted Set Type</a></h1>Redis Sorted Sets are, similarly to <a href="Sets.html">Sets</a>, collections of <a href="Strings.html">Redis Strings</a>. The difference is that every member of a Sorted Set hash an <b>associated score</b> that is used in order to take this member in order.<br/><br/>The <a href="ZADD.html">ZaddCommand</a> command is used to add a new member to a Sorted Set, specifying the score of the element. Calling ZADD against a member already present in the sorted set but using a different score will update the score for the element, moving it to the right position in order to preserve ordering.<br/><br/>It's possible to get ranges of elements from Sorted Sets in a very similar way to what happens with <a href="Lists.html">Lists</a> and the <a href="LrangeCommnad.html">LRANGE</a> command using the Sorted Sets <a href="ZrangeCommand.html">ZRANGE</a> command.<br/><br/>It's also possible to get or remove ranges of elements by score using the <a href="ZrangebyscoreCommand.html">ZRANGEBYSCORE</a> and <a href="ZremrangebyscoreCommand.html">ZREMRANGEBYSCORE</a> commands.<br/><br/>The max number of members in a sorted set is 232-1 (4294967295, more than 4 billion of members per set).<br/><br/>Note that while Sorted Sets are already ordered, it is still possible to use the <a href="SortCommand.html">SORT</a> command against sorted sets to get the elements in a different order.<h1><a name="Implementation details">Implementation details</a></h1>Redis Sets are implemented using a dual-ported data structure containing a skip list and an hash table. When an element is added a map between the element and the score is added to the hash table (so that given the element we get the score in O(1)), and a map between the score and the element is added in the skip list so that elements are taken in order.<br/><br/>Redis uses a special skip list implementation that is doubly linked so that it's possible to traverse the sorted set from tail to head if needed (Check the <a href="ZRevrangeCommand.html">ZREVRANGE</a> command).<br/><br/>When <a href="ZaddCommand.html">ZADD</a> is used in order to update the score of an element, Redis retrieve the score of the element using the hash table, so that it's fast to access the element inside the skip list (that's indexed by score) in order to update the position.<br/><br/>Like it happens for Sets the hash table resizing is a blocking operation performed synchronously so working with huge sorted sets (consisting of many millions of elements) care should be taken when mass-inserting a very big amount of elements in a Set while other clients are querying Redis at high speed.<br/><br/>It is possible that in the near future Redis will switch to skip lists even for the element =&gt; score map, so every Sorted Set will have two skip lists, one indexed by element and one indexed by score.
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<b>Speed: Contents</b><br>&nbsp;&nbsp;<a href="#Speed (ROUGH DRAFT)">Speed (ROUGH DRAFT)</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#TODO">TODO</a>
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<h1 class="wikiname">Speed</h1>
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<h1><a name="Speed (ROUGH DRAFT)">Speed (ROUGH DRAFT)</a></h1><h2><a name="TODO">TODO</a></h2><ul><li> Written in ANSI C</li><li> Pipelining</li><li> MultiBulkCommands</li><li> epoll &gt;= 1.1</li><li> Benchmarks</li></ul>
Redis takes the whole dataset in memory and <a href="Persistence.html">writes asynchronously to disk</a> in order to be very fast, you have the best of both worlds: hyper-speed and <a href="Persistence.html">persistence</a> for your data.<br/><br/>Establishing a new connection to a Redis Server is <i>simple</i> and <i>fast</i> nothing more that a TCP three way handshake. There is no authentication or other handshake involved (<a href="http://groups.google.com/group/redis-db/browse_thread/thread/1adb93f0b6a1460a" target="_blank">Google Group: Can we use connection pool in Redis?</a>) You can read more about the way Redis clients communicate with servers in the <a href="ProtocolSpecification.html">Protocol Specification</a>.<br/><br/>On most commodity hardware it takes about 45 seconds to restore a 2 GB database, without fancy RAID. This can give you some kind of feeling about the order of magnitude of the time needed to load data when you restart the server, so restarting a server is fast too.<br/><br/>Also <a href="Replication.html">Replication</a> is fast, benchamarks will give you the the same order of magnitude a restart does (<a href="http://groups.google.com/group/redis-db/browse_thread/thread/3ab1c8b2126f1b8/29bdb6c5973f0388?lnk=gst&q=replication+#29bdb6c5973f0388" target="_blank">Google Group: Replication speed benchmak</a>)
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<b>SponsorshipHistory: Contents</b><br>&nbsp;&nbsp;<a href="#Redis Sponsorship History">Redis Sponsorship History</a>
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<h1 class="wikiname">SponsorshipHistory</h1>
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<h1><a name="Redis Sponsorship History">Redis Sponsorship History</a></h1>This is a list of companies that sponsorship Redis developments, with details about the sponsored features. <b>Thanks for helping the project!</b>.<br/><br/>If your company is considering a sponsorship please read the <a href="SponsorshipHowto.html">How to Sponsor</a> page.<br/><br/><ul><li> <a href="http://citrusbyte.com" target="_blank"><img src="http://redis.googlecode.com/files/citrusbyte_logo.png" border="0"></img></a><br></br> 18 Dec 2009, part of Virtual Memory.</li><li> <a href="http://www.hitmeister.de/" target="_blank"><img src="http://redis.googlecode.com/files/logo_hitmeister_2.png" border="0"></img></a><br></br> 15 Dec 2009, part of Redis Cluster.</li><li> <a href="http://engineyard.com" target="_blank"><img src="http://redis.googlecode.com/files/engine_yard_logo.jpg" border="0"></img></a><br></br> 13 Dec 2009, for blocking POP (BLPOP) and part of the Virtual Memory implementation.</li></ul>
<b>Also thaks to the following people or organizations that donated to the Project:</b>
<ul><li> Emil Vladev</li><li> <a href="http://bradjasper.com/" target="_blank">Brad Jasper</a></li><li> <a href="http://www.mrkris.com/" target="_blank">Mrkris</a></li></ul>
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<b>SponsorshipHowto: Contents</b><br>&nbsp;&nbsp;<a href="#Other donations">Other donations</a>
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&iuml;&raquo;&iquest;= How to sponsor my work on Redis =<br/><br/>I'm accepting sponsorships for Redis development, the idea is that a company using Redis and willing to donate some money can receive something back: visibility in the Redis site, and prioritization of features planned in the TODO list that are somewhat more important for this company compared to other features.<br/><br/>In the last year I spent 50% of my time working on Redis. At the same time Redis is released under the very liberal BSD license, this is very important for users as it prevents <a href="http://monty-says.blogspot.com/2009/10/importance-of-license-model-of-mysql-or.html" target="_blank">that in the future the project will be killed</a>, but at the same time it's not possible to build a business model selling licenses like it happens for MySQL. The alternative is to run a consultancy company, but this means to use more time to work with customers than working to the Redis code base itself, or sponsorship, that I think is the best option currently to ensure fast development of the project.<br/><br/>So, if you are considering a donation, thank you! This is a set of simple rules I developed in order to make sure I'm fair with everybody willing to help the project:<br/><br/><ul><li> 1. Every company can donate any amount of money, even 10$, in order to support Redis development.</li><li> 2. Every company donating an amount equal or greater than 1000$ will be featured in the home page for at least 6 months, and anyway for all the time the sponsored feature takes to reach a <b>stable release</b> of Redis.</li><li> 3. Every company donating at least 100$ will anyway be featured in the &quot;Sponsors&quot; page forever, this page is linked near to the logos of the current sponsors in the front page (the logos about point 2 of this list).</li><li> 4. A sponsoring company can donate for sponsorship of a feature already in the TODO list. If a feature not planned is needed we should first get in touch, discuss if this is a good idea, put it in the TODO list, and then the sponsorship can start, but I've to be genuinely convinced this feature will be good and of general interest ;)</li><li> 5. Not really a sponsorship/donation, but in rare case of a vertical, self-contained feature, I could develop it as a patch for the current stable Redis distribution for a &quot;donation&quot; proportional to the work needed to develop the feature, but in order to have the patch for the next release of Redis there will be to donate again for the porting work and so forth.</li><li> 6. Features for which I receive a good sponsorship (proportionally to the work required to implement the sponsored feature) are prioritized and will get developed faster than other features, possibly changing the development roadmap.</li><li> 7. To sponsor a specific feature is not a must, a company can just donate to the project as a whole.</li></ul>
If you want to get in touch with me about this issues please drop me an email to my gmail account (username is antirez) or direct-message me @antirez on Twitter. Thanks in advance for the help!<h1><a name="Other donations">Other donations</a></h1>If you just feel like donating a small amount to Redis the simplest way is to use paypal, my paypal address is <b>antirez@invece.org</b>. Please specify in the donation if you don't like to have your name / company name published in the donations history (the amount will not be published anyway).
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&iuml;&raquo;&iquest;#sidebar <a href="SetCommandsSidebar.html">SetCommandsSidebar</a><h1><a name="SPOP _key_">SPOP _key_</a></h1>
<i>Time complexity O(1)</i><blockquote>Remove a random element from a Set returning it as return value.If the Set is empty or the key does not exist, a nil object is returned.</blockquote>
<blockquote>The <a href="SrandmemberCommand.html">SRANDMEMBER</a> command does a similar work butthe returned element is not removed from the Set.</blockquote>
<h2><a name="Return value">Return value</a></h2><a href="ReplyTypes.html">Bulk reply</a>
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<b>SrandmemberCommand: Contents</b><br>&nbsp;&nbsp;<a href="#SRANDMEMBER _key_">SRANDMEMBER _key_</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Return value">Return value</a>
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&iuml;&raquo;&iquest;#sidebar <a href="SetCommandsSidebar.html">SetCommandsSidebar</a><h1><a name="SRANDMEMBER _key_">SRANDMEMBER _key_</a></h1>
<i>Time complexity O(1)</i><blockquote>Return a random element from a Set, without removing the element. If the Set is empty or the key does not exist, a nil object is returned.</blockquote>
<blockquote>The <a href="SpopCommand.html">SPOP</a> command does a similar work but the returned elementis popped (removed) from the Set.</blockquote>
<h2><a name="Return value">Return value</a></h2><a href="ReplyTypes.html">Bulk reply</a>
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&iuml;&raquo;&iquest;#sidebar <a href="SetCommandsSidebar.html">SetCommandsSidebar</a><h1><a name="SREM _key_ _member_">SREM _key_ _member_</a></h1>
<i>Time complexity O(1)</i><blockquote>Remove the specified <i>member</i> from the set value stored at <i>key</i>. If_member_ was not a member of the set no operation is performed. If <i>key</i>does not hold a set value an error is returned.</blockquote>
<h2><a name="Return value">Return value</a></h2><a href="ReplyTypes.html">Integer reply</a>, specifically:<br/><br/><pre class="codeblock python" name="code">
1 if the new element was removed
0 if the new element was not a member of the set
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&iuml;&raquo;&iquest;== String Commands ==<br/><br/><ul><li> <a href="SetCommand.html">SET</a></li><li> <a href="GetCommand.html">GET</a></li><li> <a href="GetsetCommand.html">GETSET</a></li><li> <a href="MgetCommand.html">MGET</a></li><li> <a href="SetnxCommand.html">SETNX</a></li><li> <a href="MsetCommand.html">MSET</a></li><li> <a href="MsetCommand.html">MSETNX</a></li><li> <a href="IncrCommand.html">INCR</a></li><li> <a href="IncrCommand.html">INCRBY</a></li><li> <a href="IncrCommand.html">DECR</a></li><li> <a href="IncrCommand.html">DECRBY</a></li></ul>
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<b>Strings: Contents</b><br>&nbsp;&nbsp;<a href="#Redis String Type">Redis String Type</a><br>&nbsp;&nbsp;<a href="#Implementation details">Implementation details</a>
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&iuml;&raquo;&iquest;#sidebar <a href="StringCommandsSidebar.html">StringCommandsSidebar</a><h1><a name="Redis String Type">Redis String Type</a></h1>Strings are the most basic Redis kind of values. Redis Strings are binary safe, this means a Redis string can contain any kind of data, for instance a JPEG image or a serialized Ruby object, and so forth.<br/><br/>A String value can be at max 1 Gigabyte in length.<br/><br/>Strings are treated as integer values by the <a href="IncrCommand.html">INCR</a> commands family, in this respect the value of an intger is limited to a singed 64 bit value.<br/><br/>Note that the single elements contained in Redis <a href="Lists.html">Lists</a>, <a href="Sets.html">Sets</a> and <a href="SortedSets.html">Sorted Sets</a>, are Redis Strings.<h1><a name="Implementation details">Implementation details</a></h1>Strings are implemented using a dynamic strings library called <code name="code" class="python">sds.c</code> (simple dynamic strings). This library caches the current length of the string, so to obtain the length of a Redis string is an O(1) operation (but currently there is no such STRLEN command. It will likely be added later).<br/><br/>Redis strings are incapsualted into Redis Objects. Redis Objects use a reference counting memory management system, so a single Redis String can be shared in different places of the dataset. This means that if you happen to use the same strings many times (especially if you have <i>object sharing</i> turned on in the configuration file) Redis will try to use the same string object instead to allocate one new every time.<br/><br/>Starting from version 1.1 Redis is also able to encode in a special way strings that are actually just numbers. Instead to save the string as an array of characters Redis will save the integer value in order to use less memory. With many datasets this can reduce the memory usage of about 30% compared to Redis 1.0.
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<b>SunionCommand: Contents</b><br>&nbsp;&nbsp;<a href="#SUNION _key1_ _key2_ ... _keyN_">SUNION _key1_ _key2_ ... _keyN_</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Return value">Return value</a>
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&iuml;&raquo;&iquest;#sidebar <a href="SetCommandsSidebar.html">SetCommandsSidebar</a><h1><a name="SUNION _key1_ _key2_ ... _keyN_">SUNION _key1_ _key2_ ... _keyN_</a></h1>
<i>Time complexity O(N) where N is the total number of elements in all the provided sets</i><blockquote>Return the members of a set resulting from the union of all thesets hold at the specified keys. Like in LRANGE the result is sent tothe client as a multi-bulk reply (see the protocol specification formore information). If just a single key is specified, then this commandproduces the same result as <a href="SmembersCommand.html">SMEMBERS</a>.</blockquote>
<blockquote>Non existing keys are considered like empty sets.</blockquote>
<h2><a name="Return value">Return value</a></h2><a href="ReplyTypes.html">Multi bulk reply</a>, specifically the list of common elements.
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<b>SunionstoreCommand: Contents</b><br>&nbsp;&nbsp;<a href="#SUNIONSTORE _dstkey_ _key1_ _key2_ ... _keyN_">SUNIONSTORE _dstkey_ _key1_ _key2_ ... _keyN_</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Return value">Return value</a>
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<i>Time complexity O(N) where N is the total number of elements in all the provided sets</i><blockquote>This command works exactly like SUNION but instead of being returned the resulting set is stored as <i>dstkey</i>. Any existing value in <i>dstkey</i> will be over-written.</blockquote>
<h2><a name="Return value">Return value</a></h2><a href="ReplyTypes.html">Status code reply</a>
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<h1><a name="Supported Platforms">Supported Platforms</a></h1>Redis can be compiled in most POSIX systems, but the development targets mainly:<br/><br/><ul><li> Linux</li><li> Mac OS X</li><li> FreeBSD</li><li> OpenBSD</li><li> Solaris (startting with <a href="RoadMap.html">Version 1.1</a>)</li></ul>
Windows (using CygWin) is not a supported platform.
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<b>TemplateCommand: Contents</b><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Return value">Return value</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#See also">See also</a>
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<h2><a name="Return value">Return value</a></h2><a href="ReplyTypes.html">ReplyTypes</a><h2><a name="See also">See also</a></h2>
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&iuml;&raquo;&iquest;#sidebar <a href="GenericCommandsSidebar.html">GenericCommandsSidebar</a><h1><a name="TTL _key_">TTL _key_</a></h1><blockquote>The TTL command returns the remaining time to live in seconds of a key that has an <a href="ExpireCommand.html">EXPIRE</a> set. This introspection capability allows a Redis client to check how many seconds a given key will continue to be part of the dataset. If the Key does not exists or does not have an associated expire, -1 is returned.</blockquote>
<h2><a name="Return value">Return value</a></h2><a href="ReplyTypes.html">Integer reply</a>
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<b>TypeCommand: Contents</b><br>&nbsp;&nbsp;<a href="#TYPE _key_">TYPE _key_</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Return value">Return value</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#See also">See also</a>
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&iuml;&raquo;&iquest;#sidebar <a href="GenericCommandsSidebar.html">GenericCommandsSidebar</a><h1><a name="TYPE _key_">TYPE _key_</a></h1>
<i>Time complexity: O(1)</i><blockquote>Return the type of the value stored at <i>key</i> in form of astring. The type can be one of &quot;none&quot;, &quot;string&quot;, &quot;list&quot;, &quot;set&quot;.&quot;none&quot; is returned if the key does not exist.</blockquote>
<h2><a name="Return value">Return value</a></h2><a href="ReplyTypes.html">Status code reply</a>, specifically:<br/><br/><pre class="codeblock python" name="code">
&quot;none&quot; if the key does not exist
&quot;string&quot; if the key contains a String value
&quot;list&quot; if the key contains a List value
&quot;set&quot; if the key contains a Set value
</pre><h2><a name="See also">See also</a></h2>
<ul><li> <a href="DataTypes.html">Redis Data Types</a></li></ul>
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<b>UnstableSource: Contents</b><br>&nbsp;&nbsp;<a href="#Get the latest Redis source code">Get the latest Redis source code</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Unstable code">Unstable code</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Stable code">Stable code</a>
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<h1><a name="Get the latest Redis source code">Get the latest Redis source code</a></h1><h2><a name="Unstable code">Unstable code</a></h2>
The development version of Redis is <a href="http://github.com/antirez/redis/tree/master" target="_blank">hosted here at Github</a>, have fun cloning the source code with Git. If you are not familar with Git just use the <b>download</b> button to get a tarball.<h2><a name="Stable code">Stable code</a></h2>
<b>Warning:</b> the development source code is only intended for people that want to develop Redis or absolutely need the latest features still not available on the stable releases. You may have a better experience with the <a href="http://code.google.com/p/redis/downloads/list" target="_blank">latest stable tarball</a>.
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<b>ZaddCommand: Contents</b><br>&nbsp;&nbsp;<a href="#ZADD _key_ _score_ _member_ (Redis &gt;">ZADD _key_ _score_ _member_ (Redis &gt;</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Return value">Return value</a>
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&iuml;&raquo;&iquest;#sidebar <a href="SortedSetCommandsSidebar.html">SortedSetCommandsSidebar</a><h1><a name="ZADD _key_ _score_ _member_ (Redis &gt;">ZADD _key_ _score_ _member_ (Redis &gt;</a></h1> 1.1) =
<i>Time complexity O(log(N)) with N being the number of elements in the sorted set</i><blockquote>Add the specified <i>member</i> having the specifeid <i>score</i> to the sortedset stored at <i>key</i>. If <i>member</i> is already a member of the sorted setthe score is updated, and the element reinserted in the right position toensure sorting. If <i>key</i> does not exist a new sorted set with the specified_member_ as sole member is crated. If the key exists but does not hold asorted set value an error is returned.</blockquote>
<blockquote>The score value can be the string representation of a double precision floatingpoint number.</blockquote>
<blockquote>For an introduction to sorted sets check the <a href="IntroductionToRedisDataTypes.html">Introduction to Redis data types</a> page.</blockquote>
<h2><a name="Return value">Return value</a></h2><a href="ReplyTypes.html">Integer reply</a>, specifically:<br/><br/><pre class="codeblock python" name="code">
1 if the new element was added
0 if the element was already a member of the sorted set and the score was updated
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<b>ZcardCommand: Contents</b><br>&nbsp;&nbsp;<a href="#ZCARD _key_ (Redis &gt;">ZCARD _key_ (Redis &gt;</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<a href="#Return value">Return value</a>
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&iuml;&raquo;&iquest;#sidebar <a href="SortedSetCommandsSidebar.html">SortedSetCommandsSidebar</a><h1><a name="ZCARD _key_ (Redis &gt;">ZCARD _key_ (Redis &gt;</a></h1> 1.1) =
<i>Time complexity O(1)</i><blockquote>Return the sorted set cardinality (number of elements). If the <i>key</i> does notexist 0 is returned, like for empty sorted sets.</blockquote>
<h2><a name="Return value">Return value</a></h2><a href="ReplyTypes.html">Integer reply</a>, specifically:<br/><br/><pre class="codeblock python" name="code">
the cardinality (number of elements) of the set as an integer.
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