Fix ae.c to avoid timers infinite loop.
This fix was suggested by Anthony LaTorre, that provided also a good test case that was used to verify the fix. The problem with the old implementation is that, the time returned by a timer event (that is the time after it want to run again) is added to the event *start time*. So if the event takes, in order to run, more than the time it says it want to be scheduled again for running, an infinite loop is triggered.
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