- 29 11月, 2016 1 次提交
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由 Adam Barth 提交于
Also, change the hit testing geometry so that we get our hits at the root.
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- 24 11月, 2016 7 次提交
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由 Adam Barth 提交于
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由 Ryan Macnak 提交于
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由 Chinmay Garde 提交于
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由 Chinmay Garde 提交于
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由 P.Y. Laligand 提交于
This will ensure the flx file is rebuilt whenever the manifest is modified.
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由 Chinmay Garde 提交于
* Update Skia revision to pull in GL native interface construction fixes on iOS. Fixed in https://skia-review.googlesource.com/c/5212/ * Use the new image encoder API from Skia.
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由 Adam Barth 提交于
There's no reason to present offscreen child views to Mozart.
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- 23 11月, 2016 12 次提交
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由 Adam Barth 提交于
This interface has been replaced with HandleWaiter, which is the new hotness.
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由 Chinmay Garde 提交于
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由 Chinmay Garde 提交于
The same will be removed from buildroot as well.
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由 Chinmay Garde 提交于
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由 Chinmay Garde 提交于
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由 P.Y. Laligand 提交于
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由 John McCutchan 提交于
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由 John McCutchan 提交于
- [x] Use Dart_GetLoadedLibraries which is available in product builds.
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由 John McCutchan 提交于
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由 Ian Hickson 提交于
This file is identical (to the byte) to the LICENSE file in the same directory, and no file in this directory refers to it.
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由 Chinmay Garde 提交于
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由 Todd Volkert 提交于
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- 22 11月, 2016 4 次提交
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由 John McCutchan 提交于
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由 John McCutchan 提交于
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由 P.Y. Laligand 提交于
This requires an updated buildroot.
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由 Chinmay Garde 提交于
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- 19 11月, 2016 5 次提交
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由 Adam Barth 提交于
We need to compute the paint bounds of ChildViewLayers during Preroll. Also, we need to allocate a BlendPtr before writing into it.
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由 P.Y. Laligand 提交于
This also removes a reference to mojo_gni.
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由 Adam Barth 提交于
We push a bit up the tree during preroll to learn whether there system composited layers below each layer. During update scene, we squash down to paint tasks, which we execute after publishing the new scene.
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由 Chinmay Garde 提交于
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由 John McCutchan 提交于
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- 18 11月, 2016 8 次提交
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由 Ian Hickson 提交于
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由 Chinmay Garde 提交于
* The lastchange hook wrote a file no one ever read. * We don’t need binutils because we don’t use debug fission on Linux. * We dont use eu-strip.
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由 Chinmay Garde 提交于
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由 Chinmay Garde 提交于
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由 John McCutchan 提交于
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由 Chinmay Garde 提交于
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由 Chinmay Garde 提交于
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由 John McCutchan 提交于
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- 17 11月, 2016 3 次提交
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由 Adam Barth 提交于
When we pipelined the drawing commands we caused UpdateScene to be called before Preroll, which isn't allowed. Now we call Preroll, UpdateScene, and Paint separately.
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由 Sigurd Meldgaard 提交于
* Faster hash codes. Mask the intermediate values when computing composite hash codes. * WIP * WIP * WIP
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由 Adam Barth 提交于
I updated the C++ and Dart sides but forgot to update the Java side. Fixes https://github.com/flutter/flutter/issues/6891
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