- 26 5月, 2016 6 次提交
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由 Todd Volkert 提交于
* Close the app after the user acknowledges the Launch Error alert.
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由 Jason Simmons 提交于
Package map entries can contain relative paths, and these paths will be based on the package map path as originally specified
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由 Eric Seidel 提交于
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由 Adam Barth 提交于
Instead of trying to execute the script directly, use /bin/sh to execute the script.
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由 Chinmay Garde 提交于
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- 25 5月, 2016 2 次提交
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由 Adam Barth 提交于
Switch sdk_xcode_harness to use flutter build aot This patch moves a bunch of complexity out of FlutterApplication.xcodeproj and into `flutter build aot`, which will make it easier for developers to create their own FlutterApplication.xcodeproj.
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由 John McCutchan 提交于
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- 24 5月, 2016 2 次提交
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由 Adam Barth 提交于
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由 Adam Barth 提交于
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- 20 5月, 2016 3 次提交
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由 Ryan Macnak 提交于
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由 Chinmay Garde 提交于
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由 Chinmay Garde 提交于
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- 19 5月, 2016 6 次提交
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由 Chinmay Garde 提交于
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由 Chinmay Garde 提交于
This enables the specification of a local engine (via `--local-engine`) for flutter tools to use.
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由 Adam Barth 提交于
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由 Chinmay Garde 提交于
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由 Chinmay Garde 提交于
* Create an Xcode project template for dynamic service creation. The `create_native_service_sdk.py` will be run on the buildbot similar to `create_ios_sdk.py`. This will create an Xcode project with both arm and x64 assets that the user can use to fill in the service implementation. * Add the complete_static_lib property to sdk_lib_archive in dynamic/BUILD.gn
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由 Adam Barth 提交于
It crashes. We either need to make it safe to call before Dart_Initialize on Mac or we need to use some other way of measuring startup time. Fixes #4006
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- 18 5月, 2016 2 次提交
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由 Jason Simmons 提交于
Update the flutter_gdb script to run on MacOS and make the engine build directory configurable (#2694)
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由 Jason Simmons 提交于
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- 17 5月, 2016 5 次提交
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由 Chinmay Garde 提交于
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由 Chinmay Garde 提交于
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由 Chinmay Garde 提交于
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由 Chinmay Garde 提交于
Instead of depending on a potentially missing Interpreter.xcconfig, add the variable to Flutter.xcconfig. (#2689)
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由 Adam Barth 提交于
We still need this for the observatory build. This reverts commit 5082974b.
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- 16 5月, 2016 2 次提交
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由 Adam Barth 提交于
The engine.git repo doesn't need a copy of the Dart SDK anymore. Fixes https://github.com/flutter/flutter/issues/2618
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由 Devon Carew 提交于
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- 14 5月, 2016 4 次提交
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由 Chinmay Garde 提交于
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由 Yegor 提交于
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由 Chinmay Garde 提交于
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由 Chinmay Garde 提交于
When developing the engine from Xcode, it is useful to see log output in Xcode's UI. We were redirecting streams away so that the tools could pick read these logs. With the change to the scheme, when running from Xcode, the logs will show up in Xcode's UI. When, running from the tools, that flag will not be present and the tools will work as they always have.
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- 13 5月, 2016 3 次提交
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由 Collin Jackson 提交于
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由 mmclenna 提交于
* Added instrumentation for timings. * A few more traces for better granularity.
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由 Matt Perry 提交于
Can happen when calling getWordBoundary on an empty Paragraph.
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- 12 5月, 2016 5 次提交
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由 Chinmay Garde 提交于
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由 Chinmay Garde 提交于
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由 Matt Perry 提交于
* Expose a Paragraph.getWordBoundary method to dart. Used by text selection to select a word.
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由 Chinmay Garde 提交于
Earlier, the dynamic service loader was part of the main application bundle. But now, we package it into Flutter.framework and let the user control "main". The old path was looking for the manifest in the wrong spot.
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由 Ian Hickson 提交于
* Updating CONTRIBUTING.md to mention latest paths * Update CONTRIBUTING.md
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