- 08 6月, 2017 3 次提交
-
-
由 Todd Volkert 提交于
This factors the functionality that was in `FlutterActivity` to live in `FlutterActivityDelegate`. This will allow the creation of a `FlutterFragmentActivity` that has the same core functionality, which in turn unlocks certain Android plugins that choose to require the v4 support library (like Google Sign-In). https://github.com/flutter/flutter/issues/10072
-
由 Chris Bracken 提交于
ios_tools exists to provide find_xcode.py, which is used only on the Mac Engine bot to select the correct version of Xcode to build with.
-
由 Ryan Macnak 提交于
-
- 07 6月, 2017 5 次提交
-
-
由 Chris Bracken 提交于
This adds a dependency on the Chromium iOS build tooling to support deterministic selection of Xcode version on the Mac_Engine build bots.
-
由 Jason Simmons 提交于
-
由 Adam Barth 提交于
This patch adds support for the new way of exposing services from applications.
-
由 Zachary Anderson 提交于
-
由 Benjamin Lerman 提交于
-
- 06 6月, 2017 11 次提交
-
-
由 Sarah Zakarias 提交于
-
由 Ian Hickson 提交于
-
由 Michael Goderbauer 提交于
* Retain the parent of a SemanticsObject This fixes the last known crash in iOS accessibility. * rework memory management * review comments
-
由 Chinmay Garde 提交于
* Fix pixel rounding error in the picture layer by first ensuring that the texture for the image is at least as big as the next integer size along each dimension and using kStrict_SrcRectConstraint while drawing the same image. We already select the source subset by looking at the cull rect of the picture. * Decompose the transformation matrix into a series of operations that generated the same to calculate the scale at which to rasterize the picture. This make the rasterization scale resilient to transformations that introduce a perspective component to the resultant matrix. * The scale in the decomposed matrix is now part of the key in the cache. * Raster cache images that could never be rasterized were still taking part in the cache. Now, those entries are rejected early on. This leads to the sweep after the frame iterating over fewer items. * Added a unit test target.
-
由 Chris Bracken 提交于
Fixes a Fuchsia breakage introduced in dcfcc925.
-
由 Chinmay Garde 提交于
-
由 mikejurka 提交于
If it is not invoked, it triggers a fatal fidl runtime check.
-
由 Alexander Aprelev 提交于
* Roll dart to 64ce51ce4bc3aa4248dba87c44775c9b84bd2b5d (last roll 13 days ago) * Update license file - ORIGIN was changed because first file was added
-
由 Jason Simmons 提交于
-
由 mattsarett 提交于
***Turns on color correct rendering for Android and iOS ***Communicates dst color space to raster cache ***Turns on color space aware image decoding Test: ***color_testing_demo on Pixel XL ***flutter_gallery on iPad Mini and iPad Pro (haven't figured out how to run manual_tests on iOS) TODO: I needed to split up this CL somewhere. These are follow-up tasks. ***Make desktop backends color correct ***Make debugging tools (ex: encoding frames to png) preserve color space ***Investigate using UIKit API to allow iOS to fine tune color space of rendered content
-
由 Chris Bracken 提交于
Disables auto-capitalization on iOS text fields for TextInputTypes other than text.
-
- 03 6月, 2017 7 次提交
-
-
由 freiling 提交于
[MA-225][DNO-95] remove message loop handlers when destroying VulkanSurfaceProducer to avoid callbacks on deleted pointers (#3733)
-
由 Chris Bracken 提交于
Some keyboards (e.g., on some Samsung devices, SwiftKey) ignore InputType.TYPE_TEXT_FLAG_NO_SUGGESTIONS and require InputType.TYPE_TEXT_VARIATION_PASSWORD.
-
由 Michael Goderbauer 提交于
-
由 Chris Bracken 提交于
Adds support for requesting a platform keyboard optimised for entering URLs.
-
由 Chris Bracken 提交于
Adds support for requesting a platform keyboard optimised for entering email addresses.
-
由 Chris Bracken 提交于
Fixes a regression introduced in dcfcc925 in flutter_tester on Linux.
-
由 Chris Bracken 提交于
Eliminates logging to stdout on Android -- now using __android_log_print only. Eliminates logging to syslog on iOS -- now writing to stdout with the existing ASL redirection (from platform_mac.mm) only. syslog() wasn't ever picked up in logs. This patch is a pre-factoring change before swapping out iOS engine logging to a flutter-specific mechanism.
-
- 02 6月, 2017 4 次提交
-
-
由 Gary Qian 提交于
-
由 Gary Qian 提交于
-
由 Chinmay Garde 提交于
-
由 Zachary Anderson 提交于
-
- 01 6月, 2017 2 次提交
-
-
由 Gary Qian 提交于
* Enable software rendering backend on android. Add "enable-software-rendering" flag. * Fix variable naming and threading.
-
由 Ryan Macnak 提交于
[fuchsia] Ensure flutter_apps in the same BUILD.gn have separate scratch directories for building the FLX. (#3720)
-
- 31 5月, 2017 1 次提交
-
-
由 Michael Goderbauer 提交于
Previously, taps were sent to the topmost tap handler in the center of the accessibility frame of the selected element nd therefore might have been handled by a different element than the desired one.
-
- 27 5月, 2017 1 次提交
-
-
由 Jêrôme Poichet 提交于
-
- 25 5月, 2017 2 次提交
-
-
由 Chris Bracken 提交于
**This is a breaking change on iOS** Previously, the `paused` state was entered when the application resigned active status. `inactive` now maps to this status. `paused` now maps to an app that has been backgrounded. `inactive` is currently emitted on iOS only and corresponds to iOS's foreground inactive state. Current state transitions are: `resumed` <--> `inactive` <--> `paused` suspending is currently emitted on Android only and corresponds to the transition to Android's stopped state. Current state transitions are: `resumed` <--> `paused` --> `suspending` --> `resumed` These transitions may change in future.
-
- 24 5月, 2017 4 次提交
-
-
由 Chris Bracken 提交于
-
由 xster 提交于
I weaksauced
-
由 Chris Bracken 提交于
-
由 Adam Barth 提交于
Rather than receiving an ApplicationEnvironment, we now receive a namespace. Once we have FIDL2, we can plumb the namespace all the way through to Dart.
-