- 19 2月, 2021 1 次提交
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由 Kaushik Iska 提交于
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- 01 2月, 2021 1 次提交
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由 Michael Reed 提交于
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- 29 7月, 2020 1 次提交
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由 Adlai Holler 提交于
This is part of a larger effort to expose the difference between GrDirectContext, which runs on the GPU thread and can directly perform operations like uploading textures, and GrRecordingContext, which can only queue up work to be delivered to the GrDirectContext later.
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- 18 6月, 2020 1 次提交
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由 zljj0818 提交于
Use bilinear instead of nearest filter to draw surface texture Related Issues: https://github.com/flutter/flutter/issues/53080 Tests: - TextureLayerTest
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- 23 11月, 2019 1 次提交
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由 gaaclarke 提交于
Moved our code to passing functions by const ref
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- 10 10月, 2019 1 次提交
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由 CloudWebRTC 提交于
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- 09 10月, 2019 1 次提交
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由 Chris Yang 提交于
Texture unregistration is finished on the GPU thread. The FlutterTexture implementation might not know when it is finished which leads to a race condition. Adding this callback so the FlutterTexture is aware of end of the unregistration process.
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- 18 4月, 2019 1 次提交
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由 liyuqian 提交于
This follows our namespace change from shell to flutter: https://github.com/flutter/engine/pull/8520.
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- 17 4月, 2019 1 次提交
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由 Qxyat 提交于
PaintRecorder Canvases are not associated with GrContexts.
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- 10 4月, 2019 1 次提交
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由 Chinmay Garde 提交于
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- 10 1月, 2019 1 次提交
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由 Chinmay Garde 提交于
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