- 30 12月, 2015 8 次提交
-
-
由 Adam Barth 提交于
Highlights include: - A Base64 encoder/decoder - A JSON encoder/decoder - A JPEG and a PNG encoder
-
由 Adam Barth 提交于
Remove IDL compiler
-
由 Adam Barth 提交于
We no longer use IDL.
-
由 Adam Barth 提交于
Fully detach the IDL compiler from the build
-
由 Adam Barth 提交于
Prior to this patch, we were still using it to generate dart_ui.dart. We'll eventually want to reorganize the dart files in the engine. See https://github.com/flutter/flutter/issues/1040 for some discussion.
-
由 Adam Barth 提交于
Remove unused C++ code
-
由 Adam Barth 提交于
This code was referenced by the IDL compiler, which we no longer use.
-
由 Adam Barth 提交于
Remove the remaining IDL files
-
- 29 12月, 2015 14 次提交
-
-
由 Adam Barth 提交于
This patch removes the last IDL file from the build and unhooks the bulk of the IDL compiler from the build system. A later patch will actually delete the IDL compiler.
-
由 Adam Barth 提交于
After this patch, Path is the only interface using IDL.
-
由 Adam Barth 提交于
Remove IDL from Shader subclasses
-
由 Adam Barth 提交于
- Gradient - ImageShader
-
由 Adam Barth 提交于
Remove IDL for ColorFilter and MaskFilter
-
由 Adam Barth 提交于
-
由 Adam Barth 提交于
Remove IDL for DrawLooper-related interfaces
-
由 Adam Barth 提交于
-
由 Adam Barth 提交于
Remove Drawable interface
-
由 Adam Barth 提交于
We didn't end up using this interface. Instead, we use trees of Pictures.
-
由 Ian Hickson 提交于
Fix the Input crash.
-
由 Ian Hickson 提交于
KeyboardServiceImpl's setText method was dropping the new text on the floor instead of passing it on to the KeyboardServiceState. Then it was passing the selection indices through, so they were out of range, which the Android runtime doesn't like. Fixes #964.
-
由 Ian Hickson 提交于
Fix bustage by adding a DartConverter<unsigned long>.
-
由 Ian Hickson 提交于
Also, update a comment to explain why unsigned long long is special.
-
- 27 12月, 2015 1 次提交
-
-
由 Adam Barth 提交于
Remove IDL from engine/core/text
-
- 26 12月, 2015 2 次提交
-
-
由 Adam Barth 提交于
Instead, use our new template magic.
-
由 Adam Barth 提交于
Reduce the boilerplate when creating bindings
-
- 24 12月, 2015 3 次提交
-
-
由 Adam Barth 提交于
Instead, use C++ template to generate the callback trampolines and the registration block.
-
由 Adam Barth 提交于
Remove IDL from engine/core/compositing
-
由 Adam Barth 提交于
Rather than using IDL code generation, we now use some template magic to generate this code. No all the code is template-generated yet, but this patch is a start in that direction.
-
- 17 12月, 2015 7 次提交
-
-
由 Chinmay Garde 提交于
Add iOS implementations for MediaPlayer volume and looping setters
-
由 Chinmay Garde 提交于
-
由 Chinmay Garde 提交于
Revert "Roll Skia"
-
由 Chinmay Garde 提交于
This reverts commit eeafe3a5.
-
由 Jason Simmons 提交于
rev engine
-
由 Jason Simmons 提交于
-
由 Jason Simmons 提交于
Provide callbacks for activity pause and resume events
-
- 16 12月, 2015 5 次提交
-
-
由 Jason Simmons 提交于
-
由 Jason Simmons 提交于
Add MediaPlayer methods for volume and looping
-
由 Jason Simmons 提交于
Check the image decoder's failed flag after obtaining the frame buffer
-
由 Jason Simmons 提交于
Some decoders (e.g. JPEG) do not execute the decode until the call to frameBufferAtIndex. If the decode fails, we should not try to return a bitmap.
-
由 Jason Simmons 提交于
-