- 12 11月, 2016 1 次提交
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由 Jason Simmons 提交于
The picture may hold references to images backed by GPU textures that must be deleted on the IO thread.
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- 11 11月, 2016 5 次提交
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由 Chinmay Garde 提交于
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由 Adam Barth 提交于
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由 Chinmay Garde 提交于
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由 Chinmay Garde 提交于
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由 Adam Barth 提交于
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- 10 11月, 2016 1 次提交
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由 John McCutchan 提交于
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- 09 11月, 2016 2 次提交
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由 Jeff Brown 提交于
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由 Ryan Macnak 提交于
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- 08 11月, 2016 3 次提交
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由 Jason Simmons 提交于
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由 Adam Barth 提交于
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由 Chinmay Garde 提交于
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- 05 11月, 2016 1 次提交
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由 Ian Hickson 提交于
At some point recently we started putting a JSON file in the out/ directory and this broke this suggested build script. This patch makes the script more resilient to such files.
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- 04 11月, 2016 4 次提交
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由 Chinmay Garde 提交于
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由 Chinmay Garde 提交于
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由 Chinmay Garde 提交于
Allow checkerboarding raster cache entries for debugging purposes (can be toggled from Dart). (#3200)
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由 Jason Simmons 提交于
(JSONObject.getString() will return the string "null" for a JSON null value) Fixes https://github.com/flutter/flutter/issues/6643
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- 03 11月, 2016 5 次提交
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由 Petr Hosek 提交于
This is to ensure that the depfile generated by the snapshotter has the correct target.
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由 Chinmay Garde 提交于
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由 John McCutchan 提交于
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由 John McCutchan 提交于
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由 Chinmay Garde 提交于
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- 02 11月, 2016 5 次提交
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由 Jason Simmons 提交于
Update DartServiceIsolate/FlutterView because VMServiceIO_NotifyServerState now provides a URI for the observatory
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由 Chinmay Garde 提交于
Initialize AndroidSurfaceGL and its associated resource context before ANativeWindow acquisition. (#3193) * Initialize AndroidSurfaceGL and its associated resource context before ANativeWindow acquisition. This allows us to create the IO thread context way earlier and service load requests on the same. Before this patch, early lifecycle loads would use the default Skia texture loader instead of the Async texture loader we provide. Fixes https://github.com/flutter/flutter/issues/6581 * Don't destroy surface_gl_ PlatformViewAndroid::ReleaseSurface.
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由 Jason Simmons 提交于
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由 Jason Simmons 提交于
An SkPicture may hold a reference to an SkImage backed by a GL texture. The GL texture is associated with the resource context bound to the IO thread and must be deleted through that context.
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由 John McCutchan 提交于
Fixes #6496
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- 01 11月, 2016 1 次提交
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由 Jason Simmons 提交于
The RenderView destructor does not delete its descendants. RenderObject::destroy must be called to delete the object tree along with other cleanup tasks. Also associate a CustomFontData with dynamically loaded fonts in order to get the desired FontDataCache behavior at RenderObject::destroy time.
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- 30 10月, 2016 1 次提交
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由 Jeff Brown 提交于
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- 29 10月, 2016 4 次提交
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由 Adam Barth 提交于
After this patch, we no longer link with Mojo. We still use some gn definitions from //mojo to create Dart packages.
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由 Adam Barth 提交于
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由 Adam Barth 提交于
We had a typo in our decoding logic. Fixes https://github.com/flutter/flutter/issues/6564
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由 Adam Barth 提交于
We no longer use mojom to transport messages. We still use the Mojo EDK to spin the event loop, however.
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- 28 10月, 2016 7 次提交
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由 Adam Barth 提交于
Now they all flow through some common routines.
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由 Chinmay Garde 提交于
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由 Chinmay Garde 提交于
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由 Adam Barth 提交于
Now we just pass the data directly.
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由 Chinmay Garde 提交于
Causes warnings in Xcode.
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由 Chinmay Garde 提交于
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由 Jason Simmons 提交于
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