- 12 2月, 2021 1 次提交
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由 Kaushik Iska 提交于
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- 11 2月, 2021 1 次提交
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由 Kaushik Iska 提交于
This reverts commit 2e10a974.
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- 10 2月, 2021 1 次提交
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由 Kaushik Iska 提交于
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- 05 2月, 2021 2 次提交
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由 Zachary Anderson 提交于
This reverts commit 6a2df7f1.
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由 Kaushik Iska 提交于
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- 01 2月, 2021 1 次提交
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由 Michael Reed 提交于
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- 11 11月, 2020 1 次提交
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由 Kaushik Iska 提交于
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- 16 9月, 2020 1 次提交
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由 Chris Bracken 提交于
This patch applies the following changes: * Rename a stray .cc file to .mm (connection_collection.cc). * Migrate Objective-C #includes to #import as per the style guide. * #include/#import order updated to reflect the style guide order: associated header, system/standard library headers, library headers, platform-specific includes. * Include cstring where we're using strlen. * Add a missing copyright header in SemanticsObjectTest.mm. Bugs: https://github.com/flutter/flutter/issues/60025
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- 04 8月, 2020 1 次提交
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由 DongXu 提交于
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- 29 7月, 2020 1 次提交
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由 Adlai Holler 提交于
This is part of a larger effort to expose the difference between GrDirectContext, which runs on the GPU thread and can directly perform operations like uploading textures, and GrRecordingContext, which can only queue up work to be delivered to the GrDirectContext later.
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- 18 6月, 2020 1 次提交
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由 zljj0818 提交于
Use bilinear instead of nearest filter to draw surface texture Related Issues: https://github.com/flutter/flutter/issues/53080 Tests: - TextureLayerTest
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- 30 4月, 2020 1 次提交
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由 Chinmay Garde 提交于
Fixes https://github.com/flutter/flutter/issues/55783 Requires follow-up https://github.com/flutter/flutter/issues/55926
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- 01 4月, 2020 1 次提交
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由 Chinmay Garde 提交于
If the application says there is a new texture but does not provide one, reuse the last texture. (#17437) This matches the behavior of the OpenGL backend.
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- 23 3月, 2020 1 次提交
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由 Chinmay Garde 提交于
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