- 25 7月, 2017 1 次提交
-
-
由 Jeff Brown 提交于
Compute the necessary texture resolution using more accurate scaling information provided by Mozart scene node metrics events instead of the device pixel ratio provided by the Mozart view properties (which we might remove in the future). This allows us to allocate smaller textures when a Flutter view is being scaled down.
-
- 19 7月, 2017 1 次提交
-
-
由 Chinmay Garde 提交于
-
- 13 6月, 2017 1 次提交
-
-
由 Chinmay Garde 提交于
-
- 07 6月, 2017 1 次提交
-
-
由 Benjamin Lerman 提交于
-
- 27 5月, 2017 1 次提交
-
-
由 Jêrôme Poichet 提交于
-
- 24 5月, 2017 1 次提交
-
-
由 Adam Barth 提交于
Rather than receiving an ApplicationEnvironment, we now receive a namespace. Once we have FIDL2, we can plumb the namespace all the way through to Dart.
-
- 18 5月, 2017 1 次提交
-
-
由 Adam Barth 提交于
-
- 13 5月, 2017 1 次提交
-
-
由 Jêrôme Poichet 提交于
-
- 11 5月, 2017 1 次提交
-
-
由 Adam Barth 提交于
We still don't get IME text, but at least we don't crash.
-
- 10 5月, 2017 1 次提交
-
-
由 Adam Barth 提交于
This patch wires Mozart's text input system to flutter/textinput. This patch doesn't fully work yet because the Mozart side isn't fully implemented.
-
- 28 4月, 2017 1 次提交
-
-
由 Adam Barth 提交于
Instead of updating to match new HID touchscreen hacks exposed by magenta, just remove the direct input layer entirely. Mozart all the time from now on.
-
- 12 4月, 2017 1 次提交
-
-
由 Ryan Macnak 提交于
-
- 08 4月, 2017 1 次提交
-
-
由 freiling 提交于
This version does not recycle buffers. It is meant only as an initial solution, and the proper buffer recycling logic has been broken out into a separate change
-
- 14 3月, 2017 1 次提交
-
-
由 Zachary Anderson 提交于
-
- 24 2月, 2017 1 次提交
-
-
由 Jêrôme Poichet 提交于
* New mozart input events. * Adding TODO for keyrepeat
-
- 14 2月, 2017 1 次提交
-
-
由 James Robinson 提交于
-
- 09 2月, 2017 1 次提交
-
-
由 James Robinson 提交于
-
- 27 1月, 2017 1 次提交
-
-
由 Chinmay Garde 提交于
-
- 23 11月, 2016 1 次提交
-
-
由 Adam Barth 提交于
This interface has been replaced with HandleWaiter, which is the new hotness.
-
- 16 11月, 2016 2 次提交
-
-
由 Adam Barth 提交于
-
由 Adam Barth 提交于
These are implemented on macOS and Fuchsia.
-
- 11 11月, 2016 2 次提交
-
-
由 Adam Barth 提交于
-
由 Adam Barth 提交于
-
- 08 11月, 2016 1 次提交
-
-
由 Adam Barth 提交于
-
- 28 10月, 2016 1 次提交
-
-
由 Adam Barth 提交于
Now we just pass the data directly.
-
- 22 10月, 2016 1 次提交
-
-
由 Adam Barth 提交于
-
- 12 10月, 2016 2 次提交
-
-
由 Adam Barth 提交于
After this patch, platform messages now take the same path through the system that semantics data does (on Android). Support on iOS will be in another patch.
-
由 Adam Barth 提交于
-
- 06 10月, 2016 1 次提交
-
-
由 Adam Barth 提交于
This patch prepares us to switch sending semantics information over mojom to using dart:ui directly. Currently the recorded information is dropped on the floor, but that will improve in future patches.
-
- 05 10月, 2016 1 次提交
-
-
由 Jeff Brown 提交于
Example: $ mojo:launcher mojo:spinning_square
-
- 08 9月, 2016 1 次提交
-
-
由 Adam Barth 提交于
After this patch, Flutter apps on Fuchsia can access their asset bundles. Unlike other platforms, the asset bundles are stored in memory rather than in the file system.
-
- 15 8月, 2016 1 次提交
-
-
由 Adam Barth 提交于
After this patch, we're able to run spinning_square on Fuchsia. I've left some TODO comments about some shortcuts I've taken that we'll need to improve in the future.
-
- 14 8月, 2016 1 次提交
-
-
由 Adam Barth 提交于
This patch should contain all the code we need to run Flutter on Fuchsia's software framebuffer (without text). I haven't actually tried running the code, so I'm sure it doesn't work yet.
-