- 29 12月, 2015 3 次提交
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由 Ian Hickson 提交于
KeyboardServiceImpl's setText method was dropping the new text on the floor instead of passing it on to the KeyboardServiceState. Then it was passing the selection indices through, so they were out of range, which the Android runtime doesn't like. Fixes #964.
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由 Ian Hickson 提交于
Fix bustage by adding a DartConverter<unsigned long>.
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由 Ian Hickson 提交于
Also, update a comment to explain why unsigned long long is special.
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- 27 12月, 2015 1 次提交
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由 Adam Barth 提交于
Remove IDL from engine/core/text
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- 26 12月, 2015 2 次提交
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由 Adam Barth 提交于
Instead, use our new template magic.
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由 Adam Barth 提交于
Reduce the boilerplate when creating bindings
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- 24 12月, 2015 3 次提交
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由 Adam Barth 提交于
Instead, use C++ template to generate the callback trampolines and the registration block.
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由 Adam Barth 提交于
Remove IDL from engine/core/compositing
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由 Adam Barth 提交于
Rather than using IDL code generation, we now use some template magic to generate this code. No all the code is template-generated yet, but this patch is a start in that direction.
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- 17 12月, 2015 7 次提交
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由 Chinmay Garde 提交于
Add iOS implementations for MediaPlayer volume and looping setters
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由 Chinmay Garde 提交于
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由 Chinmay Garde 提交于
Revert "Roll Skia"
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由 Chinmay Garde 提交于
This reverts commit eeafe3a5.
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由 Jason Simmons 提交于
rev engine
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由 Jason Simmons 提交于
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由 Jason Simmons 提交于
Provide callbacks for activity pause and resume events
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- 16 12月, 2015 5 次提交
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由 Jason Simmons 提交于
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由 Jason Simmons 提交于
Add MediaPlayer methods for volume and looping
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由 Jason Simmons 提交于
Check the image decoder's failed flag after obtaining the frame buffer
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由 Jason Simmons 提交于
Some decoders (e.g. JPEG) do not execute the decode until the call to frameBufferAtIndex. If the decode fails, we should not try to return a bitmap.
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由 Jason Simmons 提交于
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- 15 12月, 2015 10 次提交
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由 Jason Simmons 提交于
Add patched-yasm back to DEPS for use by libjpeg_turbo
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由 Jason Simmons 提交于
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由 Jason Simmons 提交于
rev engine
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由 Jason Simmons 提交于
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由 Jason Simmons 提交于
Revert to libjpeg_turbo
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由 Jason Simmons 提交于
We had switched to libjpeg, but libjpeg was failing to decode images when built with the defines in our .gn files
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由 Jason Simmons 提交于
rev engine
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由 Jason Simmons 提交于
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由 Jason Simmons 提交于
In SoundPool, have the client provide stream IDs
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由 Jason Simmons 提交于
In SoundPool, have the client provide stream IDs so future API calls aren't gated on completion of Play() Also use an array to represent channel volumes instead of assuming two channels
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- 12 12月, 2015 9 次提交
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由 Ian Hickson 提交于
rev engine
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由 Hixie 提交于
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由 Chinmay Garde 提交于
Build script used by builders to package the unified Xcode project
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由 Chinmay Garde 提交于
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由 Chinmay Garde 提交于
Switch snapshotter and application runner based on Xcode target
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由 Adam Barth 提交于
Remove //third_party/BUILD.gn
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由 Adam Barth 提交于
We no longer need this hack to mux between libjpeg and libjpeg_turbo.
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由 Adam Barth 提交于
Roll Skia
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由 Adam Barth 提交于
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