- 28 5月, 2016 5 次提交
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由 Ian Hickson 提交于
I gave up before I was completely done. Items still remaining include: * drawVertices * drawAtlas * TransferMode.* * VertexMode Also: * Add a convenience constructor to RSTransform * Add some convenience methods to Rect and Size * Make some defaults more explicit
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由 Jason Simmons 提交于
Tools can send a broadcast intent that will cause Flutter processes to write their names and observatory ports to the log in JSON format.
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由 Adam Barth 提交于
* Update to mojo 7d579155cc597aa3befcbfad66eef54bda06b57c * Update to new API
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由 Chinmay Garde 提交于
The Dart sources the pubspec are missing from the list of output paths. These artifacts can easily become stale.
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由 Chinmay Garde 提交于
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- 27 5月, 2016 3 次提交
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由 Chinmay Garde 提交于
Pre-populate the LOCAL_ENGINE xcconfig value so engine developers dont need to fill in different values. (#2716)
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由 Chinmay Garde 提交于
Pass the local-engine flag to both `build aot` and `build flx` to avoid using mismatched gen/sky_snapshot pairs. (#2715)
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由 Chinmay Garde 提交于
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- 26 5月, 2016 7 次提交
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由 Adam Barth 提交于
Previously we'd draw uninitialized memory. Now we draw black. Fixes #3447
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由 Todd Volkert 提交于
* Close the app after the user acknowledges the Launch Error alert.
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由 Jason Simmons 提交于
Package map entries can contain relative paths, and these paths will be based on the package map path as originally specified
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由 Eric Seidel 提交于
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由 Adam Barth 提交于
Instead of trying to execute the script directly, use /bin/sh to execute the script.
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由 Chinmay Garde 提交于
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- 25 5月, 2016 2 次提交
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由 Adam Barth 提交于
Switch sdk_xcode_harness to use flutter build aot This patch moves a bunch of complexity out of FlutterApplication.xcodeproj and into `flutter build aot`, which will make it easier for developers to create their own FlutterApplication.xcodeproj.
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由 John McCutchan 提交于
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- 24 5月, 2016 2 次提交
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由 Adam Barth 提交于
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由 Adam Barth 提交于
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- 20 5月, 2016 3 次提交
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由 Ryan Macnak 提交于
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由 Chinmay Garde 提交于
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由 Chinmay Garde 提交于
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- 19 5月, 2016 6 次提交
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由 Chinmay Garde 提交于
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由 Chinmay Garde 提交于
This enables the specification of a local engine (via `--local-engine`) for flutter tools to use.
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由 Adam Barth 提交于
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由 Chinmay Garde 提交于
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由 Chinmay Garde 提交于
* Create an Xcode project template for dynamic service creation. The `create_native_service_sdk.py` will be run on the buildbot similar to `create_ios_sdk.py`. This will create an Xcode project with both arm and x64 assets that the user can use to fill in the service implementation. * Add the complete_static_lib property to sdk_lib_archive in dynamic/BUILD.gn
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由 Adam Barth 提交于
It crashes. We either need to make it safe to call before Dart_Initialize on Mac or we need to use some other way of measuring startup time. Fixes #4006
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- 18 5月, 2016 2 次提交
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由 Jason Simmons 提交于
Update the flutter_gdb script to run on MacOS and make the engine build directory configurable (#2694)
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由 Jason Simmons 提交于
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- 17 5月, 2016 5 次提交
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由 Chinmay Garde 提交于
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由 Chinmay Garde 提交于
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由 Chinmay Garde 提交于
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由 Chinmay Garde 提交于
Instead of depending on a potentially missing Interpreter.xcconfig, add the variable to Flutter.xcconfig. (#2689)
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由 Adam Barth 提交于
We still need this for the observatory build. This reverts commit 5082974b.
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- 16 5月, 2016 2 次提交
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由 Adam Barth 提交于
The engine.git repo doesn't need a copy of the Dart SDK anymore. Fixes https://github.com/flutter/flutter/issues/2618
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由 Devon Carew 提交于
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- 14 5月, 2016 3 次提交
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由 Chinmay Garde 提交于
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由 Yegor 提交于
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由 Chinmay Garde 提交于
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