- 17 8月, 2016 4 次提交
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由 Chinmay Garde 提交于
Regression introduced in https://github.com/flutter/engine/commit/cee7fef7
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由 John McCutchan 提交于
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由 John McCutchan 提交于
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- 16 8月, 2016 1 次提交
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由 Adam Barth 提交于
Also, teach gn how to build application bundles.
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- 15 8月, 2016 1 次提交
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由 Adam Barth 提交于
After this patch, we're able to run spinning_square on Fuchsia. I've left some TODO comments about some shortcuts I've taken that we'll need to improve in the future.
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- 14 8月, 2016 1 次提交
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由 Adam Barth 提交于
This patch should contain all the code we need to run Flutter on Fuchsia's software framebuffer (without text). I haven't actually tried running the code, so I'm sure it doesn't work yet.
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- 13 8月, 2016 10 次提交
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由 Adam Barth 提交于
Also, rename SkyViewClient to RuntimeDelegate. These names are more sensible. This patch also cleans up the RuntimeDelegate a bit, for example by removing support for flushing real-time events, which aren't used.
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由 Adam Barth 提交于
We're now producing a flutter_content_handler binary for Fuchsia that builds and links.
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由 Adam Barth 提交于
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由 Adam Barth 提交于
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由 Adam Barth 提交于
This data is actually used in //flutter/runtime, so it makes more sense to generate it and include it in the build from there.
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由 Adam Barth 提交于
Now lib/ui depends on sky/engine rather than the reverse.
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由 Adam Barth 提交于
* Move dart:mojo.internal to //flutter/lib/mojo To be parallel with the other built-in libraries. * Move DartRuntimeHooks into //flutter/lib/ui This code manipulates natives.dart, which is part of //flutter/lib/ui.
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由 Adam Barth 提交于
This pulled a refactoring of how we keep track of the primary threads.
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由 Adam Barth 提交于
All that's left is two task runners, which should be statics somewhere.
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- 12 8月, 2016 7 次提交
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由 Adam Barth 提交于
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由 Adam Barth 提交于
We only need this target for preparing the Dart packages for distribution now.
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由 Adam Barth 提交于
These aren't needed anymore.
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由 Adam Barth 提交于
We can't quite build it yet because libwtf.a depends on //third_party/icu, which we don't have yet, but this patch gets us closer.
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由 Adam Barth 提交于
This patch removes the //flutter/sky/engine dependency from //flutter/lib/ui, which lets us build the bulk of the dart:ui library without needing to build //flutter/sky/engine.
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由 Hans Muller 提交于
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由 Adam Barth 提交于
There are now three ways to start Dart applications: 1) From a precompiled snapshot 2) From a snapshot 3) From source When loading from source, we no longer use the complex data pipe / dependency catcher mechanism. Instead, we just load the source synchronously from the file system. This is appropriate because running from source is used only during development and not during production. The previous design was built assuming we would want to run from source over the network, which meant we needed to be able to load source asynchronously over a high latency channel.
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- 11 8月, 2016 16 次提交
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由 John McCutchan 提交于
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由 Adam Barth 提交于
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由 Adam Barth 提交于
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由 Adam Barth 提交于
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由 Adam Barth 提交于
These documents either got moved to the web site (e.g., gestures and style-guide), became reality (e.g., accessibility and pointer), are outdated (e.g., events) or are captured in bugs (e.g., keyboard and linkability).
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由 Adam Barth 提交于
Doesn't quite work yet, but close. Fuchsia is on a newer Dart and will need a couple patches before this will fully work.
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由 Adam Barth 提交于
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由 Adam Barth 提交于
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由 Adam Barth 提交于
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由 Adam Barth 提交于
We should eventually rename it to something more sensible, but that's a more disruptive change. This patch just moves the source code to somewhere easier to find.
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由 Adam Barth 提交于
This change disentangles the build for the snapshotter from the main engine build. Also, we now have all the Dart files for dart:ui in the same directory.
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由 Ian Hickson 提交于
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由 Adam Barth 提交于
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由 Jason Simmons 提交于
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由 Chinmay Garde 提交于
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由 Adam Barth 提交于
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