- 23 11月, 2016 1 次提交
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由 Todd Volkert 提交于
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- 22 11月, 2016 4 次提交
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由 John McCutchan 提交于
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由 John McCutchan 提交于
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由 P.Y. Laligand 提交于
This requires an updated buildroot.
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由 Chinmay Garde 提交于
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- 19 11月, 2016 5 次提交
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由 Adam Barth 提交于
We need to compute the paint bounds of ChildViewLayers during Preroll. Also, we need to allocate a BlendPtr before writing into it.
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由 P.Y. Laligand 提交于
This also removes a reference to mojo_gni.
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由 Adam Barth 提交于
We push a bit up the tree during preroll to learn whether there system composited layers below each layer. During update scene, we squash down to paint tasks, which we execute after publishing the new scene.
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由 Chinmay Garde 提交于
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由 John McCutchan 提交于
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- 18 11月, 2016 8 次提交
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由 Ian Hickson 提交于
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由 Chinmay Garde 提交于
* The lastchange hook wrote a file no one ever read. * We don’t need binutils because we don’t use debug fission on Linux. * We dont use eu-strip.
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由 Chinmay Garde 提交于
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由 Chinmay Garde 提交于
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由 John McCutchan 提交于
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由 Chinmay Garde 提交于
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由 Chinmay Garde 提交于
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由 John McCutchan 提交于
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- 17 11月, 2016 3 次提交
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由 Adam Barth 提交于
When we pipelined the drawing commands we caused UpdateScene to be called before Preroll, which isn't allowed. Now we call Preroll, UpdateScene, and Paint separately.
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由 Sigurd Meldgaard 提交于
* Faster hash codes. Mask the intermediate values when computing composite hash codes. * WIP * WIP * WIP
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由 Adam Barth 提交于
I updated the C++ and Dart sides but forgot to update the Java side. Fixes https://github.com/flutter/flutter/issues/6891
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- 16 11月, 2016 7 次提交
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由 Jeff Brown 提交于
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由 Adam Barth 提交于
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由 Adam Barth 提交于
These are implemented on macOS and Fuchsia.
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由 Adam Barth 提交于
Rather than hitting an assert in platform-independent code, we now trigger an assert closer to the relevant code when the font provider is missing.
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由 Chinmay Garde 提交于
Previously, —unoptimized builds on Android would include debug symbols but still would be optimized. This killed the experience in the debugger on Android.
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由 Jason Simmons 提交于
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- 15 11月, 2016 1 次提交
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由 Adam Barth 提交于
Previously we treated everything as touch.
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- 13 11月, 2016 1 次提交
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由 Jeff Brown 提交于
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- 12 11月, 2016 2 次提交
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由 Jason Simmons 提交于
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由 Jason Simmons 提交于
The picture may hold references to images backed by GPU textures that must be deleted on the IO thread.
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- 11 11月, 2016 5 次提交
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由 Chinmay Garde 提交于
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由 Adam Barth 提交于
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由 Chinmay Garde 提交于
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由 Chinmay Garde 提交于
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由 Adam Barth 提交于
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- 10 11月, 2016 1 次提交
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由 John McCutchan 提交于
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- 09 11月, 2016 2 次提交
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由 Jeff Brown 提交于
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由 Ryan Macnak 提交于
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