- 29 10月, 2016 1 次提交
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由 Adam Barth 提交于
We no longer use mojom to transport messages. We still use the Mojo EDK to spin the event loop, however.
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- 07 10月, 2016 1 次提交
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由 Chinmay Garde 提交于
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- 24 9月, 2016 1 次提交
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由 Chinmay Garde 提交于
* Namespaces have been updated to reflect the move from //flutter/sky/shell to //flutter/shell. * shell/BUILD.gn file has been split into smaller GN files for each subcomponent of the shell (common, GPU, diagnostic, testing). * GN dependencies have been rewritten to stop exposing common shell dependencies as public. Duplicates have also been removed. * GPU subcomponent has been updated make it more suitable for Vulkan integration. * The GLFW backend has been resurrected.
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- 17 9月, 2016 1 次提交
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由 Adam Barth 提交于
We need to block in the surfaceChanged callback until we can swap the GL surface with some content in order to avoid flashing transparent and then black. Fixes https://github.com/flutter/flutter/issues/5373
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- 19 8月, 2016 1 次提交
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由 Chinmay Garde 提交于
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- 10 8月, 2016 1 次提交
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由 Adam Barth 提交于
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- 09 8月, 2016 1 次提交
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由 Adam Barth 提交于
This patch hides the base::SingleThreadedTaskRunner, which pulls a big switchover to ftl::WeakPtr and std::function.
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- 13 7月, 2016 1 次提交
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由 Chinmay Garde 提交于
Remove dependencies on ui, third_party/mesa and mojo/convertors. Provide simple alternatives. (#2783)
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- 07 4月, 2016 1 次提交
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由 Jason Simmons 提交于
Add an HTTP server for exporting Flutter debug info and a request han…
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- 31 1月, 2016 1 次提交
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由 Adam Barth 提交于
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- 27 1月, 2016 1 次提交
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由 Adam Barth 提交于
We now use std::unique_ptr more consistently.
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- 13 1月, 2016 1 次提交
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由 Adam Barth 提交于
Now that the compositor doesn't have any tricky deps, we can make it a top-level project, which saves a bunch of typing.
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- 03 12月, 2015 1 次提交
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由 Florian Loitsch 提交于
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- 14 11月, 2015 1 次提交
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由 Adam Barth 提交于
After this patch, we can execute Dart code and draw the result via MGL. We still need to plumb in services.
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