- 21 3月, 2017 3 次提交
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由 Chinmay Garde 提交于
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由 Jason Simmons 提交于
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由 Chinmay Garde 提交于
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- 19 3月, 2017 1 次提交
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由 Adam Barth 提交于
The Android and iOS versions of this function had diverged. This patch makes the iOS version match the Android version (and what the framework expects). Fixes https://github.com/flutter/flutter/issues/8878
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- 17 3月, 2017 3 次提交
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由 Mikkel Nygaard Ravn 提交于
Breaking change: removed facilities for JSON and string messaging from FlutterView/FlutterViewController, leaving only binary messaging there. All other use of flutter communication now goes through FlutterMessageChannel and FlutterMethodChannels. Retained use of String and JSON codecs for now. Companion flutter PR: flutter/flutter#8837
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由 Chris Bracken 提交于
Fixes buildbot error use of undeclared identifier 'asl_log_message', which I'm unable to repro locally.
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由 Chris Bracken 提交于
* Perform all iOS logging through ASL As of iOS 10, ASL is deprecated and replaced with os_log. ASL calls continue to result in logging but as of iOS 10.3, only ASL_LOG_NOTICE level and above are logged. This change partially reverts 2937f06a, adding back stdout and stderr redirection, which resulted in loss of some direct writes to stdout that were necessary for debugging. This change replaces the direct use of syslog with ASL on iOS, which Apple has stated will continue to log on iOS >= 10. This eliminates the need for the previous fwd-declaration of syslog.
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- 16 3月, 2017 3 次提交
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由 Brian Osman 提交于
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由 Chris Bracken 提交于
ASL is deprecated and replaced by os_log() on iOS. As of iOS 10.3, calling this function breaks our logging altogether. os_log isn't available pre-iOS 10.0. Rather than implement version checks and conditional logic, this change eliminates the existing redirection altogether. All engine code should be logging via the syslog redirection implemented in Logger_PrintString in dart_runtime_hooks.cc. Since stdio redirection is eliminated, we eliminate the flag that controls whether such redirection is enabled.
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- 15 3月, 2017 6 次提交
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由 Chinmay Garde 提交于
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由 Jason Simmons 提交于
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由 Michael Goderbauer 提交于
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由 Adam Barth 提交于
This property will eventually replace OffsetBase.isInfinite. See https://github.com/flutter/flutter/issues/4301
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由 Michael Goderbauer 提交于
* Remove sky_snapshot sources * update licenses
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- 14 3月, 2017 3 次提交
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由 Jakob Andersen 提交于
Names matter, and I apparently forgot to test after adding ' Engine' to the name. Names can't contain spaces, and must match the filename.
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由 Mikkel Nygaard Ravn 提交于
Flutter channels now also supported on iOS. Use FlutterMessageChannel or FlutterMethodChannel with binary/string/json/standard codecs.
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由 Zachary Anderson 提交于
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- 10 3月, 2017 1 次提交
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由 Michael Goderbauer 提交于
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- 09 3月, 2017 1 次提交
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由 Chinmay Garde 提交于
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- 08 3月, 2017 1 次提交
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由 Jakob Andersen 提交于
* Add podspec to Flutter iOS framework. Flutter iOS apps are already pod-enabled, so we might as well turn the engine framework into a pod, so we don't have to manually copy the current Flutter.framework into the app directory on every build, but rather let Cocoapods wire things up for us. For that to happen, we need a pod spec for Flutter.framework. This spec will not be published, but rather downloaded as part of the engine artifacts, and the app's Podfile will have a local path dependency on it. * Update licenses_golden...
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- 07 3月, 2017 2 次提交
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由 Chinmay Garde 提交于
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由 Michael Goderbauer 提交于
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- 06 3月, 2017 1 次提交
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由 Mikkel Nygaard Ravn 提交于
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- 04 3月, 2017 2 次提交
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由 Michael Goderbauer 提交于
* Roll Dart to 890dff146ac4733018c059b36bc4d67c45da3232 * uddate licenses
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由 vardhan-cr 提交于
* Flutter content handler initializes ICU data when it starts up * oops, redundant include * init ICU before getting the font provider
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- 02 3月, 2017 3 次提交
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由 mikejurka 提交于
Allow surface size to be passed by caller temporarily until we get a proper Display API
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由 Michael Goderbauer 提交于
* roll dart version to pickup fixes in gen_snapshot * update licenses
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- 01 3月, 2017 4 次提交
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由 Mikkel Nygaard Ravn 提交于
New concepts: FlutterMessageChannel (basic message send/receive superseding existing FlutterView methods), FlutterMethodChannel (method invocation and event streams), pluggable codecs for messages and method calls: unencoded binary, string, json, and 'standard' flutter binary encoding.
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由 Jason Simmons 提交于
Do a glFlush after creating textures on the IO thread before they are used by the GPU thread (#3456) Fixes https://github.com/flutter/flutter/issues/8431
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由 Michael Goderbauer 提交于
Bug causing roll-back #3454 has been resolved upstream in tonic.
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由 Michael Goderbauer 提交于
This reverts commit 0a7b177c. Reason: broke hot reload when using "package:" style imports for sources within the same project.
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- 28 2月, 2017 4 次提交
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由 Jason Simmons 提交于
Set the TransparentOccluder shadow flag if the color is not opaque
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由 Michael Goderbauer 提交于
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由 Michael Goderbauer 提交于
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- 25 2月, 2017 2 次提交
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由 James Robinson 提交于
This contains some fixes for Fuchsia and I'd like to keep the version of Dart used in fuchsia and flutter builds consistent. Should have no other impactful changes for Flutter.
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由 Jêrôme Poichet 提交于
Mozart ADD, REMOVE and HOVER phases were going through the default value of Blink's Cancel type, causing inconsistencies. Bug: US-157
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