1. 24 9月, 2019 2 次提交
  2. 09 9月, 2019 1 次提交
    • S
      Improve Unicode handling on Windows (#11899) · 38d545ee
      shoryukenn 提交于
      Significantly improves the behavior of non-ASCII text input on Windows. Correctly
      processes incoming character events as UTF-16, and for now uses UTF-32 for
      the text model so that the existing index-based logic will work much more often.
      
      Future work is still needed, but this will handle far more cases correctly.
      38d545ee
  3. 03 9月, 2019 1 次提交
    • J
      [Windows] Update API for alternative Windows shell platform implementation (#11327) · 51a376d7
      James Clarke 提交于
      * Begin API evolution to a more native win32 API
      
      * Child-window based hosting
      
      * Plumb through an initial size for child window to avoid reallocated surface on start
      
      * Windows API cleanup part 1
      
      * Fix wrapper tests
      
      * Ensure flutter's HWND resources are destroyed
      
      * Final API cleanup
      
      * Fix dynamic DPI handling
      
      * Cleanup
      
      * Fix a bug that was causing engine to not be shutdown correctly
      
      * CR feedback
      
      * auto format
      
      * CR feedback: combine FlutterView and FlutterViewController
      
      * The one that clang-format seems to always get wrong
      
      * expletive
      
      * fix sources for licesnse file
      
      * CR Feedback
      
      * cleanup
      
      * Update GetNativeWindow() to return an HWND rather than a long
      
      * fix formatting
      51a376d7
  4. 29 8月, 2019 1 次提交
  5. 15 8月, 2019 1 次提交
    • J
      [Windows] Alternative Windows shell platform implementation (#9835) · ff484d4f
      James Clarke 提交于
      Start work on flutter/flutter#30726 by adding an alternative win32 shell platform implementation for Windows that is not based on GLFW and that uses LIBANGLE for rendering and native win32 windowing and input. This change does not replace the GLFW implementation but rather runs side by side with it producing a secondary flutter_windows_win32.dll artifact. The following items must be added to attain parity with the GLFW implementation:
      - Custom task scheduling
      - Support for keyboard modifier keys
      - Async texture uploads
      - Correct high DPI handling on Windows versions < 1703
      and will be added in subsequent changes.
      ff484d4f