- 27 7月, 2018 2 次提交
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由 Ben Konyi 提交于
- 14 7月, 2018 1 次提交
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由 Michael Goderbauer 提交于
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- 29 5月, 2018 1 次提交
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由 Adam Barth 提交于
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- 25 5月, 2018 1 次提交
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由 Adam Barth 提交于
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- 24 5月, 2018 1 次提交
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由 Adam Barth 提交于
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- 26 8月, 2017 1 次提交
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由 Jason Simmons 提交于
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- 25 3月, 2017 1 次提交
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由 Jason Simmons 提交于
The script keeps state in the objects representing the repository files, and it also maintains a cache of licenses. This state should be freshly recreated for each component so data from previous components does not leak through.
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- 21 1月, 2017 1 次提交
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由 Chris Bracken 提交于
Add MultiLicense license class
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- 20 1月, 2017 1 次提交
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由 Chris Bracken 提交于
The first 23 lines of the BoringSSL license contain informational text including Buganizer issue numbers that is not part of the license text itself.
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- 19 1月, 2017 1 次提交
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由 Chris Bracken 提交于
* Add OpenSSL as supported licence type Adds special handling for the OpenSSL licensed files under BoringSSL. Specifically, some of the ARM assembly files in the latest Dart SDK are dual-licensed with OpenSSL. * Support blocks that ref by type with no copyright The upcoming Dart SDK includes files (e.g., sha256-armv4.S) with a block that specifies teh code is dual-licenced under OpenSSL, but doesn't include a copyright date of its own.
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- 03 12月, 2016 1 次提交
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由 Ian Hickson 提交于
* Test that licenses are valid. * Move license script from flutter/buildroot to flutter/engine
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- 10 8月, 2016 1 次提交
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由 Adam Barth 提交于
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- 27 7月, 2016 1 次提交
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由 Ian Hickson 提交于
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