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engine
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fb486d9d
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体验新版 GitCode,发现更多精彩内容 >>
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fb486d9d
编写于
12月 09, 2020
作者:
H
Harry Terkelsen
提交者:
GitHub
12月 09, 2020
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差异文件
Fix platform view transforms in CanvasKit (#22945)
上级
7e5ac8bb
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
41 addition
and
4 deletion
+41
-4
lib/web_ui/lib/src/engine/canvaskit/embedded_views.dart
lib/web_ui/lib/src/engine/canvaskit/embedded_views.dart
+1
-1
lib/web_ui/test/canvaskit/embedded_views_test.dart
lib/web_ui/test/canvaskit/embedded_views_test.dart
+40
-3
未找到文件。
lib/web_ui/lib/src/engine/canvaskit/embedded_views.dart
浏览文件 @
fb486d9d
...
...
@@ -239,7 +239,7 @@ class HtmlViewEmbedder {
for
(
final
Mutator
mutator
in
mutators
)
{
switch
(
mutator
.
type
)
{
case
MutatorType
.
transform
:
headTransform
.
multiply
(
mutator
.
matrix
!
);
headTransform
=
mutator
.
matrix
!.
multiplied
(
headTransform
);
head
.
style
.
transform
=
float64ListToCssTransform
(
headTransform
.
storage
);
break
;
...
...
lib/web_ui/test/canvaskit/embedded_views_test.dart
浏览文件 @
fb486d9d
...
...
@@ -15,7 +15,8 @@ import 'package:test/test.dart';
import
'common.dart'
;
const
MethodCodec
codec
=
StandardMethodCodec
();
final
EngineSingletonFlutterWindow
window
=
EngineSingletonFlutterWindow
(
0
,
EnginePlatformDispatcher
.
instance
);
final
EngineSingletonFlutterWindow
window
=
EngineSingletonFlutterWindow
(
0
,
EnginePlatformDispatcher
.
instance
);
void
main
(
)
{
internalBootstrapBrowserTest
(()
=>
testMain
);
...
...
@@ -32,16 +33,52 @@ void testMain() {
);
await
_createPlatformView
(
0
,
'test-platform-view'
);
final
EnginePlatformDispatcher
dispatcher
=
ui
.
window
.
platformDispatcher
as
EnginePlatformDispatcher
;
final
EnginePlatformDispatcher
dispatcher
=
ui
.
window
.
platformDispatcher
as
EnginePlatformDispatcher
;
final
LayerSceneBuilder
sb
=
LayerSceneBuilder
();
sb
.
pushOffset
(
0
,
0
);
sb
.
addPlatformView
(
0
,
width:
10
,
height:
10
);
dispatcher
.
rasterizer
!.
draw
(
sb
.
build
().
layerTree
);
expect
(
domRenderer
.
sceneElement
!.
querySelectorAll
(
'#view-0'
).
single
.
style
.
pointerEvents
,
domRenderer
.
sceneElement
!
.
querySelectorAll
(
'#view-0'
)
.
single
.
style
.
pointerEvents
,
'auto'
,
);
});
test
(
'correctly transforms platform views'
,
()
async
{
ui
.
platformViewRegistry
.
registerViewFactory
(
'test-platform-view'
,
(
viewId
)
=>
html
.
DivElement
()..
id
=
'view-0'
,
);
await
_createPlatformView
(
0
,
'test-platform-view'
);
final
EnginePlatformDispatcher
dispatcher
=
ui
.
window
.
platformDispatcher
as
EnginePlatformDispatcher
;
final
LayerSceneBuilder
sb
=
LayerSceneBuilder
();
sb
.
pushOffset
(
0
,
0
);
Matrix4
scaleMatrix
=
Matrix4
.
identity
()
..
scale
(
5
,
5
)
..
translate
(
100
,
100
);
sb
.
pushTransform
(
scaleMatrix
.
toFloat64
());
sb
.
pushOffset
(
3
,
3
);
sb
.
addPlatformView
(
0
,
width:
10
,
height:
10
);
dispatcher
.
rasterizer
!.
draw
(
sb
.
build
().
layerTree
);
expect
(
domRenderer
.
sceneElement
!
.
querySelectorAll
(
'#view-0'
)
.
single
.
style
.
transform
,
// We should apply the scale matrix first, then the offset matrix.
// So the translate should be 515 (5 * 100 + 5 * 3), and not
// 503 (5 * 100 + 3).
'matrix3d(5, 0, 0, 0, 0, 5, 0, 0, 0, 0, 5, 0, 515, 515, 0, 1)'
,
);
});
// TODO: https://github.com/flutter/flutter/issues/60040
},
skip:
isIosSafari
);
}
...
...
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