未验证 提交 ec611470 编写于 作者: Y Yegor 提交者: GitHub

replace nextNodeId/previousNodeId with hitTestPosition (#5066)

上级 2970c099
......@@ -488,8 +488,7 @@ class SemanticsUpdateBuilder extends NativeFieldWrapperClass2 {
String increasedValue,
String decreasedValue,
TextDirection textDirection,
int nextNodeId,
int previousNodeId,
int hitTestPosition,
Float64List transform,
Int32List children,
}) {
......@@ -513,8 +512,7 @@ class SemanticsUpdateBuilder extends NativeFieldWrapperClass2 {
increasedValue,
decreasedValue,
textDirection != null ? textDirection.index + 1 : 0,
nextNodeId ?? -1,
previousNodeId ?? -1,
hitTestPosition,
transform,
children,);
}
......@@ -537,8 +535,7 @@ class SemanticsUpdateBuilder extends NativeFieldWrapperClass2 {
String increasedValue,
String decreasedValue,
int textDirection,
int nextNodeId,
int previousNodeId,
int hitTestPosition,
Float64List transform,
Int32List children,
) native 'SemanticsUpdateBuilder_updateNode';
......
......@@ -82,8 +82,7 @@ struct SemanticsNode {
std::string increasedValue;
std::string decreasedValue;
int32_t textDirection = 0; // 0=unknown, 1=rtl, 2=ltr
int32_t nextNodeId = -1;
int32_t previousNodeId = -1;
int32_t hitTestPosition = -1;
SkRect rect = SkRect::MakeEmpty();
SkMatrix44 transform = SkMatrix44(SkMatrix44::kIdentity_Constructor);
......
......@@ -52,8 +52,7 @@ void SemanticsUpdateBuilder::updateNode(int id,
std::string increasedValue,
std::string decreasedValue,
int textDirection,
int nextNodeId,
int previousNodeId,
int hitTestPosition,
const tonic::Float64List& transform,
const tonic::Int32List& children) {
SemanticsNode node;
......@@ -72,8 +71,7 @@ void SemanticsUpdateBuilder::updateNode(int id,
node.increasedValue = increasedValue;
node.decreasedValue = decreasedValue;
node.textDirection = textDirection;
node.nextNodeId = nextNodeId;
node.previousNodeId = previousNodeId;
node.hitTestPosition = hitTestPosition;
node.transform.setColMajord(transform.data());
node.children = std::vector<int32_t>(
children.data(), children.data() + children.num_elements());
......
......@@ -43,8 +43,7 @@ class SemanticsUpdateBuilder
std::string increasedValue,
std::string decreasedValue,
int textDirection,
int nextNodeId,
int previousNodeId,
int hitTestPosition,
const tonic::Float64List& transform,
const tonic::Int32List& children);
......
......@@ -251,10 +251,6 @@ class AccessibilityBridge extends AccessibilityNodeProvider implements BasicMess
result.setSelected(object.hasFlag(Flag.IS_SELECTED));
result.setText(object.getValueLabelHint());
if (object.previousNodeId != -1
&& Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP_MR1) {
result.setTraversalAfter(mOwner, object.previousNodeId);
}
// Accessibility Focus
if (mA11yFocusedObject != null && mA11yFocusedObject.id == virtualViewId) {
......@@ -744,7 +740,7 @@ class AccessibilityBridge extends AccessibilityNodeProvider implements BasicMess
String decreasedValue;
String hint;
TextDirection textDirection;
int previousNodeId;
int hitTestPosition;
boolean hadPreviousConfig = false;
int previousFlags;
......@@ -797,7 +793,7 @@ class AccessibilityBridge extends AccessibilityNodeProvider implements BasicMess
void log(String indent, boolean recursive) {
Log.i(TAG, indent + "SemanticsObject id=" + id + " label=" + label + " actions=" + actions + " flags=" + flags + "\n" +
indent + " +-- textDirection=" + textDirection + "\n"+
indent + " +-- previousNodeId=" + previousNodeId + "\n"+
indent + " +-- hitTestPosition=" + hitTestPosition + "\n"+
indent + " +-- rect.ltrb=(" + left + ", " + top + ", " + right + ", " + bottom + ")\n" +
indent + " +-- transform=" + Arrays.toString(transform) + "\n");
if (children != null && recursive) {
......@@ -844,7 +840,7 @@ class AccessibilityBridge extends AccessibilityNodeProvider implements BasicMess
textDirection = TextDirection.fromInt(buffer.getInt());
previousNodeId = buffer.getInt();
hitTestPosition = buffer.getInt();
left = buffer.getFloat();
top = buffer.getFloat();
......
......@@ -243,7 +243,7 @@ void PlatformViewAndroid::UpdateSemantics(blink::SemanticsNodeUpdates update) {
strings.push_back(node.hint);
}
buffer_int32[position++] = node.textDirection;
buffer_int32[position++] = node.previousNodeId;
buffer_int32[position++] = node.hitTestPosition;
buffer_float32[position++] = node.rect.left();
buffer_float32[position++] = node.rect.top();
buffer_float32[position++] = node.rect.right();
......
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