提交 b20b12f4 编写于 作者: A Adam Barth

Improve developer-facing READMEs

Also, stop pushing the SDK to sky_sdk now that this repo exists.
上级 11b2dd8c
Contributing to Sky Engine
==========================
Contributing to Sky
===================
[![Build Status](https://travis-ci.org/domokit/sky_engine.svg)](https://travis-ci.org/domokit/sky_engine)
Getting the code
----------------
......
Sky
===
[![Build Status](https://travis-ci.org/domokit/sky_engine.svg)](https://travis-ci.org/domokit/sky_engine)
Sky is a new way to build high performance, cross platform mobile apps.
More specifically, Sky is a rendering engine, a scripting engine, an
(optional) framework, and a (optional) set of Material Design widgets.
Sky is optimized for today's, and tomorrow's, mobile devices. We are focused
on low-latency input, high frame rates, and we are purely mobile first.
For information about using the latest stable release of Sky, please
see the [Sky SDK README](sky/sdk/README.md).
- For information about using Sky to build apps, please see
[Getting Started with Sky](sky/sdk/README.md).
For information about contributing to Sky, please see
[CONTRIBUTING.md](CONTRIBUTING.md).
- For information about contributing to Sky, please see
[CONTRIBUTING.md](CONTRIBUTING.md).
Contributing
============
This SDK is generated from the
[Sky repository](https://github.com/domokit/sky_engine) using
[deploy_sdk.py](https://github.com/domokit/sky_engine/blob/master/sky/tools/deploy_sdk.py).
Static files (including this README.md) are located under
[sky/sdk](https://github.com/domokit/sky_engine/tree/master/sky/sdk).
Pull
requests and issue reports are gladly accepted at the
[Sky repository](https://github.com/domokit/sky_engine)!
Sky
===
Sky is an experimental, high-performance UI framework for mobile apps. Sky helps
you create apps with beautiful user interfaces and high-quality interactive
design that run smoothly at 120 Hz.
Sky consists of two components:
1. *The Sky engine.* The engine is the core of the system. Written in C++, the
engine provides the muscle of the Sky system. The engine provides
several primitives, including a soft real-time scheduler and a hierarchical,
retained-mode graphics system, that let you build high-quality apps.
2. *The Sky framework.* The [framework](packages/sky/lib/framework) makes it
easy to build apps using Sky by providing familiar user interface widgets,
such as buttons, infinite lists, and animations, on top of the engine using
Dart. These extensible components follow a functional programming style
inspired by [React](http://facebook.github.io/react/).
We're still iterating on Sky heavily, which means the framework and underlying
engine are both likely to change in incompatible ways several times, but if
you're interested in trying out the system, this document can help you get
started.
Examples
--------
Sky uses Dart and Sky applications are
[Dart Packages](https://www.dartlang.org/docs/tutorials/shared-pkgs/).
Application creation starts by creating a new directory and
Getting Started with Sky
========================
Sky apps are written in Dart. To get started, we need to set up Dart SDK:
- Install the [Dart SDK](https://www.dartlang.org/downloads/).
- Ensure that `$DART_SDK` is set to the path of your Dart SDK.
Once we have the Dart SDK, we can creating a new directory and
adding a [pubspec.yaml](https://www.dartlang.org/tools/pub/pubspec.html):
pubspec.yaml for your app:
```yaml
name: your_app_name
dependencies:
......@@ -52,20 +16,23 @@ dependencies:
```
Once the pubspec is in place, create a `lib` directory (where your dart code
will go), ensure that the 'dart' and 'pub' executables are on your $PATH and
will go) ensure that the 'dart' and 'pub' executables are on your $PATH and
run the following:
`pub get && pub run sky:init`.
- `mkdir lib`
- `pub get && pub run sky:init`
Currently the Sky Engine assumes the entry point for your application is a
`main` function in a Dart file inside your package:
`main` function in `lib/main.dart`:
```dart
import 'package:sky/widgets/basic.dart';
class HelloWorldApp extends App {
Widget build() {
return new Text('Hello, world!');
return new Center(
child: new Text('Hello, world!')
);
}
}
......@@ -78,63 +45,25 @@ Execution starts in `main`, which instructs the framework to run a new
instance of the `HelloWorldApp`. The framework then calls the `build()`
function on `HelloWorldApp` to create a tree of widgets, some of which might
be other `Components`, which in turn have `build()` functions that generate
more widgets iteratively to create the widget hierarchy.
Later, if a `Component` changes state, the framework calls that component's
`build()` function again to create a new widget tree. The framework diffs the
new widget tree against the old widget tree and any differences are applyed
to the underlying render tree.
* To learn more about the widget system, please see the
[widgets tutorial](lib/widgets/README.md).
* To learn how to run Sky on your device, please see the
[Running a Sky application](#running-a-sky-application) section in this
document.
* To dive into examples, please see the [examples directory](example/).
Services
--------
Sky apps can access services from the host operating system using Mojo IPC. For
example, you can access the network using the `network_service.mojom` interface.
Although you can use these low-level interfaces directly, you might prefer to
access these services via libraries in the framework. For example, the
`fetch.dart` library wraps the underlying `network_service.mojom` in an
ergonomic interface:
```dart
import 'package:sky/mojo/net/fetch.dart';
main() async {
Response response = await fetchBody('example.txt');
print(response.bodyAsString());
}
```
Set up your computer
--------------------
more widgets iteratively to create the widget hierarchy. To learn more about
the widget system, please see the [widgets tutorial](lib/widgets/README.md).
1. Install the Dart SDK:
- https://www.dartlang.org/tools/download.html
2. Install the `adb` tool from the Android SDK:
- https://developer.android.com/sdk/installing/index.html
3. Ensure that `$DART_SDK` is set to the path of your Dart SDK and `adb`
(inside `platform-tools` in the android sdk) is in your `$PATH`.
Set up your device
------------------
Setup your Android device
-------------------------
Currently Sky requires an Android device running the Lollipop (or newer) version
of the Android operating system.
1. Enable developer mode on your device by visiting `Settings > About phone`
- Install the `adb` tool from the [Android SDK](https://developer.android.com/sdk/installing/index.html)
and ensure that `adb (inside `platform-tools` in the Android SDK) is in your
`$PATH`.
- Enable developer mode on your device by visiting `Settings > About phone`
and tapping the `Build number` field five times.
2. Enable `USB debugging` in `Settings > Developer options`.
- Enable `USB debugging` in `Settings > Developer options`.
3. Using a USB cable, plug your phone into your computer. If prompted on your
- Using a USB cable, plug your phone into your computer. If prompted on your
device, authorize your computer to access your device.
Running a Sky application
......@@ -142,73 +71,32 @@ Running a Sky application
The `sky` pub package includes a `sky_tool` script to assist in running
Sky applications inside the `SkyDemo.apk` harness. The `sky_tool` script
expects to be run from the root directory of your application pub package. To
run one of the examples in this SDK, try:
expects to be run from the root directory of your application's package (i.e.,
the same directory that contains the `pubspec.yaml` file). To run your app,
follow these instructions:
1. `cd example/stocks`
2. `pub get` to set up a copy of the sky package in the app directory.
3. `./packages/sky/sky_tool start` to start the dev server and upload your
- `./packages/sky/sky_tool start` to start the dev server and upload your
app to the device.
(NOTE: add a `--install` flag to install `SkyDemo.apk` if it is not already
installed on the device.)
4. Use `adb logcat` to view any errors or Dart `print()` output from the app.
- Use `adb logcat` to view any errors or Dart `print()` output from the app.
`adb logcat -s sky` can be used to filter only adb messages from
`SkyDemo.apk`.
Measuring Performance
---------------------
Sky has support for generating trace files compatible with
[Chrome's about:tracing](https://www.chromium.org/developers/how-tos/trace-event-profiling-tool).
`packages/sky/sky_tool start_tracing` and `packages/sky/sky_tool stop_tracing`
are the commands to use.
Building a standalone APK
-------------------------
Due to https://github.com/domokit/mojo/issues/127 tracing currently
requires root access on the device.
Although it is possible to build a standalone APK containing your application,
doing so right now is difficult. If you're feeling brave, you can see how we
build the `Stocks.apk` in [example/stocks](example/stocks). Eventually we plan
to make this much easier and support platforms other than Android, but that work
still in progress.
Debugging
---------
Sky uses [Observatory](https://www.dartlang.org/tools/observatory/) for
debugging and profiling. While running your Sky app using `sky_tool`, you can
access Observatory by navigating your web browser to http://localhost:8181/.
Building a standalone MyApp
---------------------------
Although it is possible to bundle the Sky Engine in your own app (instead of
running your code inside SkyDemo.apk), right now doing so is difficult.
There is one example of doing so if you're feeling brave:
https://github.com/domokit/sky_engine/tree/master/sky/sdk/example/stocks
Eventually we plan to make this much easier and support platforms other than
Android, but that work is yet in progress.
Adding Services to MyApp
------------------------
[Mojo IPC](https://github.com/domokit/mojo) is an inter-process-communication
system designed to provide cross-thread, cross-process, and language-agnostic
communication between applications. Sky uses Mojo IPC to make it possible
to write UI code in Dart and yet depend on networking code, etc. written in
another language. Services are replicable, meaning that Dart code
written to use the `network_service` remains portable to any platform
(iOS, Android, etc.) by simply providing a 'natively' written `network_service`.
Embedders of the Sky Engine and consumers of the Sky Framework can use this
same mechanism to expose not only existing services like the
[Keyboard](https://github.com/domokit/mojo/blob/master/mojo/services/keyboard/public/interfaces/keyboard.mojom)
service to allow Sky Framework Dart code to interface with the underlying
platform's Keyboard, but also to expose any additional non-Dart business logic
to Sky/Dart UI code.
As an example, [SkyApplication](https://github.com/domokit/sky_engine/blob/master/sky/shell/org/domokit/sky/shell/SkyApplication.java)
exposes a mojo `network_service` (required by Sky Engine C++ code)
[SkyDemoApplication](https://github.com/domokit/sky_engine/blob/master/sky/apk/demo/org/domokit/sky/demo/SkyDemoApplication.java)
additionally exposes `keyboard_service` and `sensor_service` for use by the Sky
Framework from Dart.
access Observatory by navigating your web browser to
[http://localhost:8181/](http://localhost:8181/).
......@@ -84,7 +84,6 @@ def main():
run(sky_engine_root, [
'sky/tools/deploy_sdk.py',
'--non-interactive',
'--commit',
sky_sdk_root
])
# tag for version?
......@@ -104,4 +103,4 @@ def main():
if __name__ == '__main__':
sys.exit(main())
\ No newline at end of file
sys.exit(main())
......@@ -86,7 +86,6 @@ def main():
parser.add_argument('--build-dir', action='store', type=str,
default=os.path.join(SRC_ROOT, DEFAULT_REL_BUILD_DIR))
parser.add_argument('--non-interactive', action='store_true')
parser.add_argument('--commit', action='store_true')
args = parser.parse_args()
build_dir = os.path.abspath(args.build_dir)
......@@ -95,8 +94,6 @@ def main():
print 'Building SDK from %s into %s' % (build_dir, sdk_root)
start_time = datetime.now()
should_commit = args.commit
def sdk_path(rel_path):
return os.path.join(sdk_root, rel_path)
......@@ -120,22 +117,6 @@ def main():
subprocess.check_call([src_path('tools/licenses.py'), 'credits'],
stdout=license_file)
if should_commit:
# Kinda a hack to make a prettier build dir for the commit:
script_path = os.path.relpath(os.path.abspath(__file__), SRC_ROOT)
rel_build_dir = os.path.relpath(build_dir, SRC_ROOT)
revision = git_revision()
commit_url = "https://github.com/domokit/mojo/commit/%s" % revision
pattern = """Autogenerated from %s
Using %s and build output from %s.
"""
commit_message = pattern % (commit_url, script_path, rel_build_dir)
subprocess.check_call(['git', 'add', '.'], cwd=sdk_root)
subprocess.check_call([
'git', 'commit',
'-m', commit_message
], cwd=sdk_root)
time_delta = datetime.now() - start_time
print 'SDK built at %s in %ss' % (sdk_root, time_delta.total_seconds())
......
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