- 23 6月, 2014 4 次提交
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- 30 5月, 2014 4 次提交
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- 26 5月, 2014 1 次提交
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由 Zhang Rui 提交于
For refererenced frame management, we use buffer allocated by decoder
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- 23 5月, 2014 1 次提交
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由 Zhang Rui 提交于
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- 13 5月, 2014 1 次提交
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由 Zhang Rui 提交于
Issue: An OpenGL ES-based application displays "flashing" or "stale" frames after a call to presentRenderBuffer. This symptom can occur when an OpenGL ES application calls the EAGL presentRenderbuffer method without first drawing anything. What is seen on screen may contain uninitialized pixels or previously rendered frames. To correct this issue, you should always draw something to your framebuffer before calling presentRenderbuffer. Also note that unless you set the RetainedBackbuffer property on your CAEAGLLayer to enable retained backbuffer mode, the contents of your renderbuffer are not guaranteed to remain valid after a call to presentRenderbuffer.
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- 09 5月, 2014 3 次提交