1. 20 6月, 2014 2 次提交
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  6. 30 5月, 2014 4 次提交
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  10. 13 5月, 2014 1 次提交
    • Z
      ios/GLView: render buffer only after something has been drawed · 0e75a316
      Zhang Rui 提交于
      Issue: An OpenGL ES-based application displays "flashing" or "stale"
      frames after a call to presentRenderBuffer.
      
      This symptom can occur when an OpenGL ES application calls the EAGL
      presentRenderbuffer method without first drawing anything. What is
      seen on screen may contain uninitialized pixels or previously rendered
      frames. To correct this issue, you should always draw something to your
      framebuffer before calling presentRenderbuffer. Also note that unless
      you set the RetainedBackbuffer property on your CAEAGLLayer to enable
      retained backbuffer mode, the contents of your renderbuffer are not
      guaranteed to remain valid after a call to presentRenderbuffer.
      0e75a316
  11. 09 5月, 2014 5 次提交
  12. 08 5月, 2014 1 次提交
  13. 29 4月, 2014 1 次提交