提交 742839f8 编写于 作者: B baojun 提交者: ceci3

fix cpplint test=develop (#16028)

上级 78771aa7
......@@ -14,6 +14,7 @@ limitations under the License. */
#include <algorithm>
#include <functional>
#include <memory>
#include <vector>
#include "ngraph/ngraph.hpp"
......
......@@ -16,6 +16,7 @@ limitations under the License. */
#include <algorithm>
#include <map>
#include <memory>
#include <string>
#include <unordered_map>
......
......@@ -14,7 +14,9 @@ limitations under the License. */
#pragma once
#include <memory>
#include <string>
#include <unordered_map>
#include <vector>
#include "ngraph/ngraph.hpp"
#include "paddle/fluid/operators/ngraph/ops/op_bridge.h"
......
......@@ -14,7 +14,9 @@ limitations under the License. */
#pragma once
#include <memory>
#include <string>
#include <unordered_map>
#include "ngraph/ngraph.hpp"
#include "paddle/fluid/operators/ngraph/ops/op_bridge.h"
......
......@@ -14,7 +14,9 @@ limitations under the License. */
#pragma once
#include <memory>
#include <string>
#include <unordered_map>
#include <vector>
#include "ngraph/ngraph.hpp"
......
......@@ -14,7 +14,9 @@ limitations under the License. */
#pragma once
#include <memory>
#include <string>
#include <unordered_map>
#include "ngraph/ngraph.hpp"
#include "paddle/fluid/operators/ngraph/ops/op_bridge.h"
#include "paddle/fluid/platform/ngraph_helper.h"
......
......@@ -14,7 +14,9 @@ limitations under the License. */
#pragma once
#include <memory>
#include <string>
#include <unordered_map>
#include <vector>
#include "ngraph/ngraph.hpp"
#include "paddle/fluid/operators/ngraph/ops/op_bridge.h"
......
......@@ -15,7 +15,9 @@ limitations under the License. */
#pragma once
#include <functional>
#include <memory>
#include <string>
#include <unordered_map>
#include "ngraph/ngraph.hpp"
#include "paddle/fluid/operators/ngraph/ops/op_bridge.h"
......
......@@ -14,7 +14,9 @@ limitations under the License. */
#pragma once
#include <memory>
#include <string>
#include <unordered_map>
#include <vector>
#include "ngraph/ngraph.hpp"
......
......@@ -14,7 +14,9 @@ limitations under the License. */
#pragma once
#include <memory>
#include <string>
#include <unordered_map>
#include <vector>
#include "ngraph/ngraph.hpp"
#include "paddle/fluid/operators/ngraph/ops/op_bridge.h"
......
......@@ -15,7 +15,9 @@ limitations under the License. */
#pragma once
#include <functional>
#include <memory>
#include <string>
#include <unordered_map>
#include "ngraph/ngraph.hpp"
#include "paddle/fluid/operators/ngraph/ops/elementwise_scalar_op.h"
......
......@@ -14,7 +14,9 @@ limitations under the License. */
#pragma once
#include <memory>
#include <string>
#include <unordered_map>
#include <vector>
#include "ngraph/ngraph.hpp"
#include "paddle/fluid/operators/ngraph/ops/op_bridge.h"
......
......@@ -14,7 +14,9 @@ limitations under the License. */
#pragma once
#include <memory>
#include <string>
#include <unordered_map>
#include "ngraph/ngraph.hpp"
#include "paddle/fluid/operators/ngraph/ops/op_bridge.h"
#include "paddle/fluid/platform/ngraph_helper.h"
......
......@@ -14,7 +14,9 @@ limitations under the License. */
#pragma once
#include <memory>
#include <string>
#include <unordered_map>
#include <vector>
#include "ngraph/ngraph.hpp"
......
......@@ -14,7 +14,9 @@ limitations under the License. */
#pragma once
#include <memory>
#include <string>
#include <unordered_map>
#include "ngraph/ngraph.hpp"
#include "paddle/fluid/operators/ngraph/ops/elementwise_scalar_op.h"
#include "paddle/fluid/operators/ngraph/ops/op_bridge.h"
......
......@@ -14,7 +14,9 @@ limitations under the License. */
#pragma once
#include <memory>
#include <string>
#include <unordered_map>
#include <vector>
#include "ngraph/ngraph.hpp"
#include "paddle/fluid/operators/ngraph/ops/elementwise_scalar_op.h"
......
......@@ -14,7 +14,9 @@ limitations under the License. */
#pragma once
#include <memory>
#include <string>
#include <unordered_map>
#include "ngraph/ngraph.hpp"
#include "paddle/fluid/operators/ngraph/ops/op_bridge.h"
#include "paddle/fluid/platform/ngraph_helper.h"
......
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册