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Python超人-宇宙模拟器

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# -*- coding:utf-8 -*-
# title :地球3D效果
# description :地球3D效果
# author :Python超人
# date :2023-11-28
# link :https://gitcode.net/pythoncr/
# python_version :3.8
# ==============================================================================
from bodies import Earth, Moon, Jupiter
from common.consts import SECONDS_PER_HOUR, AU
from objs import CoreValagaClas
from objs.sci_fi_space_station import ScifiSpaceStation
from sim_scenes.func import ursina_run, create_sphere_sky
from sim_scenes.universe_sim_scenes import UniverseSimScenes
from simulators.ursina.entities.entity_utils import create_directional_light
from simulators.ursina.ursina_event import UrsinaEvent
if __name__ == '__main__':
"""
地球3D效果(透视3D地球)
"""
# 创建带有云层的地球
earth = Earth(
# texture="earth_hd.jpg",
# texture="earth_hd_trans.png",
# texture="earth-huge.jpg",
texture="balls/Basketball.jpg",
rotate_angle=-23.44,
init_position=[0, 0, 0],
init_velocity=[0, 0, 0],
size_scale=1)
bodies = [earth]
# bodies = [earth]
# TODO: 开启3D摄像机
from simulators.ursina.entities.camera3d import Camera3d
# 3D摄像机初始化(两眼到鼻梁的距离为1000公里效果)
Camera3d.init(eye_distance=3000)
# 录制:
# sim_video_3d_cap.bat featured earth_3d earth_3d.mp4
sky = None
def on_ready():
global sky
from ursina import application
application.time_scale = 0.0001
# 运行前触发
sky = create_sphere_sky(texture="bg_black.png", scale=10000, rotation_y=150)
# sky = create_sphere_sky(texture="cosmic_pan_02\cosmic_pan_1.jpg", scale=10000, rotation_y=150)
# 为了较好的立体效果,可以增加太阳光线,光线指向木星(target=jupiter)
create_directional_light(position=(10.5e3, -1e3, -175e3), light_num=3, target=earth)
earth.planet.rotation_x = -30
def on_timer_changed(time_data):
global sky
print(earth.planet.rotation_y)
# sky.rotation_z += 0.004
earth.planet.rotation_y -= 0.04
if abs(earth.planet.rotation_y) > 218:
exit(0)
print("earth.rotation_y", abs(earth.planet.rotation_y))
UniverseSimScenes.set_window_size((1920, 1079), False)
UrsinaEvent.on_ready_subscription(on_ready)
UrsinaEvent.on_timer_changed_subscription(on_timer_changed)
# 使用 ursina 查看的运行效果
# 常用快捷键: P:运行和暂停 O:重新开始 I:显示天体轨迹
# position = 左-右+、上+下-、前+后-
ursina_run(bodies,
SECONDS_PER_HOUR / 20,
# SECONDS_PER_HOUR,
position=(2 * earth.radius, 0, -45000),
cosmic_bg="", # 无背景(黑色)
show_grid=False, # 不显示网格
show_camera_info=False, # 不显示摄像机信息
show_control_info=False, # 不显示控制提示信息
show_exit_button=False,
timer_enabled=True,
view_closely=0.001) # 近距离观看 view_closely=True或0.001
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