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e567cd88
编写于
11月 20, 2023
作者:
三月三net
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Python超人-宇宙模拟器
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sim_lab/wormhole_sim_02.py
sim_lab/wormhole_sim_02.py
+391
-0
sim_scenes/wormhole_sim.py
sim_scenes/wormhole_sim.py
+226
-43
simulators/ursina/entities/entity_utils.py
simulators/ursina/entities/entity_utils.py
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sim_lab/wormhole_sim_02.py
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# -*- coding:utf-8 -*-
# title :虫洞效果模拟
# description :虫洞效果模拟
# author :Python超人
# date :2023-11-19
# link :https://gitcode.net/pythoncr/
# python_version :3.9
# ==============================================================================
from
bodies
import
Sun
,
Earth
from
common
import
color_utils
from
common.image_utils
import
find_texture
from
simulators.ursina.entities.entity_utils
import
create_ambient_light
from
bodies.universe_body
import
create_universe_body
from
common.consts
import
SECONDS_PER_DAY
,
SECONDS_PER_WEEK
,
SECONDS_PER_MONTH
,
SECONDS_PER_YEAR
,
AU
from
objs
import
Obj
,
SpaceShip
,
StarWarsSpeeder
,
ScifiGunship
,
SciFiBomber
,
CoreValagaClas
from
sim_scenes.func
import
mayavi_run
,
mpl_run
,
ursina_run
,
camera_look_at
,
two_bodies_colliding
,
camera_move_control
,
\
get_run_speed_factor
,
create_text_panel
from
ursina
import
camera
,
application
,
lerp
from
ursina
import
time
,
distance
,
invoke
from
ursina
import
Vec3
from
bodies
import
Body
from
simulators.ursina.ursina_event
import
UrsinaEvent
from
simulators.ursina.ursina_mesh
import
create_circle
,
create_line
class
WormholeSim
:
SIZE_SCALE
=
1
D
=
AU
/
10
*
SIZE_SCALE
def
__init__
(
self
):
D
=
self
.
D
self
.
camera_target
=
CoreValagaClas
(
name
=
"摄像机目标"
,
mass
=
1e30
,
color
=
(
111
,
140
,
255
),
# init_position=[0, 0, 0],
init_position
=
[
D
,
0
,
-
D
],
init_velocity
=
[
0
,
0
,
0
],
size_scale
=
self
.
SIZE_SCALE
*
1e2
).
set_ignore_gravity
(
True
)
self
.
camera_target
.
go_target
=
None
self
.
camera_target
.
go_target_stage
=
None
self
.
last_universe
=
None
self
.
current_universe
=
None
self
.
target_universe
=
None
self
.
universes
=
[]
self
.
create_universes
()
self
.
bodies
=
[
self
.
camera_target
]
+
self
.
universes
def
create_universe
(
self
,
idx
,
position
):
universe_body
=
create_universe_body
(
f
"宇宙
{
idx
}
"
,
texture
=
f
'cosmic_pan_
{
idx
+
1
}
.jpg'
,
# self.textures[idx],
size_scale
=
self
.
SIZE_SCALE
,
init_position
=
position
,
init_velocity
=
[
0
,
0
,
0
],
)
return
universe_body
def
create_universes
(
self
):
D
=
self
.
D
positions
=
[[
D
,
0
,
-
D
],
[
D
,
0
,
D
],
[
-
D
,
0
,
-
D
],
[
-
D
,
0
,
D
],
[
D
,
D
,
-
D
],
[
D
,
D
,
D
],
[
-
D
,
D
,
-
D
],
[
-
D
,
D
,
D
],
[
D
,
-
D
,
-
D
],
[
D
,
-
D
,
D
],
[
-
D
,
-
D
,
-
D
],
[
-
D
,
-
D
,
D
]
]
positions
=
[[
D
,
0
,
-
D
],
[
D
,
0
,
D
],
[
-
D
,
-
D
,
D
],
[
-
D
,
0
,
-
D
],
[
D
,
D
,
D
],
[
D
,
-
D
,
D
],
[
-
D
,
-
D
,
-
D
],
[
-
D
,
0
,
D
],
[
D
,
D
,
-
D
],
[
-
D
,
D
,
-
D
],
[
-
D
,
D
,
D
],
[
D
,
-
D
,
-
D
]
]
for
idx
,
pos
in
enumerate
(
positions
):
self
.
universes
.
append
(
self
.
create_universe
(
idx
,
pos
))
def
init_setting
(
self
):
camera
.
clip_plane_near
=
0.00005
# camera.clip_plane_near = 0.01
camera
.
clip_plane_far
=
100000000
# create_sphere_sky(scale=200000)
application
.
time_scale
=
0.001
# camera.scale = 1000
# camera.parent = camera_target.planet
# camera.rotation_x = 90
camera
.
fov
=
100
for
universe
in
self
.
universes
:
universe
.
planet
.
collider
=
"sphere"
universe
.
planet
.
enabled
=
False
camera
.
forward_speed
=
0
def
show_wormhole_portal
(
self
,
position
):
if
not
hasattr
(
camera
,
"wormhole_portal"
):
wormhole_portal
=
self
.
create_wormhole_portal
(
position
)
camera
.
wormhole_portal
=
wormhole_portal
camera
.
wormhole_portal
.
alpha
=
0
camera
.
wormhole_portal
.
enabled
=
True
camera
.
wormhole_portal
.
update_fun
=
""
if
camera
.
wormhole_portal
.
update_fun
==
"show_update"
:
return
def
show_update
():
camera
.
wormhole_portal
.
look_at
(
camera
)
if
camera
.
wormhole_portal
.
alpha
<
1
:
camera
.
wormhole_portal
.
alpha
+=
0.05
camera
.
wormhole_portal
.
enabled
=
True
camera
.
wormhole_portal
.
position
=
position
camera
.
wormhole_portal
.
update
=
show_update
camera
.
wormhole_portal
.
update_fun
=
"show_update"
def
hide_wormhole_portal
(
self
):
def
hide_update
():
camera
.
wormhole_portal
.
alpha
-=
0.001
# camera.wormhole_portal.alpha -= 0.01
# if camera.wormhole_portal.alpha <= 0:
# camera.wormhole_portal.enabled = False
if
hasattr
(
camera
,
"wormhole_portal"
):
camera
.
wormhole_portal
.
update_fun
=
"hide_update"
camera
.
wormhole_portal
.
enabled
=
False
if
camera
.
wormhole_portal
.
update_fun
==
"hide_update"
:
return
pp
=
self
.
get_intersection_point
(
self
.
last_universe
.
planet
.
position
,
self
.
last_universe
.
planet
.
scale
,
camera
.
position
)
if
pp
is
None
:
return
camera
.
wormhole_portal
.
position
=
pp
camera
.
wormhole_portal
.
look_at
(
camera
)
camera
.
wormhole_portal
.
update
=
hide_update
camera
.
wormhole_portal
.
update_fun
=
"hide_update"
def
create_wormhole_portal
(
self
,
position
):
portal_circle
=
create_circle
(
parent
=
None
,
pos
=
position
,
scale
=
2
)
# portal_circle.texture = find_texture("fixed_star_glow.png")
portal_circle
.
texture
=
find_texture
(
"two_way_foil_circle.png"
)
# glow_circle.color = color.white
portal_circle
.
set_light_off
(
True
)
def
glow_circle_update
():
# glow_circle.enabled = fixed_star.enabled
portal_circle
.
look_at
(
camera
)
portal_circle
.
update
=
glow_circle_update
return
portal_circle
def
get_intersection_point
(
self
,
center
,
r
,
pt
):
"""
计算线段和球体的交点坐标
Args:
x0, y0, z0: 球体的中心坐标
r: 球体的半径
x1, y1, z1: 线段的两个端点坐标
Returns:
线段和球体的交点坐标,如果没有交点,则返回 None
"""
import
math
x0
,
y0
,
z0
,
x1
,
y1
,
z1
=
center
[
0
],
center
[
1
],
center
[
2
],
pt
[
0
],
pt
[
1
],
pt
[
2
]
r
=
r
[
0
]
# 计算线段的方向向量
dx
=
x1
-
x0
dy
=
y1
-
y0
dz
=
z1
-
z0
# 计算线段的长度
l
=
math
.
sqrt
(
dx
**
2
+
dy
**
2
+
dz
**
2
)
# 计算球心到线段的距离
d
=
math
.
sqrt
((
x0
-
x1
)
**
2
+
(
y0
-
y1
)
**
2
+
(
z0
-
z1
)
**
2
)
# 如果球心到线段的距离小于球体的半径,则有交点
if
d
<
r
:
return
None
# 计算线段和球体的交点坐标
x
=
x0
+
dx
*
(
r
**
2
-
d
**
2
)
/
(
l
**
2
)
y
=
y0
+
dy
*
(
r
**
2
-
d
**
2
)
/
(
l
**
2
)
z
=
z0
+
dz
*
(
r
**
2
-
d
**
2
)
/
(
l
**
2
)
return
Vec3
(
x
,
y
,
z
)
def
check_and_create_wormhole_portal
(
self
):
d
=
distance
(
camera
,
self
.
target_universe
)
center
=
lerp
(
camera
.
position
,
self
.
target_universe
.
planet
.
position
,
0.5
)
if
d
<
21156327
:
# direction = self.target_universe.planet.position - camera.position
# tca = direction.dot(self.target_universe.planet.position - camera.position)
# sum(direction ** 2) - tca ** 2
# line = create_line(from_pos=camera.position, to_pos=self.target_universe.planet.position)
# #line.get_intersection(self.target_universe.planet)
pp
=
self
.
get_intersection_point
(
self
.
target_universe
.
planet
.
position
,
self
.
target_universe
.
planet
.
scale
,
camera
.
position
)
self
.
target_universe
.
planet
.
alpha
=
0.2
# application.paused = True
print
(
d
,
center
)
self
.
show_wormhole_portal
(
position
=
pp
)
def
universe_reset
(
self
):
self
.
camera_target
.
speed
=
100
camera
.
speed
=
100
self
.
current_idx
+=
1
self
.
target_idx
+=
1
if
self
.
current_idx
>
len
(
self
.
universes
)
-
1
:
self
.
current_idx
=
0
if
self
.
target_idx
>
len
(
self
.
universes
)
-
1
:
self
.
target_idx
=
0
for
u
in
self
.
universes
:
self
.
scale_down
(
u
)
u
.
planet
.
enabled
=
False
self
.
last_universe
=
self
.
current_universe
self
.
current_universe
=
self
.
universes
[
self
.
current_idx
]
self
.
target_universe
=
self
.
universes
[
self
.
target_idx
]
if
self
.
last_universe
is
None
:
self
.
camera_target
.
go_target
=
self
.
target_universe
self
.
camera_target
.
go_target_stage
=
"target_universe"
self
.
camera_target
.
go_target_hit
=
False
else
:
self
.
camera_target
.
go_target
=
self
.
last_universe
self
.
last_universe
.
planet
.
enabled
=
True
self
.
scale_down
(
self
.
last_universe
,
scale_size
=
self
.
SIZE_SCALE
*
10
)
self
.
camera_target
.
go_target_stage
=
"last_universe"
self
.
camera_target
.
go_target_hit
=
False
self
.
scale_down
(
u
)
self
.
camera_target
.
speed
=
2000
camera
.
forward_speed
=
-
0.1
self
.
scale_up
(
self
.
current_universe
)
# self.scale_down(self.target_universe)
self
.
current_universe
.
planet
.
enabled
=
True
# self.current_universe.planet.set_light_off()
self
.
target_universe
.
planet
.
enabled
=
True
# self.target_universe.planet.set_light_off()
self
.
hide_wormhole_portal
()
# invoke(self.hide_wormhole_portal, delay=0.1)
def
body_update_reset
(
self
):
# for b in self.bodies:
# b.planet.update = lambda: None
self
.
camera_target
.
planet
.
update
=
lambda
:
None
def
on_ready
(
self
):
"""
事件绑定后,模拟器运行前会触发
@return:
"""
self
.
init_setting
()
# create_ambient_light(parent=camera)
self
.
current_idx
=
-
1
self
.
target_idx
=
0
self
.
current_universe
=
None
self
.
body_update_reset
()
self
.
universe_reset
()
# self.target_universe.planet.rotation_y = 100
# self.current_universe.planet.rotation_y = 200
# self.current_universe.planet.rotation_x = 30
# camera_look_at(self.camera_target)
self
.
camera_target
.
planet
.
collider
=
"sphere"
self
.
camera_target
.
planet
.
enabled
=
False
camera
.
collider
=
"sphere"
camera
.
current_universe
=
self
.
current_universe
camera_look_at
(
self
.
camera_target
,
rotation_z
=
0
)
self
.
text_panel
=
create_text_panel
(
font
=
"fonts/DroidSansFallback.ttf"
,
font_scale
=
1.3
)
def
update_text_panel
(
self
):
"""
更新文字信息面板
@param d_sun:
@return:
"""
panel_text
=
"虫洞穿越宇宙:
\n\n
当前宇宙:%s "
%
self
.
current_universe
.
name
panel_text
+=
"
\n\n
下站宇宙:%s"
%
self
.
target_universe
.
name
if
self
.
last_universe
is
not
None
:
panel_text
+=
"
\n\n
上站宇宙:%s "
%
self
.
last_universe
.
name
self
.
text_panel
.
text
=
panel_text
def
scale_up
(
self
,
obj
):
if
obj
is
None
:
return
obj
.
planet
.
init_scale
=
self
.
SIZE_SCALE
*
100
def
scale_down
(
self
,
obj
,
scale_size
=
None
):
if
obj
is
None
:
return
if
scale_size
is
None
:
scale_size
=
self
.
SIZE_SCALE
obj
.
planet
.
init_scale
=
scale_size
def
on_timer_changed
(
self
,
time_data
):
self
.
target_universe
.
planet
.
rotation_y
-=
0.5
if
self
.
last_universe
is
not
None
:
self
.
last_universe
.
planet
.
rotation_y
+=
0.3
camera_look_at
(
self
.
camera_target
,
rotation_z
=
0
)
# camera.rotation_x -= 2
# self.camera_target.planet.look_at(self.target_universe.planet)
# self.camera_move(time_data)
self
.
check_and_create_wormhole_portal
()
if
self
.
camera_target
.
go_target
is
not
None
:
go_target
=
self
.
camera_target
.
go_target
.
planet
self
.
camera_target
.
planet
.
look_at
(
go_target
)
self
.
camera_target
.
speed
*=
1.02
if
self
.
camera_target
.
speed
>
2000
:
self
.
camera_target
.
speed
=
2000
self
.
camera_target
.
planet
.
position
=
\
lerp
(
self
.
camera_target
.
planet
.
position
,
go_target
.
position
,
self
.
camera_target
.
speed
*
time
.
dt
)
if
self
.
camera_target
.
go_target_stage
==
"last_universe"
:
if
self
.
camera_target
.
planet
.
intersects
(
go_target
).
hit
:
if
not
self
.
camera_target
.
go_target_hit
:
self
.
camera_target
.
go_target_hit
=
True
self
.
camera_target
.
go_target_stage
==
"target_universe"
self
.
camera_target
.
go_target
=
self
.
target_universe
self
.
camera_target
.
speed
=
100
camera
.
speed
=
1
# 在看上一个宇宙时候,停留一会
# camera.forward_speed = -0.05
if
camera
.
forward_speed
<
0
:
camera
.
forward_speed
+=
0.01
else
:
camera
.
forward_speed
=
0
elif
self
.
camera_target
.
go_target_stage
==
"target_universe"
:
if
self
.
camera_target
.
planet
.
intersects
(
go_target
).
hit
and
not
self
.
camera_target
.
go_target_hit
:
self
.
camera_target
.
go_target_hit
=
True
camera
.
forward_speed
=
0
# camera.speed = 3000 # TODO:这个不能反复执行
# self.camera_target.planet.position += self.camera_target.planet.forward*100
# print(self.camera_target.planet.position)
camera
.
speed
*=
1.02
if
camera
.
speed
>
5000
:
camera
.
speed
=
5000
dd
=
distance
(
camera
.
position
,
self
.
target_universe
.
planet
.
position
)
if
camera
.
speed
!=
0
:
camera
.
position
=
lerp
(
camera
.
position
,
self
.
target_universe
.
planet
.
position
,
camera
.
speed
*
time
.
dt
/
dd
)
if
camera
.
forward_speed
!=
0
:
camera
.
position
+=
camera
.
forward
*
camera
.
forward_speed
# if self.camera_target.planet.intersects(self.target_universe.planet).hit:
if
camera
.
intersects
(
self
.
target_universe
.
planet
).
hit
:
self
.
universe_reset
()
self
.
update_text_panel
()
def
build_events
(
self
):
# 订阅事件后,上面2个函数功能才会起作用
# 运行中,每时每刻都会触发 on_timer_changed
UrsinaEvent
.
on_timer_changed_subscription
(
wormhole_sim
.
on_timer_changed
)
# 运行前会触发 on_ready
UrsinaEvent
.
on_ready_subscription
(
wormhole_sim
.
on_ready
)
def
run
(
self
):
self
.
build_events
()
# 使用 ursina 查看的运行效果
# 常用快捷键: P:运行和暂停 O:重新开始 I:显示天体轨迹
# position = 左-右+、上+下-、前+后-
ursina_run
(
self
.
bodies
,
SECONDS_PER_DAY
/
24
,
# position=(0, AU / 1200, -1.003 * AU),
# position=[-AU/100, 0, 0],
# position=[0, 0, -AU / 10],
position
=
[
0
,
0
,
0
],
# position=[0, self.D, -self.D * 2],
cosmic_bg
=
''
,
gravity_works
=
False
,
timer_enabled
=
True
,
show_grid
=
False
,
show_trail
=
False
)
if
__name__
==
'__main__'
:
"""
"""
wormhole_sim
=
WormholeSim
()
wormhole_sim
.
run
()
sim_scenes/wormhole_sim.py
浏览文件 @
e567cd88
...
@@ -13,10 +13,39 @@ from common.consts import SECONDS_PER_DAY, SECONDS_PER_WEEK, SECONDS_PER_MONTH,
...
@@ -13,10 +13,39 @@ from common.consts import SECONDS_PER_DAY, SECONDS_PER_WEEK, SECONDS_PER_MONTH,
from
objs
import
Obj
,
SpaceShip
,
StarWarsSpeeder
,
ScifiGunship
,
SciFiBomber
,
CoreValagaClas
from
objs
import
Obj
,
SpaceShip
,
StarWarsSpeeder
,
ScifiGunship
,
SciFiBomber
,
CoreValagaClas
from
sim_scenes.func
import
mayavi_run
,
mpl_run
,
ursina_run
,
camera_look_at
,
two_bodies_colliding
,
camera_move_control
,
\
from
sim_scenes.func
import
mayavi_run
,
mpl_run
,
ursina_run
,
camera_look_at
,
two_bodies_colliding
,
camera_move_control
,
\
get_run_speed_factor
,
create_text_panel
get_run_speed_factor
,
create_text_panel
from
ursina
import
camera
,
application
,
lerp
from
ursina
import
camera
,
application
,
lerp
,
Vec3
from
bodies
import
Body
from
bodies
import
Body
from
simulators.ursina.ursina_event
import
UrsinaEvent
from
simulators.ursina.ursina_event
import
UrsinaEvent
from
dataclasses
import
dataclass
,
field
@
dataclass
(
order
=
True
)
class
WormholeInfo
:
# entity: object
name
:
str
=
field
(
default
=
''
)
position
:
list
[
float
]
=
field
(
default_factory
=
[
0
,
0
,
0
])
camera_target_init_speed
:
int
=
100
camera_init_speed
:
int
=
100
camera_target_speed
:
int
=
2000
camera_target_max_speed
:
int
=
2000
camera_forward_speed
:
int
=
-
0.1
camera_max_speed
:
int
=
5000
camera_acc_speed
:
int
=
1.02
camera_forward_acc_speed
:
int
=
0.01
size_factor
:
float
=
10
rotation_x
:
float
=
None
rotation_y
:
float
=
None
rotation_z
:
float
=
None
# class WormholeInfoParams:
# def __init__(self):
# self.params = []
#
# def add(self, param_name):
#
# return self
class
WormholeSim
:
class
WormholeSim
:
...
@@ -29,18 +58,21 @@ class WormholeSim:
...
@@ -29,18 +58,21 @@ class WormholeSim:
# init_position=[0, 0, 0],
# init_position=[0, 0, 0],
init_position
=
[
D
,
0
,
-
D
],
init_position
=
[
D
,
0
,
-
D
],
init_velocity
=
[
0
,
0
,
0
],
init_velocity
=
[
0
,
0
,
0
],
size_scale
=
self
.
SIZE_SCALE
*
1e
2
).
set_ignore_gravity
(
True
)
size_scale
=
self
.
SIZE_SCALE
*
1e
3
).
set_ignore_gravity
(
True
)
self
.
camera_target
.
go_target
=
None
self
.
camera_target
.
go_target
=
None
self
.
camera_target
.
go_target_stage
=
None
self
.
camera_target
.
go_target_stage
=
None
self
.
last_universe
=
None
self
.
last_universe
=
None
self
.
current_universe
=
None
self
.
current_universe
=
None
self
.
target_universe
=
None
self
.
target_universe
=
None
self
.
universes
=
[]
self
.
universes
=
[]
self
.
wormhole_infos
=
{}
self
.
create_universes
()
self
.
create_universes
()
self
.
bodies
=
[
self
.
camera_target
]
+
self
.
universes
self
.
bodies
=
[
self
.
camera_target
]
+
self
.
universes
def
create_universe
(
self
,
idx
,
position
):
def
create_universe
(
self
,
name
,
idx
,
position
):
universe_body
=
create_universe_body
(
f
"宇宙
{
idx
}
"
,
texture
=
f
'cosmic_pan_
{
idx
+
1
}
.jpg'
,
# self.textures[idx],
if
name
is
None
:
name
=
f
"宇宙
{
idx
}
"
universe_body
=
create_universe_body
(
name
,
texture
=
f
'cosmic_pan_
{
idx
+
1
}
.jpg'
,
# self.textures[idx],
size_scale
=
self
.
SIZE_SCALE
,
size_scale
=
self
.
SIZE_SCALE
,
init_position
=
position
,
init_position
=
position
,
init_velocity
=
[
0
,
0
,
0
],
init_velocity
=
[
0
,
0
,
0
],
...
@@ -50,22 +82,86 @@ class WormholeSim:
...
@@ -50,22 +82,86 @@ class WormholeSim:
def
create_universes
(
self
):
def
create_universes
(
self
):
D
=
self
.
D
D
=
self
.
D
positions
=
[[
D
,
0
,
-
D
],
[
D
,
0
,
D
],
[
-
D
,
0
,
-
D
],
[
-
D
,
0
,
D
],
# camera_target_init_speed: int = 100
[
D
,
D
,
-
D
],
[
D
,
D
,
D
],
[
-
D
,
D
,
-
D
],
[
-
D
,
D
,
D
],
# camera_init_speed: int = 100
[
D
,
-
D
,
-
D
],
[
D
,
-
D
,
D
],
[
-
D
,
-
D
,
-
D
],
[
-
D
,
-
D
,
D
]
# camera_target_speed: int = 2000
]
# camera_forward_speed: int = - 0.1
# camera_max_speed: int = 2000
positions
=
[[
D
,
0
,
-
D
],
[
D
,
0
,
D
],
[
-
D
,
-
D
,
D
],
[
-
D
,
0
,
-
D
],
[
D
,
D
,
D
],
# camera_acc_speed: int = 1.02
[
D
,
-
D
,
D
],
# camera_forward_acc_speed: int = 0.01
[
-
D
,
-
D
,
-
D
],
# size_factor: float = 10
[
-
D
,
0
,
D
],
# rotation_x: float = None
[
D
,
D
,
-
D
],
# rotation_y: float = None
[
-
D
,
D
,
-
D
],
[
-
D
,
D
,
D
],
[
D
,
-
D
,
-
D
]
# rotation_z: float = None
wormhole_infos
=
[
]
{
"position"
:
[
D
,
0
,
-
D
],
"rotation_y"
:
-
150
},
{
"position"
:
[
D
,
0
,
D
],
"rotation_z"
:
30
},
for
idx
,
pos
in
enumerate
(
positions
):
{
"position"
:
[
-
D
,
-
D
,
D
]},
self
.
universes
.
append
(
self
.
create_universe
(
idx
,
pos
))
{
"position"
:
[
-
D
,
0
,
-
D
]},
{
"position"
:
[
D
,
D
,
D
]},
{
"position"
:
[
D
,
-
D
,
D
]},
{
"position"
:
[
-
D
,
-
D
,
-
D
]},
{
"position"
:
[
-
D
,
0
,
D
]},
{
"position"
:
[
D
,
D
,
-
D
]},
{
"position"
:
[
-
D
,
D
,
-
D
]},
{
"position"
:
[
-
D
,
D
,
D
]},
{
"position"
:
[
D
,
-
D
,
-
D
]}
]
def
build_wormhole_info_param
(
wormhole_info
):
# ps = WormholeInfoParams()
ps
=
{}
import
inspect
attributes
=
inspect
.
getmembers
(
WormholeInfo
)
for
attr
in
attributes
:
if
not
attr
[
0
].
startswith
(
'_'
):
pn
=
attr
[
0
]
if
pn
not
in
wormhole_info
.
keys
():
continue
ps
[
pn
]
=
wormhole_info
[
pn
]
# attr[1].default
# return {
# attr[0]: attr[1].default
# for attr in attributes
# if not attr[0].startswith('_')
# }
return
ps
for
idx
,
wormhole_info
in
enumerate
(
wormhole_infos
):
pos
=
wormhole_info
.
get
(
"position"
,
[
0
,
0
,
0
])
name
=
wormhole_info
.
get
(
"name"
,
f
"宇宙
{
idx
}
"
)
# camera_target_init_speed: int = wormhole_info.get("camera_target_init_speed", 100)
# camera_init_speed: int = wormhole_info.get("camera_init_speed", 100)
# camera_target_speed: int = wormhole_info.get("camera_target_speed", 2000)
# camera_target_max_speed: int = wormhole_info.get("camera_target_max_speed", 2000)
# camera_forward_speed: int = wormhole_info.get("camera_forward_speed", -0.1)
# camera_max_speed: int = wormhole_info.get("camera_max_speed", 5000)
# camera_acc_speed: int = wormhole_info.get("camera_acc_speed", 1.02)
# camera_forward_acc_speed: int = wormhole_info.get("camera_forward_acc_speed", 0.01)
# size_factor: float = wormhole_info.get("size_factor", 10)
# rotation_x: float = wormhole_info.get("rotation_x", None)
# rotation_y: float = wormhole_info.get("rotation_y", None)
# rotation_z: float = wormhole_info.get("rotation_z", None)
ps1
=
build_wormhole_info_param
(
wormhole_info
)
ps1
[
"position"
]
=
pos
ps1
[
"name"
]
=
name
universe
=
self
.
create_universe
(
name
,
idx
,
pos
)
self
.
universes
.
append
(
universe
)
self
.
wormhole_infos
[
universe
]
=
WormholeInfo
(
**
ps1
)
# self.wormhole_infos[universe] = WormholeInfo(name=name, position=pos,
# camera_target_init_speed=camera_target_init_speed,
# camera_init_speed=camera_init_speed,
# camera_target_speed=camera_target_speed,
# camera_target_max_speed=camera_target_max_speed,
# camera_forward_speed=camera_forward_speed,
# camera_max_speed=camera_max_speed,
# camera_acc_speed=camera_acc_speed,
# camera_forward_acc_speed=camera_forward_acc_speed,
# size_factor=size_factor,
# rotation_x=rotation_x,
# rotation_y=rotation_y,
# rotation_z=rotation_z
#
# )
def
init_setting
(
self
):
def
init_setting
(
self
):
camera
.
clip_plane_near
=
0.00005
camera
.
clip_plane_near
=
0.00005
...
@@ -83,9 +179,24 @@ class WormholeSim:
...
@@ -83,9 +179,24 @@ class WormholeSim:
universe
.
planet
.
enabled
=
False
universe
.
planet
.
enabled
=
False
camera
.
forward_speed
=
0
camera
.
forward_speed
=
0
def
get_wormhole_data
(
self
,
data_name
,
default_val
=
None
,
universe
=
None
):
if
universe
is
None
:
universe
=
self
.
current_universe
wormhole_info
=
self
.
wormhole_infos
[
universe
]
if
wormhole_info
is
None
:
return
default_val
if
not
hasattr
(
wormhole_info
,
data_name
):
return
default_val
val
=
getattr
(
wormhole_info
,
data_name
)
if
val
is
None
:
return
default_val
return
val
def
universe_reset
(
self
):
def
universe_reset
(
self
):
self
.
camera_target
.
speed
=
100
camera
.
speed
=
100
self
.
current_idx
+=
1
self
.
current_idx
+=
1
self
.
target_idx
+=
1
self
.
target_idx
+=
1
if
self
.
current_idx
>
len
(
self
.
universes
)
-
1
:
if
self
.
current_idx
>
len
(
self
.
universes
)
-
1
:
...
@@ -101,6 +212,20 @@ class WormholeSim:
...
@@ -101,6 +212,20 @@ class WormholeSim:
self
.
current_universe
=
self
.
universes
[
self
.
current_idx
]
self
.
current_universe
=
self
.
universes
[
self
.
current_idx
]
self
.
target_universe
=
self
.
universes
[
self
.
target_idx
]
self
.
target_universe
=
self
.
universes
[
self
.
target_idx
]
rotation_x
:
float
=
self
.
get_wormhole_data
(
"rotation_x"
)
rotation_y
:
float
=
self
.
get_wormhole_data
(
"rotation_y"
)
rotation_z
:
float
=
self
.
get_wormhole_data
(
"rotation_z"
)
if
rotation_x
is
not
None
:
self
.
current_universe
.
planet
.
rotation_x
=
rotation_x
if
rotation_y
is
not
None
:
self
.
current_universe
.
planet
.
rotation_y
=
rotation_y
if
rotation_z
is
not
None
:
self
.
current_universe
.
planet
.
rotation_z
=
rotation_z
self
.
camera_target
.
speed
=
self
.
get_wormhole_data
(
"camera_target_init_speed"
,
100
)
camera
.
speed
=
self
.
get_wormhole_data
(
"camera_init_speed"
,
100
)
if
self
.
last_universe
is
None
:
if
self
.
last_universe
is
None
:
self
.
camera_target
.
go_target
=
self
.
target_universe
self
.
camera_target
.
go_target
=
self
.
target_universe
self
.
camera_target
.
go_target_stage
=
"target_universe"
self
.
camera_target
.
go_target_stage
=
"target_universe"
...
@@ -108,12 +233,15 @@ class WormholeSim:
...
@@ -108,12 +233,15 @@ class WormholeSim:
else
:
else
:
self
.
camera_target
.
go_target
=
self
.
last_universe
self
.
camera_target
.
go_target
=
self
.
last_universe
self
.
last_universe
.
planet
.
enabled
=
True
self
.
last_universe
.
planet
.
enabled
=
True
self
.
scale_down
(
self
.
last_universe
,
scale_size
=
self
.
SIZE_SCALE
*
10
)
size_factor
=
self
.
get_wormhole_data
(
"size_factor"
,
10
,
self
.
last_universe
)
self
.
scale_down
(
self
.
last_universe
,
scale_size
=
self
.
SIZE_SCALE
*
size_factor
)
self
.
camera_target
.
go_target_stage
=
"last_universe"
self
.
camera_target
.
go_target_stage
=
"last_universe"
self
.
camera_target
.
go_target_hit
=
False
self
.
camera_target
.
go_target_hit
=
False
self
.
scale_down
(
u
)
self
.
scale_down
(
u
)
self
.
camera_target
.
speed
=
2000
self
.
camera_target
.
speed
=
self
.
get_wormhole_data
(
"camera_target_speed"
,
2000
)
camera
.
forward_speed
=
-
0.1
camera
.
forward_speed
=
self
.
get_wormhole_data
(
"camera_forward_speed"
,
-
0.1
)
self
.
scale_up
(
self
.
current_universe
)
self
.
scale_up
(
self
.
current_universe
)
# self.scale_down(self.target_universe)
# self.scale_down(self.target_universe)
...
@@ -148,7 +276,7 @@ class WormholeSim:
...
@@ -148,7 +276,7 @@ class WormholeSim:
# camera_look_at(self.camera_target)
# camera_look_at(self.camera_target)
self
.
camera_target
.
planet
.
collider
=
"sphere"
self
.
camera_target
.
planet
.
collider
=
"sphere"
self
.
camera_target
.
planet
.
enabled
=
False
#
self.camera_target.planet.enabled = False
camera
.
collider
=
"sphere"
camera
.
collider
=
"sphere"
camera
.
current_universe
=
self
.
current_universe
camera
.
current_universe
=
self
.
current_universe
camera_look_at
(
self
.
camera_target
,
rotation_z
=
0
)
camera_look_at
(
self
.
camera_target
,
rotation_z
=
0
)
...
@@ -190,29 +318,84 @@ class WormholeSim:
...
@@ -190,29 +318,84 @@ class WormholeSim:
# self.camera_target.planet.look_at(self.target_universe.planet)
# self.camera_target.planet.look_at(self.target_universe.planet)
# self.camera_move(time_data)
# self.camera_move(time_data)
from
ursina
import
time
,
distance
from
ursina
import
time
,
distance
camera_max_speed
=
self
.
get_wormhole_data
(
"camera_max_speed"
,
5000
)
camera_acc_speed
=
self
.
get_wormhole_data
(
"camera_acc_speed"
,
1.02
)
camera_target_max_speed
=
self
.
get_wormhole_data
(
"camera_target_max_speed"
,
2000
)
if
self
.
camera_target
.
go_target
is
not
None
:
if
self
.
camera_target
.
go_target
is
not
None
:
go_target
=
self
.
camera_target
.
go_target
.
planet
go_target
=
self
.
camera_target
.
go_target
.
planet
self
.
camera_target
.
planet
.
look_at
(
go_target
)
if
self
.
camera_target
.
go_target_stage
==
"around_universe"
:
self
.
camera_target
.
speed
*=
1.02
around_max_count
:
int
=
300
if
self
.
camera_target
.
speed
>
2000
:
around_max_speed
:
int
=
-
200
self
.
camera_target
.
speed
=
2000
around_direction
:
str
=
"right"
self
.
camera_target
.
planet
.
position
=
\
around_acc_speed
:
int
=
-
2
lerp
(
self
.
camera_target
.
planet
.
position
,
go_target
.
position
,
around_target
=
camera
self
.
camera_target
.
speed
*
time
.
dt
)
around_target
=
go_target
self
.
camera_target
.
planet
.
look_at
(
around_target
)
# print(self.camera_target.planet.rotation_x,self.camera_target.planet.rotation_y,self.camera_target.planet.rotation_z)
planet_direction
=
getattr
(
self
.
camera_target
.
planet
,
around_direction
)
if
not
hasattr
(
self
.
camera_target
,
"around_speed"
):
self
.
camera_target
.
around_speed
=
0
if
not
hasattr
(
self
.
camera_target
,
"around_count"
):
self
.
camera_target
.
around_count
=
0
if
self
.
camera_target
.
around_count
>
around_max_count
:
if
hasattr
(
self
.
camera_target
,
"around_speed"
)
and
abs
(
self
.
camera_target
.
around_speed
)
>
100
:
self
.
camera_target
.
around_speed
-=
around_acc_speed
*
10
else
:
delattr
(
self
.
camera_target
,
"around_speed"
)
delattr
(
self
.
camera_target
,
"around_count"
)
self
.
camera_target
.
go_target_stage
=
"last_universe"
self
.
camera_target
.
speed
=
self
.
get_wormhole_data
(
"camera_init_speed"
,
100
)
else
:
self
.
camera_target
.
around_speed
+=
around_acc_speed
if
hasattr
(
self
.
camera_target
,
"around_speed"
):
if
abs
(
self
.
camera_target
.
around_speed
)
>
abs
(
around_max_speed
):
self
.
camera_target
.
around_speed
=
around_max_speed
self
.
camera_target
.
planet
.
position
+=
planet_direction
*
self
.
camera_target
.
around_speed
print
(
"around_speed"
,
self
.
camera_target
.
around_speed
)
if
hasattr
(
self
.
camera_target
,
"around_count"
):
self
.
camera_target
.
around_count
+=
1
# camera.forward_speed = -0.05
if
camera
.
forward_speed
<
0
:
camera_forward_acc_speed
=
self
.
get_wormhole_data
(
"camera_forward_acc_speed"
,
0.01
)
camera
.
forward_speed
+=
camera_forward_acc_speed
else
:
camera
.
forward_speed
=
0
else
:
self
.
camera_target
.
planet
.
look_at
(
go_target
)
self
.
camera_target
.
planet
.
position
=
\
lerp
(
self
.
camera_target
.
planet
.
position
,
go_target
.
position
,
self
.
camera_target
.
speed
*
time
.
dt
)
self
.
camera_target
.
speed
*=
camera_acc_speed
if
self
.
camera_target
.
speed
>
camera_target_max_speed
:
self
.
camera_target
.
speed
=
camera_target_max_speed
if
self
.
camera_target
.
go_target_stage
==
"last_universe"
:
if
self
.
camera_target
.
go_target_stage
==
"last_universe"
:
if
self
.
camera_target
.
planet
.
intersects
(
go_target
).
hit
:
if
self
.
camera_target
.
planet
.
intersects
(
go_target
).
hit
:
if
not
self
.
camera_target
.
go_target_hit
:
if
not
self
.
camera_target
.
go_target_hit
:
self
.
camera_target
.
go_target_hit
=
True
self
.
camera_target
.
go_target_hit
=
True
self
.
camera_target
.
go_target_stage
=
=
"target
_universe"
self
.
camera_target
.
go_target_stage
=
"around
_universe"
self
.
camera_target
.
go_target
=
self
.
target_universe
self
.
camera_target
.
go_target
=
self
.
target_universe
self
.
camera_target
.
speed
=
100
self
.
camera_target
.
speed
=
self
.
get_wormhole_data
(
"camera_init_speed"
,
100
)
camera
.
speed
=
1
# 在看上一个宇宙时候,停留一会
camera
.
speed
=
1
# 在看上一个宇宙时候,停留一会
# camera.forward_speed = -0.05
# # camera.forward_speed = -0.05
if
camera
.
forward_speed
<
0
:
# if camera.forward_speed < 0:
camera
.
forward_speed
+=
0.01
# camera_forward_acc_speed = self.get_wormhole_data("camera_forward_acc_speed", 0.01)
else
:
# camera.forward_speed += camera_forward_acc_speed
camera
.
forward_speed
=
0
# else:
# camera.forward_speed = 0
elif
self
.
camera_target
.
go_target_stage
==
"target_universe"
:
elif
self
.
camera_target
.
go_target_stage
==
"target_universe"
:
if
self
.
camera_target
.
planet
.
intersects
(
go_target
).
hit
and
not
self
.
camera_target
.
go_target_hit
:
if
self
.
camera_target
.
planet
.
intersects
(
go_target
).
hit
and
not
self
.
camera_target
.
go_target_hit
:
self
.
camera_target
.
go_target_hit
=
True
self
.
camera_target
.
go_target_hit
=
True
...
@@ -221,9 +404,9 @@ class WormholeSim:
...
@@ -221,9 +404,9 @@ class WormholeSim:
# self.camera_target.planet.position += self.camera_target.planet.forward*100
# self.camera_target.planet.position += self.camera_target.planet.forward*100
# print(self.camera_target.planet.position)
# print(self.camera_target.planet.position)
camera
.
speed
*=
1.02
camera
.
speed
*=
camera_acc_speed
if
camera
.
speed
>
5000
:
if
camera
.
speed
>
camera_max_speed
:
camera
.
speed
=
5000
camera
.
speed
=
camera_max_speed
dd
=
distance
(
camera
.
position
,
self
.
target_universe
.
planet
.
position
)
dd
=
distance
(
camera
.
position
,
self
.
target_universe
.
planet
.
position
)
if
camera
.
speed
!=
0
:
if
camera
.
speed
!=
0
:
...
...
simulators/ursina/entities/entity_utils.py
浏览文件 @
e567cd88
...
@@ -372,7 +372,7 @@ def create_fixed_star_lights(fixed_star):
...
@@ -372,7 +372,7 @@ def create_fixed_star_lights(fixed_star):
glow_circle
.
set_light_off
(
True
)
glow_circle
.
set_light_off
(
True
)
def
glow_circle_update
():
def
glow_circle_update
():
# from ursina import camera
glow_circle
.
enabled
=
fixed_star
.
enabled
glow_circle
.
look_at
(
camera
)
glow_circle
.
look_at
(
camera
)
glow_circle
.
update
=
glow_circle_update
glow_circle
.
update
=
glow_circle_update
...
...
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