提交 bb8249a1 编写于 作者: 三月三net's avatar 三月三net

Python超人-宇宙模拟器

上级 5bc3009e
# -*- coding:utf-8 -*-
# title :虫洞效果模拟
# description :虫洞效果模拟
# author :Python超人
# date :2023-11-03
# link :https://gitcode.net/pythoncr/
# python_version :3.9
# ==============================================================================
from bodies import Sun, Earth
from common.consts import SECONDS_PER_DAY, SECONDS_PER_WEEK, SECONDS_PER_MONTH, SECONDS_PER_YEAR, AU
from objs import Obj, SpaceShip, StarWarsSpeeder, ScifiGunship, SciFiBomber, CoreValagaClas
from sim_scenes.func import mayavi_run, mpl_run, ursina_run, camera_look_at, two_bodies_colliding
from ursina import camera, application, lerp
from bodies import Body
from simulators.ursina.ursina_event import UrsinaEvent
ours_cosmic_bg = "bg_pan.jpg"
worms_cosmic_bg = "cosmic3.jpg"
class UniverseBody(Body):
def __init__(self, name="虫洞", mass=1.9891e35,
init_position=[0, 0, 0],
init_velocity=[0, 0, 0],
color=(0, 0, 0),
texture=None,
density=1.408e20,
size_scale=1.0, distance_scale=1.0,
rotation_speed=0, ignore_mass=False, trail_color=None, show_name=False):
params = {
"name": name,
"mass": mass,
"init_position": init_position,
"init_velocity": init_velocity,
"density": density,
"color": color,
"texture": texture,
"size_scale": size_scale * 10000,
"distance_scale": distance_scale,
"rotation_speed": rotation_speed,
"ignore_mass": ignore_mass,
"trail_color": trail_color,
"show_name": show_name
}
super().__init__(**params)
class WormHole(UniverseBody):
def __init__(self, name="虫洞", mass=1.9891e35, texture=worms_cosmic_bg, size_scale=1.0,
init_position=[0, 0, 0], init_velocity=[0, 0, 0]):
params = {
"name": name,
"mass": mass,
"init_position": init_position,
"init_velocity": init_velocity,
"density": 1.408e20,
# "color": color,
"texture": texture,
"size_scale": size_scale,
# "distance_scale": distance_scale,
# "rotation_speed": rotation_speed,
# "ignore_mass": ignore_mass,
# "trail_color": trail_color,
# "show_name": show_name
}
super().__init__(**params)
class OursUniverse(UniverseBody):
def __init__(self, name="我们的宇宙", texture=ours_cosmic_bg, size_scale=1.0,
init_position=[0, 0, 0], init_velocity=[0, 0, 0]):
params = {
"name": name,
"mass": 1.9891e35,
"init_position": init_position,
"init_velocity": init_velocity,
"density": 1.408e20,
# "color": color,
"texture": texture,
"size_scale": size_scale,
# "distance_scale": distance_scale,
# "ignore_mass": ignore_mass,
# "trail_color": trail_color,
# "show_name": show_name
}
super().__init__(**params)
if __name__ == '__main__':
"""
"""
# 代码案例如下:
SIZE_SCALE = 1e1 # 生成的太阳放大 50 倍
RUN_DIAMETER = 1.392e6
velocity_rate = 22
camera_target = CoreValagaClas(name="摄像机目标", mass=1e30, color=(111, 140, 255),
init_position=[0, 0, -AU],
init_velocity=[0, 0, 0],
size_scale=SIZE_SCALE * 1e1) # .set_ignore_gravity(True)
ours_universe = OursUniverse(
# size_scale=SIZE_SCALE * 1e3,
size_scale=SIZE_SCALE ,
init_position=[0, 0, -AU],
init_velocity=[0, 0, 0],
).set_ignore_gravity(True)
worm_hole = WormHole(
# init_position=[RUN_DIAMETER, RUN_DIAMETER, 0],
init_position=[0, 0, AU],
init_velocity=[0, 0, 0],
size_scale=SIZE_SCALE) # .set_ignore_gravity(True)
bodies = [
# camera_target,
ours_universe,
worm_hole
]
camera_position = [0, 0, 0]
def on_ready():
"""
事件绑定后,模拟器运行前会触发
@return:
"""
# 创建天空
camera.clip_plane_near = 0.001
camera.clip_plane_far = 10000000000000
# create_sphere_sky(scale=200000)
application.time_scale = 0.001
# camera.scale = 1000
# camera.parent = camera_target.planet
# camera.rotation_x = 90
camera_look_at(worm_hole)
camera.collider="sphere"
worm_hole.planet.collider="sphere"
ours_universe.planet.init_scale = SIZE_SCALE*1000
# camera_position = camera.position
def on_timer_changed(time_data):
global camera_position
# pass
# camera_look_at(camera_target)
# camera.rotation_x -= 2
# camera_target.planet.look_at(worm_hole.planet)
if camera.intersects(worm_hole.planet).hit:
if worm_hole.planet.init_scale < SIZE_SCALE*1000:
worm_hole.planet.init_scale *= 1.1
if ours_universe.planet.init_scale > SIZE_SCALE:
ours_universe.planet.init_scale /= 1.1
camera.rotation_y += 0.1
# camera_look_at(ours_universe)
else:
# if two_bodies_colliding(camera_target, worm_hole):
# camera_target.stop_and_ignore_gravity()
# print(1,camera_target.planet.position)
# camera_target.planet.position = lerp(camera_target.planet.position, worm_hole.planet.position, 1e-2)
# print(2,camera_target.planet.position)
camera.position = lerp(camera.position, worm_hole.planet.position, 1e-2)
# camera_position = [camera_position[0], camera_position[1], camera_position[2] - 0.01]
# camera.position = camera_position
# 订阅事件后,上面2个函数功能才会起作用
# 运行中,每时每刻都会触发 on_timer_changed
UrsinaEvent.on_timer_changed_subscription(on_timer_changed)
# 运行前会触发 on_ready
UrsinaEvent.on_ready_subscription(on_ready)
# 使用 ursina 查看的运行效果
# 常用快捷键: P:运行和暂停 O:重新开始 I:显示天体轨迹
# position = 左-右+、上+下-、前+后-
ursina_run(bodies, SECONDS_PER_DAY / 24,
# position=(0, AU / 1200, -1.003 * AU),
cosmic_bg='',
# gravity_works=False,
timer_enabled=True,
show_grid=False,
show_trail=False)
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