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9c7d6f16
编写于
10月 23, 2023
作者:
三月三net
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sim_scenes/tri_bodies/water_drop_03.py
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# -*- coding:utf-8 -*-
# title :三体水滴场景模拟
# description :三体水滴场景模拟
# author :Python超人
# date :2023-10-23
# link :https://gitcode.net/pythoncr/
# python_version :3.8
# ==============================================================================
from
bodies
import
Sun
,
Earth
,
Moon
from
objs
import
CoreValagaClas
,
SciFiBomber
,
WaterDrop
from
common.consts
import
AU
,
SECONDS_PER_DAY
,
SECONDS_PER_WEEK
,
SECONDS_PER_MONTH
from
sim_scenes.func
import
ursina_run
,
camera_look_at
,
create_main_entity
,
two_bodies_colliding
,
create_sphere_sky
from
simulators.ursina.entities.body_timer
import
TimeData
from
simulators.ursina.entities.entity_utils
import
create_directional_light
from
simulators.ursina.ursina_config
import
UrsinaConfig
from
simulators.ursina.ursina_event
import
UrsinaEvent
from
ursina
import
camera
,
application
if
__name__
==
'__main__'
:
"""
三体水滴场景模拟
"""
OFFSETTING
=
0
WATER_SPEED
=
400
# TODO: 可以抵消月球带动地球的力,保持地球在原地
# OFFSETTING = 0.01265
sun
=
Sun
(
name
=
"太阳"
,
size_scale
=
6e1
,
init_position
=
[
0
,
0
,
-
3
*
AU
]).
set_ignore_gravity
(
True
)
earth_size_scale
=
2.5e2
resolution
=
100
earth
=
Earth
(
init_position
=
[
0
,
-
2500000
,
0
],
texture
=
"earth-huge.jpg"
,
# rotate_angle=0,
rotation_speed
=
0
,
init_velocity
=
[
OFFSETTING
,
0
,
0
],
size_scale
=
earth_size_scale
).
set_ignore_gravity
(
True
).
set_resolution
(
resolution
)
# 地球放大 5 倍,距离保持不变
# 创建云层(texture纹理图使用了透明云层的图片,云层的 size_scale 要稍微比地球大一点)
clouds
=
Earth
(
name
=
"地球云层"
,
texture
=
"transparent_clouds.png"
,
# rotate_angle=0,
rotation_speed
=
0
,
init_position
=
[
0
,
-
2500000
,
0
],
size_scale
=
earth_size_scale
*
1.01
,
parent
=
earth
).
set_ignore_gravity
(
True
).
set_resolution
(
resolution
)
water_drop
=
WaterDrop
(
init_position
=
[
AU
/
300
,
0
,
AU
/
100
],
texture
=
"drops_bright.png"
,
# trail_color=[200, 200, 255],
init_velocity
=
[
-
WATER_SPEED
,
0
,
0
],
# size_scale=4e4,
size_scale
=
1e3
).
set_ignore_gravity
(
True
).
set_light_disable
(
True
)
# moon = Moon(init_position=[0, 0, 363104], # 距地距离约: 363104 至 405696 km
# init_velocity=[-1.03, 0, 0], size_scale=2e1) # 月球放大 10 倍,距离保持不变
# moon.set_light_disable(True)
d
=
100000
num_x
=
10
num_y
=
10
num_z
=
10
d
=
100000
num_x
=
2
num_y
=
2
num_z
=
2
x_offset
=
-
(
num_x
)
/
2
*
d
y_offset
=
-
(
num_y
)
/
2
*
(
d
/
2
)
z_offset
=
-
(
num_z
)
/
2
*
d
ship_list
=
[]
for
x
in
range
(
num_x
):
for
y
in
range
(
num_y
):
for
z
in
range
(
num_z
):
core_valaga_clas
=
CoreValagaClas
(
size_scale
=
15
,
name
=
f
'宇宙飞船:
{
num_x
}
:
{
num_y
}
:
{
num_z
}
'
,
init_position
=
[
x_offset
+
(
x
+
0.5
)
*
d
,
y_offset
+
(
2
*
y
-
0.5
)
*
(
d
/
2
),
z_offset
+
(
z
+
0.8
)
*
d
-
20000
]).
set_ignore_gravity
(
True
)
ship_list
.
append
(
core_valaga_clas
)
for
x
in
range
(
num_x
):
for
y
in
range
(
num_y
):
for
z
in
range
(
num_z
):
sci_fi_bomber
=
SciFiBomber
(
size_scale
=
3.5
,
name
=
f
'飞船:
{
num_x
}
:
{
num_y
}
:
{
num_z
}
'
,
init_position
=
[
x_offset
+
(
x
+
0.5
)
*
d
,
y_offset
+
(
2
*
y
-
1.5
)
*
(
d
/
2
),
z_offset
+
(
z
+
0.8
)
*
d
-
20000
]).
set_ignore_gravity
(
True
)
ship_list
.
append
(
sci_fi_bomber
)
# earth.rotation_speed /= 6 # 地球的转速降低50倍
bodies
=
[
sun
,
earth
,
clouds
,
water_drop
]
+
ship_list
import
math
def
calc_acceleration
(
current_pos
,
to_pos
,
desired_velocity
):
"""
Calculate the acceleration vector components (x, y, z) for an object to move from its current position to a specified position,
considering the desired velocity.
@param current_pos: Current position of the object (in a three-dimensional coordinate system)
@param to_pos: Specified position (in a three-dimensional coordinate system)
@param desired_velocity: Desired velocity of the object
@return: Acceleration vector components (x, y, z)
"""
acceleration
=
[
0
,
0
,
0
]
# Calculate the differences in each dimension
diff_x
=
to_pos
[
0
]
-
current_pos
[
0
]
diff_y
=
to_pos
[
1
]
-
current_pos
[
1
]
diff_z
=
to_pos
[
2
]
-
current_pos
[
2
]
# Calculate the total distance
total_distance
=
math
.
sqrt
(
diff_x
**
2
+
diff_y
**
2
+
diff_z
**
2
)
# Calculate the time required to reach the specified position
time
=
total_distance
/
desired_velocity
# Calculate the acceleration required to reach the desired velocity in the calculated time
acceleration_magnitude
=
desired_velocity
/
time
# Calculate the acceleration in each dimension
acceleration
[
0
]
=
diff_x
/
time
acceleration
[
1
]
=
diff_y
/
time
acceleration
[
2
]
=
diff_z
/
time
# Adjust the acceleration using the acceleration magnitude
acceleration
[
0
]
*=
acceleration_magnitude
acceleration
[
1
]
*=
acceleration_magnitude
acceleration
[
2
]
*=
acceleration_magnitude
return
acceleration
def
calc_velocity
(
current_pos
,
to_pos
,
velocity_fact
):
"""
Calculate the velocity vector components (x, y, z) for an object to move from its current position to a specified position,
considering the velocity factor.
@param current_pos: Current position of the object (in a three-dimensional coordinate system)
@param to_pos: Specified position (in a three-dimensional coordinate system)
@param velocity_fact: Velocity factor
@return: Velocity vector components (x, y, z)
"""
velocity
=
[
0
,
0
,
0
]
# Calculate the differences in each dimension
diff_x
=
to_pos
[
0
]
-
current_pos
[
0
]
diff_y
=
to_pos
[
1
]
-
current_pos
[
1
]
diff_z
=
to_pos
[
2
]
-
current_pos
[
2
]
# Calculate the total distance
total_distance
=
math
.
sqrt
(
diff_x
**
2
+
diff_y
**
2
+
diff_z
**
2
)
# Calculate the proportions of velocity in each dimension
velocity
[
0
]
=
diff_x
/
total_distance
velocity
[
1
]
=
diff_y
/
total_distance
velocity
[
2
]
=
diff_z
/
total_distance
# Adjust the velocity using the velocity factor
velocity
[
0
]
*=
velocity_fact
velocity
[
1
]
*=
velocity_fact
velocity
[
2
]
*=
velocity_fact
return
velocity
target_ship_index
=
0
def
on_timer_changed
(
time_data
:
TimeData
):
global
target_ship_index
if
target_ship_index
>
len
(
ship_list
)
-
1
:
return
target
=
ship_list
[
target_ship_index
]
if
time_data
.
total_days
>
0.
:
velocity
=
calc_velocity
(
water_drop
.
position
,
target
.
position
,
10
)
water_drop
.
velocity
=
velocity
water_drop
.
look_at
(
target
,
rotation_x
=
None
,
rotation_y
=
None
,
rotation_z
=
None
)
camera_look_at
(
water_drop
,
rotation_z
=
0
)
if
two_bodies_colliding
(
water_drop
,
target
):
# 将石头隐藏、设置引力无效后,展示爆炸效果
print
(
"目标已经击毁"
,
target
)
water_drop
.
explode
(
target
,
scale
=
1e1
,
fps
=
0.5
)
water_drop
.
planet
.
enabled
=
True
target_ship_index
+=
1
def
on_ready
():
camera
.
clip_plane_near
=
0.001
camera
.
clip_plane_far
=
2100
create_sphere_sky
(
scale
=
2000
)
application
.
time_scale
=
0.05
UrsinaConfig
.
trail_type
=
'line'
UrsinaConfig
.
trail_length
=
10
for
body
in
bodies
:
if
isinstance
(
body
,
CoreValagaClas
):
body
.
planet
.
rotation_x
=
0
# -10
elif
isinstance
(
body
,
SciFiBomber
):
body
.
planet
.
rotation_x
=
-
90
water_drop
.
planet
.
main_entity
.
rotation_z
=
90
water_drop
.
init_position
=
(
0
,
0
,
2000
)
water_drop
.
init_velocity
=
[
0
,
0
,
0
]
create_main_entity
(
water_drop
,
rotation_y
=
90
)
# 订阅事件后,上面2个函数功能才会起作用
# 运行前会触发 on_ready
UrsinaEvent
.
on_ready_subscription
(
on_ready
)
# 运行中,每时每刻都会触发 on_timer_changed
UrsinaEvent
.
on_timer_changed_subscription
(
on_timer_changed
)
# 使用 ursina 查看的运行效果
# 常用快捷键: P:运行和暂停 O:重新开始 I:显示天体轨迹
# position = 左-右+、上+下-、前+后-
ursina_run
(
bodies
,
SECONDS_PER_DAY
/
24
,
# SECONDS_PER_WEEK * 4,
# position=(0, 0, -220000),
position
=
(
0
,
0
,
-
20000
),
# position=(0, 0, 0),
show_grid
=
False
,
cosmic_bg
=
""
,
# gravity_works=False,
# save_cube_map=True,
show_timer
=
True
,
timer_enabled
=
True
,
show_camera_info
=
False
,
show_control_info
=
False
,
view_closely
=
True
,
show_trail
=
True
)
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