提交 7ff01617 编写于 作者: 三月三net's avatar 三月三net

Python超人-宇宙模拟器

上级 e23afbfa
......@@ -2,24 +2,33 @@
# title :三体二向箔场景模拟
# description :三体二向箔场景模拟
# author :Python超人
# date :2023-10-27
# date :2024-01-20
# link :https://gitcode.net/pythoncr/
# python_version :3.9
# ==============================================================================
import time
from ursina import camera, application, lerp
from ursina import camera, application, lerp, Vec3
from bodies import Sun, Mercury, Venus, Earth, Mars, Jupiter, Saturn, Uranus, Neptune, Pluto
from common.celestial_data_service import get_init_pos_vels, init_bodies_pos_vels
from common.consts import SECONDS_PER_WEEK, AU
from common.image_utils import resize_image
from common.celestial_data_service import init_bodies_reality_pos_vels, conv_to_astropy_time, \
set_solar_system_celestial_position, init_bodies_pos_vels
from common.consts import SECONDS_PER_YEAR, AU
from common.func import calculate_distance
from bodies import Earth
from objs import QuadObj, CircleObj, Obj
from sim_scenes.func import camera_look_at, two_bodies_colliding, camera_move_control, get_run_speed_factor
from sim_scenes.func import create_text_panel, camera_look_at, get_run_speed_factor, \
camera_move_update, camera_move_to_target_update, camera_move_control, two_bodies_colliding
from sim_scenes.func import ursina_run, create_sphere_sky
from sim_scenes.solar_system.halley_comet_lib import HalleyCometSimBase, HalleyCometParams, \
create_halley_comet, create_orbit_line
from sim_scenes.universe_sim_scenes import UniverseSimScenes
from simulators.ursina.ursina_event import UrsinaEvent
from simulators.func import ext_fun_for_method
from simulators.ursina.entities.body_timer import TimeData
from simulators.ursina.entities.entity_utils import get_value_direction_vectors
from simulators.ursina.ui.control_ui import ControlUI
from simulators.ursina.ursina_config import UrsinaConfig
from simulators.ursina.ursina_event import UrsinaEvent
from simulators.ursina.ursina_mesh import create_label
import time
class TwoWayFoilSim(UniverseSimScenes):
......@@ -27,33 +36,36 @@ class TwoWayFoilSim(UniverseSimScenes):
三体二向箔场景模拟
"""
def __init__(self):
self.current_stage = self.stage_01
def build_solar_system(self):
# region 构建太阳系
self.sun, self.mercury, self.venus, self.earth, self.mars, self.jupiter, \
self.saturn, self.uranus, self.neptune, self.pluto = \
Sun(size_scale=0.8e2, texture="sun_light.jpg"), \
Mercury(size_scale=2e3, distance_scale=1.5), \
Venus(size_scale=2e3, distance_scale=1.5), \
Earth(size_scale=2e3, distance_scale=1.5, rotate_angle=0), \
Mars(size_scale=2e3, distance_scale=1.4), \
Jupiter(size_scale=0.3e3, distance_scale=0.72), \
Saturn(size_scale=0.3e3, distance_scale=0.52), \
Uranus(size_scale=0.8e3, distance_scale=0.36), \
Neptune(size_scale=0.8e3, distance_scale=0.27), \
Pluto(size_scale=10e3, distance_scale=0.23)
show_trail = True
self.sun = Sun(size_scale=0.6e2, show_trail=show_trail,
# color=(255, 250, 245),
# texture="",
texture="sun_light.jpg"
)
self.mercury = Mercury(size_scale=2e3, distance_scale=1.5, show_trail=show_trail)
self.venus = Venus(size_scale=2e3, distance_scale=1.5, show_trail=show_trail)
self.earth = Earth(size_scale=2e3, distance_scale=1.5, rotate_angle=0, show_trail=show_trail)
self.mars = Mars(size_scale=2e3, distance_scale=1.4, show_trail=show_trail)
self.jupiter = Jupiter(size_scale=0.3e3, distance_scale=0.72, show_trail=show_trail)
self.saturn = Saturn(size_scale=0.3e3, distance_scale=0.52, show_trail=show_trail)
self.uranus = Uranus(size_scale=0.8e3, distance_scale=0.33, show_trail=show_trail)
self.neptune = Neptune(size_scale=0.8e3, distance_scale=0.25, show_trail=show_trail)
self.pluto = Pluto(size_scale=1e4, distance_scale=0.23, show_trail=show_trail)
self.bodies = [
self.sun, self.mercury, self.venus, self.earth, self.mars, self.jupiter,
self.saturn, self.uranus, self.neptune, self.pluto
self.sun, # 太阳
self.mercury, # 水星
self.venus, # 金星
self.earth, # 地球
self.mars, # 火星
self.jupiter, # 木星
self.saturn, # 土星
self.uranus, # 天王星
self.neptune, # 海王星
self.pluto, # 冥王星
]
# endregion
# self.sun.glows = (2, 1.005, 0.01)
# # glows = (glow_num:10, glow_scale:1.03 glow_alpha:0.1~1)
# self.sun.glows = (0, 1.005, 0.1, 160)
self.sun.glows = (2, 1.005, 0.01)
self.two_way_foil_dt_factor = 1
self.sun.two_way_foil_dt = 0.003 * self.two_way_foil_dt_factor
......@@ -62,6 +74,37 @@ class TwoWayFoilSim(UniverseSimScenes):
init_bodies_pos_vels(self.bodies)
def build(self):
"""
构建太阳系系统以及哈雷彗星
@return:
"""
self.build_solar_system()
self.build_two_way_foil()
def init_settings(self):
"""
初始化设置
@return:
"""
from ursina import color
# 创建天空
create_sphere_sky(scale=50000, rotation_x=200, rotation_y=None, rotation_z=45)
# UrsinaConfig.trail_type = "curve_line"
# UrsinaConfig.trail_length = 300
UrsinaConfig.trail_type = "line"
# UrsinaConfig.trail_length = 152 # 尾巴数量刚刚好
UrsinaConfig.trail_length = 130
UrsinaConfig.trail_thickness_factor = 3
# UrsinaConfig.trail_length = 180
UrsinaConfig.trail_factor = 3
# camera.clip_plane_near = 0.1
camera.clip_plane_far = 51000
# camera.fov = 60
self.current_stage = self.stage_01
def build_two_way_foil(self):
"""
创建二向箔(一个原始的方形二向箔,一个不断扩展的圆形二向箔)
......@@ -70,10 +113,10 @@ class TwoWayFoilSim(UniverseSimScenes):
# 原始的方形二向箔
self.two_way_foil = QuadObj(texture='two_way_foil.png',
# size_scale=4e7,
size_scale=1e7,
size_scale=1e6,
init_velocity=[0, -50, 60],
init_position=[0, 5 * AU, -6 * AU]) \
.set_light_disable(True).set_ignore_gravity(True)
.set_light_disable(True) # .set_ignore_gravity(False)
# 不断扩展的圆形二向箔
self.two_way_foil_circle = CircleObj(texture="two_way_foil_circle.png",
size_scale=self.two_way_foil.size_scale * 2,
......@@ -83,70 +126,51 @@ class TwoWayFoilSim(UniverseSimScenes):
self.bodies.append(self.two_way_foil)
self.bodies.append(self.two_way_foil_circle)
def build(self):
self.build_solar_system()
self.build_two_way_foil()
def s_f(self, value=1):
if value == 0:
return 0
return get_run_speed_factor() * value
def on_ready(self):
def camera_move(self, time_data):
"""
事件绑定后,模拟器运行前会触发
摄像机移动控制
@param dt:
@return:
"""
# 创建天空
# camera.clip_plane_near = 0.1
camera.clip_plane_far = 1000000
create_sphere_sky(scale=200000)
application.time_scale = 5
# 圆形二向箔初始化(一开始不显示)
self.two_way_foil_circle.planet.rotation_x = 90
self.two_way_foil_circle.planet.enabled = False
def change_two_way_foil():
# 长方形膜状物,长八点五厘米,宽五点二厘米,比一张信用卡略大一些,极薄,看不出任何厚度。
# 封装状态下晶莹剔透、无色透明。待机模式下由于封装力场逐渐蒸发,会发出白光,使其表面呈纯白色,看上去就是一张纸条
self.two_way_foil.planet.scale_x = 8.5
self.two_way_foil.planet.scale_y = 5.2
glow_circle = self.sun.planet.glow_circle
fixed_star_ratio = glow_circle.scale_x / self.sun.planet.scale_x
def glow_circle_update():
glow_circle.enabled = self.sun.planet.enabled
glow_circle.position = self.sun.planet.position
glow_circle.scale_x = fixed_star_ratio * self.sun.planet.scale_y
if glow_circle.scale_x < 5:
glow_circle.update = lambda :None
glow_circle.enabled = False
glow_circle.scale_z = fixed_star_ratio * self.sun.planet.scale_x
# glow_circle.scale_z = fixed_star_ratio * fixed_star.scale_z
glow_circle.look_at(camera)
glow_circle.update = glow_circle_update
# 摄像机移动控制数据
camera_move_infos = [
# 条件:年份
# 移动的信息:
# 按坐标系方向移动 x:右+左-, y:升+降-, z:前+(接近太阳)后-(远离太阳)
# 以摄像机视角移动 f:前 b:后 l:左 r:右 u:上 d:下
(0, {"f": 5.2}),
# (1983, {"to": {"ct_id": 1, "t": 10}}),
(10, {}),
(12, {"f": 0.2}),
(15, {"f": 0.3}),
(18, {"f": 0.4}),
# (30, {"f": 0.5}),
# (40, {"f": 0.6}),
(160, {"b": 2}),
(1988, {"y": -3, "z": -12}),
(1989, {"z": -8, "f": -5}),
(1993, {"z": -8, "f": -3}),
(1995, {"z": -8}),
(2000, {"z": -8, "y": -0.2}),
(2013, {}),
(2048, {"f": 3}),
(2062, {"y": -3}),
(2063, {"y": -10, "z": 2}),
(2181, {}),
# (2082, {"exit": True})
]
ext_fun_for_method(self.two_way_foil.planet, after_run_fun=change_two_way_foil)
def cond_cb(ps):
return ps["next_cond"] > time_data.total_days >= ps["cond"]
def gen_pixcel_image(self, planet):
"""
将纹理图改为像素图片
@param planet:
@return:
"""
import os
if planet.texture is None:
return
in_img = str(planet.texture.path)
if "_pixcel" in in_img:
return
out_img = os.path.split(in_img)
out_file = out_img[1].split('.')
out_file = f'{out_file[0]}_pixcel.{out_file[1]}'
out_img = os.path.abspath(os.path.join(out_img[0], "temp", out_file))
if not os.path.exists(out_img):
resize_image(in_img, out_img, 50, 25)
from ursina import Texture
planet.texture = Texture(out_img)
return out_img
camera_move_control(camera_move_infos,
cond_cb=cond_cb,
value_conv=self.s_f, smooth=1)
def flatten_animation(self, body):
"""
......@@ -273,6 +297,35 @@ class TwoWayFoilSim(UniverseSimScenes):
# 圆形二向箔不断旋转的效果
self.two_way_foil_circle.planet.rotation_z += 0.4
def on_ready(self):
"""
事件绑定后,模拟器运行前会触发
@return:
"""
# 初始化设置
self.init_settings()
# self.set_window_size((int(1920 * r), int(1080 * r)), False)
# 最大分辨率的高度-1,保证不全屏
# self.set_window_size((1920, 1079), False)
application.time_scale = 0.00001
# 显示网格以及坐标线
# self.show_grid_axises()
self.two_way_foil.planet.alpha = 0.95
# 圆形二向箔初始化(一开始不显示)
self.two_way_foil_circle.planet.rotation_x = 90
self.two_way_foil_circle.planet.enabled = False
self.two_way_foil.scale_factor = 0.6
def change_two_way_foil():
# 长方形膜状物,长八点五厘米,宽五点二厘米,比一张信用卡略大一些,极薄,看不出任何厚度。
# 封装状态下晶莹剔透、无色透明。待机模式下由于封装力场逐渐蒸发,会发出白光,使其表面呈纯白色,看上去就是一张纸条
self.two_way_foil.planet.scale_x = 8.5 * self.two_way_foil.scale_factor
self.two_way_foil.planet.scale_y = 5.2 * self.two_way_foil.scale_factor
# self.two_way_foil.scale_factor -= 1e-4
ext_fun_for_method(self.two_way_foil.planet, after_run_fun=change_two_way_foil)
def on_timer_changed(self, time_data):
"""
......@@ -281,75 +334,38 @@ class TwoWayFoilSim(UniverseSimScenes):
"""
# 原始方形二向箔飞行的翻转效果
if self.two_way_foil.planet.enabled:
self.two_way_foil.planet.rotation_x += 0.1
self.two_way_foil.planet.rotation_y += 1
# # 摄像机始终看向二向箔
# camera_look_at(self.two_way_foil)
target = self.get_target()
if target is not None:
if target is self.sun:
# 摄像机始终看向二向箔
camera_look_at(self.two_way_foil)
else:
# 摄像机始终看向二向箔
camera_look_at(self.two_way_foil)
camera.position += camera.forward*10
self.two_way_foil.planet.rotation_x += 0.01
self.two_way_foil.planet.rotation_y += 0.5
# dt = time_data.get_datetime(self.start_time)
# # 摄像机看向哈雷彗星
camera_look_at(self.two_way_foil, rotation_z=0)
# camera.look_at_2d(self.halley_comet.planet.position, axis='y')
time_total_hours = time_data.total_hours
# if not hasattr(self, "last_total_hours"):
# self.last_total_hours = time_total_hours
# self.update_halley_comet_info(dt)
# print("time_total_hours", time_total_hours)
# # 摄像机移动每10小时更新一次
# self.interval_run(fun=self.camera_move, fun_args=[dt],
# total_times=time_total_hours,
# interval=20)
self.camera_move(time_data)
# camera.position = \
# lerp(camera.position, target.planet.position, 0.001)
self.current_stage()
def s_f(self, value=1):
if value == 0:
return 0
return get_run_speed_factor() * value
def camera_move(self, time_data):
"""
摄像机移动控制
@param dt:
@return:
"""
# 摄像机移动控制数据
camera_move_infos = [
# 条件:年份
# 移动的信息:
# 按坐标系方向移动 x:右+左-, y:升+降-, z:前+(接近太阳)后-(远离太阳)
# 以摄像机视角移动 f:前 b:后 l:左 r:右 u:上 d:下
(1, {"l": 2}),
(10, {"f": 50}),
# (40, {"f": 80}),
# (1983, {"to": {"ct_id": 1, "t": 10}}),
# (2, {"x": 2, "y": -2, "z": -15}),
# (3, {"y": -6, "z": -12}),
# (4, {"y": -3, "z": -12}),
# (5, {"z": -8, "f": -5}),
# (6, {"z": -8, "f": -3}),
# (7, {"z": -8}),
# (8, {"z": -8, "y": -0.2}),
# (9, {}),
# (100, {"f": 10}),
# (200, {"f": 10}),
# (500, {"f": 10}),
# (2062, {"y": -3}),
# (2063, {"y": -10, "z": 2}),
(2181, {}),
# (2082, {"exit": True})
]
camera_move_control(camera_move_infos,
cond_cb=lambda ps: ps["next_cond"] > time_data.total_days >= ps["cond"],
value_conv=self.s_f, smooth=None)
if __name__ == '__main__':
"""
三体二向箔场景模拟
"""
sim = TwoWayFoilSim()
params = TwoWayFoilSim()
sim = TwoWayFoilSim(params)
sim.build()
# 订阅事件后,上面2个函数功能才会起作用
# 运行中,每时每刻都会触发 on_timer_changed
UrsinaEvent.on_timer_changed_subscription(sim.on_timer_changed)
......@@ -359,13 +375,18 @@ if __name__ == '__main__':
# 常用快捷键: P:运行和暂停 O:重新开始 I:显示天体轨迹
# position = 左-右+、上+下-、前+后-
ursina_run(sim.bodies,
SECONDS_PER_WEEK,
position=(0, 2 * AU, -11 * AU),
# position=(0, 5 * AU, -5 * AU),
SECONDS_PER_YEAR / 48 * get_run_speed_factor(),
# position=(0, 2 * AU, -11 * AU),
# position=(0, 0.5 * AU, -5 * AU),
# position=(2 * AU, -5 * AU, -20 * AU),
position=(2 * AU, 2 * AU, -10 * AU),
cosmic_bg='',
bg_music='sounds/no_glory.mp3',
# show_trail=True,
# bg_music='sounds/no_glory.mp3',
show_camera_info=False,
# video_recoder=True,
show_control_info=False,
timer_enabled=True,
show_timer=True,
show_grid=False)
show_grid=False
)
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