提交 6a737b91 编写于 作者: 三月三net's avatar 三月三net

Python超人-宇宙模拟器

上级 d2e2bc71
......@@ -346,6 +346,18 @@ def get_init_pos_vels():
return init_pos_vels
def init_bodies_pos_vels(bodies):
# 获取模拟的初始位置和速度
init_pos_vels = get_init_pos_vels()
for body in bodies:
pos_vels = init_pos_vels.get(type(body).__name__.lower(), None)
if pos_vels is None:
continue
body.init_position = pos_vels['pos']
body.init_velocity = pos_vels['vel']
if __name__ == '__main__':
from astropy.time import Time # 时间
......
# -*- coding:utf-8 -*-
# title :天狼星进入太阳系场景模拟
# description :天狼星进入太阳系场景模拟
# description :天狼星把土星带走了
# author :Python超人
# date :2023-02-11
# link :https://gitcode.net/pythoncr/
......@@ -8,44 +8,61 @@
# ==============================================================================
from bodies import Sirius, Sun, Mercury, Venus, Earth, \
Mars, Jupiter, Saturn, Uranus, Neptune, Pluto, Moon, Asteroids
from common.celestial_data_service import init_bodies_pos_vels
from common.consts import SECONDS_PER_WEEK, SECONDS_PER_DAY, SECONDS_PER_MONTH, AU
from sim_scenes.func import mayavi_run, ursina_run
from sim_scenes.func import ursina_run, create_sphere_sky
from ursina import camera, application
from simulators.ursina.ursina_event import UrsinaEvent
if __name__ == '__main__':
# 八大行星:木星(♃)、土星(♄)、天王星(♅)、海王星(♆)、地球(⊕)、金星(♀)、火星(♂)、水星(☿)
# 排列顺序
# 1、体积:(以地球为1)木星 :土星 :天王星 :海王星 :地球 :金星 :火星 :水星 = 1330:745:65:60:1:0.86:0.15:0.056
# 2、质量:(以地球为1)木星 :土星 :天王星 :海王星 :地球 :金星 :火星 :水星 = 318:95:14.53:17.15:1:0.8:0.11:0.0553
# 3、离太阳从近到远的顺序:水星、金星、地球、火星、木星、土星、天王星、海王星
# =====================================================================
# 以下展示的效果为太阳系真实的距离
# 由于宇宙空间尺度非常大,如果按照实际的天体大小,则无法看到天体,因此需要对天体的尺寸进行放大
sun = Sun(name="太阳",
init_velocity=[0, 2, 0],
size_scale=0.8e2) # 太阳放大 80 倍,距离保持不变
size_scale=0.8e2) # 太阳放大 80 倍,距离保持不变
sirius = Sirius(name="天狼星",
init_position=[-10 * AU, 4 * AU, 4 * AU],
init_velocity=[20, -10, 0],
size_scale=0.8e2) # 天狼星放大 80 倍,距离保持不变
size_scale=0.8e2) # 天狼星放大 80 倍,距离保持不变
bodies = [
sirius,
sun,
Mercury(name="水星", size_scale=4e3), # 水星放大 4000 倍,距离保持不变
Venus(name="金星", size_scale=4e3), # 金星放大 4000 倍,距离保持不变
Earth(name="地球", size_scale=4e3), # 地球放大 4000 倍,距离保持不变
Mars(name="火星", size_scale=4e3), # 火星放大 4000 倍,距离保持不变
Mercury(name="水星", size_scale=4e3), # 水星放大 4000 倍,距离保持不变
Venus(name="金星", size_scale=4e3), # 金星放大 4000 倍,距离保持不变
Earth(name="地球", size_scale=4e3), # 地球放大 4000 倍,距离保持不变
Mars(name="火星", size_scale=4e3), # 火星放大 4000 倍,距离保持不变
# Asteroids(name="小行星群", size_scale=1e2,
# parent=sun), # 小行星群模拟(仅 ursina 模拟器支持)
Jupiter(name="木星", size_scale=0.8e3), # 木星放大 800 倍,距离保持不变
Saturn(name="土星", size_scale=0.8e3), # 土星放大 800 倍,距离保持不变
Uranus(name="天王星", size_scale=0.8e3), # 天王星放大 800 倍,距离保持不变
Neptune(name="海王星", size_scale=1e3), # 海王星放大 1000 倍,距离保持不变
Pluto(name="冥王星", size_scale=10e3), # 冥王星放大 10000 倍,距离保持不变(从太阳系的行星中排除)
Jupiter(name="木星", size_scale=0.8e3), # 木星放大 800 倍,距离保持不变
Saturn(name="土星", size_scale=0.8e3), # 土星放大 800 倍,距离保持不变
Uranus(name="天王星", size_scale=0.8e3), # 天王星放大 800 倍,距离保持不变
Neptune(name="海王星", size_scale=1e3), # 海王星放大 1000 倍,距离保持不变
Pluto(name="冥王星", size_scale=10e3), # 冥王星放大 10000 倍,距离保持不变(从太阳系的行星中排除)
]
init_bodies_pos_vels(bodies)
def on_ready():
"""
事件绑定后,模拟器运行前会触发
@return:
"""
# 创建天空
# camera.clip_plane_near = 0.1
camera.clip_plane_far = 1000000
create_sphere_sky(scale=200000)
application.time_scale = 5
# 运行前会触发 on_ready
UrsinaEvent.on_ready_subscription(on_ready)
# 使用 ursina 查看的运行效果
# 常用快捷键: P:运行和暂停 O:重新开始 I:显示天体轨迹
# position = 左-右+、上+下-、前+后-
ursina_run(bodies, SECONDS_PER_MONTH, position=(0, 2 * AU, -11 * AU),
bg_music="sounds/interstellar.mp3")
ursina_run(bodies, SECONDS_PER_MONTH,
position=(0, 2 * AU, -11 * AU),
cosmic_bg='',
show_grid=False,
# bg_music="sounds/interstellar.mp3"
bg_music='sounds/no_glory.mp3',
)
......@@ -11,7 +11,7 @@ import time
from ursina import camera, application
from bodies import Sun, Mercury, Venus, Earth, Mars, Jupiter, Saturn, Uranus, Neptune, Pluto
from common.celestial_data_service import get_init_pos_vels
from common.celestial_data_service import get_init_pos_vels, init_bodies_pos_vels
from common.consts import SECONDS_PER_WEEK, AU
from objs import QuadObj, CircleObj, Obj
from sim_scenes.func import camera_look_at, two_bodies_colliding
......@@ -44,15 +44,16 @@ class TwoWayFoilSim:
]
# endregion
# 获取模拟的初始位置和速度
init_pos_vels = get_init_pos_vels()
for body in self.bodies:
pos_vels = init_pos_vels.get(type(body).__name__.lower(), None)
if pos_vels is None:
continue
body.init_position = pos_vels['pos']
body.init_velocity = pos_vels['vel']
init_bodies_pos_vels(self.bodies)
# # 获取模拟的初始位置和速度
# init_pos_vels = get_init_pos_vels()
#
# for body in self.bodies:
# pos_vels = init_pos_vels.get(type(body).__name__.lower(), None)
# if pos_vels is None:
# continue
# body.init_position = pos_vels['pos']
# body.init_velocity = pos_vels['vel']
def build_two_way_foil(self):
"""
......
......@@ -11,7 +11,7 @@ import time
from ursina import camera, application
from bodies import Sun, Mercury, Venus, Earth, Mars, Jupiter, Saturn, Uranus, Neptune, Pluto
from common.celestial_data_service import get_init_pos_vels
from common.celestial_data_service import get_init_pos_vels, init_bodies_pos_vels
from common.consts import SECONDS_PER_WEEK, AU
from objs import QuadObj, CircleObj, Obj
from sim_scenes.func import camera_look_at, two_bodies_colliding
......@@ -44,15 +44,16 @@ class TwoWayFoilSim:
]
# endregion
# 获取模拟的初始位置和速度
init_pos_vels = get_init_pos_vels()
for body in self.bodies:
pos_vels = init_pos_vels.get(type(body).__name__.lower(), None)
if pos_vels is None:
continue
body.init_position = pos_vels['pos']
body.init_velocity = pos_vels['vel']
init_bodies_pos_vels(self.bodies)
# # 获取模拟的初始位置和速度
# init_pos_vels = get_init_pos_vels()
#
# for body in self.bodies:
# pos_vels = init_pos_vels.get(type(body).__name__.lower(), None)
# if pos_vels is None:
# continue
# body.init_position = pos_vels['pos']
# body.init_velocity = pos_vels['vel']
def build_two_way_foil(self):
"""
......
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