提交 55381746 编写于 作者: 三月三net's avatar 三月三net

Python超人-宇宙模拟器

上级 fc8c8bda
from objs.obj import Obj
from objs.diamond import Diamond
from objs.quad_obj import QuadObj
from objs.circle_obj import CircleObj
from objs.football import Football
from objs.satellite import Satellite, Satellite2
from objs.space_ship import SpaceShip
......
# -*- coding:utf-8 -*-
# title :圆形
# description :圆形
# author :Python超人
# date :2023-10-17
# link :https://gitcode.net/pythoncr/
# python_version :3.9
# ==============================================================================
from objs.obj import Obj
class CircleObj(Obj):
"""
圆形
密度:3.51g/cm³
"""
def __init__(self, name="圆形", mass=5.97237e24,
init_position=[0, 0, 0],
init_velocity=[0, 0, 0],
texture=None, size_scale=1.0, distance_scale=1.0,
ignore_mass=False, density=3.51e3, color=(7, 0, 162),
trail_color=None, show_name=False,
parent=None, gravity_only_for=[]):
from ursina.models.procedural.quad import Quad
params = {
"name": name,
"mass": mass,
"init_position": init_position,
"init_velocity": init_velocity,
"density": density,
"color": color,
"texture": texture,
"size_scale": size_scale,
"distance_scale": distance_scale,
"ignore_mass": ignore_mass,
"trail_color": trail_color,
"show_name": show_name,
"parent": parent,
"gravity_only_for": gravity_only_for,
"model": "circle",
}
super().__init__(**params)
if __name__ == '__main__':
circle = CircleObj()
print(circle)
......@@ -9,34 +9,24 @@
from bodies import Sun, Earth, Moon
from objs import CoreValagaClas, SciFiBomber, WaterDrop, QuadObj
from objs import CoreValagaClas, SciFiBomber, WaterDrop, QuadObj, CircleObj
from common.consts import AU, SECONDS_PER_DAY, SECONDS_PER_WEEK, SECONDS_PER_MONTH
from sim_scenes.func import ursina_run, camera_look_at, create_main_entity, two_bodies_colliding
from simulators.ursina.entities.body_timer import TimeData
from simulators.ursina.entities.entity_utils import create_directional_light
from simulators.ursina.entities.entity_utils import create_directional_light, create_rings
from simulators.ursina.ursina_config import UrsinaConfig
from simulators.ursina.ursina_event import UrsinaEvent
from ursina import camera
if __name__ == '__main__':
"""
三体二向箔场景模拟
"""
from bodies import Sun, Mercury, Venus, Earth, Mars, Jupiter, Saturn, Uranus, Neptune, Pluto, Asteroids
from common.consts import SECONDS_PER_WEEK, SECONDS_PER_DAY, SECONDS_PER_MONTH, SECONDS_PER_YEAR, AU
from sim_scenes.func import mayavi_run, ursina_run, create_sphere_sky
from simulators.ursina.ursina_event import UrsinaEvent
if __name__ == '__main__':
# 八大行星:木星(♃)、土星(♄)、天王星(♅)、海王星(♆)、地球(⊕)、金星(♀)、火星(♂)、水星(☿)
# 排列顺序
# 1、体积:(以地球为1)木星 :土星 :天王星 :海王星 :地球 :金星 :火星 :水星 = 1330:745:65:60:1:0.86:0.15:0.056
# 2、质量:(以地球为1)木星 :土星 :天王星 :海王星 :地球 :金星 :火星 :水星 = 318:95:14.53:17.15:1:0.8:0.11:0.0553
# 3、离太阳从近到远的顺序:水星、金星、地球、火星、木星、土星、天王星、海王星
# =====================================================================
# 以下展示的效果非太阳系真实的距离和大小
# 1、由于宇宙空间尺度非常大,如果按照实际的天体大小,则无法看到天体,因此需要对天体的尺寸进行放大
# 2、为了达到最佳的显示效果,对每个行星天体的距离进行了缩放
"""
三体二向箔场景模拟
"""
# region 构建太阳系
sun = Sun(size_scale=0.8e2)
......@@ -60,7 +50,30 @@ if __name__ == '__main__':
init_position=[0, 0, 39.55 * AU]) \
.set_light_disable(True).set_ignore_gravity(True)
three_dim_bodies = []
two_dim_bodies = []
def create_two_dim(body):
body_2 = CircleObj(texture=body.texture,
size_scale=body.diameter * body.size_scale,
distance_scale=body.distance_scale,
init_position=body.position) \
.set_light_disable(True).set_ignore_gravity(True)
body.two_dim = body_2
body_2.three_dim = body
return body_2
for body in bodies:
two_dim_body = create_two_dim(body)
three_dim_bodies.append(body)
two_dim_bodies.append(two_dim_body)
bodies.append(two_way_foil)
for body in two_dim_bodies:
bodies.append(body)
def on_ready():
......@@ -70,11 +83,22 @@ if __name__ == '__main__':
"""
# 创建天空
create_sphere_sky(scale=8000)
for body in two_dim_bodies:
if body.three_dim.has_rings:
rings = create_rings(body.planet)
rings.scale *= 2e10
def on_timer_changed(time_data):
two_way_foil.planet.rotation_x += 1
two_way_foil.planet.rotation_y += 2
for b in three_dim_bodies:
b.planet.enabled = False
for b in two_dim_bodies:
b.planet.rotation_x = 90
b.init_position = b.three_dim.position
print(b.planet.position, b.three_dim.planet.position)
pass
......
......@@ -270,6 +270,7 @@ def create_rings(parent):
# 设置行星环不受灯光影响,否则看不清行星环
parent.ring.set_light_off()
return parent.ring
def clear_trails(parent):
......
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