diff --git a/objs/__init__.py b/objs/__init__.py index a69ce88d8ff995d43fb9d7b44ff6b6e1423df0c0..4d7a978ad61b4da23b96be6a8476ddaae581e48c 100644 --- a/objs/__init__.py +++ b/objs/__init__.py @@ -1,6 +1,7 @@ from objs.obj import Obj from objs.diamond import Diamond from objs.quad_obj import QuadObj +from objs.circle_obj import CircleObj from objs.football import Football from objs.satellite import Satellite, Satellite2 from objs.space_ship import SpaceShip diff --git a/objs/circle_obj.py b/objs/circle_obj.py new file mode 100644 index 0000000000000000000000000000000000000000..a8dd4af5a9776658629f2706bb518ea45e77f0e4 --- /dev/null +++ b/objs/circle_obj.py @@ -0,0 +1,48 @@ +# -*- coding:utf-8 -*- +# title :圆形 +# description :圆形 +# author :Python超人 +# date :2023-10-17 +# link :https://gitcode.net/pythoncr/ +# python_version :3.9 +# ============================================================================== +from objs.obj import Obj + + +class CircleObj(Obj): + """ + 圆形 + 密度:3.51g/cm³ + """ + + def __init__(self, name="圆形", mass=5.97237e24, + init_position=[0, 0, 0], + init_velocity=[0, 0, 0], + texture=None, size_scale=1.0, distance_scale=1.0, + ignore_mass=False, density=3.51e3, color=(7, 0, 162), + trail_color=None, show_name=False, + parent=None, gravity_only_for=[]): + from ursina.models.procedural.quad import Quad + params = { + "name": name, + "mass": mass, + "init_position": init_position, + "init_velocity": init_velocity, + "density": density, + "color": color, + "texture": texture, + "size_scale": size_scale, + "distance_scale": distance_scale, + "ignore_mass": ignore_mass, + "trail_color": trail_color, + "show_name": show_name, + "parent": parent, + "gravity_only_for": gravity_only_for, + "model": "circle", + } + super().__init__(**params) + + +if __name__ == '__main__': + circle = CircleObj() + print(circle) diff --git a/sim_scenes/tri_bodies/two_way_foil.py b/sim_scenes/tri_bodies/two_way_foil.py index c23d5f36f0728cb9f686e5b7aa124c2829e4afd5..1172aa98a10d0e4578272f78183024d03ba0be01 100644 --- a/sim_scenes/tri_bodies/two_way_foil.py +++ b/sim_scenes/tri_bodies/two_way_foil.py @@ -9,34 +9,24 @@ from bodies import Sun, Earth, Moon -from objs import CoreValagaClas, SciFiBomber, WaterDrop, QuadObj +from objs import CoreValagaClas, SciFiBomber, WaterDrop, QuadObj, CircleObj from common.consts import AU, SECONDS_PER_DAY, SECONDS_PER_WEEK, SECONDS_PER_MONTH from sim_scenes.func import ursina_run, camera_look_at, create_main_entity, two_bodies_colliding from simulators.ursina.entities.body_timer import TimeData -from simulators.ursina.entities.entity_utils import create_directional_light +from simulators.ursina.entities.entity_utils import create_directional_light, create_rings from simulators.ursina.ursina_config import UrsinaConfig from simulators.ursina.ursina_event import UrsinaEvent from ursina import camera -if __name__ == '__main__': - """ - 三体二向箔场景模拟 - """ from bodies import Sun, Mercury, Venus, Earth, Mars, Jupiter, Saturn, Uranus, Neptune, Pluto, Asteroids from common.consts import SECONDS_PER_WEEK, SECONDS_PER_DAY, SECONDS_PER_MONTH, SECONDS_PER_YEAR, AU from sim_scenes.func import mayavi_run, ursina_run, create_sphere_sky from simulators.ursina.ursina_event import UrsinaEvent if __name__ == '__main__': - # 八大行星:木星(♃)、土星(♄)、天王星(♅)、海王星(♆)、地球(⊕)、金星(♀)、火星(♂)、水星(☿) - # 排列顺序 - # 1、体积:(以地球为1)木星 :土星 :天王星 :海王星 :地球 :金星 :火星 :水星 = 1330:745:65:60:1:0.86:0.15:0.056 - # 2、质量:(以地球为1)木星 :土星 :天王星 :海王星 :地球 :金星 :火星 :水星 = 318:95:14.53:17.15:1:0.8:0.11:0.0553 - # 3、离太阳从近到远的顺序:水星、金星、地球、火星、木星、土星、天王星、海王星 - # ===================================================================== - # 以下展示的效果非太阳系真实的距离和大小 - # 1、由于宇宙空间尺度非常大,如果按照实际的天体大小,则无法看到天体,因此需要对天体的尺寸进行放大 - # 2、为了达到最佳的显示效果,对每个行星天体的距离进行了缩放 + """ + 三体二向箔场景模拟 + """ # region 构建太阳系 sun = Sun(size_scale=0.8e2) @@ -60,7 +50,30 @@ if __name__ == '__main__': init_position=[0, 0, 39.55 * AU]) \ .set_light_disable(True).set_ignore_gravity(True) + three_dim_bodies = [] + two_dim_bodies = [] + + + def create_two_dim(body): + body_2 = CircleObj(texture=body.texture, + size_scale=body.diameter * body.size_scale, + distance_scale=body.distance_scale, + init_position=body.position) \ + .set_light_disable(True).set_ignore_gravity(True) + + body.two_dim = body_2 + body_2.three_dim = body + return body_2 + + + for body in bodies: + two_dim_body = create_two_dim(body) + three_dim_bodies.append(body) + two_dim_bodies.append(two_dim_body) + bodies.append(two_way_foil) + for body in two_dim_bodies: + bodies.append(body) def on_ready(): @@ -70,11 +83,22 @@ if __name__ == '__main__': """ # 创建天空 create_sphere_sky(scale=8000) - + for body in two_dim_bodies: + if body.three_dim.has_rings: + rings = create_rings(body.planet) + rings.scale *= 2e10 def on_timer_changed(time_data): two_way_foil.planet.rotation_x += 1 two_way_foil.planet.rotation_y += 2 + for b in three_dim_bodies: + b.planet.enabled = False + for b in two_dim_bodies: + b.planet.rotation_x = 90 + b.init_position = b.three_dim.position + + print(b.planet.position, b.three_dim.planet.position) + pass diff --git a/simulators/ursina/entities/entity_utils.py b/simulators/ursina/entities/entity_utils.py index 17bca841b13ef1907f861966a16c47d3eb210465..cfd2803d4412c7865297c81a00a132ef948293f0 100644 --- a/simulators/ursina/entities/entity_utils.py +++ b/simulators/ursina/entities/entity_utils.py @@ -270,6 +270,7 @@ def create_rings(parent): # 设置行星环不受灯光影响,否则看不清行星环 parent.ring.set_light_off() + return parent.ring def clear_trails(parent):