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宇宙模拟器
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18b4e75c
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18b4e75c
编写于
1月 22, 2024
作者:
三月三net
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sim_scenes/featured/earth_3d.py
sim_scenes/featured/earth_3d.py
+73
-12
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sim_scenes/featured/earth_3d.py
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18b4e75c
...
...
@@ -6,52 +6,112 @@
# link :https://gitcode.net/pythoncr/
# python_version :3.8
# ==============================================================================
from
bodies
import
Earth
from
common.consts
import
SECONDS_PER_HOUR
from
bodies
import
Earth
,
Moon
,
Jupiter
from
common.consts
import
SECONDS_PER_HOUR
,
AU
from
objs
import
CoreValagaClas
from
objs.sci_fi_space_station
import
ScifiSpaceStation
from
sim_scenes.func
import
ursina_run
,
create_sphere_sky
from
sim_scenes.universe_sim_scenes
import
UniverseSimScenes
from
simulators.ursina.entities.entity_utils
import
create_directional_light
from
simulators.ursina.ursina_event
import
UrsinaEvent
if
__name__
==
'__main__'
:
"""
地球3D效果(透视3D地球)
"""
space_station
=
ScifiSpaceStation
(
name
=
"空间站"
,
size_scale
=
0.4
,
# init_position=[0.46 * mars_radius, 0, -3.55e4],
# init_position=[9e3, -2.3e3, -32e3],
init_position
=
[
10.5e3
,
-
1e3
,
-
75e3
],
init_velocity
=
[
0
,
0
,
0
])
\
.
set_ignore_gravity
(
True
).
set_light_disable
(
True
)
space_ship
=
CoreValagaClas
(
name
=
"飞船"
,
mass
=
1e30
,
color
=
(
111
,
140
,
255
),
# init_position=[0, 0, 0],
# init_position=[D, 0, -D],
# init_position=[0, D * 1.15, -D * 2.05],
init_position
=
[
9e3
,
-
1e3
,
-
55e3
],
init_velocity
=
[
0
,
0
,
0
],
# texture="core_valaga_clas_light.jpg",
# size_scale=self.SIZE_SCALE * 1e3
size_scale
=
0.6
).
set_ignore_gravity
(
True
).
set_light_disable
(
True
)
# 创建带有云层的地球
earth
=
Earth
(
# texture="earth_hd.jpg",
texture
=
"earth_hd_trans.png"
,
# texture="earth_hd_trans.png",
texture
=
"earth-huge.jpg"
,
rotate_angle
=-
23.44
,
init_position
=
[
0
,
0
,
0
],
init_velocity
=
[
0
,
0
,
0
],
size_scale
=
1
)
moon
=
Moon
(
init_position
=
[
AU
/
60
,
AU
/
80
,
AU
/
10
],
distance_scale
=
0.01
,
size_scale
=
3
,
init_velocity
=
[
-
(
29.79
+
1.03
)
*
20
,
0
,
0
],
).
set_ignore_gravity
(
True
)
jupiter
=
Jupiter
(
init_position
=
[
4
*
AU
/
100
,
AU
/
20
,
AU
/
5
],
texture
=
"jupiter_hd.jpg"
,
distance_scale
=
0.01
,
size_scale
=
0.2
,
init_velocity
=
[
-
(
29.79
+
1.03
)
*
20
,
0
,
0
],
).
set_ignore_gravity
(
True
)
# 创建云层(texture纹理图使用了透明云层的图片,云层的 size_scale 要稍微比地球大一点)
clouds
=
Earth
(
name
=
"地球云层"
,
texture
=
"
transparent_clouds
.png"
,
clouds
=
Earth
(
name
=
"地球云层"
,
texture
=
"
earth-huge-cn-flag
.png"
,
rotate_angle
=-
23.44
,
size_scale
=
1.00
1
,
parent
=
earth
)
size_scale
=
1.00
2
,
parent
=
earth
)
bodies
=
[
earth
,
clouds
]
bodies
=
[
earth
,
clouds
,
space_station
,
moon
,
jupiter
,
space_ship
]
# bodies = [earth]
# TODO: 开启3D摄像机
from
simulators.ursina.entities.camera3d
import
Camera3d
# 3D摄像机初始化(两眼到鼻梁的距离为1000公里效果)
Camera3d
.
init
(
eye_distance
=
1000
)
Camera3d
.
init
(
eye_distance
=
400
)
# 录制:
# sim_video_3d_cap.bat featured earth_3d earth_3d.mp4
sky
=
None
def
on_ready
():
global
sky
from
ursina
import
application
application
.
time_scale
=
0.0001
# 运行前触发
sky
=
create_sphere_sky
(
scale
=
10000
,
rotation_y
=
150
)
sky
=
create_sphere_sky
(
texture
=
"bg_pan2.jpg"
,
scale
=
10000
,
rotation_y
=
150
)
# sky = create_sphere_sky(texture="cosmic_pan_02\cosmic_pan_1.jpg", scale=10000, rotation_y=150)
earth
.
planet
.
rotation_y
=
-
120
clouds
.
planet
.
rotation_y
=
-
120
clouds
.
planet
.
alpha
=
0.5
# space_station.planet.rotation_x = -90
# moon.planet.rotation_x = -90
moon
.
planet
.
rotation_y
=
90
# 为了较好的立体效果,可以增加太阳光线,光线指向木星(target=jupiter)
create_directional_light
(
position
=
(
10.5e3
,
-
1e3
,
-
175e3
),
light_num
=
3
,
target
=
earth
)
def
on_timer_changed
(
time_data
):
global
sky
print
(
earth
.
planet
.
rotation_y
)
# 地球转了一圈(360)就停止,370是留些余量
if
abs
(
earth
.
planet
.
rotation_y
)
>
365
:
sky
.
rotation_z
+=
0.004
space_station
.
planet
.
rotation_z
+=
0.1
p
=
space_station
.
init_position
space_station
.
init_position
=
(
p
[
0
],
p
[
1
],
p
[
2
]
+
0.5e1
)
p
=
space_ship
.
init_position
space_ship
.
init_position
=
(
p
[
0
],
p
[
1
],
p
[
2
]
+
0.5e1
)
if
abs
(
earth
.
planet
.
rotation_y
)
>
218
:
exit
(
0
)
print
(
"earth.rotation_y"
,
abs
(
earth
.
planet
.
rotation_y
))
# from ursina import camera, Vec3, time
# camera.parent.position += Vec3(0.0000001 * time_data.dt, 0, -0.0000003 * time_data.dt)
# Camera3d.look_to(earth.planet)
...
...
@@ -70,12 +130,13 @@ if __name__ == '__main__':
# 常用快捷键: P:运行和暂停 O:重新开始 I:显示天体轨迹
# position = 左-右+、上+下-、前+后-
ursina_run
(
bodies
,
SECONDS_PER_HOUR
/
5
,
SECONDS_PER_HOUR
/
20
,
# SECONDS_PER_HOUR,
position
=
(
1.90
*
earth
.
radius
,
0
,
-
40000
),
cosmic_bg
=
""
,
# 无背景(黑色)
show_grid
=
False
,
# 不显示网格
show_camera_info
=
False
,
# 不显示摄像机信息
show_control_info
=
False
,
# 不显示控制提示信息
show_exit_button
=
False
,
timer_enabled
=
True
,
view_closely
=
0.001
)
# 近距离观看 view_closely=True或0.001
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